HP 11/11 | AC 19 (FF 15 T 14) CMD 17 | Fort +3 Ref +6 Will +0| Init +4 Per +10 SM +0 |
About Erileth
Erileth
Female Half-ElfIlsurian ArcherRanger 1
CG Medium Humanoid (Human, Elf)
Init +4; Senses Low-light vision; Perception +10, Sense Motive +0
Speed 30 ft.
Space 5 ft.; Reach 5 ft.
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DEFENSE
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AC 19, touch 14, flat-footed 15 (+4 Armor, +4 Dex, +1 Shield)
HP 11 (1d10+1)
Fort +3, Ref +6, Will +0 (+2 vs. enchantment)
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OFFENSE
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Melee Scimitar +3 (1d6+2, 18-20/x2)
Ranged Longbow +5 (1d8, x3)
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STATISTICS
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Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 10 (+0), Cha 8 (-1)
Base Atk +1; CMB +3; CMD 17
FeatsBullseye Shot, Point Blank Shot TraitsDeadeye Bowman, Armor Expert Campaign Trait Lantern Informant (+1 Diplomacy/Perception, Diplomacy is class skill)
DrawbackOverprotective Skills (ACP -2)
- Climb (Str - 1 rank) +4*
- Diplomacy (Cha - 1 rank) +4
- Heal (Wis - 1 rank) +4
- Knowledge (dungeoneering) (Int - 1 rank) +6
- Knowledge (geography) (Int - 1 rank) +6
- Knowledge (local) (Int - 1 rank) +3
- Knowledge (nature) (Int - 1 rank) +6
- Perception (Wis - 1 rank) +10
- Stealth (Dex - 1 rank) +6*
- Survival (Wis - 1 rank) +6
- Swim (Str - 1 rank) +4*
- Lore (Elven History) (Int - 1 rank) +6
Languages Common, Elven, Varisian, Undercommon
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SPECIAL ABILITIES
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Favored Class Bonus: The abilities of the Ranger come naturally to Erileth, and she has honed her skills with a longbow to land deadly blows. She receives a +½ (currently +0) circumstance bonus to critical confirmation rolls with a longbow for each level of ranger she attains.
Favored Enemy (Humans): While she doesn't have any particular animosity towards her human kin, Erileth has much more experience tangling with humans than with more exotic threats. Her skills grant her a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against humans. Likewise, she gets a +2 bonus on weapon attack and damage rolls against them, and may make Knowledge skill checks untrained when attempting to identify humans.
Keen Senses: Erileth has the sharp senses of her elven parent, granting her a +2 racial bonus on perception checks.
Elven Immunities: Erileth is immune to magic sleep effects and gains a +2 racial saving throw bonus against enchantment spells and effects.
Drawback (Overprotective): Erileth has lost many of the people in her life who she valued, and grows anxious and concerned when she senses those she cares about in great danger. If one of her allies is unconscious and dying, she feels compelled to be by their side - if she's more than 10 feet away from them, she suffers a -2 penalty on attack rolls and skill checks.
Erileth exhibits a fluid elven grace despite her imposing height of 6'3". Her hair is a soft cherry red, which she wears long and tied-back. She dresses in faded greens and browns, not looking out of place in town but helping with camouflage in woodland terrain.
Backstory:
Campaign Trait: Lantern Informant
Backstory: Erileth's parents met while her elven mother was traveling, and they struck up a casual romance that lasted long enough to leave her with child. She returned once the child was born - a son they named Delanar. She left the boy with his father but vowed to return - a promise she kept, checking in with the growing boy and her lover each time she returned from an excursion. Where exactly she was being called off to each time she kept vague, but kept her word and maintained their relationship. Eventually the pair were blessed with another child, seven years younger than her older brother - a cherry-haired girl they named Erileth. Alas, the little girl would never get to know her mother - she was called away mere weeks after the birth of her child, and this time she did not return.
Erileth's life growing up was a happy one, with a devoted and loving father and the support of her older brother. By the time she was an adult, her brother (a crack shot with a bow himself) had taught her to be a fine archer, and her father's work as a tradesman was enough to give her a modest education. Things took a turn for the worse when Erileth grew into her thirties - her brother left, off on some mission he wouldn't explain, and shortly after their father fell ill, dying later that year.
With little left to tie her to the town, Erileth packed up her things and set off to look for her brother. She followed what leads she could, but the trail went cold in Riddleport after nearly a year of effort. At first she found herself overwhelmed by the dangers of the deadly port, but quickly discovered the one legitimate way to make a coin in the City of Ciphers - information. A keen-eared observer could learn a lot in the city, and that's how she met her latest client - a strange fellow in a green cloak who always carried a fancy lantern with him. More than happy to take his coin, she's reported several times to the mysterious figure on the various goings-on of the city. Now he's asked her to do a bit more - attend the opening of the Gold Goblin and report on its proprietor. Reasoning that the more difficult request might have a sweeter payout, Erileth has decided to attend. After all, what could go wrong?
OOC Notes:
Erileth's mother was of course a Lantern Bearer, and a few years back her brother was recruited to join the organization as well. A Lantern Bearer approaching a half-elf whose parentage is known makes sense - if she does well, perhaps she'll be offered membership too. I definitely intend for her to take the Lantern Bearer prestige class once she's high enough level - it seems like a fun class and should fit this AP beautifully.