Chaleb Sazomal

Erik Løvendal's page

21 posts. Alias of Krisam.


Classes/Levels

HP: 19 - AC: 18|14|14 - For:+4 | Ref:+7 | Wil:+3 - Per:+7 Init:+4

About Erik Løvendal

Fluff:

Erik Løvendal
male human slayer 3
hgt: 6’0 wgt: 160 lbs
eyes: blue
hair: dark brown
age: 22

Appearance:
Erik is a tall man, athletic of build, who already bears the scars of many battles, which he will display with pride if drunk enough. His clothes speak of high standing among the Danes. He keeps his dark beard trimmed short and his fine armor and two hand-axes, a gift from his father the Baron of Roskilde for his bravery in battle, in immaculate condition. On his back is strung a composite longbow, and his axes hang at his belt, while he keeps a dagger in his boot.

Background:
Born to a long line of warriors serving in the King's name, Erik and his brothers, sons of the Baron of Roskilde, fought in any battle their liege sent his army to. No mere foot soldiers, they expected to be granted a knightly order for their service eventually. Erik became particularly skilled with the hand-axes given to him by his father, and gained the notice of a Greve, who saw fit to train him for more specific targets in battle.

Proud and plain-spoken, but with a ready laugh and an open mind, Erik found the writings of Martin Luther compelling - it made no sense to him that the poor would suffer Purgatory longer than the rich, for all that he was not poor himself. His sense of justice led him to abandon the Catholic faith for this new one, though he did not speak of it openly, only among those nobles he knew shared his beliefs.

When one of his older brothers married a Frenchwoman, he came along as part of their honor guard. Thinking to see the countryside while he was there, and perhaps famous Paris, he took leave of the ended wedding party to wander on his own.

Religion:
Lutheran

Languages:
Danish, French

Crunch:

CLASS: Slayer (<-- Favored)

Str 15
Dex 18 (racial +2)
Con 12
Int 12
Wis 12
Cha 11

SENSES Perception +7

DEFENSE
AC 18 Touch 14 FF 14 (+4 Dex, +4 armor)

CMD 19

HP: 19 (d8+1)

SAVES
Fort: +4
Ref: +7
Will: +3

OFFENSE
Init: +4

Melee
dagger +7 (1d4+2, 19-20) P/S Weapon finesse
dagger +7 (1d4+2, 19-20) Weapon finesse
MW handaxe +8 (1d6+2, x3) Weapon finesse
PA: +7 (1d6+4, x3) Weapon finesse, Power attack
TWF: +6/+6 (1d6+2/1d6+2, x3) Weapon finesse, Two-weapon fighting, Double slice
TWF PA: +5/+5 (1d6+4/1d6+4, x3) Weapon finesse, Power attack, Two-weapon fighting, Double slice

Ranged
dagger +7 (1d4+2, 19-20) 10' P/S
MW comp.lngbow +7 (1d8, x3) 110' P

+1 att/dmg vs FT
SA +1d6

BAB: +3 CMB: +5

Class abilities:

Class abilities

Favored target (Ex)
Track (Ex)
Sneak Attack: +1d6

Traits, Feats and Skills:

Traits:
Armor expert (combat)
Indomitable faith (faith)
Pride (drawback)
Under siege (religion)

Feats:
Double slice
Power attack
Two-weapon fighting
Weapon finesse

Skills:
Bluff +1
Intimidate +6
Knowledge: geography +7
Knowledge: local +7
Perception +7
Ride +8
Sense motive +6
Stealth +10
Survival +7 (+1 to track)
Swim +6

+1 to Bluff, Knowledge, Perception, Sense motive, Survival vs Favored Target

Equipment:

Worn equipment:
MW chain shirt 250 gp 25 lbs +4, +4, -0 (armor expert) light
MW handaxe x2 612 gp 6 lbs 1d6, x3, S
MW comp.lngbow 400 gp 3 lbs 1d8, x3, 110', P
arrows x20 1 gp 3 lbs
dagger 2 gp 1 lbs 1d4, 19-20, P/S

Carried equipment:
bedroll
MW backpack
winter blanket
flint and steel
waterskin
whetstone
fishhook
tankard
iron pot
trail rations x14
money: 41.6.6 gp

horse
riding saddle