Valeros

Eridas Stormeyes's page

10 posts. Alias of Tyeal.


Race

Crimson Fist

Classes/Levels

Librarian Rank I

About Eridas Stormeyes

Requisitioned Equipment:

Astartes Bolt Pistol w/Fire Selector (Arm Mounted)(Bolter Rounds)(Kraken Rounds)(Hellfire Rounds) (+40)
Data Slate (+5)
Multikey (+15)(+30 Security)
Astartes Harness (+30 to Climb checks)(+4)

Stats and XP:

Current: EXP 15,000 Rank 1
Next Rank: EXP Rank 2
Stats
WS 39+5 (44)(+5 Trained)
BS 45
S 38+20 (58)
T 43+8 (51)
AG 42
Int 40
Per 48
WP 45+10 (55)
Fel 41

Wounds: 22
Fate Points: 3
Movement: 5/10/15/30 Agi Bonus + 1 from Armor

Past Event: Boarding Action
Demeanour: Ambitious

Psionic Powers:

Action: Free
Range: 50xPRm
Sustained: Yes
Short-Ranged Telepathy: The psyker can send his thoughts into the minds of those around him, touching a number of targets equal to his PR. The targets can be a select group, either individuals the psyker can see or minds he is familiar with within the power’s range. Alternatively, the psyker can choose to make a generalized broadcast to every mind within range indiscriminately. An affected mind’s processes are still affected by the structure of language, and if telepathy is attempted without a shared language, the power suffers a –20 penalty. Targets who do not wish to be open to such a communication can resist with an Opposed Willpower test. Sustaining this power is a Free Action.

Action: Half
Range: 10xPRm
Smite: The Librarian conjurers up lethal bolts of lightning that leap from his hands to burn and blast his enemies into ash. Smite must be targeted at a single creature. However, it may effect others nearby depending on its power. The Librarian does not need to make a BS test to hit the target. However, his Focus Power Test is modified as if he was making a ranged attack (using bonuses and penalties for range, lighting, enemy talents, etc.). Smite deals 1d10 Energy Damage x PR with a Penetration equal to his PR. Any creatures within 1 metre x PR of the target will also be affected by Smite.

Action: Half or Reaction
Range: Self
Sustained: Yes
Iron Arm: The Librarian sheathes his arm in an impenetrable field of energy with the power to ward off powerful melee attacks. While this power is in effect, the Librarian gains one additional Reaction each round that may only be used to parry, with a bonus on the Weapon Skill Test to parry equal to 3 x PR. Note that this power prevents the Librarian from using his arm for any other purpose, such as wielding a weapon, climbing, and so on.

Talents and Traits:

######## Talents ########
• Ambidextrous

• Astartes Weapons Training

• Bulging Biceps | can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and he does not suffer the –30 penalty for failing to brace.

Counter-attack.

• Deathwatch Training | Confirm automatically all Righteous Fury Shots

• Heightened Senses (Hearing, Sight)

• Hunter of Aliens (Orks) | +10 WS and +2 Weapon Damage vs Orks

• Killing Strike | Spend Fate Point -> Enemy can not dodge or parry for that round

• Nerves of Steel | reroll failed Willpower Tests to avoid or recover from Pinning.

• Quick Draw | can Ready as a Free Action when armed with a pistol or basic ranged weapon, or a melee weapon that can be wielded in one hand.

• Resistance (Psychic Powers) | +10 Resist

• True Grit | Whenever the character suffers Critical Damage, halve the result (rounding up).

• Unarmed Master | The character’s unarmed combat attacks do 1d10 + Strength Bonus in Impact Damage, and these attacks no longer have the Primitive quality.

######## Traits ########

• Unnatural Strength (x2) SB: 12 (5 x 2 + 2)

• Unnatural Toughness (x2) T: 8 (4 x 2)

• Psy Rating 3

######## Skills ########

• Awareness + 20 (sight/sound) +10 Power Armor

• Ciphers (Chapter Runes)

• Climb

• Dodge

• Common Lore (Adeptus Astartes, Imperium, War)

• Concealment

• Drive (Ground Vehicles/Personal)

• Intimidate +2 from Trappings

• Literacy

• Navigation (Surface)

• Scholastic Lore (Codex Astartes)

• Psyniscience [Advanced +20]

• Common Lore (Deathwatch)

• Forbidden Lore (Xenos)

• Silent Move

• Speak Language (High Gothic, Low Gothic)

• Tactics (Defense)

• Tracking

Solo and Squad Modes:

########Solo Mode:########

-- Siege Master: The Imperial Fists are recognized as amongst the finest practitioners of the art and science of the siege, a mastery born of practice, determination and self-sacrifice. When in Solo Mode, the Battle-Brother is able to locate weak points in the enemy fortifications, as well as strong points in cover he himself is using. When using this ability, the Armour Points of any cover used by a target he is firing at is counted as half their normal value. In addition, the Armour Points of any cover the Imperial Fist is making use of are doubled, so long as he remains stationary.

########Squad Mode:########

-- Regroup: A Kill-team stands united and is always stronger supporting each other against their foes. As a Full Action,
the Battle-Brother may order a Regroup to allow himself and those in Support Range of him to move up to twice their Agility Bonus in any direction, just as if they had made a Full Move Action. In addition, Regroup move does not trigger enemy Overwatch or Suppression Fire.

Weapons, Armor and Trapping:

######## Weapons: Librarian########

Astartes Bolt Pistol w/Select Fire
Pistol | Range 30m | Rate of Fire S/3/– | Damage 2d10+5 X | Penetration 5 | Clip 14 | Reload: Full | Special: Tearing, Arm-Mounted

Astartes Bolt Pistol
Pistol | Range 30m | Rate of Fire S/3/– | Damage 2d10+5 X | Penetration 5 | Clip 14 | Reload: Full | Special: Tearing

Astartes Force Staff
Melee | Damage 1d10+1(+3) I | Penetration 3 | Special: +15 Invocation

######## Power Armor########
History
Lead From The Front: +1 Squad Cohesion

Power Armor

Locations covered: All | Armor value: 8/10 (Head 10) | Kilograms 180

Power Armor bonuses
• + 10 to Awareness Tests Sight & Sound [Due to Auto-Senses[Helmet]]
• + Dark Sight trait [Power Armor[Helmet]]
• + 1 Movement
• + 10 Test vs Toxic Quality & similar effects
• + 6/6 doses [Ignore Critical Effects for 1d10 rounds]
• + 20 Strength [on SB calculated after Unnatural Strenght multiplier]
• + AP 10 Body / AP 8 All others

######## Trapping########
• Deathwatch Squad Heraldry: +1 Cohesion after Primary Objective is complete