AC:28 (10 + 8[wis] +4 [armor] +2 [class] +2 [natural] +2 [deflection])
flat footed: 16
Touch: 22
Hasted AC: 29
Hasted AC (ki point): 33
AC (ki point): 32
CMD: 32 (10 + 7 [BAB] + 3 [Str] + 8 [Wis] + 2 [class] + 2 [deflection])
Conditional bonuses: +4 when using a ki point, +1 when hasted.
Saves:
Fort: 10
Ref: 10
will: 16
(+3 vs spells, spell like abilities, and poisons.)
Attacks:
(+1 to attack and damage within 30 feet.)
Single shot: +20
Flurry of blows: +21/+21/+16/+16 (1d8+8, 19-20/*3)
Hasted flurry of blows: +22/+22/+17/+17/+22 (1d8+8, 19-20/*3)
Hasted flurry of blows (ki point): +22/+22/+17/+17/+22/+22 (1d8+8, 19-20/*3)
Flurry of blows (ki point): +21/+21/+16/+16/+21 (1d8+8, 19-20/*3)
Unarmed strike: +10/+5 (1d10+3)
Ki pool: 17
skills, feats, and abilities:
Abilities:
flurry of blows
Perfect strike (3 rolls)
Way of the bow
Zen archery
Ki arrows (1d10)
Reflexive shot
Unarmed strike
slow fall (50 feet)
High jump
wholeness of body
feats:
Point blank shot (bonus)
Precise shot (bonus)
Improved precise shot (bonus)
Improved critical (bonus)
Perfect strike (bonus)
Weapon focus (Longbow)(bonus)
Weapon specialization (Longbow)(bonus)
Point blank master (bonus)
Improved initiative
toughness
Lighning reflexes
Extra ki (2)
Traits:
Reactionary (+2 on initiative checks)
Glory of old (+1 increase to 'Hardy' racial trait)
Equipment:
Headband of inspired wisdom (+4)
Belt of giant strength (+2)
Bracers of archery (Lesser)
Ring of protection +2
Amulet of natural armor +2
Cloak of resistance +1
+3 Composite longbow (+3 strength)
7 potions of haste
3 Potions of cure serious wounds
3 potions of see invisibility.
5 potions of mage armor (caster level 8th, drank before battle)
5 potions of displacement
3 potions of resist energy
3 oils of darkness
1 potion of water breathing
200 arrows
Tactics:
Ergar will first use a potion of haste. Then he will aim at animal companions or familiars, if the creature is summoned he will usually ignore it favoring of attacking the summoner instead. Ergar makes very liberal use of his Ki points, normally using them to give himself an extra attack, but if he is hurting for hit points he will use them to up his AC. If he is forced to he will use his unarmed strikes to fight. If necessary he will drink his potion of displacement or apply his oil of darkness to his bracers to give himself an advantage, saving his potions of water breathing, resist energy, or see invisibility until necessary.