Search Posts
The rulebook says: "Your GM might let you reduce or negate cover by leaning around a corner to shoot or the like. This usually takes an action to set up, and the GM might measure cover from an edge or corner of your space instead of your center." Assuming that I want to incorporate it (and I think it is a cool rule), would you say that if they want to attack twice the procedure is Lean->Strike->Strike->UnLean(for free),
Is this possible to do? There is ambiguity in the Take Cover description: 1) It says in the requirements: You are benefiting from cover, are near a feature that allows you to take cover.
2) Then it says:
This suggest you can hunker down behind an ally (again how close do you need to be?) to get +1 --> +2. Is this correct you reckon?
It seems that when falling off a cliff it is almost impossible to grab an edge without a free hand (unless rolling a Crit) , but Release action is not a Reaction (unless you Ready before hand, which no one is going to do for a Release action...) That seems a bit too strict and would mean that anyone wielding a 2 hander is pretty much screwed when he is kicked off a cliff... or am I missing something here?
Other than being able to detect a 'cursed' item, is there any difference between the result for critical success and a success on Identify Magic? The wording on the two entries are really confusing, but when I deconstruct it / reword the entries for Critical/Normal success - it seems to be saying the same thing. Anyone cares to chime in?
What is the point of the 'Point Out' action? All it does is make an enemy that is 'Hidden' to you, but 'Undetected' to the other players into becoming 'Hidden' for all players. But the only difference between the two statuses is that an 'Undetected' enemy square is unknown (and has to be guessed), whereas a 'Hidden' enemy square is known. All the other penalties (50% miss chance, etc.) are the same. Why wouldn't I just go to the enemy that is 'Hidden' from me and attack it, or just yell (as a free action) which square the enemy is occupying - so that my other party members know to attack it? Why would I waste an action to 'Point Out' the square? Moreover - how would the GM even be able to keep the square location hidden from all but one player? Say one player did a 'Seek' action and made the 'Undetected' enemy 'Hidden' to him only. The GM would have to point out to that player the square the enemy occupies - and the entire table would know (even though the enemy is 'Undetected' to them). Is this a skill/mechanic whose purpose is only for online table games (FantasyGround etc.), where the GM can easily reveal information on the grid selectively to individual players? Or perhaps to 'Theatre of the Mind' play where the information (squares occupied, etc.) isn't laid out so precisely as it does in a battlegrid?
Looks like after the last errata changes the Pinned condition reads: Pinned: ...A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component... But under the Concentration rules: Grappling or Pinned: Casting a spell while you have the grappled or pinned condition is difficult and it requires a concentration check (DC 10 + the grappler's CMB + the level of the spell you're casting). Pinned creatures can only cast spells that do not have somatic components With no mention of the 'no material components' restriction above. What gives? Can I cast V/M spells at all when pinned or not?
I couldn't find an answer to this anywhere in the forum (used the search button). 1) When trying to tumble through an opponent square it is CMD+5, but through a threatened square it is only CMD (let's ignore additional opponents nearby for now...), since the FAQ clearly states that the check is only once per enemy (not square), and that the check my be done immediately upon leaving the threatened square - why couldn't you just do the following: Side step opponent (5'), take the CMD check for leaving threatened square.
2) This is just a clarification - does the +5 only apply to the opponent through square you are moving, or also to any adjacent opponents (meaning, is it CMD + 5 for opponent square, and then CMD + 2 for opponent adjacent to opponent square, or is it CMD +5, and CMD + 5 + 2)? Many thanks. |