Forwell Hog

Ercio's page

82 posts. Organized Play character for Anthorg.


Race

| HP: 9/9 | AC: 13, T: 11, FF: 12 | CMB: -1, CMD: 10 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +7, SM: +3

Classes/Levels

| Speed 30ft | Wild Shape: 0/0 |

Spells:
1st Charm Animal, Entangle
| Active conditions: none

Gender

M NG Human Druid 1

Size

Medium

Age

20

Alignment

NG

Deity

Erastil

Languages

Common, Sylvan, Druidic, Elven

Strength 9
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 17
Charisma 10

About Ercio

About Ercio:

Appearance
Ercio is an excentric type to look at. While most druids can be recognized by an excess of leaves and twigs hanging from their clothes, Ercio seems to think that he really needs to be identified as a druid, and hangs an extra dose of natural items on himself, up to a comical degree. He carries a quarterstaff to appear wiser and a worn cloak to make it seem he is an experienced traveler. His light brown hair is shoulders long, but ungroomed. His dark eyes are small and closer to the nose than an aristocrat would have liked. However, his face transmits a carefree impression.

Background
Ercio doesn't remember his surname. He was raised by the druids after his parents abandoned him by the edges of where Mara is close to the forest. The druids gladly took him in, being it so hard to find volunteers. Ercio has always been a dedicated young boy. His respect for nature was impressive for the elders and his dedication to the studies was notable.

His achievements made him arrogant, however. He constantly belittled other apprentices and made sure everyone knew he was the star pupil. One day, elder Maurice, the closest person he had to a father, got tired of his arrogance and gave him a mission to make him humbler. He was to travel to Mara and offer his services to the town people. Ercio saw this as punishment, and went begrudgingly but obediently.

Personality
Ercio is a very active young man. He relies on Bumi, his cheetah, for protection, so he lives pretty carefree. He is on a self-humbling mission, but it is a hard job for him, as he likes to think of himself as very capable. For this reason it is not uncommon to see him talking down on others or just disregarding their opinions. However, on a pinch, he is still wise enough to hear everyone's opinions before coming up with one himself. He has much sympathy for people who are abandoned by society, as he once was. So, the young man understand his privilege and uses his luck to help those in need.

Basic info:

STR 9, DEX 12, CON 12, INT 14, WIS 17, CHA 10
Human
Male
Medium Size
Druid lvl 1
Total XP: 0 / 3000
BaB 0
Init +1; Senses: Perception +7; Sense Motive +3
CMB -1 (0BaB -1strength)
CMD 10 (0BaB -1strength +1dex +10)
Favored Class Druid (+1 skill points)

Defense
AC 13, touch 11 flat-footed 12 (+2 Armor +1 Dex)
HP 9 (8 + 1 (1*1Con))
Fort +3 (+2 base +1 Con)
Ref +1 (+0 base +1 Dex)
Will +5 (+2 base +3 Wis)

Offense
Speed 30 ft
Melee Quarterstaff -1 (1d6-1/x2)
Ranged sling +1 (1d4-1/x2), Range 50ft
Space 5 ft, Reach 5 ft

Spells:

CL 1
Concentration (Druid level + Wis): +4

DC: 13+spell level

Spell level: Known (Slots)
Cantrips: 3 (n/a)
1: 2 (1+1)

Spells known
Cantrips: Create Water, Detect Magic, Light
1: Charm Animal, Entangle

Feats, skills and languages:

Feats:
Lvl 1 - Spell Focus (Conjuration)
Human - Skill Focus (Knowledge nature)

Skills (4 class + 2 int + 1 fav class = 7 ranks/level):
Climb +3 (+1 Rank, -1 Str, +3 Class skill)
Heal +7 (+1 Rank, +3 Wis, +3 Class Skill)
Know. (nature) +11 (+1 Rank, +2 Int, +3 Class skill, +3 Skill Focus +2 Nature Sense)
Perception +7 (+1 Rank, +3 Wis, +3 Class Skill)
Spellcraft +6 (+1 Rank, +2 Int, +3 Class skill)
Survival +9 (+1 Rank, +3 Wis, +3 Class Skill, +2 Nature Sense)
Swim +3 (+1 Rank, -1 Str, +3 Class skill)

Background skills:
Handle Animal +4 (+1 Rank, +3 Class skill) (add 4 when using on animal companion)
Know. (geography) +6 (+1 Rank, +2 Int, +3 Class skill)

Languages: Common, Sylvan, Druidic, Elven

Equipment:

Magical Gear
Glimmerberries x4
Alchemist's fire x2

Normal Gear
Quarterstaff
Sling
Sling bullets
Leather armor
Backpack
Bedroll
Candle x 10
Fishing net
Flint & steel
Belt pouch
Trail rations x 4
Hemp rope
Sewing needle
Waterskin

Money left: 7.2

Money transactions:

Tracked in gold pieces. Silver and copper will be tracked in fractions.

Earned:
Initial money: 120

Spent:
112.8 - Starting gear

Class abilities:

Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.

Nature Bond (Ex): Bumi, the cheetah

Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Bumi, the cheetah:

STR 12, DEX 21, CON 13, INT 2, WIS 12, CHA 6
Cat, small
Male
Small Size

BaB +1
Init +5; Senses: Perception +1 (low-light vision, scent)
CMB +1 (1BaB +1strength -1size)
CMD 16 (1BaB +1strength +5dex -1size +10)

Defense
AC 17, touch 15 flat-footed 12 (+1 Natural Armor +5 Dex +1 size)
HP 15 (8 + 2 (2*1Con) + 5 (1*5 HD))
Fort +4 (+3 base +1 Con)
Ref +8 (+3 base +5 Dex)
Will +1 (+0 base +1 Wis)

Offense
Speed 50 ft
Melee Bite +6 (1d4+1 plus trip)
Space 5 ft, Reach 5 ft

Feats:
Weapon Finesse

Skills:
Climb +5 (+1 Rank, +1 Str, +3 Class skill)
Stealth +8 (+1 Rank, +5 Dex, +3 Class skill

Tricks:
Aid
Attack
Come
Defend
Down
Guard
Sneak

Special:
Link
Share spells