Half-Orc

Erasmus Lancer's page

No posts. Alias of Vaite Belleran.


About Erasmus Lancer

Erasmus Lancer

Background:

Bacstory

LN Male Half-Orc
Monk
Martial Artist
Init +0; special visions, auras, etc.; Perception +0
DEFENSE
AC 0, Touch 0, flat footed 0 (+0 armor, +0 shield +0 Dex, +0 natural, +0 deflection, +0 dodge, +0 insight +0 luck +0 sacred +0 profane)
hp 0 (0d0 +0 Con)
Fort +0, Ref +0, Will +0
Defensive Abilities: Immune to fatigue and exhausted; Improved Evasion
OFFENSE
Speed 70 ft. ; Burrow 0ft. ; Climb 0ft. ; Fly 0ft (good maneuverability)
Weapon type and enchantment (ex: +5 flaming burst speed scimitar) +0/+0/+0 (0d0+0/critical range and multiplier)
Ranged weapon type and enchantment +0/+0/+0 (0d0+0/critical range and multiplier) ; 0ft. range
Space 5ft.; Reach 5ft.
STATISTICS
Str 16, Dex 18, Con 13, Int 10, Wis 16, Cha 7 [20 Point Buy]
Base Attack +0/+0/+0; CMB +0; CMD 0
CLASS ABILITIES:

Monk (Martial Artist)
- FLURRY OF BLOWS: +10/+10/+5/+5/+0
- UNARMED STRIKE: 2d6
- STUNNING FIST (12/day): stun 1 round/fatigue/sicken 1 minute/stagger 1d6+1
- FAST MOVEMENT: +40ft. enhancement to movement
- MANEUVER MASTER: levels equal BAB for CMB and CMD
- PAIN POINTS: +1 crit confirm and stunning fist/quivering palm DC
- MARTIAL ARTS MASTER: Levels count as fighter levels when applied to monk weapons
- EXPLOIT WEAKNESS: d20+level+wisdom versus DC 10+ hardness OR CR = +2 attack rolls until the end of his turn and ignore the creature or object’s DR or hardness OR +1/2 level on Sense Motive, Reflex, and AC versus enemy
- HIGH JUMP: +level on Acrobatics to jump and always count as having a running start
- EXTREME ENDURANCE: At 5th level, a martial artist gains immunity to fatigue. At 10th level, he also gains immunity to exhaustion. At 15th level, he gains immunity to stunning. At 20th level, he gains immunity to death effects and energy drain.
- PHYSICAL RESISTANCE: reduce ability reducing effects, damage, and drain by 2 points
- ABIL:

FEATS
1st = Power Attack
Class = Improved Unarmed Strike
1st Bonus = Dodge
2nd Bonus = Combat Reflexes
3rd = Combat Expertise
5th = Martial Focus
6th Bonus = Mobility
7th = Lunge
9th = Cut From The Air
10th Bonus = Spring Attack
11th = Pin Down
12th Bonus = Improved Trip
CLASS SKILLS:

Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Skill +0 (0 rank +0 Ability Score (ex: Dex) +3)
Skill +0 (0 rank +0 Ability Score (ex: Dex) +3)
Skill +0 (0 rank +0 Ability Score (ex: Dex) +3)
Skill +0 (0 rank +0 Ability Score (ex: Dex) +3)
Skill +0 (0 rank +0 Ability Score (ex: Dex) +3)
Skill +0 (0 rank +0 Ability Score (ex: Dex) +3)
Skill +0 (0 rank +0 Ability Score (ex: Dex) +3)
Skill +0 (0 rank +0 Ability Score (ex: Dex) +3)


TRAITS:

Heirloom Weapon (Fauchard): gives proficiency for the chosen weapon
Finish The Fight: +1 attack bonus on someone you already hit
Fates Favoured: increase all luck bonuses by 1

LANGUAGES:

Languages here

RACIAL TRAITS:

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GEAR:

Combat Gear
- Weapon
- Wand
- Armor
- Shield
Ioun Stones
- Ioun Stone: description
Other Gear
- Magic Item: description
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Survival Gear
stuff from kits and other stuff