Mystic Theurge

Erasmus - Iceman's page

22 posts. Alias of Iceman.


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Deck Handler

First, discard Blessing of Abraxas for barrier retcon
Then, continuing...

Move to Trail #9 as part of SoT activity, encounter #1 per scenario: Treacherous Tunnels
Recharge Quarterstaff of Vaulting to evade

Move to Trail #6 and encounter #1: Dire Crocodile
Cast Ghost Whip, reveal Tome, trigger Balsamo
Combat 15+1=16 (20): 1d8 + 2 + 2d8 + 1d4 + 1d4 + 2 ⇒ (6) + 2 + (7, 5) + (3) + (3) + 2 = 28 Success w/ overkill, so no combat damage

Free explore of #2: Diseased Rats
Reveal Binder's Tome, recharge Porcupine, discard Blessing of the Spellbound
Combat 13+1=14 (18): 1d6 + 1d4 + 1d8 + 1d6 ⇒ (6) + (4) + (2) + (2) = 14 Success, but no overkill, so suffer Plagued and Rats are shuffled back

End turn
Plagued check: Con 5: 1d6 ⇒ 3 Fail - bury Burglar from top of deck
Recover Ghost Whip: Arcane 10: 1d8 + 2 + 1d4 + 1d4 + 2 ⇒ (2) + 2 + (4) + (4) + 2 = 14 Success

Erasmus wrote:

Hand: Walking Stick, Pyrotechnic Blast, Fire Snake, Binder's Tome, Bracers of Protection, Spellbook#Classic,

Displayed: Spirit Relatives,
Deck: 7 Discard: 6 Buried: 2
Hero Points: 0
Used Accessory Reroll: Y // Erasmus has the following scourges marked:
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Tome is available
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Cleric of Nethys, Shield Cloak, Life Drain, Locate Object, Quarterstaff of Vaulting, Porcupine, Ghost Whip,
Discard Pile: Blessing of Pharasma, The Marriage, Nethys's Duality, Blessing of the Spellbound 1, Blessing of Abraxas, Blessing of the Spellbound 2,
Buried Pile: Priest of Asmodeus, Burglar,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Hour of Lamashtu's Madness
On your check against a monster, add 1.Damage suffered from monsters is increased by 1.

SoT: Banish the next hour and Exploding Runes
1d8 + 2 ⇒ (6) + 2 = 8 Success - new Trail created

Pause to discuss options


Deck Handler

Continuing...

Still SoT: move to new Trail #7 and encounter #1 per scenario: Skeleton
Cast Life Drain, trigger Balsamo
Combat 10+2+2+1=15: 1d8 + 2 + 2d4 + 1d4 + 2 ⇒ (6) + 2 + (3, 4) + (2) + 2 = 19 Success
Heal Blessing of Abraxas

Move back to Trail #5
Encounter #1 per scenario: Burglar
Recharge Spellbook to banish and encounter Poison Gas

Spoiler:
Barrier 1
Traits:
Poison
Trap
Veteran
To Defeat:
Craft
Disable 6+#
If undefeated, mark your location with the scourge Poisoned, then each local character must succeed at a Constitution or Fortitude 8+# check or suffer 1d4 Poison damage.
Then banish this barrier.

Ask Merisiel to play Abadar's Law
Craft 6+2=8: 1d4 + 1d4 ⇒ (1) + (4) = 5 Hero point
Craft 6+2=8: 1d4 + 1d4 ⇒ (2) + (4) = 6 Recharge Cleric of Nethys to succeed, but no overkill

Cast Locate Object to examine and encounter #2: Harrow Deck
Recharge Shield Cloak to banish and encounter 1d13 ⇒ 10: Exploding Runes

Spoiler:
Barrier
Traits: Magic Trap Trigger Veteran
To Defeat: Arcane Divine 6+# OR Disable 8+#
When examined, encounter this barrier. If you have the Perception skill, the difficulty to defeat is increased by #. If undefeated, suffer the scourge Dazed and each local character suffers 1d4+1 Fire damage, then banish this barrier.

Reveal Binder's Tome, trigger Balsamo
Arcane 6+2+2=10: 1d8 + 2 + 1d4 + 1d4 + 2 ⇒ (8) + 2 + (4) + (3) + 2 = 19 Success w/ overkill - displayed here

The two monsters in Trail 5 are shuffled.

End turn
Recover Life Drain: Arcane 9: 1d8 + 2 + 1d4 + 1d4 + 2 ⇒ (8) + 2 + (1) + (1) + 2 = 14
Recover Locate Object: Arcane 8: 1d8 + 2 + 1d4 + 1d4 + 2 ⇒ (3) + 2 + (2) + (2) + 2 = 11

Erasmus wrote:

Hand: Quarterstaff of Vaulting, Ghost Whip, Binder's Tome, Porcupine, Blessing of Abraxas, Blessing of the Spellbound 2,

Displayed: Spirit Relatives,
Deck: 10 Discard: 4 Buried: 1
Hero Points: 0
Used Accessory Reroll: Y
NOTES:
Available Support: Tome, Porcupine, and Blessings are available
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Walking Stick, Bracers of Protection, Fire Snake, Pyrotechnic Blast, Burglar
Recharged: Spellbook#Classic, Cleric of Nethys, Shield Cloak, Life Drain, Locate Object,
Discard Pile: Blessing of Pharasma, The Marriage, Nethys's Duality, Blessing of the Spellbound 1,
Buried Pile: Priest of Asmodeus,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Hour of Urgathoa's Gluttony
On your check to acquire a boon, add 1d6; if you succeed, bury the boon.

SoT: Banish another hour and the Flask of Curses
1d8 + 2 ⇒ (5) + 2 = 7 Success - new Trail created

Pause as Erasmus moves to the new location.


Deck Handler

Move to new Trail and encounter #1 per scenario: Cayden Cailean's Revelry
Reveal Binder's Tome
Cha 4+2=6: 1d8 + 1 + 1d4 ⇒ (1) + 1 + (1) = 3 Bah

Free explore of #2: Giant Toad
Recharge Porcupine
Acrobatics 7+1=8: 1d4 + 1d8 ⇒ (3) + (7) = 10 Success

Discard Blessing of the Spellbound to explore #3: Flask of Curses
Reveal Spellbook, trigger Balsamo
Int 7+1=8: 1d8 + 1d4 + 1d4 + 2 ⇒ (4) + (3) + (4) + 2 = 13 Success with overkill - display at #4

End turn
Examine #4: Unseen Sentinel and shuffle.

Erasmus wrote:

Hand: Locate Object, Life Drain, Shield Cloak, Binder's Tome, Spellbook#Classic, Cleric of Nethys,

Displayed: Spirit Relatives,
Deck: 8 Discard: 5 Buried: 1
Hero Points: 1
Used Accessory Reroll: Y
NOTES:
Available Support: Tome is available; can cast Locate Object at an opportune moment
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Quarterstaff of Vaulting, Pyrotechnic Blast, Fire Snake, Ghost Whip, Bracers of Protection, Blessing of the Spellbound 2, Walking Stick, Porcupine,
Discard Pile: Blessing of Pharasma, Blessing of Abraxas, The Marriage, Nethys's Duality, Blessing of the Spellbound 1,
Buried Pile: Priest of Asmodeus,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Hour of Asmodeus's Tyranny
Hour power that no one has ever used

SoT: Banish the next hour and the Shrieky Plant
1d8 + 2 ⇒ (4) + 2 = 6 Success - new Trail created


Deck Handler

Hour of Benefaction

Move to Trail #4

Encounter #1 per scenario: Nethys's Duality
Trigger Balsamo, reveal Spellbook, cannot fail Arcane 6 with three dice +4

Free explore of #2: Korvosan Guard
Recharge Bracers of Protection to banish and encounter 1d13 ⇒ 7: Symbol of Sleep

Spoiler:
Barrier
Traits: Magic Trap
To Defeat: Intelligence Wisdom Arcane Divine 8
If undefeated, each local character suffers the scourge Exhausted, then recharge this barrier.

Recharge blessing of the spellbound, reveal Spellbook, trigger Balsamo
Arcane 8: 1d8 + 2 + 1d8 + 1d4 + 1d4 + 2 ⇒ (5) + 2 + (3) + (3) + (1) + 2 = 16 Success w/ overkill - displayed here

Discard The Marriage to explore #3: Mercenary
Not the one remaining barrier, so use the blessing's ability to evade

Discard Nethys's Duality to examine #1d4 + 2 ⇒ (3) + 2 = 5 Acid-spraying Skull and 1d4 + 2 ⇒ (4) + 2 = 6 Vampiric Mist
Put the barrier on top, and the monster underneath.

End of turn
Recharge Walking Stick to move to Trail #3 (nothing there to encounter or examine).

Erasmus wrote:

Hand: Shield Cloak, Binder's Tome, Spellbook#Classic, Porcupine, Cleric of Nethys, Blessing of the Spellbound 1,

Displayed: Spirit Relatives,
Deck: 9 Discard: 4 Buried: 1
Hero Points: 1
Used Accessory Reroll: Y
NOTES:
Available Support: Blessing is available (Tome and Porcupine are local only)
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Locate Object, Life Drain, Quarterstaff of Vaulting, Pyrotechnic Blast, Fire Snake, Ghost Whip, Bracers of Protection, Blessing of the Spellbound 2, Walking Stick,
Discard Pile: Blessing of Pharasma, Blessing of Abraxas, The Marriage, Nethys's Duality,
Buried Pile: Priest of Asmodeus,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Continuing...

Upon reaching Trail #4, encounter #1 per scenario: Treacherous Tunnels
Cast Pyrotechnic Blast, trigger Balsamo, reveal Spellbook
Wis 9: 1d8 + 2 + 2d4 + 1d4 + 2 + 1d4 ⇒ (6) + 2 + (3, 2) + (1) + 2 + (3) = 19 Success with overkill - displayed

Move back to Trail #3, encounter #1 per scenario: Token of Remembrance
Recharge Quarterstaff of Vaulting to banish the Token and encounter Spiked Volley instead.

Spoiler:
Barrier 1
Traits:
Trap
To Defeat:
Dexterity
Acrobatics
Disable 9
If undefeated, suffer the scourge Wounded, then each local character suffers 1d4 Combat damage; when they discard cards as damage, they must first choose allies.

Cast Fire Snake, trigger Balsamo, reveal Spellbook
Dex 9+1=10: 1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (2) + 2 + (3) + 2 + (1) = 10 Success, but no overkill

Free explore of #2: Termite Swarm
Cast Ghost Whip, trigger Balsamo and Vulnerability
Combat 10+1=11: 1d8 + 2 + 2d8 + 1d4 + 2 + 4 ⇒ (7) + 2 + (3, 2) + (3) + 2 + 4 = 23 Success w/ overkill - banished

End turn
Nothing in location to examine.
Recover Pyrotechnic Blast: Arcane 8: 1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (2) + 2 + (1) + 2 + (4) = 11 Success
Recover Fire Snake: Arcane 8: 1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (5) + 2 + (2) + 2 + (1) = 12 Success
Recover Ghost Whip: Arcane 10: 1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (1) + 2 + (3) + 2 + (4) = 12 Success

Erasmus wrote:

Hand: Walking Stick, Shield Cloak, Bracers of Protection, Spellbook#Classic, Blessing of the Spellbound 2, The Marriage,

Displayed: Spirit Relatives,
Deck: 10 Discard: 2 Buried: 1
Hero Points: 1
Used Accessory Reroll: Y
NOTES:
Available Support: Blessings are available
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Binder's Tome, Cleric of Nethys, Porcupine, Blessing of the Spellbound 1
Recharged: Locate Object, Life Drain, Quarterstaff of Vaulting, Pyrotechnic Blast, Fire Snake, Ghost Whip,
Discard Pile: Blessing of Pharasma, Blessing of Abraxas,
Buried Pile: Priest of Asmodeus,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Hour of the Sands

SoT: Banish the next Hour to examine Trail #2 - Rolth Lamm
Banish Locked Door and roll: 1d10 + 2 ⇒ (5) + 2 = 7
Rolth is recharged and Erasmus will move to the new Trail.


Deck Handler

Merisiel's turn: discard Blessing of Abraxas

Erasmus's turn
Hour of the Sands

Cast Locate Object on Trail #2: Priest of Asmodeus
Trigger Balsamo, cannot fail Arcane 5 with two dice +4

Move to Trail #3

Encounter #1 per scenario: Porcupine
Wis 5: 1d6 ⇒ 4 Bury Priest to add d4 and succeed

Regular/free explore of #2: Crocodile
BA: recharge Porcupine
Perception 6: 1d6 + 3 + 1d8 ⇒ (4) + 3 + (6) = 13 Success

Cast Life Drain, trigger Balsamo
Combat 11: 1d8 + 2 + 2d4 + 1d4 + 2 ⇒ (5) + 2 + (3, 3) + (4) + 2 = 19 Success
Heal Blessing of the Spellbound

End turn
Examine Token of Remembrance and shuffle.
Recover Locate Object: Arcane 8: 1d8 + 2 + 1d4 + 2 ⇒ (6) + 2 + (4) + 2 = 14 Success
Recover Life Drain: Arcane 9: 1d8 + 2 + 1d4 + 2 ⇒ (2) + 2 + (4) + 2 = 10 Success

Erasmus wrote:

Hand: Quarterstaff of Vaulting, Ghost Whip, Fire Snake, Pyrotechnic Blast, Bracers of Protection, Spellbook#Classic,

Displayed: Spirit Relatives,
Deck: 10 Discard: 2 Buried: 1
Hero Points: 1
Used Accessory Reroll: Y
NOTES:
Available Support: No real help at the moment
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound 2, The Marriage, Binder's Tome, Blessing of the Spellbound 1, Walking Stick, Shield Cloak, Cleric of Nethys, Porcupine
Recharged: Locate Object, Life Drain,
Discard Pile: Blessing of Pharasma, Blessing of Abraxas,
Buried Pile: Priest of Asmodeus,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Hour of The Survivor
At the start of your turn, you may recharge any number of cards then reset.

SoT: recharge The Marriage and draw one - Walking Stick

Move to Trail #2

Encounter #1 per scenario: Concealed Hatch Locked Door
Recharge Walking Stick (bludgeoning weapon), ask Merisiel to recharge The Joke
Disable 6+2+1=9: 1d4 + 1d8 + 1d4 ⇒ (4) + (7) + (4) = 15 Success w/ overkill - display!

Bonus explore from Locked Door (overrides free explore): Imprisonment
Discard blessing of pharasma
Dex 9+1=10: 1d8 + 1d8 ⇒ (8) + (1) = 9 Reroll the 1
Dex 9+1=10: 8 + 1d8 ⇒ 8 + (2) = 10 I'll take it - no display, though

Imprisonment summons Tayce Soldado
Cha 9: 1d8 + 1 ⇒ (1) + 1 = 2 Spectacular failure

Discard Blessing of the Spellbound to explore #3: Infantry Devil
Trigger Balsamo
Arcane 9+1=10: 1d8 + 2 + 1d4 + 2 ⇒ (5) + 2 + (2) + 2 = 11 Success

End turn
Examine top card: Necrophidian and shuffle location

Erasmus wrote:

Hand: Quarterstaff of Vaulting, Ghost Whip, Life Drain, Locate Object, Bracers of Protection, Blessing of Abraxas,

Displayed: Spirit Relatives,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1
Used Accessory Reroll: Y
NOTES:
Available Support: Blessing is available; Can cast Locate Object at the opportune moment
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shield Cloak, Pyrotechnic Blast, Spellbook#Classic, Fire Snake, Binder's Tome, Cleric of Nethys, Blessing of the Spellbound 1
Recharged: The Marriage, Walking Stick,
Discard Pile: Blessing of Pharasma, Blessing of the Spellbound 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Also start at Trail #3.

.

Erasmus wrote:

Hand: Ghost Whip, Life Drain, The Marriage, Blessing of Pharasma, Blessing of the Spellbound 2, Blessing of Abraxas,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Used Accessory Reroll: N
NOTES:
Available Support: Los of Blessings available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pyrotechnic Blast, Fire Snake, Bracers of Protection, Binder's Tome, Quarterstaff of Vaulting, Spirit Relatives, Blessing of the Spellbound 1, Spellbook#Classic, Locate Object, Walking Stick, Shield Cloak, Cleric of Nethys
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Spend hero point on power feat: "On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4."

Memory Shard of Spirit.

Deck upgrade:
Ally 2: 1d1000 ⇒ 315 Apprentice -> Cleric of Nethys
item 2: 1d1000 ⇒ 424 Bracers of Protection -> Shrunken Head
Weapon 1: 1d1 ⇒ 1 Walking Stick -> Sword Cane (Core)


Deck Handler

Off-turn: no activity

Erasmus's turn
Hour of Desna's Freedom
On each check, the first blessing played to bless may be played freely.

Stay at the Chambers
When you fail to acquire a boon, shuffle it into its location.

Free explore of #1: Craftsman
Reveal Binder's Tome
Cha 6: 1d8 + 1 + 1d4 ⇒ (8) + 1 + (4) = 13 Success

Discard Crasftman to explore #2: Fly
Reveal Tome, trigger Balsamo
Arcane 8: 1d8 + 2 + 1d4 + 1d4 + 2 ⇒ (6) + 2 + (3) + (2) + 2 = 15 Success

Cast Fly, examine top of Chambers and Twisting Passages: Elixir of Focus (item 2) here and Gorum's Iron (blessing 1) there

Discard Spellbook to recharge Fool's Gold from discard.

End turn
Recover Fly: Arcane 10: 1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (8) + 2 + (1) + 2 + (3) = 16 Success
Discard Life Drain, draw up

Erasmus wrote:

Hand: Quarterstaff of Vaulting, Fire Snake, Pyrotechnic Blast, Ghost Whip, Binder's Tome, Blessing of Abraxas,

Displayed: Spirit Relatives,
Deck: 9 Discard: 15 Buried: 2
Hero Points: 1
Used Accessory Reroll: N
NOTES:
Available Support: Tome and Blessing available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Walking Stick, The Marriage, Shield Cloak, Apprentice
Recharged: Locate Object, Embiggen, Enlarge, Fool's Gold, Fly,
Discard Pile: Tinker, Blessing of Pharasma, Korvosan Guard, Blessing of the Spellbound 1, Sling, Acolyte, Blessing of the Spellbound 2, Life Drain, Bracers of Protection, Acid Flask, Sergeant-at-arms, Sage, Spiked Gauntlet, Craftsman, Spellbook#Classic,
Buried Pile: Charm Person, Ring of Evasion,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Off-turn: no activity

Erasmus's turn
Hour of The Beating
When you encounter a monster from a location, before acting, another local character summons and encounters it.

Move to Chambers
When you fail to acquire a boon, shuffle it into its location.

Free explore of #1: Enlarge
Trigger Balsamo, reveal Binder's Tome
Arcane 9: 1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (1) + 2 + (1) + 2 + (2) = 8 Bury Ring of Evasion to add d4 and succeed

Discard Sergeant-at-arms to explore #2: Sage
Trigger Balsamo, cannot fail Knowledge 4 w/ two dice +2

Discard Sage to examine #3: Spiked Gauntlet, then shuffle, then explore 1d7 + 2 ⇒ (1) + 2 = 3 Sigh... the Gauntlet
Cast Enlarge
Strength 4: 1d12 ⇒ 7

End turn
Recharge Enlarge, revealing Tome: Arcane 11: 1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (4) + 2 + (3) + 2 + (4) = 15 Success
Discard Gauntlets and draw up

Erasmus wrote:

Hand: Fire Snake, Pyrotechnic Blast, Ghost Whip, Life Drain, Spellbook#Classic, Binder's Tome,

Displayed: Spirit Relatives,
Deck: 9 Discard: 13 Buried: 2
Hero Points: 1
Used Accessory Reroll: N
NOTES:
Available Support: Tome is available
Movement: Ruin

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Marriage, Quarterstaff of Vaulting, Shield Cloak, Blessing of Abraxas, Walking Stick, Apprentice
Recharged: Locate Object, Embiggen, Enlarge,
Discard Pile: Tinker, Blessing of Pharasma, Korvosan Guard, Blessing of the Spellbound 1, Sling, Acolyte, Blessing of the Spellbound 2, Fool's Gold, Bracers of Protection, Acid Flask, Sergeant-at-arms, Sage, Spiked Gauntlet,
Buried Pile: Charm Person, Ring of Evasion,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Off turn: no activity

Erasmus's turn
Hour of Sarenrae's Light
When you heal, you may heal an additional card.

Stay at the library
On your check against a spell or a Book boon, add 1d6.

Cast Locate Object and examine Library for a boon: Symbol of Sleep, Ring of Evasion
Trigger Balsamo, reveal Binder's Tome
Arcane 9: 1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (4) + 2 + (2) + 2 + (3) = 13 Success

Shuffle Library

Free explore of 1,3,4,5: 1d4 ⇒ 2 #3: Ghost
Display top card from Essence pile: Sergeant-at-arms
Before acting, any number of local characters may reveal an ally; if at least 2 allies are not revealed, the difficulty to defeat is increased by 4+#.
Zero allies, so +6 difficulty.

Cast Embiggen on his fist, ask Fumbus for Wand of Force Missile (for the Magic trait as much as anything), ask Amiri or Fumbus for Blessing of Lamashtu
Combat 11+2+2+6=21: 1d10 + 2d8 + 2d10 ⇒ (9) + (5, 8) + (5, 4) = 31 Success

Encounter the Sergeant-at-arms
Trigger Balsamo, still Embiggened
Knowledge 10: 1d12 + 1d8 + 2 ⇒ (12) + (6) + 2 = 20 Success

End turn
Recover Locate Object: Arcane 8 is automatic w/ Balsamo, Library, and Tome.
Recover Embiggen: Arcane 10: 1d12 + 2 + 1d8 + 2 + 1d8 + 1d10 ⇒ (1) + 2 + (7) + 2 + (6) + (3) = 21 Success
Discard Bracers and Acid Flask, draw two.

Erasmus wrote:

Hand: Fire Snake, Pyrotechnic Blast, Ghost Whip, Ring of Evasion, Binder's Tome, Sergeant-at-arms,

Displayed: Spirit Relatives,
Deck: 10 Discard: 9 Buried: 1
Hero Points: 1
Used Accessory Reroll: N
NOTES:
Available Support: Sergeant and Tome are available
Movement: Ruin

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spellbook#Classic, Apprentice, Life Drain, Shield Cloak, Blessing of Abraxas, The Marriage, Quarterstaff of Vaulting, Walking Stick
Recharged: Locate Object, Embiggen,
Discard Pile: Tinker, Blessing of Pharasma, Korvosan Guard, Blessing of the Spellbound 1, Sling, Acolyte, Blessing of the Spellbound 2, Fool's Gold, Bracers of Protection,
Buried Pile: Charm Person,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Off-turn: no activity

Erasmus's turn
Hour of The Courtesan
When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier.

Stay at Library
On your check against a spell or a Book boon, add 1d6.

Free explore of #1: Charm Person
Reveal Binder's Tome, trigger Balsamo, trigger Library -> cannot fail w/ four dice +4

Cast Charm Person -> Acolyte

Discard Acolyte to explore #2: Embiggen
Reveal Binder's Tome, trigger Balsamo, trigger Library -> cannot fail w/ four dice +4

Discard The Marriage to explore #3: Elixir of Healing
Trigger Balsamo, cannot fail with two dice +2

Discard Blessing of the Spellbound to explore #4: Fool's Gold
Reveal Binder's Tome, trigger Balsamo, trigger Library -> cannot fail w/ four dice +4

Banish Elixir to heal 1d4 + 1 ⇒ (1) + 1 = 2 The Marriage and Apprentice

End turn
Discard Fool's Gold, draw up

Erasmus wrote:

Hand: Fire Snake, Locate Object, Embiggen, Binder's Tome, Acid Flask, Bracers of Protection,

Displayed: Spirit Relatives,
Deck: 10 Discard: 8 Buried: 1
Hero Points: 1
Used Accessory Reroll: N
NOTES:
Available Support: Embiggen, Flask, and Tome are available
Movement: Ruin

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spellbook#Classic, Quarterstaff of Vaulting, Ghost Whip, Pyrotechnic Blast, Walking Stick, The Marriage, Shield Cloak, Life Drain, Blessing of Abraxas, Apprentice
Recharged:
Discard Pile: Tinker, Blessing of Pharasma, Korvosan Guard, Blessing of the Spellbound 1, Sling, Acolyte, Blessing of the Spellbound 2, Fool's Gold,
Buried Pile: Charm Person,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Amiri's turn: Suffer 1d4 - 1 ⇒ (4) - 1 = 3 combat damage and recharge Shield Cloak absorb it.
When Office closes, move to Library.

Erasmus's turn
Hour of Lamashtu's Madness
On your check against a monster, add 1.
Damage suffered from monsters is increased by 1.

Stay at the Library
On your check against a spell or a Book boon, add 1d6.

Free explore of Library #1: Foes On All Sides

Spoiler:
Barrier 2
Traits:
Skirmish
Veteran
To Defeat:
None 0
Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated.

Barrier effect: summon Animated Object
Spoiler:
Story Bane
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 12+## OR Arcane 7+#
A random local character encounters this monster instead. If defeated, summon and encounter a new weapon.

Reveal Binder's Tome, trigger Balsamo, trigger Hour
Arcane 7+2+2=11: 1d8 + 2 + 1d4 + 1d4 + 2 + 1 ⇒ (7) + 2 + (4) + (4) + 2 + 1 = 20 Success

Summon and encounter Sling
Dex 3: 1d8 ⇒ 6 Success

Foes On All Sides defeated

Discard Blessing of the Spellbound to explore #2: Strangler

Spoiler:
Monster 1
Traits:
Aberration
To Defeat:
Combat 10
Cannot be evaded.
Before acting, succeed at a Strength, Dexterity, or Acrobatics 8 check or you cannot play spells this encounter.
Do not suffer damage from this monster as usual. Instead, bury the top 1d4 cards of your deck.

BA: Trigger hour
Dex 8: 1d8 + 1 ⇒ (8) + 1 = 9 Hah!

CtD: Cast Pyrotechnic Blast, reveal Tome, trigger Balsamo, trigger hour
Combat 10: 1d8 + 2 + 2d4 + 1d4 + 1d4 + 2 + 1 ⇒ (2) + 2 + (2, 3) + (3) + (3) + 2 + 1 = 18 Success

End turn
Recover Pyrotechnic Blast, w/ tome and balsamo: Arcane 8: 1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (2) + 2 + (2) + 2 + (3) = 11 Success

Discard sling
Draw three

Erasmus wrote:

Hand: Fire Snake, Binder's Tome, Acid Flask, Bracers of Protection, Blessing of the Spellbound 2, The Marriage,

Displayed: Spirit Relatives,
Deck: 9 Discard: 6 Buried: 0
Hero Points: 1
Used Accessory Reroll: N
NOTES:
Available Support: Blessings, Flask, and Tome are available
Movement: Ruin

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spellbook#Classic, Ghost Whip, Quarterstaff of Vaulting, Blessing of Abraxas, Walking Stick, Life Drain
Recharged: Locate Object, Shield Cloak, Pyrotechnic Blast,
Discard Pile: Tinker, Blessing of Pharasma, Apprentice, Korvosan Guard, Blessing of the Spellbound 1, Sling,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Off-turn: no further activity of note

Erasmus's turn
Hour of Gozreh's Growth
On your check against an Animal or Elemental card, add 1d4.

Stay at the Office
When you would reveal, reload, or recharge an Animal ally, discard it instead.

Free explore of #1d5 + 1 ⇒ (4) + 1 = 5: Burst Bonds

Spoiler:
Spell 0
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 5
When a character encounters an Obstacle or Trap barrier, banish to let them evade it; if they are exploring, they may explore again.
On a local check against an Obstacle or Trap barrier, banish to add 1d8.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 7 check to recharge it instead.

Wis 5: 1d6 ⇒ 3 Banish

Discard Apprentice to explore 2,3,4,6: 1d4 ⇒ 4 #6: Korvosan Guard

Spoiler:
Ally 0
Traits:
Human
Perception
To Acquire:
Charisma
Diplomacy 6
OR Melee
Ranged 5
When a local character suffers damage, recharge to reduce it by 1.
Discard to explore. This exploration, when you suffer damage, reduce it by 1.

Reveal Binder's tome
Cha 6: 1d8 + 1 + 1d4 ⇒ (8) + 1 + (1) = 10 Success

Discard Guard to explore #1d3 + 1 ⇒ (1) + 1 = 2: Ingratiating Minion

Spoiler:
Barrier 1
Traits:
Task
To Defeat:
Charisma
Diplomacy
Knowledge 7
If undefeated, suffer the scourge Exhausted, then summon and encounter the danger.
If defeated, examine the top card of your location; you may ignore effects that trigger when examined.

Trigger Balsamo
Knowledge 7: 1d8 + 1d4 + 2 ⇒ (1) + (4) + 2 = 7 Close one.
Examine the top card, which is now 1d2 + 2 ⇒ (2) + 2 = 4: Ring of Protection

End turn

Erasmus wrote:

Hand: Pyrotechnic Blast, Shield Cloak, Binder's Tome, Acid Flask, Bracers of Protection, Blessing of the Spellbound 1,

Displayed: Spirit Relatives,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 1
Used Accessory Reroll: N
NOTES:
Available Support: Blessing, Flask, and Tome are available
Movement: Library

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Life Drain, Blessing of the Spellbound 2, Ghost Whip, Quarterstaff of Vaulting, Blessing of Abraxas, Walking Stick, The Marriage, Spellbook#Classic
Recharged: Locate Object,
Discard Pile: Tinker, Blessing of Pharasma, Apprentice, Korvosan Guard,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

... then a random character at each other occupied location summons and encounters it.
Random character: 1d2 ⇒ 1 Looks like Amiri gets the Mummy.


Deck Handler

Hour of The Uprising
Your non-combat check against a bane is blessed.

Move to Office
When you would reveal, reload, or recharge an Animal ally, discard it instead.

Free explore of #2: Dissident Guard

Spoiler:
Barrier 1
Traits:
Task
To Defeat:
Charisma
Diplomacy 6
If undefeated, suffer the scourge Entangled and bury a random supporter displayed next to any character.
If defeated, draw a new ally.

Reveal Binder's Tome, trigger hour
Cha 6: 1d8 + 1 + 1d4 + 1d8 ⇒ (8) + 1 + (4) + (2) = 15 Success - draw Tinker

Cast Locate Object, examining Proxy A, Proxy B, and Dagger.
Choose to fail and banish the dagger, then shuffle the Office

Discard Tinker to explore Office #3,4,6-11: 1d8 ⇒ 4: #7 Acid Flask
Cannot fail Int 4 w/ d8 +d4 +2(Spirit Relatives) +d4(Tinker)

Discard Blessing of Pharasma to explore Office #3,4,6,8-11: 1d7 ⇒ 3: #6 Flask of Curses

Spoiler:
Barrier 2
Traits:
Curse
Trap
To Defeat:
Intelligence
Craft 7
OR Wisdom
Perception 8
If undefeated, each local character suffers the scourges Dazed and Plagued, then banish this barrier.

Trigger hour
Int 7: 1d8 + 1d8 + 1d4 + 2 ⇒ (5) + (1) + (1) + 2 = 9 Success

End turn
Recharge Locate Object, revealing Binder's Tome: Arcane 8: 1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (3) + 2 + (3) + 2 + (2) = 12 Success

Erasmus wrote:

Hand: Pyrotechnic Blast, Shield Cloak, Binder's Tome, Acid Flask, Apprentice, Blessing of the Spellbound 1,

Displayed: Spirit Relatives,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 1
Used Accessory Reroll: N
NOTES:
Available Support: Blessing, Flask, and Tome are available
Movement: Library

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Blessing of the Spellbound 2, Bracers of Protection, Ghost Whip, The Marriage, Life Drain, Quarterstaff of Vaulting, Spellbook#Classic, Walking Stick, Blessing of Abraxas
Recharged: Locate Object,
Discard Pile: Tinker, Blessing of Pharasma,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence


Deck Handler

Start at library

Erasmus wrote:

Hand: Locate Object, Pyrotechnic Blast, Binder's Tome, Apprentice, Blessing of the Spellbound 1, Blessing of Pharasma,

Displayed: Spirit Relatives,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Used Accessory Reroll: N
NOTES:
Available Support: Blessings and Tome are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Life Drain, Spellbook#Classic, Shield Cloak, Ghost Whip, The Marriage, Walking Stick, Bracers of Protection, Quarterstaff of Vaulting, Blessing of Abraxas, Blessing of the Spellbound 2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Perception: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Cha +1

Favored Card: Choice (spell)
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Divine, Weapon
POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence

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