First, discard Blessing of Abraxas for barrier retcon
Then, continuing...
Move to Trail #9 as part of SoT activity, encounter #1 per scenario: Treacherous Tunnels
Recharge Quarterstaff of Vaulting to evade
Move to Trail #6 and encounter #1: Dire Crocodile
Cast Ghost Whip, reveal Tome, trigger Balsamo Combat 15+1=16 (20):1d8 + 2 + 2d8 + 1d4 + 1d4 + 2 ⇒ (6) + 2 + (7, 5) + (3) + (3) + 2 = 28Success w/ overkill, so no combat damage
Free explore of #2: Diseased Rats
Reveal Binder's Tome, recharge Porcupine, discard Blessing of the Spellbound Combat 13+1=14 (18):1d6 + 1d4 + 1d8 + 1d6 ⇒ (6) + (4) + (2) + (2) = 14Success, but no overkill, so suffer Plagued and Rats are shuffled back
End turn
Plagued check: Con 5:1d6 ⇒ 3Fail - bury Burglar from top of deck
Recover Ghost Whip: Arcane 10:1d8 + 2 + 1d4 + 1d4 + 2 ⇒ (2) + 2 + (4) + (4) + 2 = 14Success
Displayed:Spirit Relatives,
Deck: 7 Discard: 6 Buried: 2
Hero Points: 0
Used Accessory Reroll: Y // Erasmus has the following scourges marked:
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Tome is available
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Cleric of Nethys, Shield Cloak, Life Drain, Locate Object, Quarterstaff of Vaulting, Porcupine, Ghost Whip,
Discard Pile: Blessing of Pharasma, The Marriage, Nethys's Duality, Blessing of the Spellbound 1, Blessing of Abraxas, Blessing of the Spellbound 2, Buried Pile: Priest of Asmodeus, Burglar,
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Still SoT: move to new Trail #7 and encounter #1 per scenario: Skeleton
Cast Life Drain, trigger Balsamo Combat 10+2+2+1=15:1d8 + 2 + 2d4 + 1d4 + 2 ⇒ (6) + 2 + (3, 4) + (2) + 2 = 19Success
Heal Blessing of Abraxas
Move back to Trail #5
Encounter #1 per scenario: Burglar
Recharge Spellbook to banish and encounter Poison Gas
Spoiler:
Barrier 1
Traits:
Poison
Trap
Veteran
To Defeat:
Craft
Disable 6+#
If undefeated, mark your location with the scourge Poisoned, then each local character must succeed at a Constitution or Fortitude 8+# check or suffer 1d4 Poison damage.
Then banish this barrier.
Ask Merisiel to play Abadar's Law Craft 6+2=8:1d4 + 1d4 ⇒ (1) + (4) = 5Hero point Craft 6+2=8:1d4 + 1d4 ⇒ (2) + (4) = 6Recharge Cleric of Nethys to succeed, but no overkill
Cast Locate Object to examine and encounter #2: Harrow Deck
Recharge Shield Cloak to banish and encounter 1d13 ⇒ 10: Exploding Runes
Spoiler:
Barrier
Traits: Magic Trap Trigger Veteran
To Defeat: Arcane Divine 6+# OR Disable 8+#
When examined, encounter this barrier. If you have the Perception skill, the difficulty to defeat is increased by #. If undefeated, suffer the scourge Dazed and each local character suffers 1d4+1 Fire damage, then banish this barrier.
Displayed:Spirit Relatives,
Deck: 10 Discard: 4 Buried: 1
Hero Points: 0
Used Accessory Reroll: Y
NOTES: Available Support: Tome, Porcupine, and Blessings are available
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Walking Stick, Bracers of Protection, Fire Snake, Pyrotechnic Blast, Burglar
Recharged: Spellbook#Classic, Cleric of Nethys, Shield Cloak, Life Drain, Locate Object,
Discard Pile: Blessing of Pharasma, The Marriage, Nethys's Duality, Blessing of the Spellbound 1, Buried Pile: Priest of Asmodeus,
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Displayed:Spirit Relatives,
Deck: 8 Discard: 5 Buried: 1
Hero Points: 1
Used Accessory Reroll: Y
NOTES: Available Support: Tome is available; can cast Locate Object at an opportune moment
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Quarterstaff of Vaulting, Pyrotechnic Blast, Fire Snake, Ghost Whip, Bracers of Protection, Blessing of the Spellbound 2, Walking Stick, Porcupine,
Discard Pile: Blessing of Pharasma, Blessing of Abraxas, The Marriage, Nethys's Duality, Blessing of the Spellbound 1, Buried Pile: Priest of Asmodeus,
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Encounter #1 per scenario: Nethys's Duality
Trigger Balsamo, reveal Spellbook, cannot fail Arcane 6 with three dice +4
Free explore of #2: Korvosan Guard
Recharge Bracers of Protection to banish and encounter 1d13 ⇒ 7: Symbol of Sleep
Spoiler:
Barrier
Traits: Magic Trap
To Defeat: Intelligence Wisdom Arcane Divine 8
If undefeated, each local character suffers the scourge Exhausted, then recharge this barrier.
Displayed:Spirit Relatives,
Deck: 9 Discard: 4 Buried: 1
Hero Points: 1
Used Accessory Reroll: Y
NOTES: Available Support: Blessing is available (Tome and Porcupine are local only)
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Locate Object, Life Drain, Quarterstaff of Vaulting, Pyrotechnic Blast, Fire Snake, Ghost Whip, Bracers of Protection, Blessing of the Spellbound 2, Walking Stick,
Discard Pile: Blessing of Pharasma, Blessing of Abraxas, The Marriage, Nethys's Duality, Buried Pile: Priest of Asmodeus,
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Move back to Trail #3, encounter #1 per scenario: Token of Remembrance
Recharge Quarterstaff of Vaulting to banish the Token and encounter Spiked Volley instead.
Spoiler:
Barrier 1
Traits:
Trap
To Defeat:
Dexterity
Acrobatics
Disable 9
If undefeated, suffer the scourge Wounded, then each local character suffers 1d4 Combat damage; when they discard cards as damage, they must first choose allies.
Displayed:Spirit Relatives,
Deck: 10 Discard: 2 Buried: 1
Hero Points: 1
Used Accessory Reroll: Y
NOTES: Available Support: Blessings are available
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Binder's Tome, Cleric of Nethys, Porcupine, Blessing of the Spellbound 1
Recharged: Locate Object, Life Drain, Quarterstaff of Vaulting, Pyrotechnic Blast, Fire Snake, Ghost Whip,
Discard Pile: Blessing of Pharasma, Blessing of Abraxas, Buried Pile: Priest of Asmodeus,
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
SoT: Banish the next Hour to examine Trail #2 - Rolth Lamm
Banish Locked Door and roll: 1d10 + 2 ⇒ (5) + 2 = 7
Rolth is recharged and Erasmus will move to the new Trail.
Displayed:Spirit Relatives,
Deck: 10 Discard: 2 Buried: 1
Hero Points: 1
Used Accessory Reroll: Y
NOTES: Available Support: No real help at the moment
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound 2, The Marriage, Binder's Tome, Blessing of the Spellbound 1, Walking Stick, Shield Cloak, Cleric of Nethys, Porcupine
Recharged: Locate Object, Life Drain,
Discard Pile: Blessing of Pharasma, Blessing of Abraxas, Buried Pile: Priest of Asmodeus,
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Displayed:Spirit Relatives,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1
Used Accessory Reroll: Y
NOTES: Available Support: Blessing is available; Can cast Locate Object at the opportune moment
Other: Local checks gain +d4 to Int, Knowledge, and Arcane checks from Balsamo
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shield Cloak, Pyrotechnic Blast, Spellbook#Classic, Fire Snake, Binder's Tome, Cleric of Nethys, Blessing of the Spellbound 1
Recharged: The Marriage, Walking Stick,
Discard Pile: Blessing of Pharasma, Blessing of the Spellbound 2, Buried Pile:
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Used Accessory Reroll: N
NOTES: Available Support: Los of Blessings available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pyrotechnic Blast, Fire Snake, Bracers of Protection, Binder's Tome, Quarterstaff of Vaulting, Spirit Relatives, Blessing of the Spellbound 1, Spellbook#Classic, Locate Object, Walking Stick, Shield Cloak, Cleric of Nethys
Recharged: Discard Pile: Buried Pile:
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
☑ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Displayed:Spirit Relatives,
Deck: 9 Discard: 15 Buried: 2
Hero Points: 1
Used Accessory Reroll: N
NOTES: Available Support: Tome and Blessing available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Walking Stick, The Marriage, Shield Cloak, Apprentice
Recharged: Locate Object, Embiggen, Enlarge, Fool's Gold, Fly,
Discard Pile: Tinker, Blessing of Pharasma, Korvosan Guard, Blessing of the Spellbound 1, Sling, Acolyte, Blessing of the Spellbound 2, Life Drain, Bracers of Protection, Acid Flask, Sergeant-at-arms, Sage, Spiked Gauntlet, Craftsman, Spellbook#Classic, Buried Pile: Charm Person, Ring of Evasion,
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Displayed:Spirit Relatives,
Deck: 9 Discard: 13 Buried: 2
Hero Points: 1
Used Accessory Reroll: N
NOTES: Available Support: Tome is available
Movement: Ruin
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Marriage, Quarterstaff of Vaulting, Shield Cloak, Blessing of Abraxas, Walking Stick, Apprentice
Recharged: Locate Object, Embiggen, Enlarge,
Discard Pile: Tinker, Blessing of Pharasma, Korvosan Guard, Blessing of the Spellbound 1, Sling, Acolyte, Blessing of the Spellbound 2, Fool's Gold, Bracers of Protection, Acid Flask, Sergeant-at-arms, Sage, Spiked Gauntlet, Buried Pile: Charm Person, Ring of Evasion,
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Erasmus's turn
Hour of Sarenrae's Light
When you heal, you may heal an additional card.
Stay at the library
On your check against a spell or a Book boon, add 1d6.
Cast Locate Object and examine Library for a boon: Symbol of Sleep, Ring of Evasion
Trigger Balsamo, reveal Binder's Tome Arcane 9:1d8 + 2 + 1d4 + 2 + 1d4 ⇒ (4) + 2 + (2) + 2 + (3) = 13Success
Shuffle Library
Free explore of 1,3,4,5:1d4 ⇒ 2 #3: Ghost
Display top card from Essence pile: Sergeant-at-arms
Before acting, any number of local characters may reveal an ally; if at least 2 allies are not revealed, the difficulty to defeat is increased by 4+#.
Zero allies, so +6 difficulty.
Cast Embiggen on his fist, ask Fumbus for Wand of Force Missile (for the Magic trait as much as anything), ask Amiri or Fumbus for Blessing of Lamashtu Combat 11+2+2+6=21:1d10 + 2d8 + 2d10 ⇒ (9) + (5, 8) + (5, 4) = 31Success
Displayed:Spirit Relatives,
Deck: 10 Discard: 9 Buried: 1
Hero Points: 1
Used Accessory Reroll: N
NOTES: Available Support: Sergeant and Tome are available
Movement: Ruin
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spellbook#Classic, Apprentice, Life Drain, Shield Cloak, Blessing of Abraxas, The Marriage, Quarterstaff of Vaulting, Walking Stick
Recharged: Locate Object, Embiggen,
Discard Pile: Tinker, Blessing of Pharasma, Korvosan Guard, Blessing of the Spellbound 1, Sling, Acolyte, Blessing of the Spellbound 2, Fool's Gold, Bracers of Protection, Buried Pile: Charm Person,
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Displayed:Spirit Relatives,
Deck: 10 Discard: 8 Buried: 1
Hero Points: 1
Used Accessory Reroll: N
NOTES: Available Support: Embiggen, Flask, and Tome are available
Movement: Ruin
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spellbook#Classic, Quarterstaff of Vaulting, Ghost Whip, Pyrotechnic Blast, Walking Stick, The Marriage, Shield Cloak, Life Drain, Blessing of Abraxas, Apprentice
Recharged: Discard Pile: Tinker, Blessing of Pharasma, Korvosan Guard, Blessing of the Spellbound 1, Sling, Acolyte, Blessing of the Spellbound 2, Fool's Gold, Buried Pile: Charm Person,
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Amiri's turn: Suffer 1d4 - 1 ⇒ (4) - 1 = 3 combat damage and recharge Shield Cloak absorb it.
When Office closes, move to Library.
Erasmus's turn
Hour of Lamashtu's Madness
On your check against a monster, add 1.
Damage suffered from monsters is increased by 1.
Stay at the Library
On your check against a spell or a Book boon, add 1d6.
Free explore of Library #1: Foes On All Sides
Spoiler:
Barrier 2
Traits:
Skirmish
Veteran
To Defeat:
None 0
Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated.
Barrier effect: summon Animated Object
Spoiler:
Story Bane
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 12+## OR Arcane 7+#
A random local character encounters this monster instead. If defeated, summon and encounter a new weapon.
Discard Blessing of the Spellbound to explore #2: Strangler
Spoiler:
Monster 1
Traits:
Aberration
To Defeat:
Combat 10
Cannot be evaded.
Before acting, succeed at a Strength, Dexterity, or Acrobatics 8 check or you cannot play spells this encounter.
Do not suffer damage from this monster as usual. Instead, bury the top 1d4 cards of your deck.
Displayed:Spirit Relatives,
Deck: 9 Discard: 6 Buried: 0
Hero Points: 1
Used Accessory Reroll: N
NOTES: Available Support: Blessings, Flask, and Tome are available
Movement: Ruin
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spellbook#Classic, Ghost Whip, Quarterstaff of Vaulting, Blessing of Abraxas, Walking Stick, Life Drain
Recharged: Locate Object, Shield Cloak, Pyrotechnic Blast,
Discard Pile: Tinker, Blessing of Pharasma, Apprentice, Korvosan Guard, Blessing of the Spellbound 1, Sling, Buried Pile:
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Spell 0
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 5
When a character encounters an Obstacle or Trap barrier, banish to let them evade it; if they are exploring, they may explore again.
On a local check against an Obstacle or Trap barrier, banish to add 1d8.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 7 check to recharge it instead.
Wis 5:1d6 ⇒ 3Banish
Discard Apprentice to explore 2,3,4,6:1d4 ⇒ 4 #6: Korvosan Guard
Spoiler:
Ally 0
Traits:
Human
Perception
To Acquire:
Charisma
Diplomacy 6
OR Melee
Ranged 5
When a local character suffers damage, recharge to reduce it by 1.
Discard to explore. This exploration, when you suffer damage, reduce it by 1.
Reveal Binder's tome Cha 6:1d8 + 1 + 1d4 ⇒ (8) + 1 + (1) = 10Success
Barrier 1
Traits:
Task
To Defeat:
Charisma
Diplomacy
Knowledge 7
If undefeated, suffer the scourge Exhausted, then summon and encounter the danger.
If defeated, examine the top card of your location; you may ignore effects that trigger when examined.
Trigger Balsamo Knowledge 7:1d8 + 1d4 + 2 ⇒ (1) + (4) + 2 = 7Close one.
Examine the top card, which is now 1d2 + 2 ⇒ (2) + 2 = 4: Ring of Protection
Displayed:Spirit Relatives,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 1
Used Accessory Reroll: N
NOTES: Available Support: Blessing, Flask, and Tome are available
Movement: Library
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Life Drain, Blessing of the Spellbound 2, Ghost Whip, Quarterstaff of Vaulting, Blessing of Abraxas, Walking Stick, The Marriage, Spellbook#Classic
Recharged: Locate Object,
Discard Pile: Tinker, Blessing of Pharasma, Apprentice, Korvosan Guard, Buried Pile:
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Hour of The Uprising
Your non-combat check against a bane is blessed.
Move to Office
When you would reveal, reload, or recharge an Animal ally, discard it instead.
Free explore of #2: Dissident Guard
Spoiler:
Barrier 1
Traits:
Task
To Defeat:
Charisma
Diplomacy 6
If undefeated, suffer the scourge Entangled and bury a random supporter displayed next to any character.
If defeated, draw a new ally.
Discard Blessing of Pharasma to explore Office #3,4,6,8-11:1d7 ⇒ 3: #6 Flask of Curses
Spoiler:
Barrier 2
Traits:
Curse
Trap
To Defeat:
Intelligence
Craft 7
OR Wisdom
Perception 8
If undefeated, each local character suffers the scourges Dazed and Plagued, then banish this barrier.
Displayed:Spirit Relatives,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 1
Used Accessory Reroll: N
NOTES: Available Support: Blessing, Flask, and Tome are available
Movement: Library
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Blessing of the Spellbound 2, Bracers of Protection, Ghost Whip, The Marriage, Life Drain, Quarterstaff of Vaulting, Spellbook#Classic, Walking Stick, Blessing of Abraxas
Recharged: Locate Object,
Discard Pile: Tinker, Blessing of Pharasma, Buried Pile:
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
Displayed:Spirit Relatives,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Used Accessory Reroll: N
NOTES: Available Support: Blessings and Tome are available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Life Drain, Spellbook#Classic, Shield Cloak, Ghost Whip, The Marriage, Walking Stick, Bracers of Protection, Quarterstaff of Vaulting, Blessing of Abraxas, Blessing of the Spellbound 2
Recharged: Discard Pile: Buried Pile:
Favored Card: Choice (spell)
Hand Size: 5 ☑ 6 Proficiencies: Arcane, Divine, Weapon POWERS:
On your check, after the roll, you may bury a card to add or subtract 1d4 (□ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (□ 1 plus) the number of cards recharged to your checks until the end of the turn.
□ On another local character's check that uses any skill marked on the cohort Spirit Relatives, add 1d4.
Spirit Relatives:
While displayed, you gain each marked skill and add 1d4 plus the scenario's adventure deck number to your checks using marked skills.
Intelligence, Arcane: Charisma, Knowledge: Intelligence
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