Mystic Theurge

Erasmus - Elinnea's page

42 posts. Alias of Elinnea.


Classes/Levels

Deck Handler

About Erasmus - Elinnea

Erasmus
Male
Human
Medium

Skills
Strength...... d6 [ ]+1 [ ]+2
Dexterity...... d8 [X]+1 [ ]+2 [ ]+3
Constitution d6 [ ]+1 [ ]+2
Intelligence. d8 [ ]+1 [ ]+2 [ ]+3
Wisdom....... d6 [ ]+1 [ ]+2
Perception: Wisdom +3
Charisma.... d8 [ ]+1 [ ]+2 [ ]+3
Arcane: Charisma +1

Powers
Hand Size 5 [X]6
Proficient with Light Armors, Weapons

On your check, after the roll, you may bury a card to add or subtract 1d4 ([ ]+1) from the result.

At the start of any turn, you may choose a card type and recharge every card of that type;
add ([ ] 1 plus) the number of cards recharged to your checks until the end of the turn.

[ ] Add 1d4 to another character at your location's checks that use any skill marked on the
cohort Spirit Relatives.

Cards List
Favored card type: Your choice

Weapon. 2 [ ]3 [ ]4 [ ]5
Spell....... 3 [ ]4 [ ]5 [ ]6
Armor.... 1 [ ]2 [ ]3 [ ]4
Item....... 3 [ ]4 [ ]5 [ ]6
Ally......... 1 [ ]2 [ ]3 [ ]4
Blessing. 5 [ ]6 [ ]7 [ ]8
Cohort: Spirit Relatives

******************

Current Deck:

Spirit Relatives
Spoiler:

Cohort B
Outsider

If you do not have a role card, display this card this
side up and put a marker on 1 of the circles below.
While displayed, you gain each marked skill and add
1d4 plus the scenario's adventure deck number to
your checks using marked skills.

Balsamo: Intelligence, Arcane: Charisma, Knowledge: Intelligence
Nissa: Strength, Melee: Strength, Fortitude: Constitution
Baylock: Dexterity, Stealth: Dexterity, Disable: Dexterity
Veldira: Wisdom, Divine: Wisdom, Perception: Wisdom


Hand Crossbow
Spoiler:

Weapon B
Bow, Ranged, Piercing, Basic

For your combat check, reveal this card to use your
Dexterity or Ranged skill + 1d6. If proficient with
weapons, you may additionally recharge another
weapon that has the Ranged trait to add another
1d8.


Light Crossbow
Spoiler:

Weapon B
Bow, Ranged, Piercing, Basic

For your combat check, reveal this card to use your
Dexterity or Ranged skill + 1d8.

If proficient with weapons, discard this card to add
1d4 to a combat check by a character at another
location.


Cure
Spoiler:

Spell B
Magic, Divine, Healing, Basic

Reveal this card and choose a character at your
location to shuffle 1d4+1 random cards from his
discard pile into his deck, then discard this card.

After playing this card, if you do not have the
Divine skill, banish it; otherwise, you may succeed
at a Divine 8 check to recharge this card instead of
discarding it.


Force Missile
Spoiler:

Spell B
Magic, Arcane, Attack, Force, Basic

For your combat check, discard this card to use
your Arcane skill + 2d4.

After playing this card, if you do not have the
Arcane skill, banish it; otherwise, you may succeed
at an Arcane 6 check to recharge this card instead
of discarding it.


Mind Thrust
Spoiler:

Spell B
Magic, Arcane, Attack, Mental, Veteran, Basic

For your combat check, discard this card to use
you Knowledge or Perception skill + 1d6 plus the
scenario's adventure deck number.

After playing this card, if you do not have the Arcane
skill, banish it; otherwise, you may succeed at an
Arcane 9 or Perception 7 check to recharge this card
instead of discarding it.


Stalking Armor
Spoiler:

Armor B
Light Armor, Basic

Reveal this card to add 2 to your Stealth or
Perception check.

Recharge this card to reduce Combat damage dealt
to you by 2.

Banish this card to reduce all damage dealt to you to
0; if proficient with light armors, bury it instead.


Magnifying Glass
Spoiler:

Item B
Tool, Basic

Reveal this card to add 1d4 to your Disable or
Perception check against a barrier or a boon.

Recharge this card to examine the top card of your
deck, then you may shuffle your deck.


Conch Shell
Spoiler:

Item B
Object, Aquatic, Basic

Reveal this card to add 1d6 to your Perception check.

Discard this card to examine the top card of another
location deck. After playing this card, you may
succeed at a Perception 7 check to recharge it
instead of discarding it.


Planchette
Spoiler:

Item B
Object, Mental, Basic

Discard this card and choose a type of boon, then
examine the top card of your location deck. If it is
that type, you automatically acquire it.

After playing this card, you may succeed at a
Perception 6 check to recharge this card instead of
discarding it.


Social Climber
Spoiler:

Ally B
Human, Aristocrat

When you encounter an ally that does not have the
Animal trait, recharge this card to automatically
acquire it. Then roll 1d6. On a 1, banish this card.

Discard this card to explore your location.


Blessing of the Gods
Spoiler:

Blessing B
Divine, Basic

When you encounter this card, you automatically
acquire it.

Discard this card to add 1 die to any check.

Discard this card to explore your location.

You may treat this card as if it has the same powers
as the top card of the blessings discard pile.


Blessing of the Gods
Spoiler:

Blessing B
Divine, Basic

When you encounter this card, you automatically
acquire it.

Discard this card to add 1 die to any check.

Discard this card to explore your location.

You may treat this card as if it has the same powers
as the top card of the blessings discard pile.


Blessing of the Gods
Spoiler:

Blessing B
Divine, Basic

When you encounter this card, you automatically
acquire it.

Discard this card to add 1 die to any check.

Discard this card to explore your location.

You may treat this card as if it has the same powers
as the top card of the blessings discard pile.


Sign of the Pack
Spoiler:

Blessing B
Sign

Discard this card to add 1 die to any check. If the
check is against a blessing, recharge this card
instead.

Discard this card to explore your location. If you
encounter a blessing, recharge this card instead.

When you play this card, you may reveal another
blessing that has the Sign trait to treat this card as if
it has that card's powers.


Sign of the Pack
Spoiler:

Blessing B
Sign

Discard this card to add 1 die to any check. If the
check is against a blessing, recharge this card
instead.

Discard this card to explore your location. If you
encounter a blessing, recharge this card instead.

When you play this card, you may reveal another
blessing that has the Sign trait to treat this card as if
it has that card's powers.


Organized play details
270121-1005
Tier 1.2

Season of Factions' Favor: Adventure 4-1 (Chasing Yellow Sails)
Scenario 1: Skill feat (Dexterity +1), Deck upgrade (Ally B), Traders available: Falsin Deek (Item/2 boons), Ghoul Market (Armor/2 boons), Sunburst Market (basic/1 boon)
Scenario 2: Power feat (Hand size 6), Deck upgrade (?), Loot (Spear of the Watchful Guardian, Filter Hood)