Bronze Dragon

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Male Demigod Rogue 4, Ranger 4, Druid 2

Okay, I have a better written back-story in the works, but here's what I've got for stats.

Isz the Mad:
Male Goblin Rogue (1)
CN, M, Goblinoid
Age: 25
Height: 3'
Weight: 40 lbs
Init +5
Languages Goblin, Common, Orc, Draconic, Dwarven
Favored Class: Rogue (skill bonus)
Traits: Fast-talker, Dirty fighter (+1 dmg when flanking)
DEFENSE
AC 18, touch 16, flat-footed 13 (armor +2, size +1, dex+5)
HP 9 (1d8 +1)
Fort +1, Ref +7, Will +-1
Leather Armor
OFFENSE
Speed 30
Dagger +0 (1d3-1; 19-20x2, PS, 10ft)
Short Sword +0 (1d4-1; 19-20x2, P)
Light Crossbow +6 (1d6; 19-20x2, P, 80ft)
OTHER
Str 8 (-1), Dex 21 (5), Con 13 (1), Int 16 (3), Wis 9 (-1), Cha 9 (-1)
BAB 0 ; CMB -2; CMD 13
Feats: Taunt
Traits
Skills
Acrobatics +6
Appraise +3
Bluff +1
Climb +0
Craft +3
Diplomacy -1
Disable Device +6
Disguise +0
Escape Artist +6
Intimidate -1
Knowledge (dungeoneering) +4
Knowledge (local) +3
Linguistics +4
Perception +0
Perform -1
Profession -1
--Ride +9
Sense Motive +0
Sleight of Hand +6
Stealth +14
Swim -1
Use Magic Device -1.
Wealth: Wealth: 41G, 8S, 4C
SQ Darkvision 60, sneak attack +1d6, trapfinding
Gear:
Backpack
Winter Blanket
Chalk
Hot weather outfit
Trail Ration/
Wandrmeal(6 day)
Game cards
Pickle Extractor
Hemp Rope (50ft)
Tattoo
Thieves Tools

Bear in mind, this is my first pathfinder character (though I've been wanting to play this system for quite some time) so if you see something I messed up, just let me know.

I really wanted to make the quintessential Goblin, but had trouble finding Goblin specific feats/traits. Guidance would be appreciated.


Okay, I have a better written back-story in the works, but here's what I've got for stats.

Isz the Mad:
Male Goblin Rogue (1)
CN, M, Goblinoid
Age: 25
Height: 3'
Weight: 40 lbs
Init +5
Languages Goblin, Common, Orc, Draconic, Dwarven
Favored Class: Rogue (skill bonus)
Traits: Fast-talker, Dirty fighter (+1 dmg when flanking)

DEFENSE
AC 18, touch 16, flat-footed 13 (armor +2, size +1, dex+5)
HP 9 (1d8 +1)
Fort +1, Ref +7, Will +-1
Leather Armor

OFFENSE
Speed 30
Dagger +0 (1d3-1; 19-20x2, PS, 10ft)
Short Sword +0 (1d4-1; 19-20x2, P)
Light Crossbow +6 (1d6; 19-20x2, P, 80ft)

OTHER
Str 8 (-1), Dex 21 (5), Con 13 (1), Int 16 (3), Wis 9 (-1), Cha 9 (-1)
BAB 0 ; CMB -2; CMD 13
Feats: Taunt
Traits
Skills
Acrobatics +6
Appraise +3
Bluff +1
Climb +0
Craft +3
Diplomacy -1
Disable Device +6
Disguise +0
Escape Artist +6
Intimidate -1
Knowledge (dungeoneering) +4
Knowledge (local) +3
Linguistics +4
Perception +0
Perform -1
Profession -1
--Ride +9
Sense Motive +0
Sleight of Hand +6
Stealth +14
Swim -1
Use Magic Device -1.

Wealth: Wealth: 41G, 8S, 4C

SQ Darkvision 60, sneak attack +1d6, trapfinding

Gear:
Backpack
Winter Blanket
Chalk
Hot weather outfit
Trail Ration/
Wandrmeal(6 day)
Game cards
Pickle Extractor
Hemp Rope (50ft)
Tattoo
Thieves Tools

Bear in mind, this is my first pathfinder character (though I've been wanting to play this system for quite some time) so if you see something I messed up, just let me know.

I really wanted to make the quintessential Goblin, but had trouble finding Goblin specific feats/traits. Guidance would be appreciated.


Ripnok wrote:

Ok, looks like I need another concept! I guess it's karma for what happened in my game selection that a preselected makes the same concept as me with the goblin rogue. Oh well back to the drawing board.

My bad for not reading back carefully.

Also, what's wrong with duel flanking goblin rogues?


Yea, I'm thinking Goblin Rogue
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (1, 4) + 6 = 11

Name: Isz the mad

One day he ate a few pounds of mushrooms of questionable origin. As the toxins raced through his fevered brain he managed to get connected, all be it subconsciously, to another plane of existence. It comes out as ramblings with an influence from this other world...which sounds like mere madness to anyone listening.
His tribe was going to eat him due to their confusion with his chatter, so Isz escaped with his life.


I'm in, and thinking I'll play a Kobold or a Goblin assuming they're allowed. I'm still making up my mind as per class.
Sorc or Rogue could be useful
Monk or Druid could be fun


I've got a game started up on another site, but am having trouble recruiting enough players for it, so I came from across the interwebs with my hands outstretched to you, oh brave and creative players.

I'm running a series of modules with just enough changes in flavor and house rules to keep it interesting and fun. It is moving well and doesn't take its self too seriously. You and the rest of the party run odd jobs for a short-tempered owner of the titular guild. You get to build the world as you play, also, silliness and good role playing are rewarded. Interested? post it here.

Want to see the game so far? Here's the link for the IC thread.

If you're interested, feel free to start posting in OOC with questions, comments, and/or an amusing haiku.