Enora

Enora, Knowledge Seeker's page

2 posts. Alias of thunderspirit.


Full Name

Enora, Knowledge Seeker

Race

Female Halfling Arc4 | hp 27/27 | Init +2 | AC 13, T 13, FF 11 | CMB +0 (+17 grapple), CMD 12) |

Classes/Levels

F +4 R +5 W +5 (+7 vs fear) | Prcptn +1

About Enora, Knowledge Seeker

Enora
Female halfling arcanist 4
LN Small humanoid (halfling)
Init +2; Senses Perception +1

DEFENSE
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 27 (4d6+9)
Fort +4, Refl +5, Will +5; +2 vs. fear

OFFENSE
Speed 30 ft.
Melee quarterstaff +2 (1d4–1)
Ranged light crossbow +5 (1d6/19–20)
Special Attacks arcane reservoir (5/day, max 7), consume spells, prescience 6/day
Arcanist Spells Prepared (CL 4th; concentration +8)
. 0 (at will)—acid splash, detect magic, ghost sound, light, message, prestidigitation
. 1st (5/day)—burning hands, ear-piercing scream (DC 15), vanish
. 2nd (3/day)—glitterdust (DC 16)

STATISTICS
Str 8, Dex 14, Con 12, Int 18, Wis 8, Cha 16
BAB +2; CMB +0; CMD 12
Feats Extra Arcanist Exploit, Toughness
Skills Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10
Traits helpful, magic is life
Languages Ancient Osiriani, Common, Elven, Goblin, Halfling, Jistkan, Osiriani, Polyglot
SQ arcane exploits (bloodline development [arcane], quick study, school understanding [divination (foresight)]), arcane bond (bonded item [staff of minor arcana]), fearless, fleet of foot, halfling luck, keen senses, weapon familiarity
Gear staff of minor arcana, cloak of resistance +1, wand of cure light wounds (10 charges), wand of mage armor (5 charges), acid flask, spell component pouch (2), quarterstaff, backpack, waterskin, spellbook, 112 gp

SPECIAL ABILITIES
Arcane Bond Once per day while holding her staff, Enora can cast any spell in her spellbook that she is capable of casting. If she doesn't have her staff, she must make a DC 20 + spell level oncentration check to cast a spell or the spell is lost.

Arcane Reservoir Each day, Enora starts with 5 points in her reservoir, though she can fill it up to a maximum of 7 using consume spells. She can spend one point on a spell to increase the DC or caster level by 1.

Consume Spells Enora can spend a move action to expend a spell slot and gain a number of points to her arcane reservoir equal to the spell's level.

Helpful When Enora uses the aid another action successfully, she grants a +4 bonus to her ally.

Magic Is Life As long as any spell is active on Enora, she gains a +2 bonus to saves against death effects and always stabilizes.

Prescience 6 times per day, at the beginning of her turn, Enora can roll a d20 and then use that dice result instead of rolling any time until her next turn.

Quick Study As a full-round action, Enora can spend one reservoir point to study her spellbook and swap one of her prepared spells for any other spell in her spellbook of equal level.

School Understanding As a swift action, Enora gains a +2 bonus on initiative checks for 3 rounds and always acts on the surprise round during that time.

Staff of Minor Arcana Enora's bonded staff starts the scenario with 10 charges. She can use 1 charge to cast shield on herself for 8 minutes or 2 charges to cast magic missile and shoot 4 missiles. Each day when preparing spells, she can sacrifice 1 of her 1st-level spell slots to regain 1 charge.

Spellbook:

All 0th-level spells;
ant haul, burning hands, color spray,
comprehend languages, disguise self, ear-piercing scream, enlarge person, grease, liberating command, mount, obscuring mist, protection from evil, reduce person, shield, unseen servant, vanish
;
alter self, create pit, darkvision, false life, glitterdust, invisibility, knock, mirror image, pyrotechnics