Classes/Levels |
Arcanist 4 | HP:27 | AC 13/13/11 | Initiative +2 | Perception +1 | Fort +4; Ref +5; Will +5 (+7) |
Strength |
8 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
8 |
Charisma |
16 |
About Enora Elberion
Enora
Female halfling arcanist 4 (Pathfinder RPG Advanced Class Guide 8)
LN Small humanoid (halfling)
Init +2; Senses Perception +1
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 27 (4d6+9)
Fort +4, Ref +5, Will +5; +2 vs. fear
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Offense
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Speed 30 ft.
Melee quarterstaff +2 (1d4-1)
Ranged light crossbow +5 (1d6/19-20)
Special Attacks arcane reservoir (2/7), arcanist exploits (bloodline development [arcane][ACG], quick study[ACG], school understanding [arcane bond [object], foresight][ACG]), consume spells
Arcanist Spells Prepared (CL 4th; concentration +8)
. . 2nd (3/day)—glitterdust (DC 16)
. . 1st (5/day)—burning hands (DC 15), ear-piercing scream[UM] (DC 15), vanish[APG] (DC 15)
. . 0 (at will)—acid splash, detect magic, ghost sound (DC 14), light, message, prestidigitation
. . Bloodline Arcane
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Statistics
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Str 8, Dex 14, Con 12, Int 18, Wis 8, Cha 16
Base Atk +2; CMB +0; CMD 12
Feats Extra Arcanist Exploit[ACG], Toughness
Traits helpful, magic is life
Skills Appraise +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Ancient Osiriani, Common, Elven, Goblin, Halfling, Jistka, Osiriani, Polyglot
SQ prescience (6/day)
Combat Gear staff of minor arcana[UE], wand of cure light wounds (10 charges), wand of mage armor (5 charges), acid; Other Gear crossbow bolts (10), light crossbow, quarterstaff, cloak of resistance +1, backpack, spell component pouch (2), spellbook, waterskin, 112 gp
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Special Abilities
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Arcane Reservoir +1 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Bloodline Development (3 rounds) Use 1 reservoir as a swift action to treat bloodline ability at full level for 3 rds.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Foresight Associated School: Divination
Prescience (6/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
School Understanding (3 rounds) Use 1 reservoir as a swift action to treat school ability at full level & gain other ability for 3 rds.
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Like many half lings, Enora has always been driven by an unlikely pairing of curiosity and luck. She grew up in Rahadoum, where religion is banned, and her parents—both professors at one of Rahadoum’s premier arcane institutions, the Occularium—fostered in their only daughter a hunger for knowledge that was rivaled only by her optimism and determination. Enora’s intuition, natural understanding of the mystical inner workings of magic, and fastidious research skills quickly took her to the top of her class.
When she came of age, Enora came out atop a pool of nearly a hundred applicants for a coveted governmental position researching some of the Occularium’s most valued magical treasures from the ancient Jistka Imperium. But years of study of even the most esoteric and enigmatic of Jistkan relics wasn’t enough for Enora, and countless hours in the Occularium’s library aroused in her an uncontrollable sense of wanderlust. She took a leave of absence, intending to research the ruins of Lirgen—one of the two nations completely subsumed by the Eye of Abendego just over a century earlier—where she hoped to rediscover lost information about Lirgeni mastery of astrology.
Within a dank and moldering sanctuary, Enora uncovered a stone tablet that radiated a magical aura unlike anything she had ever encountered before, even amid the most powerful of Jistkan artifacts under her charge in the Occularium. Setting her hand upon the arcane writing and reaching forth with her innate arcane abilities, Enora touched the very fabric of the magical energy that pulsed through the artifact, unraveling it ever so slightly to better understand it. Immediately, her mind was flooded with magical revelations—knowledge beyond her wildest dreams.
When she pulled her hand away, Enora had a new understanding of the potential for learning that existed beyond the strictly secular libraries and laboratories of Rahadoum. A combination of rage and sadness overwhelmed her as she realized that her own rejection of Nethys and other gods of magic had been holding her back from attaining the knowledge she’d always yearned for. How could she return to Manaket and her governmental position knowing that so much more information remained beyond her grasp, simply because it was held in libraries dedicated to deities her nation had shunned?
Enora traveled east into the Mwangi Expanse and found passage down one of the region’s many rivers to the Arcadian Ocean, the entire time assessing her options. In the end, she chose the pursuit of knowledge over the security of the life she’d known, and now lives a life on the edge of two worlds. She works continually through carefully worded letters to maintain her good standing with the Occularium in order to preserve her access to its myriad magical and academic resources, but is afraid to return home, lest her newfound respect for the power of the gods brings punishment upon her head. She travels the Inner Sea in search of a better understanding of the inner workings of magic and the secrets of lost empires whose magic surpassed that of even the most powerful modern archmages.
Enora is singularly driven in her search for knowledge, but isn’t above working with others in order to achieve common goals. She remains cheerful and optimistic about most things, yet holds deep-seated anxiety about the conf lict she will inevitably face should she return to Manaket and be outed as a follower of Nethys. She doesn’t talk much about where she came from, but knows that one day her travels will take her back to Rahadoum, and she’ll be hard pressed to keep her secret.