Full Name |
Enoki The Traveller |
Race |
Human |
Classes/Levels |
Magus (Eldritch Archer) 1 |
Gender |
Human |
Size |
5'10 |
Age |
28 |
Alignment |
CG |
Deity |
Desna |
Strength |
14 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
10 |
About Enoki The Traveller
Enoki The Traveller
Human (Keleshite) magus (eldritch archer) 1 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 15, touch 14, flat-footed 11 (+1 armor, +4 Dex)
hp 10 (1d8+2)
Fort +3 (+2 circumstance bonus vs. hot weather), Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee rapier +2 (1d6+2/18-20)
Ranged mwk longbow +5 (1d8/×3)
Special Attacks arcane pool (+1, 5 points), spell combat
Magus (Eldritch Archer) Spells Prepared (CL 1st; concentration +5)
. . 1st—burning hands (DC 15), burning hands (DC 15)
. . 0 (at will)—detect magic, light, light
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Statistics
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Str 14, Dex 18, Con 12, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats Point-Blank Shot, Precise Shot
Traits avid reader, reclaiming your roots, world traveler
Skills Intimidate +4, Knowledge (local) +9, Knowledge (planes) +8, Lore (Cheap accomodation in Katapesh) +8, Perception +5, Profession (Tourguide) +5, Ride +8, Sense Motive +2, Spellcraft +8, Survival +1 (+3 to avoid becoming lost when using a Mapmaker's Kit as you travel, +3 to avoid becoming lost when using this)
Languages Common, Hallit, Kelish, Osiriani, Polyglot, Skald
SQ ranged spell combat, ranged weapon bond
Other Gear armored kilt, mwk longbow, rapier, backpack, bandolier[UE], banner, simple[UE], bedroll, belt pouch, compass[APG], flint and steel, hemp rope (50 ft.), hot weather outfit[APG], ink, inkpen, mapmaker's kit[APG], mess kit[UE], pole, pot, soap, spell component pouch, tent, large[APG], torch (10), trail rations (5), waterskin, 18 gp, 4 sp, 5 cp
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Special Abilities
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Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Weapon Bond (- Custom / magic weapon -) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.