
| Full Name |
Enlil Swiftarrow |
| Race |
Sylph |
| Classes/Levels |
Rogue (unchained) 1; HP 9/9; AC 16 (t 14, ff 12), +2 AC vs. nonmagical ranged attacks; F +1, R +6, W +1, +2 vs. [air] or [electricity] effects, or electricity damage ; CMB +0, CMD 14; Init +6; Speed 35 ft.; Perception +5, darkvision 60 ft. |
| Gender |
Male |
| Size |
Medium |
| Age |
25 |
| Alignment |
CG |
| Strength |
10 |
| Dexterity |
19 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
10 |
About Enlil Swiftarrow
Enlil Swiftarrow
Male sylph rogue (unchained) 1 (Pathfinder RPG Bestiary 2 258, Pathfinder Unchained 20)
CG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +1; +2 vs. [air] or [electricity] effects, or electricity damage
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Offense
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Speed 35 ft.
Melee rapier +4 (1d6/18-20) or
sap +4 (1d6 nonlethal) or
cold iron light mace +4 (1d6) or
silver dagger +4 (1d4-1/19-20)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 19, Con 12, Int 12, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats Airy Step[ARG], Weapon Finesse
Traits adopted, freedom fighter, helpful, reactionary
Skills Acrobatics +8, Diplomacy +4, Disable Device +7, Escape Artist +8, Knowledge (local) +5, Perception +5, Sense Motive +5, Sleight of Hand +8, Stealth +13, Use Magic Device +4; Racial Modifiers +4 Stealth
Languages Auran, Common, Ignan
SQ breeze-kissed, trapfinding +1
Combat Gear alchemist's fire; Other Gear leather armor, arrows (20), cold iron light mace, rapier, sap, shortbow, silver dagger, backpack, 34 gp
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Special Abilities
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Airy Step +2 bonus vs. effects with air or electricity descriptor. Ignore first 30 feet of any fall.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Boons/Chronicles
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Elemental Ancestry (Air) Play a sylph character.
New Recruits Bonus faction trait.
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Background
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Raised by Bellflower halflings. Interested in freeing the benevolent lord of elemental air from its prison, as well as helping halflings escape slavery.