Sunlord Thalachos

Engleaktig's page

79 posts. Organized Play character for R D.


Full Name

Engleaktig

Race

Aasimar

Classes/Levels

Cleric (Theologian) 1 | HP 10/10 | AC 16; Tch 10; FF 16 | Fort +3, Ref +0, Will +6 | Init +0 | Perc +6

Gender

Male

Size

Medium

Special Abilities

He's very shiny!

Alignment

NG

Deity

Sarenrae

Languages

Celestial, Common (Taldane)

Strength 12
Dexterity 10
Constitution 12
Intelligence 7
Wisdom 18
Charisma 18

About Engleaktig

Engleaktig
Male Aasimar Cleric (Theologian) of Sarenrae 1 (Pathfinder RPG Advanced Race Guide 0; Pathfinder RPG Ultimate Magic 0)
NG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 10 (1d8+2)
Fort +3, Ref +0, Will +6
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee morningstar +1 (1d8+1) and
. . scimitar +1 (1d6+1/18-20)
Ranged sling +0 (1d4+1)
Special Attacks channel positive energy 7/day (DC 15, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +7)
. . 7/day—rebuke death (1d4+1)
Aasimar Spell-Like Abilities (CL 1st; concentration +7)
. . 1/day—daylight
Cleric (Theologian) Spells Prepared (CL 1st; concentration +7):
. . 1st—bless, bless, cure light wounds D
. . 0 (at will)—guidance, light, stabilize
. . D Domain spell; Domain Healing
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Statistics
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Str 12, Dex 10, Con 12, Int 7, Wis 18, Cha 18
Base Atk +0; CMB +1; CMD 11
Feats Selective Channeling
Traits focused mind, sacred conduit
Skills Diplomacy +6, Knowledge (religion) +2, Perception +6; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ aura, focused domain
Combat Gear wand of cure light wounds, acid (5), holy water (2); Other Gear kikko armor, light wooden shield, morningstar, scimitar, sling, sling bullets (10), backpack, wooden holy symbol (Sarenrae), wooden holy symbol (Sarenrae), signal whistle, silk rope (50 ft.), waterskin
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Special Abilities
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Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Cleric (Theologian) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Channel Positive Energy 1d6 (7/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Focused Domain +2 to cleric level for domain powers.
Focused Mind +2 to Concentration checks
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+1 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.

Wand of CLW charges used: 2/50