Friendly Fighter

Emrys Korvyn's page

24 posts. Alias of Heaven's Agent.


RSS


Straight sounds good to me. We need directions; the road less traveled is probably better left that way. Emrys urges his horse forward.


abstract gm wrote:
I need a quick recap. Aseve, Carbrook and Valendrian are returning to Cassomir with the corpse. The balance are continuing on the road? If I hear nothing to the contrary within the next few hours, I'll presume this is the plan.

OOC:
That sounds correct to me. Sorry for splitting the party so early in the adventure.

You make a good point; take the note with you, and ask about the Five while you're in the city as well. I'd rather not be stalled in Greendale, and asking too many questions might result in just that.

Emrys coaxes his horse forward once again. Don't be too long, Carbrook. We'll see you in Tharn.


I don't believe the note indicates that he wanted his body returned to Greendale. Rather it would seem to indicate we should take him to the Holy Five of Aroden, if anywhere. Wherever they might be found.

It sounds as if the Holy Five know something of the apprentice, but it also sounds as if he needs assistance. I recommend interring the body here and noting its location. Once we retrieve Emile we can take him and the note to the Holy Five, and inform them where they can locate the remains. Emrys smiles. At that point I'd be up to confronting the cult presence in Greendale, should any here desire it.


I have doubts about bringing the body with us, though, if we continue on our current course. The fact that the fellow remains astride his horse indicates we're the first to encounter him. Which in turn would indicate that Greendale is the first settlement we'll be coming to. Emrys peers down the road as he talks, as if to catch site of a town in the distance.

If cultists in Greendale were the ones to kill him, as the letter suggests, I doubt they would be too appreciative of travelers bringing their dirty laundry back home and airing it for all to see.


OOC:
I don't think any of us can use Knowledge (local); it's a trained-only skill, and none of us are trained in it.


Desna blesses travelers, and she seems to have taken a particular liking to us. We should travel to Tharn immediately, and bypass Greendale. He looks at the others for their reactions, a smile on his face. I would personally enjoy tangling with followers of the Rough Beast, but they would probably delay our search for the apprentice.

OOC:
Has Emrys heard of the Holy Five? Sounds like divine Power Rangers.

Knowledge (religion)

  • 1d20 + 7 ⇒ (13) + 7 = 20

    Emrys is new to the area, and as a result the locations are likely unfamiliar names to him, but does anyone else recall anything about Greendale, Tharn, or its caves?


  • He has a pouch hanging from his belt; anything inside? It's odd for bandits to replace a purse after emptying it of its contents. If he's still carrying coin, his death may have been more than simple thievery.

    OOC:
    Any heraldry or markings on the shield or armor?


    That's all well and good, Carbrook, but tell us, what killed him!? Emrys' voice is thick with sarcasm.

    In all seriousness, what have you learned? I can't imagine his morning went as planned. At least not as he planned.


    Let's be on our way, then. Emrys nudges his horse in the direction of the others and, after a bit of prodding, gets it to start forward.


    Noting the arrival of the others, Emrys brings his last 'pony ride' of the day to an end. He pauses to watch the little girl run to a crowd of her friends before vaulting into the saddle himself. He manages to pull the task off smoothly, but his inexperience in the saddle is made apparent as his horse is forced to reposition the placement of its hooves, to compensate for a suddenly unbalanced load on its back.

    Looks like we're about ready to head out. Anyone seen the others?


    We can tuck her in and tell her a story, too, if it proves necessary. Emrys stands as well, accepting the scroll from the wizard's hand.

    I'll go on ahead and ensure our mounts are ready to leave as soon as everyone arrives at the east gate. Now don't forget my share of the grub; I'd hate to eat someone else's, and force him to scavenge for grubs. With a slight nod to the rest of the group the inquisitor shows himself out, making directly for the stables.


    Emrys opens his mouth to say something further, noting that Jacques avoided answering his question, but pauses as if considering the wisdom of further testing the patience a wizard of unknown ability.

    "Fine, I'll join this search for your apprentice. But the information your rats promised had best be worth the task; we wouldn't want the shining reputation of rodents everywhere to be tarnished by a handful that made promises they couldn't deliver."


    abstract gm wrote:

    The mage considers Emrys for a few moments. "I am not sure what else to add beyond what I have already shared. My name is Jacques and I dabble in magic. I have an apprentice and he has wandered off on a fool adventure."

    The man scratches his chin. "What else do you want to know?"

    Emrys steeples his fingers and leans back in his chair, imitating their host's earlier posture. "What role do you have in Cassomir? We all have our reasons for being here, but why does a former adventurer such as yourself choose this city as his home?"

    He pauses before making a show of collapsing in his chair, as if suddenly weak from hunger. And why have are there no refreshments? Some cheese, maybe some cider. Sweet barleybrew, you've not even offered a simple beer." Emrys grins mischievously. "On that note, I think Hazard might still be interested in finding one of your rats... "


    "Before I consider helping you, I would at least like to know who you are. It's apparent you're familiar with our identities," Emrys indicates himself and the others in the room, ,"but I'm afraid we know little of you. I don't enjoy being at such a disadvantage."


    Ellaria wrote:
    Ellaria follows the others, thinking to herself that the man did have a point. She even feels a bit shamed that such an unpolite thing happened. Shaking her concern, she moves next to Emrys and asks while trying to lighten up her mood: "I take it you're a Golem player. I've played a bit myself and would like to test my skill later on".

    "I would be delighted to play a few hands with you, though I'll have to secure a new deck before we can sit down to a game; I seem to have misplaced mine on the journey to Cassomir." The inquisitor lets out a clearly-exaggerated sigh of remorse before continuing. "It's as if I've lost a part of myself, as important to me as my hands, my razor wit, my keen sense of observation."

    As he converses with Ellaria, Emrys remains observant, looking for heraldry or other markings that might help identify the master of this house or his demeanor.

    OOC:
    In the event Emrys notes something of interest, here's a knowledge roll.

    Knowledge (nobility or religion)

  • Recognize Symbols or Markings: 1d20 + 7 ⇒ (7) + 7 = 14

  • "He strikes me as short-tempered and easily flustered; I should try to get him to play a few games of Golem." Emrys follows Brayker through the open door.


    Aseve Seeker wrote:
    Her smile freezes, then slowly vanishes. "I--well--it--" she stammers. She takes a deep breath, and her smile returns, though notably smaller. "I can assure you, my search is going fine. I'm just stopping here because I was offered information on Benhov's destination."

    Emrys finds his mind wandering, his train of thought broken only with Brayker's rattling of the gates. "You never know, making a ruckus may be the best method of getting our host's attention. I wouldn't be surprised if those rats forget to inform their master we had arrived, in their haste to escape the pursuits of Hazard."

    OOC:
    Sense Motive
  • 1d20 + 7 ⇒ (1) + 7 = 8

    While Aseve and Brayker are having their exchange, Emrys is thinking to himself:
    'Oh, look at that wall! It's so interesting!'

    :P


  • Turning to the halfling, the seriousness on Emrys' face is replaced with a grin once more. "Not anymore, I assure you."


    Earnest's ghoulish appearance is suddenly shattered as Emrys firmly claps a hand on the man's shoulder in greeting. "Carbrook! I never imagined I'd be running into you in Cassomir, of all places. Still ensuring the dead can travel to Pharasma's Boneyard in peace?"

    The inquisitor draws closer to the man, and in a lower voice as not to be overheard by the others he adds, "My business in Oppara has concluded, though as to whether its end was satisfactory is a complicated affair. We can discuss the matter later, if you wish."


    Emrys offers a bow to Aseve, his white and gold scarf just barely touvhing the ground. "My name is Emrys Korvyn, Mistress Seeker, general traveler, wanderer, and expert gambler." Glancing at Hazard and displaying a mischievous grin, he adds, "No honorifics, please."

    "I've only recently arrived in Cassomir, and followed my diminutive guide out of curiosity more than anything else; this meeting is certainly more interesting than anywhere I believed I would have arrived by following a rat in the past. In the future I may have to pay more attention to the paths walked by rodents."


    Emrys watches the crowd closely, so many eyes turned to the gallows, the faces showing a multitude of expressions as the condemned were displayed before being escorted to their ultimate demise at the end of a short rope. He never could decide what the eagerness of the populace to turn out for such events meant for the future of human civilization. He certainly didn't want to dwell on the possibilities.

    Desiring to change his train of thought to anything other than his current musings, the inquisitor slips his hands into one of his jacket pockets. Only when his fingers fail to locate their objective does he pause to silently berate himself. He would have to find a new deck of cards, his previous one having been lost somewhere on the road between Ridonport and Cassomir.

    It takes a moment for Emrys to realize the pocket isn't as empty as it should be. Curiously he retrieves the note. After reading its contents, he glances down at his feet to confirm the presence of his unlikely guide.

    Draping his flail across his shoulders, the inquisitor crouches low to address the rodent. "I'll admit, I have my doubts that following your lead will take me anywhere other than the nearest sewer entrance. If you can understand what I'm saying, though, there may be more to this than someone's joke. Lead on."

    Emrys stands as the rat takes off down the street, weaving through the legs of those assembled to witness the executions. "Don't get to far ahead; I won't be able to save your neck if some cat decides to make a meal of you!." Out of the corner of his eye the blond Abadarian notices an old woman, her mouse-like features glaring at him from behind a pair of spectacles. He offers her a quick nod before hurrying past in pursuit of his guide.


    Monday sounds good.


    I believe Emrys is ready as well. I'm afraid I opted for the "novel" option while writing the description and background. That said, feel free to read what I've got; I'd love any feedback or thoughts anyone may have.

    @grufflehead, I included a possible tie-in with Earnest in the background. If you'd rather not know anyone at the start of the game, let me know and I'll change things around a bit.