Dr Lucky

Emrys Hanmer's page

221 posts (240 including aliases). No reviews. No lists. No wishlists. 1 alias.


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If we need an extra player, I know of someone who may be interested.


Jazz Age Jack Lalane works for me.


Gave it a try, please review for accuracy. I pulled the occupation from an older Call of Cthulhu Investigators Companion. Hopefully, that is ok.

Jimmy Knutson:

Occupation: Coach
Age: 30
Sex: Male
Residence: Arkham, MA
Birthplace: Bemidji, MN

HP: 11
Luck: 3d6x5
Sanity: 50
Magic: 10
Move Rate: 8

STR 60 (30/12)
CON 50 (25/10)
SIZ 60 (30/12)
DEX 70 (35/14)
APP 80 (40/16)
EDU 40 (20/8)
INT 50 (25/10)
POW 50 (25/10)

Investigator Skills
Fast Talk 70 (20/8)
Fighting 50 (25/10)
First Aid 50 (25/10)
Medicine 50 (25/10)
Persuade 40 (20/8)
Psychology 40 (20/8)
Throw 60 (30/12)
Sports Medicine 60 (30/12)
Credit Rating 40 (20/8)

Non-Occupational Skills
Drive Auto 40 (20/8)
Handguns 40 (20/8)
Rifles 45 (22/9)
Natural World 30 (15/6)

Backstory:
Jimmy Knutson is a second generation Norwegian-American. Born in Bemidji to a wood-working family, Knutson didn't excel in school but his athleticism and good looks got him far. After completing his elementary education, he headed East towards the big city life in hopes of playing collegiate football and escaping the prospect of being a woodsman like his father.

After a failed try-out at Rutgers, he headed to the smaller Miskatonic University to give his best. After four years of collegiate football, Jimmy graduated with a degree in Sports Medicine. Realizing that he wanted to be part of the upper echelon of society, he used his good looks and fast-talking to make his way into a more academic clique. When not indulging with higher society, Jimmy works as a sports doctor for Miskatonic's various sports organizations.


I'll come along for the ride if you'll have me.

**EDIT**
You mention classic jazz era which indicates 1920s and 1930s. I'm trying to think of a character background that would provide a connection to Miskatonic and tying the character in with a certain department. Just need to have an idea of the time frame to better develop the back story.

Thanks!


Male Human

Yes, the dice definitely came to aid more times than they probably should have.

Great job leading the campaign for us! Looking forward to an invite for another should you feel the urge!


Male Human

With no words of hope coming to mind, the doctor collapses to his knees. The languishing of Edward's cry out to the lieutenant rings in his ears and his head sinks and his chin rests on his chest.

After a few moments, he mutters "'Tis the business of little minds to shrink, but they whose heart is firm, and whose conscience approves their conduct, will pursue their principles unto death."


Male Human

"We've been in quite the little skirmish with a fearsome creature. Glad to have you back, cousin. Unfortunately, I fear our brave Lieutenant may not be back with us."


Male Human

Does the Doc feel any sense of immediate danger?


Male Human

preparedness: 1d6 + 2 ⇒ (2) + 2 = 4
Spending two points.


Male Human

stability: 1d6 ⇒ 1
Aghast by the sight of the fiery implosion, the elder doctor stammers back in disbelief!
"By God! What is going on here!"

Sensing that the lieutenant is in more grave danger, the doctor releases his grip on his cousin's collar and proceeds with haste towards the wounded comrade.


Male Human

"Quick lads! We must retreat! I sense the tides may be turning against us soon!"

In his efforts to get away, he begins to drag his cousin along the ground away from the water's edge, away from the heat of combat.


Male Human

"Move away from there Leftenant! Quickly!"

Any chance the doctor can surmise what is going on? My guess would be that the air is about to immolate but I could be wrong


Male Human

Do I know if this pale light is reflective of something bad or some indication (gut feeling) that it may be a sign of danger for the lieutenant?


Male Human

Sense Trouble: 1d6 ⇒ 6


Male Human

Out of fear of his cousin taking flight, Emrys, too, dives to the ground but ensuring that he shields and covers his dear relative. As they tumble to the ground, he shouts "No harm shall fall you today cousin!"


Male Human

With his cousin more agreeable, he pulls him away and out of the line of fire of the lieutenant.


Male Human

Sensing that his cousin is obviously confused, Emrys tunes his answer to minimize any potential displacement. "Cousin! I've in France for the same reason as you! You've been injured! I'm here to take you back to the field hospital!"


Male Human

"Cousin! It's me! There are no Hun! You're in danger!" Emrys continues to yell at his cousin while attempting to pull him from the wrath of the demon serpent.


Male Human

In a moment of unthinking, the doctor rushes towards his cousin to pull him away from the venomous creature.
"Cousin! Get away from there! We must retreat to safety!"


Male Human

Looking back through the recent posts, it does not appear that a check was made

Stability: 1d6 ⇒ 4

"Lieutenant, do you see that serpent? Its gaze seems fixed upon my dear cousin. Perhaps I should move closer, ready to assist my cousin in a time of need should it arise. What do you think?"


Male Human

That notches me at 6.

The doctor looks over at the Lieutenant to see if he acknowledges the movement of the dragon-eel.


Male Human

You did have me check off a point of stability for the murder-child. If I tally that with the 3 off, that brings me down to 3 stability.


Male Human

The doctor is carrying a small revolver, more specifically, something akin to the Smith and Wesson 1899, a handgun probably given to him by his father, a relic from the first great war.

The doctor hears the shrill giggling and shudders. He does his best to cast it from his mind, unwilling to fall to the same trick a second time.


Male Human

"I'm in agreement cousin. I think it best to be on our guard. The fog seems to want us here, and... well, given our last erhm, engagement, I don't know if I'm fond of the morning mist rolling through the dell anymore."


Male Human

The doctor notices the slumping stature of his comrades and reassures them to the best of his ability. "Come now gents, let's get going to find some respite. I'm sure there'll be tea and biscuits aplenty!"

Using a point from reassurance


Male Human

"Gentlemen! There! A pathway!" The doctor shouts to his compatriots as he walks in the direction of the heath, waiting for them to catch up.


Male Human

The elderly doctor uprights himself and takes a quick moment to take in his surroundings. He looks back in the window to see if the other two gentlemen will follow.


Male Human

Spending the point in Athletics Emrys pushes open the window and braces himself for what will hopefully be a graceful exit.


Male Human

Will we need to roll to escape through the window?

Emrys sizes up the window and prepares to hoist himself through, using all the energy he can muster left in his frail, damaged body.


Male Human

"Gentlemen, it may be a good time to make a quiet escape, iff'n one is possible." the doctor states quietly to avoid raising any potential alarms.

He begins to survey his surroundings to see if there is a way with which to make a quiet exit.


Male Human

Required Roll:: 1d6 ⇒ 5


Male Human

Given the momentary respite, the elder doctor is collapsed in slumber.


Male Human

"Would it be worthwhile to see about reinforcements? We barely made it through by the skin of our teeth lads. I don't know how much more this old body can handle."


Male Human

"Cousin, I can't go on at the moment. All these dealings today have left me in quite the mess of sorts. I think it best we find somewhere quiet to camp. It seems the lieutenant is in a similar way."


Male Human

The doctor is crumpled over in the ditch. His hand, applying pressure to the laceration is caked in blood. He looks up the embankment in hopes that one of the gentlemen may see him.


Male Human

Would the doctor be able to hear the call out?


Male Human

Laying in the ditch, the doctor abates the bleeding. He contemplates his life, the family at home, and the futility of what he's involved in.

"What can ONE man... really do?"


Male Human

First Aid: 1d6 ⇒ 4


Male Human

Breathing a bit deeply, the sigh of a small respite from his current predicament sees the doctor relax just a bit.

"I hope the other two are fairing better than I."


Male Human

The doctor remains calm and attempts to hide any visible signature of life to persuade the tormentor into thinking he is deceased.


Male Human

The doctor, hearing the sounds of feet, collapses into a slump, feigning death - something he has seen time and time before - in the hospital and on the battlefield.


Male Human

The doctor, gripping from the pain of the wounds, falls forward into the trench, hoping he can lure the devil children into thinking he has been vanquished.

The doctor will lose a point of health, bringing him to -8

At the bottom of the trench, the doctor looks through his bag, seeking supplies that will ease the sting of the wounds to aid in making his way back to his colleagues.

I presume there will be an increased difficulty in attempting to first aid. Can I offset this with some points in first aid?


Male Human

Following the math, it appears the doctor's health is at -7. Total Health pool is 10. I'm assuming this means that the doctor is feeling rather weak?


Male Human

Focusing in on the sound, the Doctor makes haste back to his companions, trying his best to increase the distance between himself and the devil spawn.


Male Human

Realizing that he is without means to defend his person, the doctor makes haste to assess the situation.

Is the fog still think among the doctor's location? Can he assess from which direction he would need to travel to rejoin his comrades?


Male Human

Reeling back from the gash that the other child has inflicted upon him, the doctor looks at the steely black revolver in his hand. "Please God, make this last bullet fly true."

He regains his composure, though somewhat hunched over from the pain, lifts the revolver to take aim while his other hand applies pressure to the wound.

Boom!: 1d6 - 1 ⇒ (1) - 1 = 0


Male Human

Dr. Hanmer, knowing he may have two shots, at best, left in his Webley, takes aim again onto the children.
"Even a blind squirrel finds a nut eventually children."
Boom!: 1d6 ⇒ 3


Male Human

The doctor grasps his thigh where the devil-child had inflicted the wound. "Blasted children! Spawns of Satan! You shall meet your maker!"

The doctor takes aim and fires another round.
boom!: 1d6 ⇒ 1


Male Human

The revolver fires off wildly into the mist. The act of dodging the small child's advances and letting loose a round proving too difficult for the elder doctor. The sense of hopelessness begins to grow in the doctor.

He stares at the child, readying his next move.


Male Human

While dodging, the doctor lets loose a round form his revolver.

Boom!: 1d6 - 4 ⇒ (2) - 4 = -2