Female Fighter

Emilah's page

4 posts. Alias of Kiradia.


About Emilah

Character Sheet:
EMILAH "BLOOD EYES" CR 1/2
Female Human (Shoanti) Barbarian (Superstitious, Fiend Totem) 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +4
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DEFENSE
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AC 15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)
hp 15 (1d12+2)
Fort +4, Ref +1, Will +0
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OFFENSE
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Spd 30 ft.
Melee Greataxe +4 (1d12+4/20/x3) and
. . Handaxe +4 (1d6+3/20/x3) and
. . Longspear +4 (1d8+4/20/x3) and
. . Mace, Heavy +4 (1d8+3/20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2)
Ranged Shortbow +2 (1d6/20/x3)
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STATISTICS
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Str 16, Dex 13, Con 14, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 15
Feats Deadly Aim -1/+2, Power Attack -1/+2
Traits Reactionary, World Traveler: Diplomacy, Childhood Crush: Ameiko
Skills Acrobatics -2, Climb +4, Diplomacy +7, Escape Artist -2, Fly -2, Intimidate +6, Knowledge: Nature +5, Perception +4, Ride -2, Stealth -2, Survival +4, Swim +0
Languages Common, Elven, Shoanti
SQ Fast Movement +10 (Ex), Rage (6 rounds/day) (Ex), Weapon Cord
Combat Gear Arrows (20), Greataxe, Handaxe (2), Hide, Longspear, Mace, Heavy, Shortbow; Other Gear Backpack, Masterwork (22 @ 63 lbs), Bedroll, Blanket, winter, Crowbar, Flint and steel, Grappling hook, Lantern, hooded, Lucky Charm, Pot, iron, Pouch, belt (1 @ 0.24 lbs), Rations, trail (per day) (8), Rope, silk (50 ft.), Sewing needle, Spade or shovel, Waterskin (3), Weapon Cord, Whetstone
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SPECIAL ABILITIES
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Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Weapon Cord Attached weapon can be recovered as a swift action.

Character Story:
Background: Born to the Sklar-Quah under auspicious omens, Emilah was the pride of her mother and father. An intelligent child with a strong body and a passion for the hunt. Emilah was always happiest after a good hunt and celebrating with her tribe. However, as she began to grow into a woman, changes were noticed that caused the tribe great concern. While before her hair was solid black streaks of red began to form in her hair and her eyes changed from a light brown to sharp blood red. The shamans of the tribe communed with the spirits of the Sklar-Quah for a month, attempting all manner of reagents and mystical means to remove the affliction that was changing her body. Sequestered away from her tribe and her family, Emilah began to resent the shamans for her confinement but what truely hurt her was the rejection of her friends and father. She became a taboo to the tribe nearly overnight. A rage she didn't know existed inside of her welled up to the front of her mind and the only thing that kept it in check for a time was her mother, who continued to love her unconditionally and prayed daily that her daughter would be cured. Emilah didn't feel sick, she felt stronger even, quicker, more powerful. Though the shamans tried to hide it, Emilah still heard the whispers behind her back that she was possessed, a demon child who should be banished from the tribe. During the night of a dark moon, she attempted to leave her tent and was stopped by one of the shamans. A months worth of painful emotions finally broke through and in a rage she picked up the old man by his neck and flung him back with a strength she didn't know she posessed. Turning around quickly she grabbed the weapons and supplies she kept in her tent and shouldered her backpack. Stepping back out she yelled at the shaman, "If you do not want me here anymore then I will leave!"

Promptly running out of the camp she set on the road and never looked back. Eventually Emilah made her way far west into the small town of Sandpoint. There at least none of the Shoanti knew her, and she could try to make a new life for herself. Hiring out as a hunter and sometimes guardswoman when Sheriff Hemlock needed the extra help, Emilah tried to make herself fit in and hide the strange features of her hair and eyes. But as the years passed rumors and talk couldn't help but spread and Emilah began to feel the smal old resentments of her time with the tribe. That was when she met Ameiko Kaijitsu. Ameiko didn't judge Emilah for her appearance and accepted her as a person. Emilah quickly began to feel a friendship with Ameiko that grew into something more quicker than she knew what to do with it. Though she has never shared her feelings more than being close friends, Emilah is considered her chances now that she has turned eighteen.

Personality: Emilah carries the superstitions of her people and tries to carry the bearing of fierce dignity her people instilled into her. She doesn't take things lying down if they offend her. Emilah enjoys strong drinks and feasts with friends and is always willing to help if it involves hunting some beast or the potential of a good fight. However, once a fight has begun, she has problems containing her anger, and it sometimes it spills out in a blinding rage she can't control. A flicker of malice shows in her eyes when this happens, as if she is enjoying the bloodshed.

Appearance: Emilah has the deeply tanned skin of the Shoanti people with a strong hunter's body. Her hair is tied back in a pony tail currently with streaks of red running through her hair. Her eyes seem to glow a faint red at night though that is barely noticable. Her arms and legs sport a few scars from her training while her midriff has a score of claw marks along her ribcage. In full battle dress Emilah seems like a walking armory with a greataxe, longspear, and shortbow strapped and crossed on her back. A full quiver at her right hip with a mace strapped to it. While on her left hip sits a pair of handaxes.

Jade Regent: Recently Emilah has become bored with the quiet life of Sandpoint. While she has adjusted to village life it has never sat well on her shoulders. She has begun to consider taking jobs that will take her farther away from Sandpoint and into land she has never seen before. Counterpoint to that is her feelings for Ameiko and her desire to stay near the woman, for the friendship if nothing else.

DM Questions:
1. Which NPC does your character know? What is your character's attachment to said character?

My character knows Ameiko and she is awkwardly falling for Ameiko as she progresses through her teenage years.

2. What motivation would your character have to join the caravan?

Emilah would help Ameiko with just about anything, and her natural desire to see more of the world would compel her even more.

3. What will your character contribute to the group?

Emilah is a strong fighter with survival skills.

4. What are your plans for your character mechanically?

Mechanically Emilah will be taking several levels of barbarian with the arcane heritage for the Abyssal bloodline powers. Potentially Emilah could take a level of sorcerer to open up the Dragon Disciple prestige class towards the higher levels of the campaign. The general idea is strength building for high damage hits.

5. What are your plans for your character from a story-perspective?

Story wise I plan on having my character struggling with the taint in her bloodline (some kind of fiendish red dragon far back in her family history probably) as it develops over the story. Her crush on Ameiko will become the cornerstone of her emotional growth as a character. If Ameiko returns Emilah's feeling she might be able to learn to control her rage as she replaces it with more happy emotions. If Emilah messes up or Ameiko chooses someone else, Emilah might become a desperate axe-crazy women with unrequited love driving her deeper into her tainted blood.

6. What do you think of the Caravan mechanic presented in the Jade Regent Player's Guide? Does it seem unnecessary, or do you think it will add to the campaign?

I think the caravan system could bring great roleplay opportunities to the campaign though I worry about it slowing down the campaign.

7. What is your opinion on the concept of romances in a roleplaying game? Would you pursue one, or prefer that they remain an untouched subject?

I would enjoy pursuing an adult relationship in a roleplay setting. I think the subject deserves more consideration than it generally gets and can add great depth to roleplay motivations.