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Emil - WilderRedbeard's page

118 posts. Alias of WilderRedbeard.


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Emil's Deck Handler

Off turn: Discard Unfettered Imp for Demonic Fly Acid damage.

Start of turn: The hour of Ascension
Marker roll: 2d12 ⇒ (8, 11) = 19 1 marker added.
Remain at Battlebliss.

Bury Jesker Helton to heal Emil: 1d4 + 1 ⇒ (2) + 1 = 3
Rod of the Viper, BoAbraxas, Unfettered Imp.

Explore:

Stalker's Crossbow:
Weapon 4
Traits
Bow
Ranged
Piercing
Magic
Corrupted

Check
Dexterity
Ranged
11

Powers
If this card has the Corrupted trait, discard the top card of your deck or you may not play this card.
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+4. If you fail this check, you may discard this card to reroll the dice, adding another 1d8; take the new result.
If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location.

Arueshalae's Gift on Dexterity.
Ranged 11: 1d10 + 6 + 1d4 + 1 ⇒ (1) + 6 + (3) + 1 = 11 acquired

Discard BoShax to explore:

Filth Demon:
Monster 4
Traits
Demon
Curse

Check
Combat
22

Powers
The Filth Demon is immune to the Acid, Electricity, and Poison traits. If you succeed at an Intelligence or Knowledge 14 check, or if the check to defeat has the Fire or Force trait, add 5 to the check to defeat.
Before you act, succeed at a Dexterity or Acrobatics 14 check or the Filth Demon deals 1d4 Acid damage to you.
If undefeated, display this card next to your deck. While displayed, at the start of your turn, succeed at a Constitution or Fortitude 12 check or banish the Filth Demon; otherwise, bury the top card of your deck.

Auto-fail Int/Know check.
Dexterity 14: 1d10 + 4 + 1d4 + 1 ⇒ (10) + 4 + (4) + 1 = 19 success
No Acid damage
Reveal Stalker's Crossbow and ignore Corrupted trait. Pennon adds 2 with Caravan Guard. Arue's Gift.
Combat 22: 1d10 + 6 + 1d8 + 4 + 2 + 1d4 + 1 ⇒ (1) + 6 + (3) + 4 + 2 + (2) + 1 = 19 failed
Discard Stalker's Crossbow for it's power to reroll and add a d8:
Combat 22: 1d10 + 6 + 1d8 + 4 + 2 + 1d4 + 1 + 1d8 ⇒ (7) + 6 + (7) + 4 + 2 + (3) + 1 + (5) = 35 defeated by >12
Choose not to attempt to close location.

Discard BoShax to explore:

Helm of the Valkyrie:
Armor 1
Traits
Heavy Armor
Magic

Check
Constitution
Fortitude
6

Powers
At the end of your turn, bury this card to move.
Recharge this card to reduce Combat damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
If proficient with heavy armors, you may recharge this card when you reset your hand.

Fortitude 6: 1d8 + 2 ⇒ (4) + 2 = 6 acquired

End turn. Choose not to close location. Reset hand.

Emil wrote:

Hand: Venomous Hand Crossbow +1 (acq), Celestial Armor, Unfettered Imp, Marksman's Bow 1, Caravan Guard, Helm of the Valkyrie (acq),

Displayed: Knight's Pennon,
Deck: 8 Discard: 6 Buried: 1
Current Location: Battlebliss
Mythic Charges (Available): 4
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing available. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Druid of the Leaf, Cold Iron Mace +1, Scale of Sacred Weaponry, Mongrel Archer, Mantis Mask, Rod of the Viper, Blessing of Abraxas 2, Blessing of Abraxas 1
Recharged:
Discard Pile: Fasciculus Labyrinthum, Marksman's Bow 2, Blessing of Sarenrae, Stalker's Crossbow (acq), Blessing of Shax 1, Blessing of Shax 2,
Buried Pile: Jesker Helton,
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☑ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS: Poisoner Role Card
When you encounter a card, a character at your location may discard (☐ or recharge) card; if she does, evade your encounter.
You (☐ or a character at your location) may discard a card to add 1d4 (☑ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison (☑ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead. (☐ If the boon is played on your check add 1d4.)
☐ You gain the skill Arcane equal to your Fortitude skill.
☑ You gain the skill Melee equal to your Ranged skill.
☐ Reduce Poison damage dealt to you by 2 (☐ 4).


Emil's Deck Handler

Off turn: Receive Expeditious Chain Mail from Shardra
Healed for 5: Celestial Armor, BoShax, Unfettered Imp, BoShax, Venomous Hand Crossbow +1 (thanks, Shardra!).

Start of turn: The hour of Iomedae
Marker roll: 3d12 ⇒ (11, 6, 12) = 29 Marker on Dhelreg
Give Expeditious Chain Mail to Shardra.
No move.

Explore:

Helm of the Valkyrie:
Armor 1
Traits
Heavy Armor
Magic

Check
Constitution
Fortitude
6

Powers
At the end of your turn, bury this card to move.
Recharge this card to reduce Combat damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
If proficient with heavy armors, you may recharge this card when you reset your hand.

Auto-fail and banish.

Disard BoAbraxas to explore:

Spiked Chain +1:
Weapon 1
Traits
Chain
Melee
Piercing
Finesse
Magic

Check
Strength
Melee
9

Powers
For your combat check, reveal this card to use your Strength or Melee skill plus 2d4+1; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.

Auto-fail and banish.

Attempt to close location by summoning:

Drow Stalker:
Henchman Monster 4
Traits
Elf
Assassin
Servitor

Check
Combat
21

Powers
Before you act, succeed at a Wisdom or Perception 12 check or you are dealt 1d4+1 Poison damage.
If undefeated, expend a mythic charge.
If defeated, you may immediately attempt to close the location this henchman came from.

Fail Wisdom 12 BYA check.
Poison damage: 1d4 + 1 ⇒ (3) + 1 = 4 Reduced by 2 for Darklands.
Discard Marksman's Bow and Rod of the Viper.
Reveal Marksman's Bow, recharge Scale, Divine Fortune adds a die, use Arue's gift for Dexterity.
Combat 21: 2d10 + 5 + 1d8 + 4 + 2 + 1d4 + 1 ⇒ (10, 2) + 5 + (6) + 4 + 2 + (1) + 1 = 31 defeated
Battlebliss closed. Add 2 markers to the scenario.

End turn & reset hand.

Emil wrote:

Hand: Marksman's Bow 1, Unfettered Imp, Caravan Guard, Jesker Helton, Blessing of Shax 2, Blessing of Shax 1,

Displayed: Knight's Pennon,
Deck: 8 Discard: 5 Buried: 0
Current Location: Battlebliss
Mythic Charges (Available): 4
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing available. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Druid of the Leaf, Cold Iron Mace +1, Venomous Hand Crossbow +1 (acq), Blessing of Abraxas 2, Celestial Armor, Mantis Mask, Mongrel Archer
Recharged: Scale of Sacred Weaponry,
Discard Pile: Fasciculus Labyrinthum, Blessing of Abraxas 1, Marksman's Bow 2, Rod of the Viper, Blessing of Sarenrae,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☑ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS: Poisoner Role Card
When you encounter a card, a character at your location may discard (☐ or recharge) card; if she does, evade your encounter.
You (☐ or a character at your location) may discard a card to add 1d4 (⊠ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison (⊠ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead. (☐ If the boon is played on your check add 1d4.)
☐ You gain the skill Arcane equal to your Fortitude skill.
⊠ You gain the skill Melee equal to your Ranged skill.
☐ Reduce Poison damage dealt to you by 2 (☐ 4).


Emil's Deck Handler

Off turn: Display Knight's Pennon when Shardra encounters the Salamander.
Auto-fail BYA Wisdom 9 check and discard top card of deck: Blessing of Shax.
Receive Blessing of Nethys from Arueshalae.

Start of turn: The hour of Iomedae
Henchmen markers: 3d12 ⇒ (5, 9, 1) = 15 3 markers added.
Give Blessing of Nethys to Arueshalae.
Remain at Battlebliss.

Arueshalae's gift on Dexterity.
Explore:

Blasphemy Demon:
Monster 4
Traits
Outsider
Demon

Check
Combat
21
OR
Wisdom
13

Powers
The Blasphemy Demon is immune to the Electricity and Poison traits. If you play a boon that has the Divine trait in a check against the Blasphemy Demon, bury it.
If undefeated, banish a weapon, an item, or an armor that has the highest adventure deck number from your discard pile.
If you played a boon to examine this card, bury the boon.

Reveal Cold Iron Mace +1, Pennon + Arue's Scribe adds 2, Arue's Gift.
Combat 21: 1d10 + 6 + 1d8 + 1 + 2d4 + 1 + 2 ⇒ (9) + 6 + (2) + 1 + (1, 1) + 1 + 2 = 23 defeated
Add a marker to the scenario.

Discard BoSarenrae to explore:

Toad Demon:
Monster 3
Traits
Outsider
Demon

Check
Combat
28

Powers
The Toad Demon is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 12 check, or if your check to defeat has the Attack or Ranged trait, add 5 to your check to defeat it.
Damage dealt by the Toad Demon is dealt to each character at your location. If undefeated, end your turn.

Reveal Marksman's Bow, bane's power adds 5 to CtD, Pennon + Arue's Scribe adds 2, Arue's Gift.
Combat 28: 1d10 + 6 + 1d8 + 4 + 5 + 2 + 1d4 + 1 ⇒ (7) + 6 + (7) + 4 + 5 + 2 + (4) + 1 = 36 defeated by >12
Add a marker to the scenario.
Attempt to close location by summoning:
Drow Stalker:
Henchman Monster 4
Traits
Elf
Assassin
Servitor

Check
Combat
21

Powers
Before you act, succeed at a Wisdom or Perception 12 check or you are dealt 1d4+1 Poison damage.
If undefeated, expend a mythic charge.
If defeated, you may immediately attempt to close the location this henchman came from.

Auto-fail Wis/Per 12 check.
Poison damage: 1d4 + 1 ⇒ (3) + 1 = 4
Elf trait reduces it by 2. Discard Celestial Armor and Unfettered Imp for damage.
Reveal Marksman's Bow, Pennon + Arue's Scribe adds 2, Arue's Gift.
Combat 21: 1d10 + 6 + 1d8 + 4 + 2 + 1d4 + 1 ⇒ (3) + 6 + (8) + 4 + 2 + (2) + 1 = 26 defeated
Battlebliss closed. Add 2 markers to the scenario.

End turn & reset hand.

Emil wrote:

Hand: Marksman's Bow 2, Rod of the Viper, Marksman's Bow 1, Scale of Sacred Weaponry, Jesker Helton, Blessing of Abraxas 1,

Displayed: Knight's Pennon,
Deck: 6 Discard: 7 Buried: 0
Current Location: Battlebliss
Mythic Charges (Available): 4
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing available. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abraxas 2, Mongrel Archer, Druid of the Leaf, Caravan Guard, Mantis Mask
Recharged: Cold Iron Mace +1,
Discard Pile: Fasciculus Labyrinthum, Blessing of Shax 2, Venomous Hand Crossbow +1 (acq), Blessing of Shax 1, Blessing of Sarenrae, Celestial Armor, Unfettered Imp,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☑ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS: Poisoner Role Card
When you encounter a card, a character at your location may discard (☐ or recharge) card; if she does, evade your encounter.
You (☐ or a character at your location) may discard a card to add 1d4 (⊠ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison (⊠ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead. (☐ If the boon is played on your check add 1d4.)
☐ You gain the skill Arcane equal to your Fortitude skill.
⊠ You gain the skill Melee equal to your Ranged skill.
☐ Reduce Poison damage dealt to you by 2 (☐ 4).


Emil's Deck Handler

The hour of Shelyn
Henchmen roll (Mark each one for a roll <11: 3d12 ⇒ (11, 3, 9) = 23 Mark Dhelreg and Jenuvra.
Can't move.

Explore:

Black Dragonhide Breastplate:
Armor 4
Traits
Heavy Armor
Magic

Check
Constitution
Fortitude
9

Powers
Reveal this card to reduce Acid or Combat damage dealt to you by 2, or damage dealt to you by a bane that has the Dragon trait by 4.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.

Fortitude 9: 1d8 + 2 ⇒ (3) + 2 = 5 banished

Reveal Unfettered Imp and discard Fasciculus Labyrinthum to explore:

Venomous Hand Crossbow +1:
Weapon 2
Traits
Bow
Ranged
Piercing
Magic

Check
Dexterity
Ranged
9

Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally recharge another weapon that has the Ranged trait to add another 1d8+1 and the Poison trait.

Ranged 9: 1d10 + 6 ⇒ (7) + 6 = 13 acquired

Discard BoShax to explore:

Spiked Plate:
Armor 3
Traits
Heavy Armor
Magic

Check
Constitution
Fortitude
8

Powers
Reveal this card to add 1 and the Piercing trait to your Melee combat check. You may play another armor on this check.
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.

Fortitude 8: 1d8 + 2 ⇒ (2) + 2 = 4 banished

End turn & reset hand, discarding Venomous Hand Crossbow +1.

Emil wrote:

Hand: Marksman's Bow 2, Cold Iron Mace +1, Celestial Armor, Knight's Pennon, Unfettered Imp, Blessing of Sarenrae,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Current Location: Battlebliss
Mythic Charges (Available): 4
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant Combat check. Marksman's Bow discards to add 1d8 to a distant Combat check.
L&D - Blessing available. Display Knight's Pennon as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Jesker Helton, Mongrel Archer, Druid of the Leaf, Scale of Sacred Weaponry, Rod of the Viper, Blessing of Abraxas 1, Blessing of Shax 1, Caravan Guard, Marksman's Bow 1, Mantis Mask, Blessing of Abraxas 2
Recharged:
Discard Pile: Fasciculus Labyrinthum, Blessing of Shax 2, Venomous Hand Crossbow +1 (acq),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☑ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS: Poisoner Role Card
When you encounter a card, a character at your location may discard (☐ or recharge) card; if she does, evade your encounter.
You (☐ or a character at your location) may discard a card to add 1d4 (⊠ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison (⊠ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead. (☐ If the boon is played on your check add 1d4.)
☐ You gain the skill Arcane equal to your Fortitude skill.
⊠ You gain the skill Melee equal to your Ranged skill.
☐ Reduce Poison damage dealt to you by 2 (☐ 4).


Emil's Deck Handler

Cold Iron Mace +1 in for Spirit Blade. I'm going to take Celestial Armor instead of Malevolent Buckler in place of Stalking Armor. But I'll wear it ironically to stay in character.

Emil wrote:

Hand: Marksman's Bow 2, Cold Iron Mace +1, Unfettered Imp, Fasciculus Labyrinthum, Knight's Pennon, Blessing of Shax 2,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Battlebliss
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check.
L&D - Display Knight's Pennon as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Sarenrae, Scale of Sacred Weaponry, Jesker Helton, Mongrel Archer, Blessing of Abraxas 1, Caravan Guard, Celestial Armor, Blessing of Abraxas 2, Marksman's Bow 1, Blessing of Shax 1, Rod of the Viper, Druid of the Leaf, Mantis Mask
Recharged:
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☑ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS: Poisoner Role Card
When you encounter a card, a character at your location may discard (☐ or recharge) card; if she does, evade your encounter.
You (☐ or a character at your location) may discard a card to add 1d4 (⊠ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison (⊠ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead. (☐ If the boon is played on your check add 1d4.)
☐ You gain the skill Arcane equal to your Fortitude skill.
⊠ You gain the skill Melee equal to your Ranged skill.
☐ Reduce Poison damage dealt to you by 2 (☐ 4).


Emil's Deck Handler

Scenario Rewards:
Skill Feat in Intelligence.

Adventure Reward:
Choose Poisoner role card and take power feat: "You gain the skill Melee equal to your Ranged skill."


Emil's Deck Handler

Off turn:Buring Horn of Assured Victory and discard BoShax to add 1d4+1d6 to Thargrap's AYA check.
Wisdom 9: 3 + 1d6 + 1d4 ⇒ 3 + (4) + (3) = 10 success
Thargrap can draw 1 card or recharge 1 card.

Start of turn: The hour of Starsong
Remain at Tower of Estrod.

Explore:

Blessing of Ascension:
Blessing B
Traits
Divine
Mythic
Basic

Check
Charisma
6
OR
Divine
5

Powers
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.

Auto-acquire with mythic charge.

Reveal Unfettered Imp and discard Fasciculus Labyrinthum to explore:

Sacred Weapon:
Spell B
Traits
Magic
Divine
Attack
Veteran

Check
Wisdom
Divine
6

Powers
For your combat check, discard this card to summon and play a random non-Basic weapon from the box, adding its traits to the check. For this check, your Melee and Ranged skills are each 1d8 plus the scenario's adventure deck number.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Fail with d4 Wisdom.

Discard BoAscension to explore:

Dominion Scientist:
Monster 3
Traits
Aberration
Sorcerer

Check
Combat
21
OR
Knowledge
15

Powers
Before you act, each character is dealt 2 Force damage; for each card discarded due to this damage, the difficulty of checks against the Dominion Scientist is increased by 1. Succeed at an Arcane or Divine 12 check or you may not play spells that have the Attack trait.

Each character is dealt 2 Force damage. Discard Marksman's Bow and Unfettered Imp for damage.
Reveal and recharge Spirit Blade and ignore difficulty increase. Arueshalae's Pennon and Scribe add 2.
Combat 21: 1d10 + 5 + 1d4 + 2 + 2d4 + 2 ⇒ (2) + 5 + (3) + 2 + (4, 4) + 2 = 22 defeated

Attempt to close location:

Cultist of Baphomet:
Henchman Monster B

Traits
Human
Cleric
Cultist
Veteran

Check
Combat
10

Powers
The difficulty of checks to defeat the Cultist of Baphomet is increased by the scenario's adventure deck number.
Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you.
If undefeated, shuffle the top card of the blessings deck into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.

Arueshalae's Pennon + Scribe add 2, Balazar discards Blessing of Shax to double bless.
Combat 10+#=13: 3d8 + 2 ⇒ (5, 6, 5) + 2 = 18 defeated
Tower of Estrod closed. Draw a new spell from the box: Flames of the Faithful (S1).

End turn & reset hand, discarding spell.

Emil wrote:

Hand: Rod of the Viper, Knight's Pennon, Scale of Sacred Weaponry, Caravan Guard, Jesker Helton, Blessing of Abraxas,

Displayed:
Deck: 5 Discard: 12 Buried: 1
Current Location: Tower of Estrod
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check.
L&D - Display Knight's Pennon as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of Sarenrae, Mongrel Archer, Mantis Mask, Cold Iron Mace +1 (acq), Spirit Blade,
Discard Pile: Druid of the Leaf, Deathgrip (acq), Stalking Armor, Marksman's Bow (2), Blessing of Ascension (1), Blessing of Shax (2), Blessing of Shax (1), Fasciculus Labyrinthum, Blessing of Ascension (acq), Unfettered Imp, Marksman's Bow (1), Flames of the Faithful (acq),
Buried Pile: Horn of Assured Victory (acq),
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.

Turn Summary:
Each character is dealt 2 Force damage.
I'm hoping Arue can hang on to Scribe and Balazar can hang on to BoShax because I used both of those.
Balazar discards BoShax.
Tower of Estrod closed.
Drew new spell: Flames of the Faithful.

At the start of Shardra's turn, bury Jesker Helton to heal Emil: 1d4 + 1 ⇒ (3) + 1 = 4 BoShax, Flames of the Faithful, Marksman's Bow, Deathgrip.


Emil's Deck Handler

Off turn: Moved to Manor House during Shardra's turn.
Discard Marksman's Bow for Arueshalae's check.
Discard BoAscension for Balazar's check.

Start of turn: The hour of Ascension
Move to Tower of Estrod.

Explore:

Horn of Assured Victory:
Item 2
Traits
Instrument
Magic

Check
Constitution
Fortitude
7

Powers
Bury this card when a character at your location encounters a monster. Add 1d4 to all checks against that monster during this encounter; if the monster is defeated, that character may either draw 1 card or recharge 1 card.
Discard this card to add 1d4 to any check to defeat a bane that has the Army trait by a character at your location; if proficient with heavy armors, recharge this card instead of discarding it.

Fortitude 7: 1d8 + 2 ⇒ (6) + 2 = 8 acquired

Discard BoShax to explore:

Viper Strike:
Spell B
Traits
Magic
Arcane
Divine
Attack
Poison
Basic

Check
Intelligence
Arcane
Wisdom
Divine
4

Powers
For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it.

Auto-fail and banish.

End turn & reset hand.

Emil wrote:

Hand: Spirit Blade, Marksman's Bow (1), Fasciculus Labyrinthum, Unfettered Imp, Blessing of Shax (1), Horn of Assured Victory (acq),

Displayed:
Deck: 10 Discard: 6 Buried: 0
Current Location: Tower of Estrod
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local - Horn for Monster encounter.
Distant - Emil can discard Marksman's Bow to add 1d8 or discard a card to add 1d4+1 to a distant combat check.
L&D - Blessing and Horn for Army check available
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Knight's Pennon, Rod of the Viper, Scale of Sacred Weaponry, Caravan Guard
Recharged: Jesker Helton, Blessing of Abraxas, Blessing of Sarenrae, Mongrel Archer, Mantis Mask, Cold Iron Mace +1 (acq),
Discard Pile: Druid of the Leaf, Deathgrip (acq), Stalking Armor, Marksman's Bow (2), Blessing of Ascension (1), Blessing of Shax (2),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Discard Stalking Armor to add 1d4+1 to Arueshalae's check.

Start of turn: The hour of Ascension
Remain at Watchtower.

Explore:

Will-O'-Wisp:
Monster 3
Traits
Aberration

Check
Combat
16
OR
Wisdom
14

Powers
All damage dealt by the Will-o'-Wisp is Electricity damage. You may not play spells that have the Attack trait unless they also have the Force trait.
Before you act, succeed at a Wisdom 10 check or recharge 1d4 cards from your hand.

Fail BYA Wisdom check.
Recharge: 1d4 ⇒ 4 cards: Mantis Mask, Mongrel Archer, BoSarenrae, Cold Iron Mace +1.
Reveal Spirit Blade, Arue's pennon + Grave Tender adds 2
Combat 16: 1d10 + 5 + 1d4 + 2 + 2 ⇒ (6) + 5 + (3) + 2 + 2 = 18 defeated

End turn & reset hand.

Emil wrote:

Hand: Spirit Blade, Marksman's Bow (2), Marksman's Bow (1), Unfettered Imp, Blessing of Ascension (1), Blessing of Shax (2),

Displayed:
Deck: 12 Discard: 3 Buried: 0
Current Location: Watchtower
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard Marksman's Bow to add 1d8 or discard a card to add 1d4+1 to a distant combat check.
L&D - Blessing available
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Knight's Pennon, Caravan Guard, Blessing of Shax (1), Scale of Sacred Weaponry, Rod of the Viper, Fasciculus Labyrinthum
Recharged: Jesker Helton, Blessing of Abraxas, Blessing of Sarenrae, Mongrel Archer, Mantis Mask, Cold Iron Mace +1 (acq),
Discard Pile: Druid of the Leaf, Deathgrip (acq), Stalking Armor,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

The hour of Starsong
Move to Watchtower.

Explore:

Cold Iron Mace +1:
Weapon 2
Traits
Mace
Melee
Bludgeoning
Magic
Elite

Check
Strength
Melee
8

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d1; you may additionally recharge this card to add another 1d4. If the bane has the Demon or Fey trait, add another 1d4.

Strength 8: 1d8 ⇒ 8 lol, acquired

Discard Druid of the Leaf to explore:

Acidic Whip +1:
Weapon 1
Traits
Whip
Melee
Slashing
Finesse
Swashbuckling
Magic
Acid

Check
Strength
Melee
7

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1. If you fail this check and are proficient with weapons, you may discard this card to ignore the result and evade the encounter.

Auto-fail with 0 and banish.

Discard BoAbraxas to explore:

Deathgrip:
Spell 2
Traits
Magic
Arcane
Divine
Attack
Cold
Undead

Check
Intelligene
Arcane
Wisdom
Divine
8

Powers
For your combat check, discard this card to use your Arcane or Divine skill + 2d8. Ignore any non-villain monster’s power that happens after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

Summon and defeat a monster to acquire:
Accursed Priest:
Monster 1
Traits
Undead
Cleric
Veteran

Check
Combat
11
OR
Divine
8

Powers
The difficulty of the check to defeat is increased by the scenario's adventure deck number. Blessings add 1d4 instead of the normal die on your checks to defeat the Accursed Priest.
If defeated, recharge a random blessing from your discard pile.
If undefeated, bury the bottom card of your deck.

Reveal Spirit Blade and ignore the increase in difficulty, reveal Mantis Mask, recharge Jesker Helton to add 1d4.
Combat 11: 1d10 + 5 + 1d4 + 2 + 2 + 1d4 ⇒ (3) + 5 + (4) + 2 + 2 + (2) = 18 defeated
Recharge BoAbraxas from discards. Deathgrip acquired.

End turn & reset hand, discarding Deathgrip.

Emil wrote:

Hand: Spirit Blade, Stalking Armor, Mantis Mask, Mongrel Archer, Blessing of Sarenrae, Cold Iron Mace +1 (acq),

Displayed:
Deck: 13 Discard: 2 Buried: 0
Current Location: Watchtower
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check.
L&D - Blessing available
Movement: Will move to Sanctum next turn.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Caravan Guard, Blessing of Ascension (1), Scale of Sacred Weaponry, Knight's Pennon, Blessing of Shax (2), Unfettered Imp, Rod of the Viper, Marksman's Bow (2), Marksman's Bow (1), Blessing of Shax (1), Fasciculus Labyrinthum
Recharged: Jesker Helton, Blessing of Abraxas,
Discard Pile: Druid of the Leaf, Deathgrip (acq),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Fasciculus Labyrinthum and Mantis Mask swapped in for Demon Hunter's Handbook and Scale of Disguise.
Jesker Helton & Unfettered Imp in for Caravan Guard and Warhorse.
Blessing of Abraxas in for BoAscension.
Start at Heaven.

Emil wrote:

Hand: Spirit Blade, Stalking Armor, Mantis Mask, Jesker Helton, Druid of the Leaf, Blessing of Abraxas,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Heaven
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check.
L&D - Blessing available
Movement: Will move to Sanctum next turn.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Caravan Guard, Blessing of Ascension (1), Blessing of Shax (1), Knight's Pennon, Marksman's Bow (2), Blessing of Shax (2), Marksman's Bow (1), Mongrel Archer, Unfettered Imp, Scale of Sacred Weaponry, Fasciculus Labyrinthum, Rod of the Viper, Blessing of Sarenrae
Recharged:
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

The hour of Starsong
Move from Cavern to a random other location: 1d7 ⇒ 3 Sanctum.

Explore:

Force Shortbow +1:
Weapon 1
Traits
Bow
Ranged
Piercing
2-Handed
Magic
Elite

Check
Dexterity
Ranged
10

Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally discard this card to add another 2d4 and the Force trait.
If proficient with weapons, discard this card to add 1d4 and the Force trait to a combat check by a character at another location.

Ranged 10: 1d10 + 5 ⇒ (2) + 5 = 7 failed, banished

Discard Mongrel Archer to explore:

Life Drain:
Spell 1
Traits
Magic
Arcane
Divine
Attack
Healing
Elite

Check
Intelligence
Arcane
7
OR
Wisdom
Divine
9

Powers
For your combat check, discard this card to use your Arcane or Divine skill + 2d4. Shuffle 1 random card from your discard pile into your deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 9 or Divine 11 check to recharge this card instead of discarding it.

Auto-fail and banish.

End turn. Discard Rod of the Viper for Grillixby. Reset hand.

Emil wrote:

Hand: Marksman's Bow (1), Spirit Blade, Warhorse, Scale of Sacred Weaponry, Demon Hunter's Handbook, Blessing of Ascension (2),

Displayed: Knight's Pennon,
Deck: 4 Discard: 10 Buried: 0
Current Location: Sanctum
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
L&D - Blessing available
Movement: Will move to Sanctum next turn.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Caravan Guard 1, Caravan Guard 2, Blessing of Sarenrae, Blessing of Shax (1)
Recharged:
Discard Pile: Stalking Armor, Druid of the Leaf, Blessing of Ascension (1), Blessing of Ascension (acq), Steal Soul (acq), Blessing of Shax (2), Marksman's Bow (2), Glamour (acq), Mongrel Archer, Rod of the Viper,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

On Emil's last turn, he banished Scale of Disguise to take the Glamour spell.
Display Knight's Pennon on Balazar's turn.

The hour of Abraxas
Remain at Cavern.

Explore:

Temptation of Arms:
Barrier B
Traits
Temptation

Check
None
0

Powers
Draw 3 weapons from the box; if the scenario's adventure deck number is 3 or higher, draw 3 non-Basic weapons instead. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; a character at your location is dealt 1d4+1 Combat damage. Otherwise, the barrier is defeated.
After you act, banish this barrier.

Draw 3 non-basic weapons from the box: Heavy Crossbow (W0), Corrosive Dagger +1 (W0), Ranseur of the Gargoyle (W1).
Banish all weapons. Barrier defeated & banished.

End turn. Reset hand, discarding Glamour.

Emil wrote:

Hand: Marksman's Bow (1), Rod of the Viper, Spirit Blade, Demon Hunter's Handbook, Scale of Sacred Weaponry, Mongrel Archer,

Displayed: Knight's Pennon,
Deck: 6 Discard: 8 Buried: 0
Current Location: Cavern
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
L&D -
Movement: Will move to Sanctum next turn.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Ascension (2), Warhorse, Blessing of Shax (1), Caravan Guard 2, Caravan Guard 1, Blessing of Sarenrae
Recharged:
Discard Pile: Stalking Armor, Druid of the Leaf, Blessing of Ascension (1), Blessing of Ascension (acq), Steal Soul (acq), Blessing of Shax (2), Marksman's Bow (2), Glamour (acq),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Discard Steal Soul for Arueshalae's check.

Start of turn: The hour of Sarenrae
Move to Cavern.

Explore:

Temptation of Sorcery:
Barrier 3
Traits
Temptation

Check
None
0

Powers
Draw 3 spells from the box; if the adventure deck number is 5 or higher, instead draw 3 non-Basic, non-Elite spells from the box. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; banish a card that has the Magic trait from your hand or discard pile. Otherwise, the barrier is defeated.
After you act, banish this barrier.

Draw 3 Spells from the box: Paralyze (S2), Flames of the Faithful (S1) & Glamour (S2). Banish all spells. Barrier defeated & banished.

Discard BoShax to explore:

Betrayal Demon:
Monster 2
Traits
Outsider
Demon

Check
Combat
16

Powers
The Betrayal Demon is immune to the Electricity and Poison traits.
During this encounter, you may not play allies; other characters at your location may not play cards or use powers.
After the encounter, succeed at a Wisdom 9 check or another random character at your location is dealt 1d6 Combat damage.

No other local characters. Reveal and discard Marksman's Bow.
Combat 16: 1d10 + 5 + 1d8 + 3 + 1d6 + 1 ⇒ (3) + 5 + (4) + 3 + (5) + 1 = 21 defeated

End turn & reset hand.

Emil wrote:

Hand: Marksman's Bow (1), Rod of the Viper, Spirit Blade, Scale of Disguise, Scale of Sacred Weaponry, Knight's Pennon,

Displayed:
Deck: 8 Discard: 7 Buried: 0
Current Location: Cavern
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check. Display Knight's Pennon as soon as possible. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
L&D -
Movement: Will move to Sanctum next turn.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Caravan Guard 2, Demon Hunter's Handbook, Blessing of Shax (1), Caravan Guard 1, Blessing of Ascension (2), Blessing of Sarenrae, Mongrel Archer, Warhorse
Recharged:
Discard Pile: Stalking Armor, Druid of the Leaf, Blessing of Ascension (1), Blessing of Ascension (acq), Steal Soul (acq), Blessing of Shax (2), Marksman's Bow (2),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Encounter Demonic Obedience during Balazar's turn.
Expend a mythic charge then take 1 Mental damage. Discard Stalking Armor.

Start of turn: The hour of Ascension
Remain at Cathedral of Chaos.

Explore:

Temptation of Lucre:
Barrier B
Traits
Temptation

Check
None
0

Powers
Draw 3 items from the box; if the scenario's adveutre deck number is 3 or higher, draw 3 non-Basic items from the box instead. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; each character discards a card from her deck. Otherwise, the barrier is defeated.
After you act, banish this barrier.[/spoilker]Draw 3 Items from the box: Horn of Assured Victory (I2), Mist Horn (I1), Horn of Assured Victory (I2). Banish all the horns. Barrier is banished.

Discard Druid of the Leaf to explore:[spoiler=Steal Soul]Spell 3
Traits
Magic
Arcane
Divine
Attack

Check
Intelligence
Arcane
12
OR
Wisdom
Divine
10

Powers
When a character at your location defeats a monster that is not immune to the Attack trait, display this card next to your deck to add 1d4 to your checks while displayed. At the end of the scenario, if you do not have either the Arcane or Divine skill, banish this card.

Draw a Spell from the box: Cure (S0). Encounter Steal Soul. Balazar and Shardra discard BoAbraxas to double bless
Divine 10: 5d4 ⇒ (3, 1, 2, 2, 2) = 10 acquired

Discard BoAscension to explore:

Blessing of Ascension:
Blessing B
Traits
Divine
Mythic
Basic

Check
Charisma
6
OR
Divine
5

Powers
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.

Auto-acquire with mythic charge.

Discard BoAscension to explore:

Eagle Knight Dress Uniform:
Armor 1
Traits
Heavy Armor
Veteran

Check
Constitution
Fortitude
6

Powers
Recharge this card to reduce Combat damage dealt to you by 3.
Recharge this card to add 1 plus the scenario's adventure deck number to your check to acquire an ally.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.

Constitution 6: 1d8 ⇒ 5 banished

End turn & reset hand.

Emil wrote:

Hand: Marksman's Bow (1), Marksman's Bow (2), Spirit Blade, Scale of Disguise, Blessing of Shax (2), Steal Soul (acq),

Displayed:
Deck: 11 Discard: 4 Buried: 0
Current Location: Cathedral of Chaos
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check
L&D -
Movement: Will move to Sanctum next turn.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Ascension (2), Knight's Pennon, Mongrel Archer, Warhorse, Blessing of Sarenrae, Blessing of Shax (1), Caravan Guard 2, Scale of Sacred Weaponry, Caravan Guard 1, Rod of the Viper, Demon Hunter's Handbook
Recharged:
Discard Pile: Stalking Armor, Druid of the Leaf, Blessing of Ascension (1), Blessing of Ascension (acq),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Added Demon Hunter's Handbook in empty Item slot.
Start at Cathedral of Chaos. I will move to Sanctum if I draw one of two of my Blessings of Shax.

Emil wrote:

Hand: Marksman's Bow (1), Marksman's Bow (2), Spirit Blade, Stalking Armor, Druid of the Leaf, Blessing of Ascension (1),

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Cathedral of Chaos
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check
L&D - Blessing
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Caravan Guard 1, Blessing of Shax (2), Blessing of Ascension (2), Rod of the Viper, Scale of Sacred Weaponry, Blessing of Shax (1), Caravan Guard 2, Mongrel Archer, Demon Hunter's Handbook, Scale of Disguise, Warhorse, Blessing of Sarenrae, Knight's Pennon
Recharged:
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Card feat: Item [X] 4


Emil's Deck Handler

The hour of Ascension
Remain at Citadel.

Explore:

Lann:
Ally 1
Traits
Mongrel
Guard
Veteran

Check
Charisma
Diplomacy
0

Powers
The difficulty of the check to acquire Lann is equal to the highest difficulty to acquire a random ally from the box.
For your combat check, choose Melee or Ranged and recharge this card to summon a random weapon that has that trait from the box; you may play that weapon for your combat check. After the check, banish the weapon.
Discard this card to explore your location. Add the adventure deck number of any card you encounter to your checks during that encounter.

Difficulty of Ally from the box: Devoted Cultist - 8. Recharge Eagle Knight Dress Uniform to add 1+#. Discard BoAscension to bless.
Charisma 8: 2d6 + 1 + 3 ⇒ (5, 3) + 1 + 3 = 12 acquired

Discard Lann to explore:

Locust Demon:
Monster 3
Traits
Outsider
Demon
Vermin

Check
Combat
23

Powers
The Locust Demon is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 11 check, or if your check has the Force trait, add 5 to your checks against it.
Before you act, each character at your location must succeed at a Wisdom 9 check or discard the top card of her deck.
If undefeated, discard the top card of your deck.

Auto-fail Wisdom 9 check and discard Stalking Armor from top of deck.
Lann adds 3. Reveal and discard Marksman's Bow. Knight's Pennon x2 + Caravan Guard add 4.
Combat 23: 1d10 + 5 + 1d8 + 3 + 1d6 + 1 + 3 + 4 ⇒ (4) + 5 + (3) + 3 + (3) + 1 + 3 + 4 = 26 defeated

Location empty. Attempt to close by revealing Marksman's Bow, Knight's Pennon x2 + Caravan Guard add 4.
Combat 9+##=15: 1d10 + 5 + 1d8 + 3 + 4 ⇒ (3) + 5 + (1) + 3 + 4 = 16 success
Citadel closed.

End turn & reset hand.

Emil wrote:

Hand: Marksman's Bow (1), Scale of Sacred Weaponry, Scale of Disguise, Caravan Guard 2, Blessing of Sarenrae, Blessing of Ascension (1),

Displayed: Knight's Pennon,
Deck: 6 Discard: 9 Buried: 0
Current Location: Citadel
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check
L&D - Blessings; Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Warhorse, Rod of the Viper, Mongrel Archer, Spirit Blade, Blessing of Shax (1)
Recharged: Eagle Knight Dress Uniform (acq),
Discard Pile: Caravan Guard 1, Druid of the Leaf, Slip (acq), Devil Armor (acq), Blessing of Shax (2), Lann (acq), Stalking Armor, Blessing of Ascension (2), Marksman's Bow (2),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

When Thargrap attempted to close Celestial Beacon it was an auto-success per the scenario power. Emil still has a Shax in hand in place of a Caravan Guard.

The hour of Shelyn
Move to Citadel.

Explore:

Retainer:
Ally B
Traits
Elf
Hireling

Check
Charisma
Diplomacy
4

Powers
Recharge this card to add 1d4 to your check to acquire a weapon, an armor, an item, or an ally.
Discard this card to explore your location.

Charisma 4: 1d6 ⇒ 1 banished

Discard Druid of the Leaf to explore:

Accursed Priest:
Monster 1
Traits
Undead
Cleric
Veteran

Check
Combat
11
OR
Divine
8

Powers
The difficulty of the check to defeat is increased by the scenario's adventure deck number. Blessings add 1d4 instead of the normal die on your checks to defeat the Accursed Priest.
If defeated, recharge a random blessing from your discard pile.
If undefeated, bury the bottom card of your deck.

Druid adds 2+# and Poison, reveal Marksman's Bow, Knight's Pennon x2 + Caravan Guard adds 4.
Combat 11+#=14: 1d10 + 5 + 1d8 + 3 + 2 + 3 + 4 ⇒ (5) + 5 + (8) + 3 + 2 + 3 + 4 = 30 defeated
Recharge BoShax from discards.

Discard Caravan Guard to explore:

Devil Armor:
Armor 3
Traits
Heavy Armor
Corrupted
Magic

Check
Constitution
Fortitude
7

Powers
Recharge this card to reduce Combat damage dealt to you by 2.
If proficient with heavy armors, recharge this card to reduce Combat or Fire damage dealt to you to 0. Then if this card has the Corrupted trait, search the blessings deck until you find 2 blessings and banish them; if you also have the Hellknight trait, search for an banish 1 instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.

Discard BoShax to bless.
Fortitude 7: 2d8 + 2 ⇒ (7, 5) + 2 = 14 acquired

End turn & reset hand, discarding Devil Armor. Per location power, search deck for Caravan Guard and draw it. Shuffle deck.

Emil wrote:

Hand: Marksman's Bow (1), Marksman's Bow (2), Caravan Guard 2, Blessing of Ascension (2), Blessing of Sarenrae, Eagle Knight Dress Uniform (acq),

Displayed: Knight's Pennon,
Deck: 9 Discard: 5 Buried: 0
Current Location: Citadel
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check
L&D - Druid of the Leaf; Knight's Pennon will be displayed as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Ascension (1), Warhorse, Scale of Disguise, Stalking Armor, Mongrel Archer, Rod of the Viper, Blessing of Shax (1), Spirit Blade, Scale of Sacred Weaponry
Recharged:
Discard Pile: Caravan Guard 1, Druid of the Leaf, Slip (acq), Devil Armor (acq), Blessing of Shax (2),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Discard BoShax for Thargrap's check.

Start of turn: The hour of Ascension
Move to Great Hall.

Explore:

Heavy Crossbow:
Weapon B
Traits
Bow
Ranged
Piercing
2-Handed

Check
Dexterity
Ranged
7

Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10.
If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.

Ranged 7: 0 = 0 banished

Discard BoShax to explore:

Slip:
Ally 3
Traits
Halfling
Spy

Check
Intelligence
Knowledge
7
OR
Charisma
Diplomacy
9

Powers
On your turn, discard this card to examine the top card of your location deck. Succeed at an Intelligence or Knowledge 7 check or put that card on the bottom of the location check. Then explore your location.

Recharge Scale of Disguise to add 1, Shardra discard BoAscension to bless.
Intelligence 7: 2d6 + 1 ⇒ (3, 6) + 1 = 10 acquired

Discard Slip to examine the top card of the location:

Weapon of Awe:
Spell 1
Traits
Magic
Divine
Elite

Check
Wisdom
Divine
6

Powers
Display this card next to any character. While displayed, when that character plays a weapon on a combat check, add 3 to that check. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, you may attempt a Divine 8 check. If you succeed, recharge this card; if you fail, discard it.

Auto-fail Slip check and move spell to the bottom of the location.
Then explore:
Eagle Knight Dress Uniform:
Armor 1
Traits
Heavy Armor
Veteran

Check
Constitution
Fortitude
6

Powers
Recharge this card to reduce Combat damage dealt to you by 3.
Recharge this card to add 1 plus the scenario's adventure deck number to your check to acquire an ally.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.

Fortitude 6: 1d8 + 2 ⇒ (6) + 2 = 8 acquired

End turn & reset hand.

Emil wrote:

Hand: Marksman's Bow (1), Marksman's Bow (2), Eagle Knight Dress Uniform (acq), Caravan Guard 1, Druid of the Leaf, Caravan Guard 2,

Displayed: Knight's Pennon,
Deck: 10 Discard: 3 Buried: 0
Current Location: Great Hall
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check
L&D - Druid of the Leaf; Knight's Pennon will be displayed as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Ascension (2), Spirit Blade, Blessing of Sarenrae, Rod of the Viper, Scale of Sacred Weaponry
Recharged: Blessing of Ascension (1), Mongrel Archer, Warhorse, Stalking Armor, Scale of Disguise,
Discard Pile: Blessing of Shax (1), Blessing of Shax (2), Slip (acq),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

The hour of Torag
Remain at Wardstone Chamber.

Explore:

Will-O'-Wisp:
Monster 3
Traits
Aberration

Check
Combat
16
OR
Wisdom
14

Powers
All damage dealt by the Will-o'-Wisp is Electricity damage. You may not play spells that have the Attack trait unless they also have the Force trait.
Before you act, succeed at a Wisdom 10 check or recharge 1d4 cards from your hand.

Display Knight's Pennon. I'm assuming Arushalae also displays Knight's Pennon.
Auto-fail the Wisdom 10 check with a d4.
Recharge: 1d4 ⇒ 4 cards: Stalking Armor, Mongrel Archer, Warhorse, BoAscension.
Reveal Marksman's Bow, Knight's Pennons for +2.
Combat 16: 1d10 + 5 + 1d8 + 3 + 2 ⇒ (2) + 5 + (8) + 3 + 2 = 20 defeated & banished

End turn & reset hand.

Emil wrote:

Hand: Marksman's Bow (1), Marksman's Bow (2), Scale of Disguise, Caravan Guard 1, Blessing of Shax (1), Blessing of Shax (2),

Displayed: Knight's Pennon,
Deck: 11 Discard: 0 Buried: 0
Current Location: Wardstone Chamber
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check
L&D - Blessing; Knight's Pennon will be displayed as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spirit Blade, Druid of the Leaf, Scale of Sacred Weaponry, Rod of the Viper, Blessing of Sarenrae, Caravan Guard 2, Blessing of Ascension (2)
Recharged: Blessing of Ascension (1), Mongrel Archer, Warhorse, Stalking Armor,
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Swap in Rod of the Viper and Druid of the Leaf for Corrosive Dagger +1 and Recruit.

Emil wrote:

Hand: Marksman's Bow (1), Stalking Armor, Mongrel Archer, Warhorse, Knight's Pennon, Blessing of Ascension (1),

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Wardstone Chamber
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4+1 to a distant combat check
L&D - Blessing; Knight's Pennon will be displayed as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shax (2), Scale of Sacred Weaponry, Spirit Blade, Blessing of Sarenrae, Scale of Disguise, Druid of the Leaf, Caravan Guard 1, Marksman's Bow (2), Caravan Guard 2, Blessing of Shax (1), Rod of the Viper, Blessing of Ascension (2)
Recharged:
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 ([X] +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Power Feat: "You may discard a card to add 1d4 ([X] +1)..."


Emil's Deck Handler

The hour of Ascension
Remain at Great Hall.

Explore:

Potion of Nightvision:
Item C
Traits
Liquid
Alchemical
Healing

Check
Intelligence
Craft
5

Powers
Banish this card and choose a character at your location. That character may examine the top 3 cards of the location deck, then shuffle it.

Intelligence 5: 1d6 ⇒ 3 banished

Discard Apprentice to explore:

Sacred Weapon:
Spell B
Traits
Magic
Divine
Attack
Veteran

Check
Wisdom
Divine
6

Powers
For your combat check, discard this card to summon and play a random non-Basic weapon from the box, adding its traits to the check. For this check, your Melee and Ranged skills are each 1d8 plus the scenario's adventure deck number.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Auto-fail and banish.

Discard Caravan Guard 2 to explore:

Rod of the Viper:
Weapon 3
Traits
Mace
Melee
Bludgeoning
Magic
Corrupted
Elite

Check
Strength
Melee
11

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d12 and the Poison trait.
Display this card. While displayed, add 1d12 and the Poison trait to your combat checks.

Discard BoShax to bless, expend a Mythic Charge to add # to the check.
Strength 11: 2d8 + 3 ⇒ (6, 6) + 3 = 15 acquired

Discard Caravan Guard to explore:

Wand of Cancellation:
Item 1
Traits
Wand
Magic
Arcane

Check
Intelligence
Arcane
9

Powers
When you encounter a boon that has the Magic trait on your turn, bury this card to banish or evade that boon, then explore again.
After playing this card, you may succeed at an Arcane 11 check to recharge this card instead of burying it.

Would need help for this. Banish unless someone wants it.

End turn & reset hand.

Emil wrote:

Hand: Marksman's Bow (1), Corrosive Dagger +1, Stalking Armor, Scale of Sacred Weaponry, Blessing of Deskari, Rod of the Viper (acq),

Displayed: Knight's Pennon,
Deck: 1 Discard: 13 Buried: 0
Current Location: Great Hall
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings; Knight's Pennon displays as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Scale of Disguise,
Discard Pile: Blessing of Sarenrae, Warhorse, Recruit, Blessing of Ascension (acq), Spirit Blade, Blessing of Shax (1), Blessing of Baphomet, Mongrel Archer, Marksman's Bow (2), Apprentice (acq), Caravan Guard 2, Blessing of Shax (2), Caravan Guard 1,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Discard Marksman's Bow to add 1d4 (or 1d8 even) to Arueshalae's check.
Encounter Apprentice from Rallying Cry during Balazar's turn. Balazar discards BoBaphomet to double bless.
Charisma 8: 3d6 ⇒ (5, 2, 5) = 12 acquired

Emil wrote:

Hand: Marksman's Bow (1), Apprentice (acq), Scale of Sacred Weaponry, Caravan Guard 2, Caravan Guard 1, Blessing of Shax (2),

Displayed: Knight's Pennon,
Deck: 4 Discard: 9 Buried: 0
Current Location: Great Hall
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings; Knight's Pennon displays as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stalking Armor, Corrosive Dagger +1, Blessing of Deskari
Recharged: Scale of Disguise,
Discard Pile: Blessing of Sarenrae, Warhorse, Recruit, Blessing of Ascension (acq), Spirit Blade, Blessing of Shax (1), Blessing of Baphomet, Mongrel Archer, Marksman's Bow (2),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Reveal BoShax for Demonic Obedience.

Start of turn: The hour of Ascension
Remain at Great Hall.

Explore:

Incubus:
Monster 2
Traits
Outsider
Demon

Check
Combat
15

Powers
The Incubus is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 11 check, or your check has the Force trait, add 5 to your checks to defeat the Incubus.
Before you act, another character at your location summons and encounters this adventure's servitor demon.
In undefeated, banish an ally that does not have the Animal trait.

Discard Mongrel Archer to evade BA servitor demon and avoid a chain reaction of servitor demon encounters.
Reveal Marksman's Bow, Knight's Pennon x2 + Caravan Guard adds 4.
Combat 15: 1d10 + 6 + 1d8 + 3 + 4 ⇒ (2) + 6 + (4) + 3 + 4 = 19 defeated & banished
Encounter top card of Great Hall:
Gossamer Shrouds:
Armor 2
Traits
Light Armor
Magic
Elite

Check
Constitution
Fortitude
7

Powers
If you are the only character at your location, before you act, you may discard this card to evade a non-villain monster you encounter.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Recharge Scale of Disguise to add 1.
Fortitude 7: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6 failed, banished

End turn & reset hand.

Emil wrote:

Hand: Marksman's Bow (1), Marksman's Bow (2), Scale of Sacred Weaponry, Caravan Guard 2, Caravan Guard 1, Blessing of Shax (2),

Displayed: Knight's Pennon,
Deck: 4 Discard: 8 Buried: 0
Current Location: Great Hall
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings; Knight's Pennon displays as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stalking Armor, Corrosive Dagger +1, Blessing of Deskari
Recharged: Scale of Disguise,
Discard Pile: Blessing of Sarenrae, Warhorse, Recruit, Blessing of Ascension (acq), Spirit Blade, Blessing of Shax (1), Blessing of Baphomet, Mongrel Archer,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

The hour of Ascension
Move to Great Hall.

Explore:

Dominion Scientist:
Monster 3
Traits
Aberration
Sorcerer

Check
Combat
21
OR
Knowledge
15

Powers
Before you act, each character is dealt 2 Force damage; for each card discarded due to this damage, the difficulty of checks against the Dominion Scientist is increased by 1. Succeed at an Arcane or Divine 12 check or you may not play spells that have the Attack trait.

BYA - each character is dealt 2 Force damage. Discard Spirit Blade and BoShax.
Assume difficulty is increased by 10. Reveal Marksman's Bow, discard BoBaphomet, Knight's Pennon x2 plus Caravan Guard adds 4.
Combat 21+10=31: 3d10 + 6 + 1d8 + 3 + 4 ⇒ (6, 8, 3) + 6 + (4) + 3 + 4 = 34 defeated
Encounter top card of Great Hall:
Heavy Crossbow:
Weapon B
Traits
Bow
Ranged
Piercing
2-Handed

Check
Dexterity
Ranged
7

Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10.
If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.

Fail with 0 and banish.

End turn & reset hand.

Emil wrote:

Hand: Marksman's Bow (1), Scale of Sacred Weaponry, Scale of Disguise, Caravan Guard 2, Mongrel Archer, Blessing of Shax (2),

Displayed: Knight's Pennon,
Deck: 5 Discard: 7 Buried: 0
Current Location: Great Hall
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings; Knight's Pennon displays as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Caravan Guard 1, Blessing of Deskari, Marksman's Bow (2), Corrosive Dagger +1, Stalking Armor
Recharged:
Discard Pile: Blessing of Sarenrae, Warhorse, Recruit, Blessing of Ascension (acq), Spirit Blade, Blessing of Shax (1), Blessing of Baphomet,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Discard BoSarenra for Balazar's check.

The hour of Abraxas
Move to Celestial Beacon.

Explore defender deck:

Ghoul:
Monster B
Traits
Undead
Ghoul

Check
Combat
11

Powers
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Reveal Marksman's Bow
Combat 11: 1d10 + 6 + 1d8 + 3 ⇒ (7) + 6 + (5) + 3 = 21 defeted
Encounter top card of location deck:
Blessing of Ascension:
Blessing C
Traits
Divine
Mythic
Basic

Check
Charisma
6
OR
Divine
5

Powers
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.

Auto-acquire with mythic charge.

Discard Warhorse to explore:

Drake Rider:
Monster 3
Traits
Outsider
Demon
Fighter
AND
Dragon

Check
(Dragon)
Combat
21
THEN
(Rider)
Combat
23

Powers
The Drake Rider is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 12 check, or if your check has the Force or Ranged traits, add 5 to your checks to defeat it.
If you fail a check to defeat the Drake Rider, you may reroll the dice; take the new result. If you do, the Drake Rider deals 1d4 Combat damage to you, then deals 1d4 Electricity damage to you.

Reveal Marksman's Bow (Ranged trait), location adds 1d8.
Combat 21: 1d10 + 6 + 1d8 + 3 + 5 + 1d8 ⇒ (9) + 6 + (6) + 3 + 5 + (6) = 35 success
Same as above.
Combat 23: 1d10 + 6 + 1d8 + 3 + 5 + 1d8 ⇒ (9) + 6 + (3) + 3 + 5 + (4) = 30 defeated
Encounter top card of location:
Nectar of the Gods:
Item B
Traits
Liquid
Mythic

Check
Wisdom
Divine
9

Powers
Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, banish this card.
Banish this card and choose a character at your location to get a mythic charge.

Fail with a d4 Wisdom and banish.

Discard Recruit to explore:

Stonefist Crusader:
Henchman Monster 3
Traits
Dwarf
Paladin
Servitor

Check
Combat
18

Powers
Before you act, you are dealt an amount of Combat damage equal to the number of cards that have the Corrupted trait in your discard pile.
During this encounter, if you would reveal, recharge, or discard an armor, bury it instead.
If defeated, you may immediately attempt to close the location this henchman came from.

No Corrupted cards in discard for BA power.
Reveal Marksman's Bow & discard BoAscension to bless.
Combat 18: 2d10 + 6 + 1d8 + 3 ⇒ (5, 9) + 6 + (7) + 3 = 30 defeated
Encounter top card of location:
Retainer:
Ally B
Traits
Elf
Hireling

Check
Charisma
Diplomacy
4

Powers
Recharge this card to add 1d4 to your check to acquire a weapon, an armor, an item, or an ally.
Discard this card to explore your location.

Charisma 4: 1d6 ⇒ 1 banished

End turn & reset hand.

Emil wrote:

Hand: Spirit Blade, Marksman's Bow (1), Knight's Pennon, Caravan Guard 2, Blessing of Shax (1), Blessing of Baphomet,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Current Location: Celestial Beacon
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings; Knight's Pennon displays as soon as a character encounters a monster. Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Caravan Guard 1, Mongrel Archer, Blessing of Shax (2), Corrosive Dagger +1, Blessing of Deskari, Scale of Disguise, Stalking Armor, Marksman's Bow (2), Scale of Sacred Weaponry
Recharged:
Discard Pile: Blessing of Sarenrae, Warhorse, Recruit, Blessing of Ascension (acq),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Spirit Blade replaces the banished Composite Bow, Scale of Sacred Weaponry replaces Manual of War.
Start at Great Hall

Emil wrote:

Hand: Spirit Blade, Marksman's Bow (1), Warhorse, Recruit, Blessing of Shax (1), Blessing of Sarenrae,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Great Hall
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stalking Armor, Caravan Guard 2, Caravan Guard 1, Marksman's Bow (2), Scale of Disguise, Blessing of Deskari, Scale of Sacred Weaponry, Blessing of Shax (2), Knight's Pennon, Corrosive Dagger +1, Mongrel Archer, Blessing of Baphomet
Recharged:
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Skill feat: Con +1


Emil's Deck Handler

Off turn: Bury Stalking armor for Force damage from Dominion Scientist.

Start of turn: The hour of Shelyn
Move to Great Hall.

Explore:

Temptation of Sorcery:
Barrier 3
Traits
Temptation

Check
None
0

Powers
Draw 3 spells from the box; if the adventure deck number is 5 or higher, instead draw 3 non-Basic, non-Elite spells from the box. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; banish a card that has the Magic trait from your hand or discard pile. Otherwise, the barrier is defeated.
After you act, banish this barrier.

Draw 3 spells: Life Drain (S1), Hellmouth Lash (S3), Protect (S1)
Keep Hellmouth Lash. Banish Elven Chain Shirt from discards.
Barrier undefeated and banished.

Discard BoSarenrae to explore:

Skirmishing Spear:
Weapon 3
Traits
Spear
Ranged
Piercing
Magic
Mythic
Veteran

Check
Dexterity
Ranged
15

Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8 plus the scenario's adventure deck number; you may additionally recharge this card to add another 1d6+2.
If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location; then you may additionally expend a mythic charge to move to that location.

Balazar plays Good Omen. Arueshalae discards BoNethys to bless.
Ranged 15: 2d10 + 6 + 1 + 4 ⇒ (9, 1) + 6 + 1 + 4 = 21 acquired

End turn. Discard Hellmouth Lash & Marksman's Bow and reset hand.

Emil wrote:

Hand: Corrosive Dagger +1, Marksman's Bow (1), Knight's Pennon, Manual of War, Blessing of Shax (2), Skirmishing Spear (acq),

Displayed: Brimorak, Derakni, Undead Company, Vescavor Swarm,
Deck: 4 Discard: 10 Buried: 2
Current Location: Great Hall
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant - Skirmishing Spear; Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessing; Knight's Pennon will be displayed when a character encoutners a monster, +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Deskari
Recharged: Scale of Disguise, Spirit Blade (acq), Blessing of Baphomet,
Discard Pile: Warhorse, Hangman's Noose (acq), Mongrel Archer, Caravan Guard 2, Blessing of Sarenrae, Cleaving Dogslicer +2 (acq), Blessing of Shax (1), Recruit, Hellmouth Lash (acq), Marksman's Bow (2),
Buried Pile: Stalking Armor, Elven Chain Shirt (acq),
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Discard BoShax for Arueshalae's check.

Start of turn: The hour of Abraxas
Remain at Watchtower.

Explore:

Unholy Aspergillum +3:
Weapon 2
Traits
Mace
Melee
Bludgeoning
Magic
Corrupted
Elite

Check
Strength
Melee
9

Powers
If this card has the Corrupted trait, a character at your location must discard a blessing or you may not play this card.
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+3; you may additionally discard this card to add another 1d4+1. If the bane has the Undead or Outsider trait, you may additionally recharge a card that has the Divine trait to add another 1d8.

Auto-fail and banish.

Discard Recruit to explore:

Chief Sull:
Ally 1
Traits
Mongrel
Aristocrat
Elite

Check
Charisma
Diplomacy
0

Powers
The difficulty of the check to acquire Chief Sull is equal to the highest difficulty to acquire a random item from the box. If you acquire Chief Sull, you may immediately banish him to put that item into your hand.
Banish this card to shuffle your location deck, examine all of its cards except the bottom one, then shuffle the deck.

Summon random Item:
Nectar of the Gods:
Item B
Traits
Liquid
Mythic

Check
Wisdom
Divine
9

Powers
Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, banish this card.
Banish this card and choose a character at your location to get a mythic charge.

Auto-fail and banish Item and Ally.

End turn & reset hand.

Emil wrote:

Hand: Corrosive Dagger +1, Marksman's Bow (1), Marksman's Bow (2), Stalking Armor, Manual of War, Blessing of Sarenrae,

Displayed: Brimorak, Derakni, Undead Company, Vescavor Swarm,
Deck: 6 Discard: 8 Buried: 0
Current Location: Watchtower
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local - Recruit
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shax (2), Blessing of Deskari, Knight's Pennon
Recharged: Scale of Disguise, Spirit Blade (acq), Blessing of Baphomet,
Discard Pile: Warhorse, Hangman's Noose (acq), Mongrel Archer, Caravan Guard 2, Elven Chain Shirt (acq), Cleaving Dogslicer +2 (acq), Blessing of Shax (1), Recruit,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

The hour of Ascension
Move to Watchtower.

Explore:

Cleaving Dogslicer +2:
Weapon 3
Traits
Sword
Melee
Piercing
Finesse
Magic

Check
Strength
Melee
12

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6 and the Slashing trait. If any d6 rolled on this check is a 1, count it as 3, then discard this card. If you discard this card for its power and defeat a monster, you may examine the top card of your location deck; if it is a monster, you may encounter it.

Summon & defeat a monster to acquire per location power.
Accursed Priest:
Monster 1
Traits
Undead
Cleric
Veteran

Check
Combat
11
OR
Divine
8

Powers
The difficulty of the check to defeat is increased by the scenario's adventure deck number. Blessings add 1d4 instead of the normal die on your checks to defeat the Accursed Priest.
If defeated, recharge a random blessing from your discard pile.
If undefeated, bury the bottom card of your deck.

Reveal and recharge Spirit Blade and ignore difficulty increase.
Combat 11: 1d10 + 6 + 3d4 + 2 ⇒ (8) + 6 + (3, 3, 3) + 2 = 25 defeated & acquired
Recharge a random blessing from discards per Accursed Priest's power: BoBaphomet.

Discard Mongrel Archer to explore:

Elven Chain Shirt:
Armor 1
Traits
Light Armor
Magic
Elite

Check
Constitution
Fortitude
6

Powers
Reveal this card to reduce Combat damage deal tto you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Fortitude 6: 1d8 + 1 ⇒ (5) + 1 = 6 acquired

Discard Caravan Guard to explore:

Grizzled Mercenary:
Ally B
Traits
Human
Hireling

Check
Charisma
Diplomacy
6

Powers
Bury this card to add 1d8 to any combat check by a character at your location.
Discard this card to explore your location. If you encounter a boon, banish it.

Charisma 6: 1d6 ⇒ 4 failed, banished

End turn. Discard Elven Chain Shirt & Cleaving Dogslicer +2 then reset.

Emil wrote:

Hand: Corrosive Dagger +1, Marksman's Bow (1), Stalking Armor, Recruit, Blessing of Shax (1), Blessing of Sarenrae,

Displayed: Brimorak, Derakni, Undead Company, Vescavor Swarm,
Deck: 8 Discard: 6 Buried: 0
Current Location: Watchtower
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local - Recruit
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Manual of War, Knight's Pennon, Blessing of Deskari, Blessing of Shax (2), Marksman's Bow (2)
Recharged: Scale of Disguise, Spirit Blade (acq), Blessing of Baphomet,
Discard Pile: Warhorse, Hangman's Noose (acq), Mongrel Archer, Caravan Guard 2, Elven Chain Shirt (acq), Cleaving Dogslicer +2 (acq),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

The hour of Abraxas
Remain at Armory.

Explore:

Spirit Blade:
Weapon 3
Traits
Knife
Ranged
Piercing
Magic

Check
Dexterity
Ranged
9

Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+2; you may additionally recharge this card to add another 2d4 and the Force trait. If a monster has an effect that increases the difficulty of the check, ignore that effect.
When playing another weapon or spell, you may discard this card to add 1d4+1 and the Force trait to your combat check.

Recharge Scale to add 1
Ranged 9: 1d10 + 6 + 1 ⇒ (6) + 6 + 1 = 13 acquired

Discard Warhorse to explore:

Hangman's Noose:
Weapon 3
Traits
Chain
Melee
Piercing
Finesse
Magic
Corrupted

Check
Strength
Melee
10

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1; you may additionally discard this card to add another 2d4 for each ally in your discard pile. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard a card to reroll the dice; take the new result, and if this card has the Corrupted trait, bury that card instead.

Discard BoBaphomet to double bless thanks to Warhorse.
Strength 10: 3d8 ⇒ (5, 5, 5) = 15 acquired

End turn & reset hand, discarding Hangman's Noose.

Emil wrote:

Hand: Corrosive Dagger +1, Marksman's Bow (1), Stalking Armor, Mongrel Archer, Caravan Guard 2, Spirit Blade (acq),

Displayed: Brimorak, Derakni, Undead Company, Vescavor Swarm,
Deck: 9 Discard: 3 Buried: 0
Current Location: Armory
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local - Caravan Guard
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D -
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shax (2), Blessing of Deskari, Blessing of Sarenrae, Marksman's Bow (2), Recruit, Manual of War, Blessing of Shax (1), Knight's Pennon
Recharged: Scale of Disguise,
Discard Pile: Warhorse, Blessing of Baphomet, Hangman's Noose (acq),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Start at Armory

Emil wrote:

Hand: Corrosive Dagger +1, Stalking Armor, Scale of Disguise, Warhorse, Mongrel Archer, Blessing of Baphomet,

Displayed: Brimorak, Derakni, Undead Company, Vescavor Swarm,
Deck: 10 Discard: 0 Buried: 0
Current Location: Armory
Mythic Charges (Available): 3
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Recruit, Caravan Guard 2, Blessing of Shax (2), Blessing of Shax (1), Blessing of Sarenrae, Knight's Pennon, Manual of War, Marksman's Bow (1), Marksman's Bow (2), Blessing of Deskari
Recharged:
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Skill feat: Dexterity +4


Emil's Deck Handler

The hour of Ascension
Give Caravan Guard to Arueshalae.
Move to Abattoir.

Explore:

Cold Iron Longsword:
Weapon 1
Traits
Sword
Melee
Slashing
Elite

Check
Strength
Melee
7

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally recharge this card to add another 1d6. If the bane has the Demon or Fey trait, add another 1d4. If not proficient with weapons, the difficulty of this check is increased by 4.

Strength 7: 1d8 ⇒ 4 failed, banished

Recharge Carbuncle to explore:

Mad Grumpy Knight:
Monster 1
Traits
Human
Cavalier
Veteran

Check
Combat
13

Powers
The difficult of the check to defeat is increased by the scenario's adventure deck number.
Before you act, if you have the Divine skill, the Mad Knight deals 1d4+1 Combat damage to you.
If defeated, draw a random blessing that has the Corrupted trait from the box.

Carbuncle is shuffled into a random open location: 1d3 ⇒ 1 Carbuncle shuffled into Abattoir.
Difficulty increased by 5 per scenario power. Reveal Marksman's Bow, Knight's Pennon x2 adds 4, recharge Caravan Guard 2 to add 1d4.
Combat 13+5=18: 1d10 + 5 + 1d8 + 2 + 4 + 1d4 ⇒ (2) + 5 + (3) + 2 + 4 + (2) = 18 defeated
Draw a new Corrupted blessing: none available in the whole entire box.

End turn & reset hand.

Emil wrote:

Hand: Heavy Crossbow, Marksman's Bow, Corrosive Dagger +1, Stalking Armor, Scale of Disguise, Recruit,

Displayed: Knight's Pennon,
Deck: 2 Discard: 7 Buried: 0
Current Location: Abattoir
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Mongrel Archer, Caravan Guard 2,
Discard Pile: Blessing of Torag, Manual of War, Blessing of Baphomet, Blessing of Shax, Blessing of Pulura, Blessing of Sarenrae, Blessing of Shax (acq),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Reveal BoShax during Thargrap's turn and gain a Mythic Charge.

Start of turn: The hour of Ascension
Move to Abattoir.

Explore:

Constrictor Snake:
Monster B
Traits
Animal
Elite

Check
Combat
11

Powers
If the check to defeat has the Cold trait, add 1d6.
If undefeated, bury the top card of your deck and return the Constrictor Snake to the top of its location deck.

Difficulty increased by 5 per location power. Reveal Heavy Crossbow, 2 pennons add 4, recharge Mongrel Archer to add 1d6.
Combat 11+5=16: 1d10 + 5 + 1d10 + 4 + 1d6 ⇒ (7) + 5 + (3) + 4 + (3) = 22 defeated

Duscard BoPulura to explore:

Spectre:
Monster 2
Traits
Undead
Incorporeal
Elite

Check
Combat
11
OR
Wisdom
Divine
7

Powers
The Spectre is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Spectre is undefeated.
If undefeated, move to a random location.

Difficulty increased by 5 per location power. Reveal Heavy Crossbow, 2 pennons add 4.
Combat 11+5=16: 1d10 + 5 + 1d10 + 4 ⇒ (2) + 5 + (7) + 4 = 18 success by undefeated since no Magic
Abattoir shuffled. Move to random location: 1d7 ⇒ 4 Torture Chamber

Discard BoSarenrae to explore:

Gargoyle:
Monster 2
Traits
Gargoyle

Check
Combat
14

Powers
If you evade the Gargoyle, put it on top of its location deck. If the check to defeat does not have the Magic trait, the difficulty is increased by 4.

No Magic so increased by 4. Reveal Heavy Crossbow, 2 pennons add 4, discard BoShax to double bless.
Combat 14+4=18: 3d10 + 5 + 1d10 + 4 ⇒ (4, 4, 6) + 5 + (7) + 4 = 30 defeated & banished

End turn & reset hand.

Emil wrote:

Hand: Heavy Crossbow, Marksman's Bow, Caravan Guard 1, Caravan Guard 2, Recruit, Carbuncle,

Displayed: Knight's Pennon,
Deck: 4 Discard: 7 Buried: 0
Current Location: Torture Chamber
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings, Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Scale of Disguise, Stalking Armor, Corrosive Dagger +1, Mongrel Archer,
Discard Pile: Blessing of Torag, Manual of War, Blessing of Baphomet, Blessing of Shax, Blessing of Pulura, Blessing of Sarenrae, Blessing of Shax (acq),
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.

Turn Summary:
Abattoir Card 1 and Torture Chamber Card 1 banished.
Abattoir shuffled.


Emil's Deck Handler

The hour of Ascension
Remain at Cathedral of Chaos.

Explore:

Berbalang:
Monster 2
Traits
Undead
Incorporeal

Check
Combat
18

Powers
The Berbalang is immune to the Mental and Poison traits.
If defeated and the check to defeat the Berbalang does not have the Magic trait, succeed at a Wisdom or Perception 11 check or the Berbalang is undefeated.
If undefeated, discard the top card of your deck.

Reveal and recharge Corrosive Dagger +1, discard BoShax to double bless, Knight's Pennon adds 2.
Combat 18: 3d10 + 5 + 2d4 + 1 + 2 ⇒ (2, 8, 6) + 5 + (2, 3) + 1 + 2 = 29 defeated

Discard BoBaphomet to explore: Nahyndrian Elixer. Draw a new item from the box per location power: Potion of Restoration. Encounter:

Potion of Restoration:
Item 1
Traits
Liquid
Alchemical
Elite

Check
Intelligence
Craft
7

Powers
You may not play this card during an encounter.
Display this card to choose a character at your location to draw 2 cards from his deck. At the end of the turn, banish this card.

Auto-fail with a d6 Int, banish.

Banish Composite Bow to close location. [b]Cathedral of Chaos closed. Draw a random Corrupted blessing: (none in the random cards).

End turn & reset hand.

Emil wrote:

Hand: Heavy Crossbow, Caravan Guard 1, Mongrel Archer, Blessing of Sarenrae, Blessing of Pulura, Corrupted Blessing (acq),

Displayed: Knight's Pennon,
Deck: 7 Discard: 4 Buried: 0
Current Location: Cathedral of Chaos
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings, Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Caravan Guard 2, Recruit, Carbuncle, Marksman's Bow
Recharged: Scale of Disguise, Stalking Armor, Corrosive Dagger +1,
Discard Pile: Blessing of Torag, Manual of War, Blessing of Baphomet, Blessing of Shax,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off Turn: Display Knight's Pennon during Shardra's turn. +2 to all combat with Caravan Guard in hand.

Emil wrote:

Hand: Composite Bow, Corrosive Dagger +1, Caravan Guard 1, Blessing of Baphomet, Blessing of Shax,

Displayed: Knight's Pennon,
Deck: 10 Discard: 2 Buried: 0
Current Location: Cathedral of Chaos
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessing, Knight's Pennon +1 to all combat checks, if anyone reveals a Captain/Hireling/Soldier ally, +1 more.
Other: Mythic Charges (Available): 2


Emil's Deck Handler

The hour of Ascension
Remain at Cathedral of Chaos.

Explore:

Bunyip:
Monster B
Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Auto-fail BYA Wisdom check.
Reveal Composite Bow.
Combat 9+1=10: 1d10 + 5 + 1d8 ⇒ (8) + 5 + (7) = 20 defeated

Discard BoTorag to explore:

Telekinesis Trap:
Barrier 2
Traits
Trap
Arcane
Magic
Elite

Check
Arcane
Divine
12
OR
Constitution
Disable
9

Powers
If undefeated, you are dealt 3 Combat damage; display this card next to its location deck. While displayed, characters at this location may not move, be moved, or explore. At the end of your turn, the Telekinesis Trap deals 1d4+1 Acid damage to you.
At the end of your move step, succeed at a Strength, Dexterity, or Acrobatics 9 check to banish this card.

Display Manual of War for Constitution +1. Arushalae discards BoAbadar.
Constitution 9: 3d8 + 1 ⇒ (3, 6, 6) + 1 = 16 defeated & banished

End turn, discard Manual of War & reset hand.

Emil wrote:

Hand: Composite Bow, Corrosive Dagger +1, Knight's Pennon, Caravan Guard 1, Blessing of Baphomet, Blessing of Shax,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Current Location: Cathedral of Chaos
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessing
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Carbuncle, Recruit, Mongrel Archer, Blessing of Sarenrae, Caravan Guard 2, Heavy Crossbow, Marksman's Bow, Blessing of Pulura
Recharged: Scale of Disguise, Stalking Armor,
Discard Pile: Blessing of Torag, Manual of War,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Recharge Scale for BYA Wisdom check.
Wisdom 5: 1d4 + 1 ⇒ (2) + 1 = 3
Random character in alphabetical order: 1d2 ⇒ 1 Emil takes 2 combat damage
Recharge Stalking Armor to reduce to 0.

Emil wrote:

Hand: Composite Bow, Corrosive Dagger +1, Manual of War, Blessing of Torag,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Cathedral of Chaos
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessing
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Pulura, Blessing of Shax, Marksman's Bow, Recruit, Heavy Crossbow, Caravan Guard 1, Blessing of Baphomet, Caravan Guard 2, Carbuncle, Mongrel Archer, Knight's Pennon, Blessing of Sarenrae
Recharged: Scale of Disguise, Stalking Armor,
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Start at Cathedral of Chaos.

Emil wrote:

Hand: Composite Bow, Corrosive Dagger +1, Stalking Armor, Manual of War, Scale of Disguise, Blessing of Torag,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Cathedral of Chaos
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessing
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Sarenrae, Recruit, Heavy Crossbow, Marksman's Bow, Blessing of Shax, Caravan Guard 1, Caravan Guard 2, Mongrel Archer, Knight's Pennon, Blessing of Pulura, Blessing of Baphomet, Carbuncle
Recharged:
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLSStrength d8 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Ranged: Dexterity +2Stealth: Dexterity +2Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +1Intelligence d6 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: WeaponHand Size: 5 ☑ 6 Proficiencies:Light Armors, WeaponsPOWERS:When you encounter a card, a character at your location may discard card; if she does, evade your encounter.You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another locationWhen you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Power Feat: "When you play a boon that has the poison ([X] or Corrupted) trait, you may ignore that trait and immunities to it."


Emil's Deck Handler

The hour of Sarenrae
Remain at Wintersun Hall

Explore:

Salamander:
Monster 2
Traits
Outsider

Check
Combat
15

Powers
All damage dealt by the Salamander is Fire damage.
If the check to defeat has the Cold trait, add 1d10.
If defeated, you may draw a random armor from the box.

Reveal Composite Bow, discard Shax to double bless.
Combat 15: 3d10 + 5 + 1d8 ⇒ (1, 4, 10) + 5 + (1) = 21 defeated
Draw random armor from the box: Spiny Shield (Ar2).

Discard Caravan Guard to explore:

Spectre:
Monster 2
Traits
Undead
Incorporeal
Elite

Check
Combat
11
OR
Wisdom
Divine
7

Powers
The Spectre is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Spectre is undefeated.
If undefeated, move to a random location.

Reveal and discard Corrosive Dagger +1.
Combat 11: 1d10 + 5 + 2d4 + 1 ⇒ (2) + 5 + (1, 1) + 1 = 10 failed
Reveal Spiny Shield to block damage. No other location to move to. Spectre shuffled back in to location.

Recharge BoSarenrae to explore random top card: 1 + 1d4 ⇒ 1 + (4) = 5

Potion of Striding:
Item C
Traits
Liquid
Alchemical
Basic

Check
Intelligence
Craft
4

Powers
At the start of a turn, banish this card and choose a character at your location. That character may move. Any movement restrictions still apply.

Intelligence 4: 1d4 ⇒ 1 failed & banished

End turn & reset hand.

Emil wrote:

Hand: Composite Bow, Manual of War, Carbuncle, Caravan Guard 1, Spiny Shield (acq), Temptation of Invincibility,

Displayed:
Deck: 5 Discard: 10 Buried: 0
Current Location: Wintersun Hall
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D -
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heavy Crossbow, Recruit, Knight's Pennon, Scale of Disguise
Recharged: Blessing of Sarenrae,
Discard Pile: Blessing of Pulura, Force Shortbow +1, Blessing of Torag, Stalking Armor, Blessing of Baphomet, Leather Armor (acq), Mongrel Archer, Blessing of Shax, Caravan Guard 2, Corrosive Dagger +1,
Buried Pile:
Skills and Powers:
SKILLSStrength d8 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Ranged: Dexterity +2Stealth: Dexterity +2Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +1Intelligence d6 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: WeaponHand Size: 5 ☑ 6 Proficiencies:Light Armors, WeaponsPOWERS:When you encounter a card, a character at your location may discard card; if she does, evade your encounter.You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another locationWhen you play a boon that has the poison (☐ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.

Turn Summary:
Drew Spiny Shield from box
Cards 1 & 5 banished
Location shuffled


Emil's Deck Handler

Off turn: Fight a Maggot Swarm.
Discard Stalking Armor for BYA Acid damage.
Reveal Composite Bow.
Combat 6: 1d10 + 5 + 1d8 ⇒ (8) + 5 + (3) = 16 defeated

The hour of Ascension
Remain at Wintersun Hall.

Explore:

Giant Cockroach:
Monster B
Traits
Vermin
Basic

Check
Combat
8

Powers
Before you act, another character at your location summons and encouters a Giant Cockroach.
If the check to defeat has the Bludgeoning trait, add 1d8.

Arueshalae evades the BYA Giant Cockroach.
Reveal Composite Bow.
Combat 8: 1d10 + 5 + 1d8 ⇒ (7) + 5 + (1) = 13 defeated

Discard Mongrel Archer to explore:

Giant Amoeba:
Monster B
Traits
Ooze
Aquatic
Elite

Check
Combat
10
OR
Dexterity
7

Powers
The Giant Amoeba is immune to the Acid, Mental, and Poison traits.
Before you act, each character at your location must succeed at a Dexterity or Stealth 8 check or be dealt 1d4-1 Acid damage.

BYA each local character must succeed at a Dex/Stealth 8 check or be dealt 1d4-1 Acid damage.
Stealth 8: 1d10 + 5 ⇒ (9) + 5 = 14 success
Reveal Composite Bow.
Combat 10: 1d10 + 5 + 1d8 ⇒ (5) + 5 + (1) = 11 defeated

End turn & reset hand.

Emil wrote:

Hand: Composite Bow, Corrosive Dagger +1, Caravan Guard 2, Blessing of Shax, Blessing of Sarenrae, Temptation of Invincibility,

Displayed:
Deck: 7 Discard: 7 Buried: 0
Current Location: Wintersun Hall
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Manual of War, Heavy Crossbow, Knight's Pennon, Carbuncle, Scale of Disguise, Caravan Guard 1, Recruit
Recharged:
Discard Pile: Blessing of Pulura, Force Shortbow +1, Blessing of Torag, Stalking Armor, Blessing of Baphomet, Leather Armor (acq), Mongrel Archer,
Buried Pile:
Skills and Powers:
SKILLSStrength d8 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Ranged: Dexterity +2Stealth: Dexterity +2Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +1Intelligence d6 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: WeaponHand Size: 5 ☑ 6 Proficiencies:Light Armors, WeaponsPOWERS:When you encounter a card, a character at your location may discard card; if she does, evade your encounter.You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another locationWhen you play a boon that has the poison (☐ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

The hour of Ascension
Remain at Wintersun Hall.

Explore:

Leather Armor:
Armor C
Traits
Light Armor
Basic

Check
Constitution
Fortitude
2

Powers
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.

Fortitude 2: 1d8 + 1 ⇒ (3) + 1 = 4 acquired

Discard BoPulura to explore:

Gargoyle:
Monster 2
Traits
Gargoyle

Check
Combat
14

Powers
If you evade the Gargoyle, put it on top of its location deck. If the check to defeat does not have the Magic trait, the difficulty is increased by 4.

Reveal and discard Force Shortbow.
Combat 14: 1d10 + 5 + 1d6 + 1 + 2d4 ⇒ (8) + 5 + (1) + 1 + (2, 3) = 20 defeated

Discard BoTorag to explore:

Barbarian Horde:
Henchman Barrier 3
Traits
Human
Barbarian

Check
Combat
20
OR
Melee
Charisma
Diplomacy
14

Powers
Before you attempt a combat check to defeat, randomly choose 2 characters. Each must expend a mythic charge or be dealt 1d4 Ranged Combat damage.
If undefeated, you are dealt 1d4+1 Ranged Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.

Discard Temptation of Invincibility to add 6. Arushalae discards BoAbadar to double bless.
Charisma 14: 3d6 + 6 ⇒ (2, 5, 4) + 6 = 17 defeated

End turn. Discard Leather Armor and discard BoBaphomet to draw Temptation from discards. Reset hand.

Emil wrote:

Hand: Composite Bow, Stalking Armor, Caravan Guard 2, Mongrel Archer, Blessing of Shax, Temptation of Invincibility,

Displayed:
Deck: 9 Discard: 5 Buried: 0
Current Location: Wintersun Hall
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessing
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scale of Disguise, Knight's Pennon, Blessing of Sarenrae, Corrosive Dagger +1, Caravan Guard 1, Carbuncle, Recruit, Manual of War, Heavy Crossbow
Recharged:
Discard Pile: Blessing of Pulura, Force Shortbow +1, Blessing of Torag, Blessing of Baphomet, Leather Armor (acq),
Buried Pile:
Skills and Powers:
SKILLSStrength d8 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Ranged: Dexterity +2Stealth: Dexterity +2Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +1Intelligence d6 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: WeaponHand Size: 5 ☑ 6 Proficiencies:Light Armors, WeaponsPOWERS:When you encounter a card, a character at your location may discard card; if she does, evade your encounter.You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another locationWhen you play a boon that has the poison (☐ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler
Emil wrote:

Hand: Composite Bow, Force Shortbow +1, Caravan Guard 2, Blessing of Torag, Blessing of Pulura, Blessing of Baphomet, Temptation of Invincibility,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Wintersun Hall
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Sarenrae, Heavy Crossbow, Scale of Disguise, Manual of War, Caravan Guard 1, Stalking Armor, Recruit, Corrosive Dagger +1, Blessing of Shax, Mongrel Archer, Knight's Pennon, Carbuncle
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison (☐ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Discard BoBaphomet for Shardra's check.

Start of turn: The hour of Iomedae
Give Giant Crossbow to Arueshalae.
Spend a Mythic Charge to summon a Wrecker Demon for the SoT check. No Undead Companies to move.
Examine top card of Family Tomb: Incubus. Banish it.
Move to Cathedral of Chaos.

End turn & reset hand.

Emil wrote:

Hand: Heavy Crossbow, Stalking Armor, Recruit, Carbuncle, Caravan Guard 1, Blessing of Baphomet,

Displayed: Knight's Pennon,
Deck: 6 Discard: 7 Buried: 0
Current Location: Cathedral of Chaos
Mythic Charges (Available): 1
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessing; Knight's Pennon + Recruit adds 2 to combat checks.
Other: Mythic Charges (Available): 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Ascension 3, Corrosive Dagger +1, Blessing of Ascension
Recharged: Mongrel Archer, Scale of Disguise, Caravan Guard 2,
Discard Pile: Blessing of Ascension 2, Blessign of Ascension (acq), Force Shortbow +1, Blessing of Shax (acq), Composite Bow, Manual of War, Blessing of Baphomet 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison (☐ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.


Emil's Deck Handler

Off turn: Discard Composite Bow for Arueshalae's check.
With Knight's Pennon displayed, Balazar would have succeeded at the SoT Combat check. Top card of Family Tomb should be banished instead of top card of Cathedral.

Start of turn: The hour of Pulura
Reveal Giant Crossbow and recharge Caravan Guard for 1d4. Knight's Pennon + Recruit adds 2.
SoT Combat 12(16): 1d10 + 4 + 1d10 + 1d4 + 2 ⇒ (5) + 4 + (5) + (2) + 2 = 18 defeated by >4
Move an Undead Company from Cathedral to Family Tomb. Banish top card of Family Tomb.
Move to Cemetery.

Explore:

Blessing of Iomedae:
Blessing B
Traits
Divine
Iomedae

Check
Charisma
4
OR
Divine
5

Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Display Manual of War for +1 Charisma.
Charisma 4: 1d6 + 1 ⇒ (1) + 1 = 2 failed & banished

End turn, discard Manual of War & reset hand.

Emil wrote:

Hand: Heavy Crossbow, Stalking Armor, Recruit, Blessing of Baphomet 2, Blessing of Baphomet, Giant Crossbow (Arue's),

Displayed: Knight's Pennon,
Deck: 8 Discard: 6 Buried: 0
Current Location: Cemetery
Mythic Charges (Available): 2
NOTES:
Available Support: Feel free to use:
Local -
Distant - Emil can discard a card to add 1d4 to a distant combat check
L&D - Blessings; Knight's Pennon + Recruit adds 2 to combat checks.
Other: Mythic Charges (Available): 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Corrosive Dagger +1, Blessing of Ascension, Blessing of Ascension 3, Caravan Guard 1, Carbuncle
Recharged: Mongrel Archer, Scale of Disguise, Caravan Guard 2,
Discard Pile: Blessing of Ascension 2, Blessign of Ascension (acq), Force Shortbow +1, Blessing of Shax (acq), Composite Bow, Manual of War,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Stealth: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Weapons
POWERS:
When you encounter a card, a character at your location may discard card; if she does, evade your encounter.
You may discard a card to add 1d4 (☐ +1) (☐ +2) to a combat check by a character at another location
When you play a boon that has the poison (☐ or Corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead.

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