Aldern Foxglove

Emerin Tane's page

No posts. Organized Play character for GM Master "D".


Full Name

Emerin Tane

Race

Human

Classes/Levels

Ninja / 3

Gender

Male

Size

Medium

Age

21

Alignment

CN

Deity

The Lantern King

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 8
Charisma 14

About Emerin Tane

Emerin Tane
Male Human (Tian-Dan) Ninja 3
LN Medium humanoid (human)
Init +6; Senses Perception +5
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 24 (3d8+6)
Fort +3, Ref +7, Will +0 (+2 trait bonus vs. charm and compulsion)
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Offense
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Speed 30 ft.
Melee 1. mw cold iron wakizashi +5 (1d6+1/18-20) and
. . 2. mw silversheen wakizashi +5 (1d6/18-20)
Ranged composite shortbow +6 (1d6+1/×3) and
. . shuriken +6 (1d2+1)
Special Attacks ki attack speed, sneak attack +2d6
Spell-Like Abilities (CL 3rd; concentration +5)
. . —shadow clone
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Statistics
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Str 12, Dex 18, Con 14, Int 10, Wis 8, Cha 14
Base Atk +2; CMB +3; CMD 17
Feats Shadow Strike, Two-weapon Fighting, Weapon Finesse
Traits child of two peoples, reactionary
Skills Acrobatics +10 (+14 to move through a threatened square or enemy's space), Appraise +4, Bluff +6 (+16 to lie, +11 to feint, 1 to pass a hidden message), Climb +5, Craft (alchemy) +4, Diplomacy +6, Disable Device +10, Disguise +7, Escape Artist +10, Knowledge (local) +4, Linguistics +4, Perception +5, Sense Motive +5, Sleight of Hand +8, Stealth +10, Use Magic Device +8; Racial Modifiers ki jump (running start), no trace
Languages Abyssal, Common, Draconic, Thassilonian, Tien
SQ ki movement, ki pool, ki stealth, poison use
Combat Gear oil of bless weapon, snapleaf, wand of cure light wounds, antiplague, antitoxin, smoke pellet (2), smoke pellet, pepper, smoke pellet, smog; Other Gear darkleaf cloth lamellar (leather) armor, 1. mw cold iron wakizashi, 2. mw silversheen wakizashi, arrows (20), blunt arrows (20), composite shortbow, shuriken (5), belt of tumbling, mask of stony demeanor, wayfinder, adventurer's sash, backpack, masterwork, earplugs, flint and steel, grappling arrow, silk rope, soap, bar, thieves' tools, torch, 482 gp, 2 sp
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TRACKED RESOURCES
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Antiplague - 0/1
Antitoxin - 0/1
Arrows - 0/20
Blunt arrows - 0/20
Ki Pool (Su) - 0/3
Light (At will) - 0/0
Oil of bless weapon - 0/1
Shuriken - 0/5
Smoke pellet - 0/2
Smoke pellet, pepper - 0/1
Smoke pellet, smog - 0/1
Snapleaf - 0/1
Torch - 0/1
Wand of cure light wounds - 8/50
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Belt of tumbling +4 competence bonus on Acrobatics to move through threatened square or enemy's space.
Child of Two Peoples +2 to Will saves vs. charm & compulsion effects
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Shadow Clone (Su) The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as mirror image, using the ninja's level as her caster level. Using this ability is a standard action that uses up 1 ki point.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
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An Ulfen father and Tian-La mother were the unlikely pairing that bore Emerin (Ulfen) Tane (Tian-La).

Spending his childhood in Kalisgard a child of two races accepted by neither group he was bullied, learning to anticipate attacks and trust no one.

About the time he came of age his father died protecting his family from demonic raiders. His mother fearing for her child had nowhere to go, she sought out and indentured herself to a Ninja Master in Tian-Dan.

Emerin's new teacher was secretly Sczarni Pathfinder trained him to use his mixed heritage to his advantage. Blending into many societies. After his training was completed he joined the Szarni and infiltrated the Pathfinder Decemvirate.

Feats:
****Combat Reflexes
****Dodge
>****Disorienting Maneuver 5th
>***(Mobility)
>***Landing Roll
>****Spring Attack 6th
>>***Whirlwind Attack 6th
****Extra Rogue Talent
****Improved Critical 11th
****Improved Initiative
****Iron Will > Improved Iron Will
****Master Alchemist 5th

***Quick Draw
>****Wave Strike Free fient

****Shadow Strike 2nd
***Step Up 2nd
>***Following Step
>>****Step Up and Strike 8th
***Blind Fight 2nd
***Ki Stand
***Lunge 8th
***Two-weapon defense
***Vital Strike 8th
***Weapon Focus 2nd
>***Weapon Specialization 6th

Ninja Tricks:
Fast Stealth(****)
Hidden Weapons(****)
Vanishing Trick(****)
Weapon Training(****)
Acrobatic Master(***)
Darkvision(***)
Flurry of Stars(***)
Forgotten Trick(***)
Sudden Disguise(***)

Magic Weapon Properties: Keen, Agile, Dueling and Speed
Magic Armor Properties: Fortification, Glamoured, Shadow
Rings: Ring of Protection, Ring of Ki Mastery, Foe Focus, Swarming Stabs, Freedom of Movement
Body: Body Wrap of Mighty Strikes, Corset of the Vishkanya
Chest: Poisoner’s Jacket, Quick Runner’s Shirt, Unfettered Shirt, Vest of Escape;
Eyes: of Keen Sight, of the Eagle, of the Owl, Goggles of the Night, Sniper Goggles,
Feet: Acrobat Slippers, Boots of Elvenkind, of Escape, of Levitation, of Speed, of Striding dand Springing, Burglar Boots, Daredevil Boots, Feather Step Slippers, Winged Boots
Hands: Deliquescent Gloves, Gauntlets of the Skilled Maneuver, Gloves of Reconnaissance, Pliant Gloves;
Headband: of Deathless Devotion, of Fortune’s Favor,
Neck: Aegis of Recovery, Amulet of Mighty Fists, Amulet of Hidden Strength, Golembane Scarab, Forge/Frost Fist Amulet, Mind Sentinel's Medallion,
Shoulders: Cape of the Mountebank, Cloak of Elvenkind, of the Hedge Wizard (abjuration for shield), Cocoon Cloak, Lion Cloak, Pauldrons of the Serpent, Shield Cloak, Treeform Cloak,
Wrist: Bonebreaker Gauntlets, Bracers of Falcon’s Aim, Long Arm Bracers, Seducer’s Bane,

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