Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Will Save: 1d20 + 2 ⇒ (18) + 2 = 20 Embel lets the Bear take over and claws at the woman over and over. Claw: 1d20 + 4 ⇒ (16) + 4 = 20
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
"GGGGRRRR!" Embel steps over the mustache and lunges at the woman, trying to knock her down. Combat Maneuver Trip: 1d20 + 4 ⇒ (2) + 4 = 6
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
I'll assume Kain withdraws now? Also, nice map. Embel looks down at the acid burning his chest and give a bestial growl. "That's gonna leave a mark." Throwing off his bearhide cloak to free his clawed hands, he reveals many other scars that lace his big arms. He then steps toward the halfling and swipes at him with a roar. Claw: 1d20 + 4 ⇒ (17) + 4 = 21
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
"Sinker who? Summoning what?" Embel looks at his companions, specifically Gustav who was trying to get a bead on the little monster. "What's so important about it that you want to get it open? Because I'm told it's got like a half-dozen locks, which means you don't have a chance in hell... gotta stop sayin that.. Look, we got keys, so give it here and you'll get to look inside. Otherwise we'll get mad and start stabbin stuff." bluff?: 1d20 + 2 ⇒ (10) + 2 = 12
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Embel looks at the knife. "A misbehaving... Servant?" The paracountess has a certain reputation and his imagination is running wild. "Ooookay." To Gustav. "Saw you with a blade in the warehouse. Think you should take the knife?"
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
"Well, first off, don't open the basket because I'm pretty sure I heard it hiss." Embel begins, then proceeds to explain his observations, ending with, "...however, I think all these might just be meant to distract us from that key up there. Kind of high though.." Is the key reachable?
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
"Hmm... suppose we should look them over." Embel moves up to the boxes and examines them, first by sight, then by listening and even smelling them. Checking each three times
Perception copper-banded chest: 1d20 + 4 ⇒ (5) + 4 = 9
Perception copper-banded chest: 1d20 + 4 ⇒ (19) + 4 = 23
"Hey, is that a key in there?" He picks up the jar.
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Outside, Embel stands with the children, tears glistening in his eyes. "That lady is a monster. She's been using these poor kids as slave labor for rich folk. We need to tell Ollysta immediately." He gives the children bear-hugs and promises to do whatever he can to help them, even if it means adopting them all.
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Diplomacy again?: 1d20 + 6 ⇒ (7) + 6 = 13 Sheesh.. what's up with these 7's? Using T-shirt reroll.
"Hmm." Embel says, the sound coming out almost like an animal growl as he looks at the house. Turning back to the children, he tries to press for whatever it is they seem hesitant to say. "Sounds like "Auntie" has been up to no good. The Silver Crusade has made it their business to see you are taken care of properly and I promise to make sure Ollysta finds you a better place if you need it."
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Embel walks down the block about 40 yards, takes a deep breath, then heads back, taking care to avoid angles that might let the mean old woman spot him through the house's windows as he approaches the children outside. "Hey there." He says softly as he crouches down nearby. "Sorry bout gettin grumpy earlier. Don't much like mean people. Is she that way with you children too?" Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Embel knows a bully when he sees one and he has deep-rooted issues with them. It was because of them that he first sought out the Bear, and it's starting to growl. "Well this is Ollysta's medicine, and we ain't giving it to you in the street. We ain't just common couriers, an I'm thinking maybe we just take it back to her and say how rude you've been." Intimidate: 1d20 + 2 ⇒ (12) + 2 = 14
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Sense Motive: 1d20 + 4 ⇒ (20) + 4 = 24 Embel's bottom lip begins to tremble slightly at the woman's screeching accusations, and he puts an arm out instinctively to protect the children he was playing with. But then he senses something isn't quite right here...
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
"Hello Ma'am." Embel stands with a smile, sure the woman is only being protective if her children. "We were sent by Ollysta with a package of medicine for you and the children. They all doing ok?" Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Embel approaches the boys playing outside and crouches down among them with a big grin. "Hi, my name's Embel." He says in his higher than normal voice. "That looks like a fun game. This a good place? Heard some coughs upstairs.. some of you been sick lately? Well, we brought some more medicine from the Silver Crusade in case you need it." Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
After the rat attack Embel stomps around the warehouse snuffling and growling, and digging in crates randomly. It takes a while but eventually he to return to his normal self and is all smiles by the time the group drops off the books to Guaril. At the Temple of the Shining Star he is more than happy to deliver the medicine for Ollysta. "Don't worry, ma'm.. er lady.. yeah, should get going then, right! The needy are in need, and need our help."
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Embel steps between the two remaining rats and thrusts his arms down to stab them into the floor with his claws. Claw: 1d20 + 4 ⇒ (1) + 4 = 5
Unable to edit position at the moment.
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Embel was happily hammering away at a nail when suddenly something was wrapped around his neck. "Ahhhh!" He literally squeaks in a high pitched scream. "Get it off! Get IT OFFFFF! GGRRRAAAARRR!" Dropping his tools he bears his claws and gives a sudden deep roar very unlike his normal voice, and begins ripping at the creature. Claw: 1d20 + 4 ⇒ (11) + 4 = 15
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
"...thus are the laws of thermodynamics." Embel blinks. "...do what I can. Hey, nails and a hammer! A little carpentry doesn't sound too hard. I'll hold the boards." Not sure if Embel's the best choice for this. If he is I suppose use these as the lead rolls.
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Embel continues speaking in the strange voice. "The upward buoyant force that is exerted on a body immersed in a fluid, whether fully or partially submerged, is equal to the weight of the fluid that the body displaces."
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Embel approaches the crane and looks it over. "Can't say I know much about these contraptions, but I'll..." He stops suddenly and stands up straight as if something invisible goosed him. He then begins to mumble in a Kelish accent. "Give me a lever long enough and a fulcrum on which to place it, and I will move Golarion." Activating trance to channel a vision spirit for +1 to skills, and using my possessed trait to get a +2 bonus on knowledge engineering (which can also be used untrained). Trance (Su):
A medium can enter a trance state, beseeching an additional spirit for aid or becoming more in tune with his channeled spirit, in exchange for granting the spirit increased inf luence over him. Entering a trance requires 1 full round of concentration. At the end of that round, the medium can choose to channel one of his known spirits that matches the alignment or ability score of one of his channeled spirits and gain its lesser power. Alternatively, he can select a spirit he is currently channeling and gain that channeled spirit’s weakest spirit power that he does not currently possess. Either way, the effect lasts 1 minute. Any ongoing benefits from a gained power also end after the minute is up. A medium cannot enter a trance when he is already in a trance. Entering a trance increases the chosen spirit’s inf luence upon the medium by 1 step. Spirit - The Vision (Neutral Intelligence):
The Vision is a spirit of arcane knowledge, mad genius, and cryptic clues. The Vision might represent a great but mad wizard or arcanist, or an otherworldly being with unparalleled arcane knowledge that will break the minds that seek it. Spirit Bonus (Intelligence): Spirit bonus on all skill checks. Knowledge Engineering: 1d20 + 1 + 2 + 1 ⇒ (10) + 1 + 2 + 1 = 14
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Embel points to the crane hanging from the rail above. "Looks like we might be able to use that to move the crate to more sturdy ground. Let's check it out." Embel lumbers toward the crane, chatting with Geoffrey as he does. "Could be worse." He says with a chuckle. "Could be monsters guarding it."
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
Katharina, I'm assuming you can't see the map? It displays the warehouse is surrounded by water with just a small pier connecting it to the docks. There is a side door, but it faces the water and looks like it's meant for boats to enter for loading and unloading cargo.
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
His gait ponderous and rolling, almost like that of a large animal, Embel moves toward the front door of the warehouse. "Anyone good with locks?" He looks around at his companions, then glances up and down the docks for prying eyes. "Or should I just..." his voice drops to a whisper, "open it my way?" Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
"If the place was seized, will there be guards?" Embel doesn't like breaking the law, but is aware that the Society sometimes walks in the gray areas of right and wrong in order to collect items and lore important to the history of Golarion. I think that's the only question, and I'm ready to move on regardless of how it's answered.
Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4
A big man from the north, wearing furs over scale armor, nods at the venture-captain, and introduces himself to the others in the room. "Embel Ulfson, of the Bear Tribe." His voice is much softer then one might expect. He then looks at the list of names, and ponders a moment. "These folk are all over the city it seems. If these tasks need to be done quick, we should try and not be runnin back and forth. Let me think a moment..." Any knowledge rolls available? I've only got local and arcana. Knowledge Local or Arcana: 1d20 + 5 ⇒ (15) + 5 = 20 |
