| Elvenoob |
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Anyway, mention of it being present in the upcoming Gamemastery Guide got me thinking, how exactly should Alignment be removed?
The Angelic Sorcerer by Default has Divine Lance, so in order to do this we need to deal with Law, Chaos, Good AND evil damage. And that's about it, champion aside classes don't really have alignment restrictions, and even if you took out the demands of the tenants of good, each archetype we have makes it's own demands plenty clear.
So, how to reconcile away these damage types, becomes about the only issue. (And of course, subbing in other domains for the gods who do have those explicit domains.) (And I guess replacing detection of alignment with detection of outsiders?)
Now, I feel like Good and Evil damage can kind of be reconciled with another quirky mechanic, Positive and Negative energy. This doesn't do any changes to most, say, Healing and Harming spells, just rewords them a little, but it means the *aesthetic* of good and evil damage can sort of be maintained.
I'm of course talking about Radiant and Necrotic.
Heal would still heal, or deal radiant damage to undead, but Good damaging effects would instead deal Radiant damage to everyone (with Celestial creatures having resistance to it as one might expect, and fiends and vampires and such having weakness).
And necrotic works fairly well as the darker mirror to this, although in some cases maybe just using fire would work better?
However, to fully integrate such an approach you'd likely want to have a few straight up Radiant damaging spells on both the Arcane and Primal lists, not as many as the former-good spells, but enough.
And, of course... The hell would you do with Lawful and Chaotic damage?
A gimmicky approach like the one 5e took for wild-magic-ish spells just feels kinda weird, but all the same these two seem to defy any attempt to just automatically replace all instances of Lawful damage with X, so I'm very curious to see how Paizo handles that.