Racial
-Hardy= +2 on saving throws against poison, spells, and spell-like ability.
-Craftsman= +2 bonus on all craft and profession checks related to metal or stone.
-Stone cunning= +2 bonus on perception to notice unusual stone work, and gets an automatic check if walking within ten feet of it.
-Dark vision= sees perfectly up to 60 feet in darkness.
-Weapon familiarity= proficient with battle axes, heavy picks, and war hammers, also anything “Dwarven” is martial.
-Hatred= +1 racial bonus on attack and damage roll on humanoids with the orc or gobliniod sub-type.
-Stability= +4 CMD when resisting a bull rush or trip attack.
-Deep warrior= + dodge bonus to AC against aberration monsters and a +2 racial bonus on Combat Maneuver checks to grapple them.
Other
-Trained researcher= +2 to all checks to identify outsider's traits and weaknesses, and you start with an inactive Book Of Lore.
-Moth’s Awareness= +2 perception and stealth checks made in dim light.