About Elowyn TyykeritassuElowyn Tyykeritassu
Defense:
-------------------- AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 Shield) hp 35 (4d8+8) Fort +6, Ref +6, Will +5 -------------------- Offense:
-------------------- Speed 30 ft. (30 ft. in armor) Melee DW Club +5 (1d6+2/×2) DW Longbow +5 (1d8+5/x3) [dice=DW Club]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
[dice=Shillelagh]1d20+6[/dice]...[dice=DMG]2d6+6[/dice] [dice=Fangtooth Bite]1d20+4[/dice]...[dice=DMG]1d6+2[/dice]
-------------------- Spells; Spontaneous caster:
-------------------- Hunter Spells Known (CL 1st; concentration +4) 2nd (2/day) Lockjaw, Lesser Restoration, SNA2 1st (5/day)—Abundant Ammunition, Calm Animals, Gravity Bow, Lead Blades, Shillelagh, SNA1 0 (at will/6)—Create Water, Detect Magic, Detect Poison, Enhanced Diplomacy, Mending, Stabilize DOMAIN SPELL Feather: Calm Animals -------------------- Statistics:
-------------------- Str 14, Dex 15, Con 14, Int 10, Wis 18, Cha 7 Base Atk +3; CMB +5; CMD 17 -------------------- Feats and Traits:
*1st- Point Blank Shot *2nd- (Hunter) Precise Shot *3rd- Deadly Aim (-1/+2) Traits: adopted- elven reflexes, treerazers bane ------------------- Skills=28:
Acrobatics 0/+2, Climb 1/+6, Handle Animal 2/+3; +6 to companion, Heal 0/+3, Knowledge (Nature) 4/+7, Knowledge (Religion) 4/+7, Perception 4/+13, Ride 1/+6, Sense Motive 0/+6, Spellcraft 3/+6, Stealth 3/+8, Survival 3/+10, Swim 1/+6; Profession: Trapper 1/+8 Racial Modifiers +2 Sense Motive Languages Common, Skald --------------------- Gear:
DW lamellar (leather) armor[UC], DW Hvy Wooden Shield, DW Club, dagger, hand axe, DW +1 C.Longbow (+2), Wand of CLW (37), 40 arrows, 20 Blunt arrows, animal glue[UE], backpack, bedroll, belt pouch, earplugs[APG], flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin (2), wooden holy symbol of Ketephys, 1510 gp, 4 sp, 7 cp -------------------- Special Abilities:
-------------------- *Animal Companion (animal companion (tiger named Fangtooth)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time. *Animal Companion Link (Ex) You have a link with your Animal Companion. *Animal Focus (3 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots. Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con. Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str. Earplugs +2 save vs. hearing effects, -5 hearing-based Perception. Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception. Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed. Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex. Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy. Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range. *DOMAIN- a divine hunter learns to call upon the power of her deity. The divine hunter must select one domain from those available to her deity. FEATHER- 1st Calm Animal Replacement Power: Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect). The following granted power replaces the speak with animals power of the Animal domain. Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.
------------------- Fangtooth:
------------------- Male celestial tiger (Pathfinder RPG Bestiary) NG Medium animal Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +6 -------------------- Defense -------------------- AC 22, touch 15, flat-footed 17 (+4 armor, +5 Dex, +3 natural) hp 30 (4d8+12) Fort +6, Ref +9, Will +3 Defensive Abilities evasion; Resist acid 5, cold 5, electricity 5; SR 9 -------------------- Offense -------------------- Speed 40 ft. Melee bite +6 (1d6+3), 2 claws +6 (1d4+3) Special Attacks rake (2 claws +6, 1d4+3), smite evil -------------------- Statistics -------------------- Str 16, Dex 20, Con 15, Int 3, Wis 15, Cha 12 Base Atk +3; CMB +6; CMD 21 (25 vs. trip) Feats Light Armor Proficiency, Toughness Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Guard, Heel, Stay Skills Acrobatics +9 (+13 to jump), Perception +6, Stealth +9, Swim +7 SQ animal focus, attack, attack any target, come, defend, down, guard, heel, stay Other Gear darkleaf cloth lamellar (leather) armor[UC] -------------------- Special Abilities -------------------- Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s). Attack [Trick] The animal will attack on command. Attack Any Target [Trick] The animal will attack any creature on command. Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con. Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str. Come [Trick] The animal will come to you on command. Darkvision (60 feet) You can see in the dark (black and white only). Defend [Trick] The animal will defend you. Down [Trick] The animal will break off combat on command. Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Evasion (Ex) No damage on successful reflex save. Guard [Trick] The animal stays in place and prevents others from approaching. Heel [Trick] The animal will follow you. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb. Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. Smite Evil (1/day) (Su) +1 to hit, +4 to damage when used. Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO. Spell Resistance (9) You have Spell Resistance. Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed. Stay [Trick] The animal will stay where it is. Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex. Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range. -------------------- Background:
-------------------- Elowyn was an orphaned ulfen human girl found by a married half elf couple. She was raised by them as their daughter. Each of her adopted parents were connected to nature and the wilderness as a druid (her father) or ranger (her mother) and Elowyn was brought up learning from both. When she attained adulthoood her parents gave her a saber tooth tiger cub which Elowyn raised to be her companion. -------------------- Scenarios:
-------------------- *MoFF *Confirmation *Fleshwarped Queen *Cosmic Captive GM *Devil You Know Pt 1 *Faithless and Forgotten 1 *Devil You Know pt 2 -------------------- Magic Items Placement:
-------------------- Head: Headband: Shoulders: Torso: Chest: Hands: Wrists: Ring: Ring: Feet: -------------------- Planned Progression:
-------------------- 1: Hunter for a bit -------------------- PP Spent:
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