Survivor

Elowyn Tyykeritassu's page

107 posts. Organized Play character for qwerty1971.


Full Name

Elowyn Tyykeritassu

Race

Hunter 5 NG (Human) [Init: +4] [Perception: +11]

Classes/Levels

[AC:19 FF:12,T:16 (14)] [HP:43/43] [Fort: +7, Ref: +7, Will: +5]

Gender

Female Human

Melee:
Club +6 (1d6+2/20x2) /Longbow+5 (1d8/x3)

Size

BAB: +3; CMB: +5; CMD: 17

Special Abilities

Skills:
Nature +9; ; Spellcraft +5; Survival +11; Stealth +10;

Alignment

NG

Deity

Green Faith

Languages

Common, Skald, Hallit, Shaonti, Druidic

Occupation

Day Job:
[dice=Survival]1d20+11[/dice]

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 8

About Elowyn Tyykeritassu

Elowyn Tyykeratassu
114768-26 Female human (Ulfen) Hunter (roof runner) 5
NG Medium humanoid (human)
Init +4; Senses Perception +11
--------------------

Defense:

--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 43 (5d8+15)
Fort +7, Ref +7, Will +5

--------------------
Offense:

--------------------
Speed 30 ft.
Melee +1 adamantine scimitar +6 (1d6+6/18-20) or
dagger +5 (1d4+5/19-20) or
darkwood club +6 (1d6+5)
Ranged longbow +5 (1d8/×3)

[dice=+1 Adamantine Scimitar]1d20+6[/dice]...[dice=DMG]1d6+6[/dice]
[dice=Longbow]1d20+5[/dice]...[dice=DMG]1d8[/dice]
[dice=Shillelagh]1d20+6[/dice]...[dice=DMG]2d6+6[/dice]

Fangtooth:
Melee bite +5 (1d6+5), 2 claws +5 (1d4+5)
Special Attacks rake (2 claws +5, 1d4+5)

[dice=Fangtooth Bite]1d20+5[/dice]...[dice=DMG]1d6+5[/dice]
[dice=Fangtooth Claw]1d20+5[/dice]...[dice=DMG]1d4+5[/dice]
[dice=Fangtooth Claw]1d20+5[/dice]...[dice=DMG]1d4+5[/dice]


--------------------
Spells; Spontaneous caster:

--------------------
Hunter (Roof Runner) Spells Known (CL 5th; concentration +8)
2nd (3/day)—barkskin, protection from energy, lesser restoration, summon nature's ally II
1st (5/day)—acid maw, liberating command[UC], longstrider, produce flame, summon nature's ally I
0 (at will)—create water, detect magic, enhanced diplomacy, light, mending, stabilize

--------------------
Statistics:

--------------------
Str 16, Dex 14, Con 14, Int 12, Wis 16, Cha 8
Base Atk +3; CMB +5; CMD 18

--------------------
Feats and Traits:

--------------------
Feats Extended Animal Focus[ACG], Outflank[APG], Power Attack, Precise Strike[APG], Toughness
Traits magical knack, reactionary

-------------------
Skills=45:

--------------------
Acrobatics +10 (+12 to jump), [dice= Acrobatics]1d20+10 [/dice]
Climb +7, [dice= Climb]1d20+7 [/dice]
Diplomacy +1,
Escape Artist +6, [dice=Escape Artist ]1d20+6 [/dice]
Handle Animal +7, [dice= Handle Animal]1d20+7 [/dice]
Heal +7, [dice=Heal ]1d20+7 [/dice]
Intimidate +3,
Knowledge (dungeoneering) +5, [dice=Dungeon]1d20+5 [/dice]
Knowledge (geography) +9, [dice=Geography]1d20+9 [/dice]
Knowledge (nature) +9, [dice=Nature ]1d20+9 [/dice]
Linguistics +3, [dice=Linguistics ]1d20+3 [/dice]
Perception +11, [dice=Perception ]1d20+11 [/dice]
Ride +6, [dice=Ride ]1d20+6 [/dice]
Sense Motive +5, [dice=Sense Motive ]1d20+5 [/dice]
Sleight of Hand +6, [dice=Sleight of Hand ]1d20+6 [/dice]
Spellcraft +5, [dice=Spellcraft ]1d20+5 [/dice]
Stealth +10, [dice=Stealth ]1d20+10 [/dice]
Survival +11, [dice=Survival ]1d20+11 [/dice]
Swim +7; [dice=Swim ]1d20+7 [/dice]
Racial Modifiers +2 Sense Motive (Eye for Talent)
Languages Common, Skald, Hallit, Shaonti, Druidic

---------------------
Gear:

--------------------
Combat Gear wand of cure light wounds, wand of lead blades (50 charges), wand of shillelagh (50 charges), Spring Loaded Wrist Sheath x2 (Wand Lead Blades/Shillelagh), acid, air crystal, alchemist's fire, antiplague[APG], antitoxin; Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], darkwood heavy wooden shield, +1 adamantine scimitar, arrows (20), blunt arrows[APG] (20), dagger, darkwood club, longbow, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Green Faith, 4,304 gp

--------------------
Special Abilities:

--------------------
Animal Companion (animal companion (tiger (precocious) named Fangtooth)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (8 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Natural Leaper +2 (Ex) +2 bonus when making an Acrobatics check to jump.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Shingle Stride (Ex) No penalty for Acrobatics at full speed to cross narrow or uneven surfaces
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.

-------------------
Fangtooth:

-------------------
Fangtooth CR –
Male tiger (precocious)
NG Medium animal
Init +4; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+4 armor, +3 Dex, +3 natural)
hp 37 (5d8+15)
Fort +6, Ref +8, Will +3
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +5 (1d6+5), 2 claws +5 (1d4+5)
Special Attacks rake (2 claws +5, 1d4+5)
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 14, Int 2, Wis 15, Cha 10
Base Atk +3; CMB +5; CMD 20 (24 vs. trip)
Feats Light Armor Proficiency, Outflank[APG], Power Attack, Precise Strike[APG], Toughness
Tricks Aid, Attack, Attack, Attack Any Target, Cinderbrave, Come, Defend, Down, Fetch, Fighting, Flank, Guard, Heel, Hunt, Seek, Sneak, Stay, Track
Skills Acrobatics +6 (+10 to jump), Climb +5, Perception +6, Stealth +6, Swim +5
SQ aid, animal focus, attack any target, cinderbrave, come, defend, expanded tricks, fetch, fighting, flank, guard, heel, hunt, seek, sneak, track, woodland stride
Other Gear lamellar (leather) armor[UC]
--------------------
Special Abilities
--------------------
Aid [Trick] Aids specified creature on command.
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Expanded Tricks (Ex) Learn twice as many bonus tricks as normal.
Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Flank [Trick] Attempts to attack and flank indicated enemy.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Sneak [Trick] Creature stays hidden.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track [Trick] The animal will track a scent.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.

--------------------
Background:

--------------------
Elowyn was an orphaned ulfen or kellid or shaonti or irrisen human girl living on the fringes of rural communities up in the north. She learned to survive on her own and trading the pelts and furs she trapped with local ulfen, kellid, shaonti and irrisen settlements for what she supplies she needed. She always dreamt of becoming a druid but with no formal mentor she drifted to the pathway of a hunter. Maybe one day she will learn druidic ways. She found a snow tiger cub and raised it as her companion.

--------------------
Scenarios:

--------------------
master fallen
cosmic captive gm
Fleshwarped Queen
devil 1
Gods mrkt Gamble GM
devil 2
Faith Forgot 1
Faith Forgot 2
Faith and Forgot 3
devil 3
Breath of the Dragon Skull
Scars 3rd Crusade
Penumbral Accords

--------------------
Magic Items Placement:

--------------------
Head:
Headband:
Shoulders: Cloak of Res +1
Torso:
Chest:
Hands:
Wrists:
Ring:
Ring:
Feet:

--------------------
Planned Progression:

--------------------
1-5: Hunter
6: Ranger
7-9: Nature Warden
10-12: Green Faith Acolyte

--------------------
PP Spent:

--------------------
Wands: CLW, Lead Blades, Shillelagh
Hunting Lodge: Survival for Day Job

--------------------