Eloise Holycross
Female Tiefling Rogue 2
CG Medium Outsider (native)
Init +6;
Senses darkvision 60 ft.; Perception +6
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 18 (2d8+2)
Fort +1,
Ref +7,
Will +0
Defensive Abilities evasion;
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee Dagger +5 (1d4/19-20/x2) and
. . Pike, boarding +1 (1d8/x3) and
. . Rapier +5 (1d6/18-20/x2)
Ranged Shortbow, Comp. (Str +0) +5 (1d6/x3)
Special Attacks sneak attack +1d6
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Statistics
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Str 10,
Dex 18,
Con 13,
Int 14,
Wis 10,
Cha 14
Base Atk +1;
CMB +1;
CMD 15
Feats Grasping Tail, Weapon Finesse
Traits Besmara's Blessing (1/week), Reactionary, Sea-Souled (Coastline or Island)
Skills Acrobatics +8, Appraise +6, Bluff +8, Climb +4, Diplomacy +6, Disable Device +12, Disguise +6, Escape Artist +8, Knowledge (local) +6, Linguistics +6, Perception +6 (+7 to locate traps), Profession (sailor) +5, Sense Motive +5, Sleight of Hand +8, Stealth +11, Survival +0 (+1 to navigate in the wilderness in The Shackles), Swim +5, Use Magic Device +7;
Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Cyclops, Draconic, Infernal
SQ rogue talents (finesse rogue), trapfinding +1
Combat Gear Potion of cure light wounds (6), Potion of cure moderate wounds, Caltrops;
Other Gear Leather armor, Dagger, Flight arrows (20), Pike, boarding, Rapier, Shortbow, Comp. (Str +0), Area map (The Shackles), Backpack (83 @ 100 lbs), Bedroll, Belt pouch (1 @ 0.5 lbs), Cards, Chalk (10), Dice, Disguise kit (10 uses), Dominos, Fishhook (5), Fishing kit, Flint and steel, Grappling hook, Ink, black, Inkpen (2), Mess kit, Mirror, Perfume/cologne, Piton (10), Pot, Rope, Silk rope, Soap, Thieves' tools, masterwork, Torch (5), Trail rations (5), Waterskin, Whetstone (2), 8 GP, 9 SP, 8 CP
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Special Abilities
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Area map (The Shackles) A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Grasping Tail Your tail can retrieve small objects on your person as a swift action.
Sea-Souled (Coastline or Island) You may always take 10 while Swimming.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
All gear save clothes and thieves tools are currently missing.