Russell Akred wrote:
Coool! Gonna try these tonight!
James Jacobs wrote:
Thanks.. this was super helpful to clarify
modus0 wrote: I find it hard to believe that adventuring as a fighter, rogue, wizard, cleric, etc., will make an elf more "elfy" or a dwarf more "dwarven", or even a human more "human". I do not see it so much making a character more "elfy" as improving a character in a way that only an elf would improve, or more realistically, in a way that an elf was more 'likely' to improve. You are still just as much an Elf as you were to begin with, you are just a better Elf. Which is better in a different way than a Human would become a better Human. Different races would grow in different ways.
Jason, I wanted to say thank you for taking the initiative on this. For the past few months my gaming group has been very concerned about how the switch over to 4E would be handled and if this would cause us to spend a ton of money to keep up with a new curve. But sticking with an old dying system did not seem like a good idea either, so I really think this is the best of both worlds. We will have a system that continues to evolve but does not require us to completely jump into something new. I will be chiming in as much as I can once I fully grok the new system. :)
I really liked this idea and it made alot of sense to me. I have incorporated it into my game as well.. Shayliss has dreams of becoming an actress and was studying under Cyrdak at the theatre. She has decided to get out of this cursed town and go to Magnimar to become a star. Unfortunately for my players, this was after Vin had grabbed our paladin through the bars of his cell and made the paladin swear to his goddess that he will keep his one remaining daughter alive :P
GM NOTE: This session was an in between book one and book two session. I wanted to give them time to be heroes and to interact with the locals. The roleplaying was stellar and I wanted to write it out to remember it all.. ...since returning from Thistletop, the PC's have been treated as returning hero's... They first told the Sheriff, The Mayor, Father Zantus and other notable NPC's that the goblin threat had been eradicated, Tsuto killed, and Nualia destroyed. Mayor Averin announced that as way of thanks and to celebrate there would be a feast the following evening and all were invited to attend! With a sudden smile that had not been seen on her face in a long while, she winked and exclaimed that she expected the local establishments to bring lots of food and to out do anything they may have bragged about in the past! The large crowd that gathered cheered and news spread through town like a joyful wild-fire. The people of Sandpoint were overwhelmed with relief and gratitude. The town awoke as from a stupor and started to breath again after holding it's collective breath for far too long. They began to believe they could finally move forward and leave the fear and darkness behind them. Shopkeepers opened their business with gusto; cleaning and straightening, loudly offering huge sales to all who stopped in, drinks flowed freely and music was heard from many establishments. Even large dour Gorvi could be seen pushing his boys to get the streets cleared of any debris or trash. The hero's themselves were given staggering prices on anything they wished to sell and huge discounts when they purchased. The store owners merely smiled, placed a friendly hand on a shoulder and exhaled a long satisfied breath, before stating simply that this was the least they could do to thank those that had saved the town. As the afternoon wore on, Ameiko ushered the hero's to the Dragon and offered free drinks to the house before demanding the full and detailed story with an eager smile. GM NOTE: The players really like Ameiko and strongly dislike the Scarnettis as a result.. Taking her cue, the captivating bard Shae Cala stepped forward and began to play her flute. She played a simple catchy song that warmed the crowd up and then lowered the flute and smiled around the room as she started with the humorous story of a horse that smelled of pickles but acted with strength and bravery, until it was magically reduced to the size of a house cat and tossed into a sack. GM NOTE: My players renamed the horse Pickles. Much to my disapproval :P She told of a horrible creature hanging in a cave that grasped the paladin Virgil and stuck a horrid long thorn straight through his armor. His near death shocked the crowd. With a smirk, he lifted his fine shirt and showed them the still pink scar healing on his chiseled chest. She spoke of the mighty sorceress that could have spelled the end of them all if not for the heroics of Claura who charged forth regardless of the risk and knocked the magic user to the ground before dispatching her with a powerful swing of her scimitar. Some of the townsfolk looked back at Claura with new found respect and often ..with nervousness. The druid scowled back at them from where she leaned against the back wall enjoying her drink by the roaring fire, but noticed one set of eyes that did not look at her like a strange animal but instead seemed filled with something familiar. The young guardsmen watched her without smiling, but held a deep appreciation in his gaze. She realized for the first time that his features were almost.. Shaonti. The Bard continued to play the crowd as she built up the scene of the battle with the notorious bugbear Bruthazmus and the sad end to the town betrayer Tsuto. The room erupted in angry whoops and cheers as she told them of his death, and then a sudden silence as they realized where they were and looked at Ameiko. The young face was wet with tears and her eyes held a deep sadness, but after a moment she took a deep drink and managed a smile as she saluted the hero's for helping her lost brother find his way back to peace. With small uncomfortable nods, the adventures raised their mugs back towards her. Syeira, her hair tied back with red and golden ribbons and tiny bells and her outfit flowing around her with color and joy, moved next to Ameiko and placed her arms around the bar mistress as the bard started to play again. Ameiko smiled and rested her head on the lovely Varisian's shoulder. After a few moments of bold brave music, with under-currents of strong sad notes that filled hearts throughout the room with both loss and hope, she stopped playing and began speaking. Her soft words filled the now silent room, weaving a sad heroic tale of salvation and sacrifice: The ballad of Coraline, the noble magic user from Korvosa that was rescued from the goblin horde. Shae told of how Coraline brushed herself of pickles and filth and dedicated herself to helping the party, fighting with bravery and stunning power before sadly falling in the final confrontation with Nualia. GM NOTE: The player that was playing Syeria had decided she could not longer play, and so another friend of ours decided to give it a try. She wanted to start her own character, and since we needed a magic user after the death of our first one, she created Coraline and I created a reason for her to be in Thistletop, which is where the next game started. I played Syeira as an NPC for those sessions. Sadly her character lasted all of two sessions before Nualia used Death Knell to finish her off for good. After that she simply started playing Syeira :P This was good since Syeira was Alderns target, and the reason Virgil had been sent to Sandpoint The bard stopped speaking and began to play again as gasp and sobs filled the room. After a few moments, she resumed speaking again her voice slowly rising to a strong bold tenor. She told of how the evil disfigured asimar stood with one monstrous hand outstretched, pulling the very life essence from Coraline's crumbled arching body, and using that essence to strengthen herself. Around the room, townsfolk glanced at one another and several took long drinks to hide fear. Solsta Vinder leaned over and tightened her hold on Vin, while he reached out to comfort his youngest daughter Shayliss and glanced around for his oldest, Katrine. Nearby, Aliver Podiker, his eyes wide and staring, seemed not to realize he was biting the old ratty hat that he gripped tightly in his stained thick fingers. The normally stoic sheriff Hemlock gave a start and then smiled when the young guardsmen Corrin placed a strong hand on his shoulder and gave him a smile. Shae spoke again, now strong and full of energy as she told how, when things seemed the darkest, the brave and beautiful paladin Virgil was able to move in and end Nualia's reign of terror with his bright sword. The room erupted into shouts of joy, cheers and cries to toast the valiant paladin. Virgil turned his head and let his long flowing golden hair shimmer in the torchlight as he smiled and toasted the brave townsfolk in return, taking a moment to let his eyes linger on the lovely Shayliss Vinder who watched him from beneath her own beautiful hair. Shae finished her tale, the crowd enthralled to the end and then joined the party in drinks and food as the night wore on. The evening finally ended as an exhausted and emotional Ameiko good naturedly banished the townsfolk to their homes and the guests to their rooms. ------- Early the next morning, Virgil was awakened by a soft knock on his door. He opened it cautiously to find a flushed Shayliss Vinder, standing before him with a platter covered in fabric. He suddenly smelled something sweet and delicious. She pushed past him into the room, explaining that she wanted to do something for him and had brought him a pie. She put it down on the small table and when she turned to look at him, he realized that the pie was not what she was offering. Offering up a silent thanks up to Shelyn, very pleased that life had placed him in service of a goddess that place a high value on art, beauty and love, and encouraged him to delight in the gifts of others, he softly shut the door with a smile. GM NOTE: In the first shopkeeper daughter encounter Matt, playing Virgil, had rolled an amazing diplomacy to get out of the bad position he was in and won over the heart of Vin AND Shayliss. I had no idea how he would react to this encounter, but it worked out really well. I was flabbergasted when he did not send he packing but instead.. partook of the gifts. Had to do some quick re-scripting in my head :P ------- The following day was bright and sunny with clear skies and crisp fall air. The town awoke with a purpose and life that had been lost in many years. Syeira and Claura sat in the common room of the White Deer, enjoying an amazing poached egg and salmon breakfast when Katrine walked up and asked them if they had seen her sister, who was supposed to be bringing them a pie. They said that they had not and Katrine thanked them. They noticed as she turned to leave the inn, that she stopped by the table where Ibor Thorn and Banny Harker sat talking over empty plates and steaming mugs, letting her fingertips brush along his arm softly. They exchanged glanced and smiled. GM NOTE: I had wanted to show some interaction with Katrine and Banny, and having Virgil upstairs with the Pie made for a perfect situation. They all really had fun the "smell of pie" element as well. A few moments later, they realized that they actually did smell pie and wondered about it. They were about to question Claura's cousin, Garridan about it, when Shayliss walked down the stairs trying to adjust her bodice. She saw them looking and smiled sweetly. She told them she had brought them a pie. She had given it to the paladin because she heard a noise and knew he was awake. She quickly excused herself and left the inn, not noticing the smirks and whispers that followed her. Not long after her exit, Virgil sauntered down the stairs looking especially glowy. He literally radiated as he sat down at their table, smelling of pie. He noticed everyone in the room looking at him and grinning and exclaimed "WHAT?" GM NOTE: The paladin has a feat that lets him glow like he has a daylight spell and push away evil or something like that.. (I don't have it in front of me) I told him he could take it but that I would change the amount of glowing and benefit it had based on how good his character was and also on how good Matt was at role-playing his character properly.. oh BOY was he glowing now :P It was also his first time ..since he recently left the church on a mission
The party took the time to rest and heal and talk to some of the people they were unable to speak to the previous day. As Syeira and Shae changed clothes and began using small magics and makeups to make themselves up for the evening, Claura sat and watched. The dark skinned druid pulled her hair forward over her shoulder, the part that had not been shaved smooth in tribal tradition, and glanced down at the feathers and bones. Syeira and Shae, catching the movement, looked at each other and then at her. "Would you like us to help you make yourself up for tonight" Claura paused for a moment with a furrowed brow, scrunched up her mouth and then nodded seriously. With a grin, they pulled her to the stool and sat her down, beginning the transformation. GM NOTE: This was funny. They role played this and then I made them roll a generic craft roll, and one of them hit a 20! So I told them that she had just done the typically 80's teen movie seen where the geek girl takes off her glasses , shakes out her hair is suddenly gorgeous and stunning. good times :) When the feast started the square in front of the new church was awash in color and layered with robust mouth watering aromas. The mayor spoke first thanking the adventures for everything they had done. Then Father Zantus, a long pious speech already prepared that thanked each god and goddess that was worshiped in the area, stood up before the eager, hungry, and increasingly impatient crowd and in a moment of inspired observation, instead simply raised his arms and with a large smile declared it time to celebrate! The crowd surged over the waiting food and drink, trying to get a bit of everything. They moved around the square stopping at tables and wagons, filling their own plates and bowls, and even sometimes eating off the plate of a friend who had something they had not tried before. After the food was mostly gone, the music started and Syeira moved into the center of the crowd. A small circle quickly appeared as she began to move, weaving a magic of her own as she captivated and energized the townsfolk. She grabbed random people as she spun about dancing with them for a moment before moving on to the next person. Before long she had most of the young people and many of older folk dancing under the magically created lights and sparkles that floated overhead, thanks to some stage craft provided by Cyrdak Drokkus, who was now slightly drunk and boldy offering his hand to a surprised Shae Cala. Corrin found the druid warrior Claura near the ale tent dancing with Eloy Ang, the dense muscular boy that recently became an apprentice blacksmith. She spun him around and sent him careening towards Corrin. With strong hands he caught the drunk Eloy before he crashed into the tent and offered to take over for a bit. The dizzy flustered teen nodded and reached for a wooden pillar for support as he tried to catch his breath. Claura stopped dancing as she saw him step up, and looked at him intently, uncomfortable with this unexplainable desire for him. He was dressed like a commoner, but carried himself like a noble and yet all she could think of when watching him was the strong handsome Shaonti warriors she had lusted after as a maiden. He swept her up and she lost herself in the dance once more. --- Syiera waited, expecting to see the young handsome noble Aldern at any time. She had thought of him a number of times since that day they saved him and his hunting dog from the goblin horde. There was a sadness under his polite and cheerful demeanor, and she wanted to find out why and learn more about him. She liked the way he smiled at her as well. But after numerous enquiries, he could not be found and nobody knew of his whereabouts. She was surprised at how little the locals seemed to know about him, considering his obvious wealth and generosity. And was shocked when one older gentlemen had frantically shook his head and said he did not wish to speak of Aldern and 'that foul place misgivings.' GM NOTE: I was really pleased when she started asking about Aldern. Insert evil laugh --- Virgil was spinning a laughing Shayliss around when a strong hand grasped his shoulder and pulled him off the dance floor. He regained his balance and look into the rosy face of an obviously drunk Vin Vender. Shayliss gasped and Virgil wondered what would happen if he beat the shopkeeper in front of the entire town when Vin smiled and told him to come with him, 'I got sometim vor yu' in his thick accent. Not sure at the wisdom, but fairly drunk himself he followed Vin to a small alleyway behind some shops nearby and found a number of locals sitting around laughing. GM NOTES: The players were sure I was about to kill poor Virgil for despoiling the shopkeepers daughter! They stood as he joined them and each in turn grasped his hand and thanked him. They sat him down on an overturned crate that had glassworks painted on the side, and Vin introduced him to a wonderful drink that a local Farmer Hambly is notorious for brewing in his barn. They called it Shine and Vin told Virgil he needed to have some. With a shrug, Virgil took it and drank. It was a strong sharp liquor that burned mightily as it rolled down his throat. He gasped and had to hold his eyes shut and concentrate hard to avoid vomiting it back up onto Vin. GM NOTE: My farmer Hambly has a special still in his barn that has, unbeknownst to him, been soaking up ancient Thassilonian magic from the head a few feet away... makes for some amazing and dangerous Shine. I made Matt make a fortitude roll to keep it down :P The men around him roared with laughter and approval and pushed him to drink again. He did, more prepared this time, and then handed it off to Vin who took a might swig himself. The bottle made its way around the group as Virgil watched. As he sat there listening to Vin talk about something, but not hearing, he noticed that one of the men had started growing long ears and whiskers. Then another started to change colors, first a deep purple then to yellow and finally to red. Still another was revealed to actually be a large fish in workman's garb.
Virgil started to laugh, but then noticed a light behind them. He stood and saw a woman shrouded in light and energy. She held out her arms to him and beckoned him to her. Her voice floated around him, comforting him and he recognized her immediately as his goddess, Sheyln. "I am proud of you my love", she whispered as he moved forward and she took him into her arms and embraced him kissing him deeply. He opened his eyes sometime later and felt warm and full of life. He looked around and saw a few of the men still laying around the alley and Vin watching him. Vin smiled and held out his hand, saying " Now ve haved Shined my friend. " His smiled and he embraced. "I must get home.. Oh and tis k dat you danse vit Shayliss.. please make sure she git hom safe k?" As Vin lumbered off down the alley, Vin returned to the party, and to Shayliss, feeling amazing and glowing like a host of angels. GM NOTE: I confess that I improvised this entire scene off the cuff and may come to regret it later. I was as wrapped up in the amazing role-playing that was going on and the heady celebration and I got a bit carried away. **shakes head** And yes, to answer your question, one of my PC's just slept with his goddess.. I suppose my pantheon is a bit .. modified now. I also gave him a perm +2 to knowledge religion when dealing with his goddess. I am going treat this like he opened a door and made a connection that cannot be closed. He will start received strange visions in his sleep.. things like a sky filled with black evil ravens, gambling rodents dancing and singing as they sink on a matchstick riverboat, etc :P As the night wound down, Claura found herself being pursued by multi men, including the young virile Eloy and the mysterious interesting Corrin. This was a position she had never been in. Between the drink and then new attention she found herself letting go in a way she never had before. She managed to coax both Eloy and Corrin back to the White Deer, and to her room. This was not something considered unusual in the Shaonti, but was not normally accepted in Chelaxian communities. She was not surprised when Corrin accepted without blinking, but was surprised when Eloy smiled at Corrin and then nodded. Syiera sadly went back to her room alone, not having found any sign Aldern. Shae found herself listening, instead of telling for once, as the charming Cyrdak told her elaborate stories of Magnimar and Sandpoint. They walked slowly back to the Rusty Dragon arm in arm smiling and laughing as they went. Virgil returned to the White Deer with Shayliss, feeling bold and reckless and escorted to his room. ----- The next morning, Virgil was once again awoken with a knock..
GM NOTE: We stopped this session with Shayliss rushing past Virgil and the Sheriff to find her family.. --------------------
tbug wrote:
Yeah, I do that. I ask them which way they are going to go before doing what I describe above. They are really learning the town ..
Arcesilaus wrote: Celestial Monarch (I don't remember now why this name popped into my head as I was desperately casting about for something (usually I change my favorite band names into things like inns, e.g. Jets to Brazil = Griffin's Flight to Waterdeep, Modest Mouse = The Humble Rodent, Built to Spill = The Leaning Tankard, etc.)). GENIUS! I am so going to be doing this now. Love the idea.
One of my tricks is to hold up the map of sandpoint as they move from one location to another and move my finger along the map, while describing the places and people they see. "You walk past the garrison, and notice Sheriff Hemlock leaving the building. He nods as he walks past." "You see Sable shaking the dust out a bright blue rug as you near the glassworks." etc.. And have people interact with the PC's even when there is no story reason to do so. For example: Have an NPC come up the party and start talking to them, but have him interrupted mid sentence by another NPC who comes up and starts talking to him , ignoring the PC's, then starts pulling the NPC off down the street abruptly while gesturing wildly. The PC's are so used to being the center of the world, little reminders that they are not can be very useful.
The Dalesman wrote: choose between going to GenCon and coming down here for DragonCon I expect that will be true. It is sad but understandable if they choose Gencon. I cannot see a way they could NOT be a Gencon. It would be bad business. But if they are at DragonCon and needed table volunteers, i bet we could find some people. I would glady do it.
fray wrote:
I think the color coding is a really clever idea. I may try and incorporate that into something I am designing as well. And the previous levels list could come in really handy! I usually try and have a copy of each character at each level, but I am not always good about getting those.
James Jacobs wrote:
ShaLeeLoo Dallas Multipass!
Varl wrote:
Yeah I actually realized that I had a ton of collectible card binder sleeves from my magic the gathering/battletech days and are giving these to each of my players. :) Then they can write on each of them as needed :)
Derek Lane wrote:
I would also really like a list that indicated which cards are for which item in the written pathfinder campaign. I want to use a few for other things but would not want to get a future issue of pathfinder and find that i used something that is coming up.
James Jacobs wrote: My way of looking at it: of the millions of creatures and people and intelligent NPCs on the world... only four to six of them are player characters at any one time. They're special, as a result, and part of what makes them special is the fact that they CAN hit 20th level fast, whereas the rest of the world does not. Yeah this is how i look at it. I also feel like it is just part of the game and don't worry about it ;)
brent norton wrote: As a DM, should I pull punches. My group walked in to the Cathedral of Wrath, low on spells and hit points. Needless to say had to fub some rolls just to keep from TPK. Do I continue to pull punches or do I make the statement that running is a good thing. I am not afraid to kill my players, but I try to make the deaths fun and 'herioc' if I can. I want to avoid a death that makes then regret playing and investing all the time they have put into a character.. Sometimes a player is just about to do something dumb, because they are not thinking it through or they are not very experienced in playing an rpg.. Then I try to help without coming right out and saying, "that is going to get your killed!" If a player is doing something that a character of the type and level they are playing would know not to do, I will usually remind them in an inner voice sort of way.. "Your character would realize that he was out of torches and that the tunnel ahead was pitch black.. " or "As a ranger, you would likely recognize this creature as very dangerous .."
Coridan wrote: I noticed this a lot in Shackled City and it seems to be happening in RotRL as well. The passage of time between adventures seems waaay too fast. I always imagined it taking a character a good 15-20 years at least to make the high levels, not a year. I'd like to see an Adventure Path that takes half a century or so to complete (game time not real time!) Leaves soooo much more room for character development and such (families, careers, reunion tours) While I like the idea of my characters being high level while they are young enough to enjoy it, I have always thought it was odd that a character took 20 years to make it to first level and then one or two to make it to 20th :)
a few people wrote: How do you print these out as a series of 8.5" x 11's pages? I used a program called posteRazor. It's open source and works on windows and mac. You can find it at posterazor.sourceforge.net I was able to create a pdf that contained 8 seperate letter sized pages that can be synced together to make the fullsized map. You can find the full pdf on my blog www.elmofromok.com. Hope that helps.
Nicolas Logue wrote:
Come hang out in the bible belt.. sigh.. Many people have very twisted priorities here. Extreme violence... fine.
weird.. |