| Ellsofthehells |
Wow ok I said I wouldn't argue one way or the other but there's no way I can't weigh in here after reading your reply and the full page you just linked. I'm happy to say pretty convinced that we already reached the correct conclusion.
throwing a wet blanket on the party
Tom references old text and you should look at the current online PRD at AoN for Weapon rules.
The text Tom quoted and the text there is identical, it features no changes in wording, so you can't dismiss the text for that reason.
while it is nice to read a snippet and say "that's it" it would be best to read the entire section on weapons as terms can be used in different ways in different contexts and think about what it says.
Somewhat condescending, and having read the entire section nothing contradicts the "snippet".
The text goes onto say that any weapon can be a thrown weapon so it waxes rather general. It's tricky and you have to wade down into improvised weapons...
Any weapon being able to be thrown doesn't change the weapon's classification as a "melee weapon" or a "ranged weapon" or "improvised weapon" or whatever else its classified as. It's not "tricky" for me to grasp that...
For a pedantic reading of "Ranged weapons are thrown weapons or projectile weapons that are not effective in melee." the dagger IS effective in melee so that knocks it out while it remains a thrown weapon. Yes, it's that tricky "or" as there is no comma to separate the phrases.
Its not a pedantic reading of the ranged weapons sentence that makes daggers still be classified as melee weapons when thrown, it's the very simple sentence that immediately precedes it that does: "Melee weapons are used for making melee attacks, though some of them can be thrown as well." Pretty cut and dry statement that just because the melee weapon is able to be thrown or is being thrown it still remains with its classification as a melee weapon, even if throwing it is a ranged attack.
Is it being too picky? Probably as RAW isn't really intended to be scrutinized too closely as it's a Work of Art and not a Technical Manual.
You aren't analysing it too closely, you're ignoring the cut and dry bits and exclusively isolating ambiguous bits without their context to support incorrect conclusions and then using that as a basis for dismissing the entire section... When picking up a new game, the first thing you do is pick up the rule book. This is the rule book for this game. It contains the rules. The rules tell you how the game should (generally) be played. Deviation from the rules is a valid choice, but that doesn't make the rule book more of a "work of art" than a "technical manual".
technically it is a "use case" where the name changes on how it is used in the moment AND a category name based on weapon chart titles.
No, it doesn't. Its classification as "thrown" or "not thrown" changes based on if its being thrown or not thrown in the moment, but as described above, that attribute is not exclusive to either classification of melee or ranged weapons so you shouldn't think you need to recategorize its weapon type based on that.
In my reading "interlocking" would tend toward mutual exclusivity as "congruous, overlapping, or non-conflicting" would imply an inclusive relationship.
Tracking down where it mentions the word interlocking, we find it here: "Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large)." A Dagger being able to be thrown does not detract from its "usefulness in close combat". It doesn't stop being a melee weapon at any point, even if you are making a ranged ATTACK with it. "Melee weapons are used for making melee attacks, though some of them can be thrown as well" remains true.
It's all muddled
IT Isn't muddled.
which is why when the Magus class mentions a restriction the simple reading is to just use the weapon charts as that's pretty straight forward.
The weapon rules page supports this too.
A GM can make a call to allow a dagger as a ranged weapon so it's best to let them handle the situation in their game with a player they trust as it opens the door for all thrown weapons and that's not a small thing.
On the rare occasion we play monopoly, we make it so that after landing on a train station you can spend money to travel anywhere on the board. Doing so is our call and it opens the door for everyone to do it. Of course a GM can make the call to deviate from the rules (just like our monopoly game) so long as the table is happy, but this isn't the homebrew forum!
So again, you and your GM should read the section on weapons and the Magus class restrictions and the weapon sharding ability (as I originally suggested) then sleep on it and take a few days to make a decision. I don't think a shortcut is the right answer.
Having read the section and all the mad discourse, we'll still aim to be following the rules, no shortcuts or homebrew to change between melee/ranged weapon classifications on the fly, thanks!
My forum lurking sister is finding me getting fired up about this very funny. She's clearly very pleased with herself for directing me here.