ELLIOT AVERY
Male human Fighter 4
LG Medium humanoid
Init +3 ; Senses Perception +2
==DEFENSE==
Defense 15/18, flat-footed 10 (+3 dex, +2/+5 Dodge)
Vigor 40 Wounds 32
Fort +6, Ref +4, Will +1
==OFFENSE==
Spd 30 ft/x4
Melee Club +6 1d6+2 20/x2
Melee Mwk Rapier +9 1d6+2 18-20/x2
==STATISTICS==
Str 14, Dex 17, Con 14, Int 13, Wis 11, Cha 14
Base Atk +4, Cmb +6Cmd +21
Feats
Alertness, Athletic, Combat Expertise (-1/+3), Dodge, Improved Feint, Skill Focus (Bluff), Toughness, Weapon Focus (Rapier)
Skills
Acrobatics +7, Bluff +13, Climb +11, Handle Animal +9, Intimidate +9
Languages Common
Combat Gear Club, Perfectly Balanced Mwk Rapier, Studded Leather +1
Class Abilities
• DECEPTIVE STRIKE: A free hand fighter gains a +1 bonus to CMB and CMD on disarm checks and on Bluff checks to feint or create a diversion to hide.
• ELUSIVE: A free hand fighter gains a +1 bonus to Dodge AC. This bonus does not apply when wearing medium or heavy armor or carrying a medium or heavier load.
Traits
• FAST-TALKER (Social): You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
• THREATENING DEFENDER (Combat): You know how to avoid a blow while still maintaining your offensive posture. When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.