Ranger

Ellestil's page

Goblin Squad Member. Organized Play Member. 111 posts. 8 reviews. No lists. 1 wishlist. 17 Organized Play characters.



Liberty's Edge

Can you explain the difference between this skill feat and battle medicine? Does it allow you to go further up the feat tree to continual recovery or legendary medic because you can substitute your nature skill instead of medicine? If not, why take it over medicine? Would an animal companion ranger be better off with taking medicine instead?

Liberty's Edge

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The last I had heard, modules were on the back burner for awhile. But awhile has come and gone, and I miss my module goodness arriving in my mailbox. Paizo has always produced some great adventures and I hope that this will continue. I know modules aren't huge financial successes, but for me, they perfectly meet my needs as a GM that's working full time in health care and wants to have a premade adventure ready to go when I'm off to run with friends. I also enjoy the shorter length of story compared to AP's because that kind of time commitment isn't possible.

So what do you say? Can we get a little mailbox love? I would be ever so grateful to you.

Sincerely,

Ellestil

Liberty's Edge

After reviewing the modules using the new 64 page format I noticed only Dragon's demand starts the players at level 1. Are there any plans to make another starter adventure in the near future? I ask because to me there appears to be a need for it.

Liberty's Edge

I'm confused about this ability. Specifically, why does the stonelord get it? Is it only to heal his earth elemental summon? Or is it also used to heal the stonelord himself, since starting at level 2 he starts to become stone like. Nowhere does it say (until level 20) that he is considered of the earth element type. I just don't see the benefit of this channel if it is only used on his summon elemental, which is weaker than it should be at the levels he gets it. He even gets channel earth before the elemental, you think that would be reversed.

So if it is only for the summoned elemental healing, or of course the channel against stone creatures, may as well pick an alternate channel ability instead that would be more useful.

Liberty's Edge

Using PFS rules, what would be a good Dwarven Stonelord build? This will be a ROTRL adventure. I'm not familiar with this Archetype and what would mesh well with it. Thanks for your help.

Liberty's Edge 1/5

Hello there,

So I set up the PFS event for a home game, but I was wondering something maybe you folks can answer for me. When I do I report the Dragon's Demand completed if running in campaign mode (the whole story)? Since this will take more than one night to complete, do I just wait to report it until we are finished with the whole story? Or do you report each chapter separately as they are completed?

When picking the module for the home game pfs event, it doesn't give you chapters as an option, only the whole module. Thanks for any answers!

Sincerely,

Ellestil

Liberty's Edge 1/5

Just wondering why no 3rd party modules are allowed for PFS even though they are written for Pathfinder play. I can understand 3.5 OGL, but there are many PFS modules out there just needing a sheet. 0one beginner paths series could even be a useful way of transitioning players into PFS from the beginner box rules.

I ask this because I like to host home games often, and having more modules to choose from for PFS credit would be nice.

Liberty's Edge

So the map legend for the Accursed Halls dungeon in the Thornkeep adventures is scaled for 1 square equals 10 feet. I was going to just double the dimensions on my large flip mat, but it wouldn't fit lol. At least not without drawing each room seperately and I don't have that many flip mats.

So how do you get a dungeon that large in scale down to size for play in 5 feet increments? I guess I could just copy the map as is and just say it is 5 feet instead of 10. But that wouldn't be the true scale.

Any suggestions?

Liberty's Edge

Hello there,

First post here so I will give some background on my experience. I started with D&D original box set, progressed to AD&D, then to WHF. After that I took a hiatus for awhile and missed 3, 3.5, and 4th edition. The beginner box of Pathfinder, however, looked so appealing I had to buy it and get back into gaming again. I loved it so much I bought the CRB, GMG, and B1 (and pre-ordered the B1 box set).

I DM'd the previous games, and I have read the GM's guide and CRB guide for DM'ing. However, I am still kind of unclear as to how either a water adventure plays out on ship or underwater. I guess underwater would be just like on land except your swimming and magically can breath underwater, but temples or sunken ships act just like a dungeon. Is there anything else to take into consideration that would make the adventure more exciting from a GM point of view that I am missing?

As far as a ship adventure, my question is how do encounters work with ships? For example, although a ship to ship encounter I can work out, or a boarding scenario I can work out, how about ship vs monster? Say a giant squid attacks the ship or a dire crocodile attacks a barge? Do the creatures expose themselves enough to be attacked by characters with swords and bows or does the creature more likely stay in the water and such attacks are usless, therefore relying on the ships capabilities to defend itself like a cannon or something?

Any help would be appreciated as I have never done a water themed adventure and would like to build one for my group to try. My idea is to start with a ship journey involving some creature encounters, progress to having to dive underwater for part of the adventure and include an underwater chase scene through some reefs and lava tunnels, find and explore a sunken gnome experimental ship and retrieve the captain's diary(kept in an airtight chest), then finish with a ship to ship battle on the way home.

Sincerely,

Ellestil