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I am running a game with a level 6 Words of Power Witch. She and I both only have access to the PRD for the use of Words of Power and so may not have the full knowledge of how to use them.

During the game she used two level 3 Summon Servitor Spells with the Boost Meta word. According to what the Boost Meta word says in the PRD it does not increase the level of the spell it is used on and therefore and got 9 Lantern Archons on the field. Something that can only be done with two 4th level spells as a normal spell caster.

He then had these 9 Lantern Archons form a Gestalt as per their ability. Since this is not stated to be a summoning it is not banned by the summoned creatures cannot summon clause. Thus he has summoned a Large Air Elemental with the Celestial Template. Something that is equivalent to a Level 5 Spell.

This does not seem balanced at all and I was wanting to check if there is a perceived error in the PRD before I house rule it for the future.

The house rules I am thinking of are:
1)That the combining ability of the Lantern Archon does count as a summons and is banned by the summon creatures rule.
2)That the boost Meta Word increases Summon Servitor spells spell level by 1.

These house rules would bring them into balance with other casters but I would like to know if those are already in place and just entered into the online PRD wrong or in a manner that is not easily navigable.


I know that the Spell Storing Enchant is a melee weapon enchant but how does it interact with thrown weapons such as a dagger that are melee weapons as well?

The trigger of the enchantment says nothing about you having to be in contact with the weapon and only says that said weapon must deal damage to the target with the attack. Therefore I would think that if you had some way of dealing damage ranged with the weapon such as throwing it or the Universalist Wizard's "Hand of the Apprentice" ability you could trigger a spell assuming the spell is legal to put in the weapon. Is that the agreed upon interpretation?


In the Item creation section for scrolls it states:
"Scribing a scroll requires 1 day per 1,000 gp of the base price. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day."

I understand the time comments for the entry but what I do not understand is what having multiple spells on a scroll means.

For our thoughts lets say you have a scroll with Mage Armor and Shield on it.

Does this mean that the scroll sheet holds both spells and is only consumed after both spells are used up? Thus being treated as two separate scrolls but space being save by them being on the same piece of parchment?

Does it mean that the two spells are activated at the same time?

Also how would you calculate the cost?

If they are two independent spells I would assume that you simply charge as though you have crafted two scrolls, but if they activate together then would it be multiple different abilities with the cheaper item being multiplied by 1.5?


Amulet of Spell Cunning costs 10,000G and 5,000G to craft. I am not sure of the equation used to design it but I can get a close price by using the command word one charge per day equation :
(spell lvl * caster lvl * 1,800)/(5/charges per day)
which for this item would be:
(4 * 7 * 1,800)/(5/1)= 10,080

The item appears to only grant one use of said spell per day as it grants only 3 levels of spells and only the prepared option of the spell at that. By using a Wizard only spell and requiring the arcane bond feature it is also implying that it is only usable by Wizards.

A Wondrous item craftier can create a functionally identical item via the above equation with the wizard only 30% discount for 7,056G market and 3,528 crafting.

Even if you do not make it wizard only it still only gives you half the options of the original spell and requires your arcane bond item feature so should either have additional benefits or additional discounts. As it stand the item is a rip off for what it does.


I have some questions about the Craft Construct Feat but have not been able to find any rulings from the Devs, only references to some mysterious previous post from months ago dealing with this feat and some of it's issues.

I am working on a crafting specialist Wizard and have gotten permission from my DM to take the Craft Construct Feat. My intent is to eventually craft Golems but in the meantime I was wondering about animated objects.

In the Animate Objects monster entry we have this line:
"Permanent animated objects can be built using the Craft Construct feat."

But we are not given any prices or requirements for the use of the Craft Construct Feat in this manner. I want to know them so that I can animate carvings and such.

I am aware of the Arcane Discoveries that grant you the creation of a single Golem type but since I want to take Craft Wondrous Item and Craft Magic Arms and Armor I find taking it wasteful and restrictive since they can be taken without the other item creation feats.

Can someone link me to the Devs post or give a quote of what they said about this matter?


I had always assumed that the somatic component of a touch spell was the action of making the touch attack or included that as part of the somatic component. Therefore if that portion of the somatic component can be replaced with the weapon it seems logical that all of the somatic components can be done with a weapon to me.

If this interpretation is viable then is it still necessary to have your off hand free to use Spellstrike in conjunction with a full attack action of a Quarterstaff wielder? Specifically if that full attack was Two Weapon Fighting thus having the first off hand of the TWF attacks also being a touch attack?

The reason I ask is because it seems that the Staff Magus Variant would lend itself to this particularly style since the Tripping Staff feat and the Tripping Twirl feats both give precedence for Spellstrike being use while both hands are on the weapon.

The clause about needing one hand free even if the spell has no somatic component for Spell Combat does not make sense to me and seems like an unbalance handicap at first glance.