Cleric of Brigh

Ellena Garvaneel's page

90 posts. Alias of Sapiens.


Full Name

Ellena Garvaneel

Race

Human

Classes/Levels

Bard 2 | HP 17/17 | AC: 13 | Saves: Str -1, Dex +4, Con +2, Int +0, Wis -1, Cha +6 | Rapier +4 (1d8+2), Shortbow +4 (1d6+2) | Init: +2 | Passive Perception 10, Investigation 11, Insight 10 | Spell DC 14

Gender

Female

Size

Medium

Age

26

Languages

Common, Elvish

Homepage URL

D&D Beyond

Strength 9
Dexterity 14
Constitution 14
Intelligence 11
Wisdom 9
Charisma 18

About Ellena Garvaneel

Ellena Garvaneel
Male Human Bard 1
Init +2; Senses Perception -1
Height 5'3'' Weight 128 lbs.

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Defense
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AC 13 (+2 Dex, 11 base leather)
HP 17 (8+5 base, +2*2 Con)
Saves Str -1, Dex +4, Con +2, Int +0, Wis -1, Cha +6
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Offense
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Speed 30 ft.
Melee
- Rapier +4 [1d8+2]
- Shortsword +4 [1d6+2]
Ranged
- Shortbow +4 [1d6+2]
- Dagger +4 [1d4+2]
Spell Attack +6 Spell DC 14
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Statistics
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Str 9, Dex 14, Con 14, Int 11, Wis 9, Cha 18
Proficiency Bonus +2
Feats
- Lucky (3/long rest reroll an attack, ability check, saving throw or attack against me)
Skills (proficient)
- Deception +6
- History +2
- Performance +6
- Persuasion +6
- Sleight of Hand +4
- Stealth +4
- +1 on all nonproficient skills
Languages Common, Elvish
Racial Traits
- Proficiency in two skills
- One free feat
Class Abilities
- Bardic Inspiration (bonus action, 4/long rest, grant an ally a 1d6 inspiration dice to add on a d20 roll)
- Jack of All Trades (add half proficiency to nonproficient skills)
- Song of Rest (allies who spend HD to heal on a short rest heal 1d6 extra)
Magic Items Boots of Flying (gain a flying speed for 4 hours/day)
Mundane Items Map or Scroll case, Chest, Fine Clothes, Dagger, Disguise Kit, Ink (1 ounce bottle), Ink Pen, Lamp, Leather Armor, Lute, Oil (flask), Paper (one sheet), Perfume (vial), Rapier, Sealing Wax, Soap
Money 39 gp

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Magic
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Spells known

- Cantrips
- Friends
- Vicious Mockery

- Level 1
- Charm Person
- Cure Wounds
- Faerie Fire
- Heroism
- Sleep

Spells per day: inf/3

Personality Traits
Flattery is my preferred trick for getting what I want.
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
Ideals
Independence. I am a free spirit—no one tells me what to do. (Chaotic)
Bonds
I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
Flaws
I’m convinced that no one could ever fool me the way I fool others.

Backstory:
Mistshore is not a safe place for a street kid to grow up in, but if, for a stroke of luck, you happen to join one of the varying small communes of people sharing adverse fortunes, it may be not that bad of a childhood.
Ellena, an abandoned human given a halfling name and an elven surname, grew up among people who had to scrounge every copper nib for every meal. She learned to pick a pocket as soon as she managed to walk, and she was taught to lie as soon as she could speak. Before the age of 16 she had learned most of the tools of the trade: confidence tricks, no confidence tricks, selling almost legitimate Philosopher's Stones, the Impoverished Heir gambit and all sorts of ways to sell glass as diamond and brass as gold.

When an opportunity that was too good to be true presented itself, in hindsight, she should have known that it was, indeed, too good to be true. But the chance to enter the good graces of Baron Vorel tempted her too much. She fashioned herself as a food merchant, infiltrated the network of suppliers, and within a month she had managed to get herself an audience with the lord. Her plan was to sell a non-existent cargo of Rashemeni food, then disappear in the shadows.
Then it all went wrong.
When she woke up, she was in the Misty Forest, and from a distance she heard dogs and yells. Her blood chilled when she recognized the cries as calls to Malar. Night-blind, she ran away until an arrow hit her leg, sending her to the ground. Up in the air was Baron Vorel, flying and grinning as he nocked an arrow. But her luck held fast. She ducked and weaved, running through the undergrowth as the arrows grazed her flesh, drawing small amounts of blood, and with careful timing she uttered a single note, reaching for the most powerful charm magic that she could muster, and it was enough to distract and disorient the Baron. He crashed against an oak branch seconds after, being knocked out cold.

As he fell, she stole the magical boots that were allowing him to fly, and quickly fled to the familiar shores of Waterdeep, hoping that he would never track her down.

Nowadays, she's still running some petty coins and swindling those who would swindle others. Most of the time, she's just keeping herself in the game, running cons long and short, taking money from those who have too much, and helping those in the commune, as she herself was helped. And recently there are voices of new clues leading to Dagult's vault...

False Identity: Millicent Murdock, Waterdevian wool merchant.