BAB: +1
CMB: +0
CMD: +15
Init: +4
Senses: low light vision
Speed: 20ft, Fly 30ft
HP 21
Fort: +2 Ref: +5 Will: +4
AC 17 (21 with Mage Armor)
touch 16
flat footed 11 (15) (Armor +(4), Dex +4, Dodge +1, Natural +1, Size +1)
Feats: Extra Hex, (Weapon Finesse), Dervish Dance, (Dodge), (Point Blank Shot), (Combat Reflexes), (Deadly Aim), (Far Shot), (Precise Shot), (Two Weapon Fighting), (Combat Expertise), (Combat Casting)
Melee: Masterwork Cold Iron Scimitar +7 (1d4+4 damage)
Ranged: Crossbow +6 (1d6) or Ray of Frost +6 1d3 cold (can add 1d4 as swift action) +7/+1 if in PBS range also can do -1 for +2
Traits: Heirloom Weapon (Scimitar prof), Valashmai Veteran
Skills (18+2): Acrobatics +5, Appraise +8, *Bluff +6, Climb ,*Craft +, *Diplomacy +6, Disable Device +, Disguise +3, Escape Artist +, *Fly +16, Handle Animal +3, *Heal +6, *Intimidate +6, *Knowledge (arcana) +8, Knowledge (dungeoneering) +, Knowledge (engineering) +, Knowledge (geography) +, *Knowledge (history) +8, Knowledge (local) +, *Knowledge (nature) +8, *Knowledge (nobility) +, *Knowledge (planes) +8, Knowledge (religion) +, Linguistics +5, Performance (Dance) +9, *Perception +6, *Profession +, Ride +, Sense Motive +, Sleight of Hand +, *Spellcraft +8, Stealth +8, Survival +4, Swim +, *Use Magic Device +
Languages: Common, Sylvan, Draconic, Elven, Halfling, Orc, Aklo, Auran, Giant, Goblin, Dwarven
SQs: Aura Patron, Familiar (Raven), Hexes: Disguise, Feral Speech, Channel Positive Energy 1d6 5/day, Constand Endure elements cold only
Race Traits: Treeborn (reduces speeds by 10ft but takes away con penalty), Tilted (trades an SLA for in class Bluff, Diplomacy, and Knowledge Nobility)
Spell Like Abilities:
1/day entangle (CL 3rd)
Spellbook:
0’s- Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Stabalize, Touch of Fatigue
1st- Color Spray, Mage Armor, Charm Person, Adhesive spittle, Cure Light Wounds, Ray of Enfeeblement, Snowball, Identify, Unseen Servant, Mount, Aspect of the Nighting Gale
2nd- Glitterdust, Twilight Haze
Equipment
MW Cold Iron Scimitar 330gp
crossbow quiver and 30 bolts 48gp
Cavalier Kit (This includes animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin.) 23 gp
(Roy) Combat trained Bison 75gp
Traveler’s Any Tool 250gp
Sleeves of Many Garments 200gp
Boots of the Cat 1k gp
Ioun Torch 75gp
Wand of Cure light Wounds 750gp
Potion of Touch of Sea 50 gp
Smoked Goggles 10 gp
Trouble horn 10gp
4 rope and bell traps 8gp
Hammock 5sp
(spent 2,829.5 gp got 54.5 left)