| Full Name |
Eliazur |
| Race |
| HP 9/9 | AC 15 T 10 FF 15 | CMB +1, CMD 11 | F: +3, R: +0 W: +6 | Init: +0 | Perc: +0, SM: +4 |
| Classes/Levels |
| Speed 20ft (Base 30ft) | Spells: lvl 1 (0/2) Domain (0/1)|Channels: 3/5|Rebuke Death: 6/7 | Active conditions: Bless |
| Gender |
Male Human (Kelishite) Cleric - 1 |
| Age |
23 |
| Alignment |
LG |
| Deity |
Serenrae |
About Eliazur
Eliazur (Eli)
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Male Human (Kelishite) Cleric 1
LG Medium humanoid
XP: 350
Init +0; Senses Perception +5
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DEFENSE
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AC 15, touch 10, flat-footed 1 (+5 armor, +0 Dex, +0 Sheild, +0 Size )
HP 9 (1d10)+1
Fort +3, Ref +0, Will +6
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OFFENSE***
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Speed: 30 ft.
Melee: Scimitar: +1 (1d6+1/18-20 x2)
Ranged: Sling: +0 (1d4+1/x2)
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STATISTICS
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Str 12, Dex 10, Con 13, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 11
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Feats
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Armor Proficiency: Light, Medium, Shields
Weapon Proficiency: Simple, Martial
Selective Channeling (Core 132): When you channel energy, you
can choose 2 targets in the area who are not affected by
your channeled energy.
Channel Smite (Core 119): You can channel your divine energy
through a melee weapon you wield.
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Traits
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Rescued-
Flame of the Dawnflower -
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Skills
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Acrobatics -4,
Appraise 0,
Artistry 0,
Bluff +2,
Craft (Untrained) 0,
Climb -3,
Diplomacy +2,
Disguise +2,
Escape Artist -4,
Fly -4,
Heal +8,
Intimidate +2,
Knowledge (Geography) +1,
Knowledge (Religion) +4,
Perception +5,
Perform (Untrained) +2,
Ride -4,
Sense Motive +4,
Spellcraft +4,
Stealth -4,
Survival +4,
Swim -3
Languages: Common, Kelish, Celestial
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Gear
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Scimitar
Scale Mail
Holy Symbol (wooden)
Sling
Spell Component Pouch
Waterskin
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Prepared Spells
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Level 0:
[ ]Light
[ ]Detect Magic
[ ]Guidance
Level 1:
[x]Bless
[x]Divine Favor
*[x]Cure Light Wounds
* = Domain Spell
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SPECIAL ABILITIES
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Bonus Feat: Humans select one extra feat at 1st level.
Aura: (Core 39) A cleric of a chaotic, evil, good, or lawful
deity has a particularly powerful aura corresponding
to the deity’s alignment
Favored Weapon: (Core 39) You gain proficiency with the
favored weapon of your deity (Scimitar)
Channel Energy (Su): You can release a wave of positive
energy which either heals 1d6 of damage
to living creatures or damages undead
creatures (Will Save DC 12) You can use
this ability 5 times a day.
Spontaneous Casting (Core 41): You can lose any prepared
spell that is not a orison
or domain spell in order to
cast a cure spell of the
same spell level or lower.
• Domain Powers: You gain the following domain powers:
Rebuke Death (Core 44): You can touch a living creature as a standard action, healing it for 1d4+1 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 7 times a day.
Sun's Blessing (Core 47): Whenever you channel positive energy to harm undead creatures, add +1 to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
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Backstory
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Eliazur's family were part of a Kelish Caravan traveling north.
Attacked on the road. Saved by Kova. Raised in the temple devoting himself to his home faith.