Azlanti Scientist

Eliazur's page

63 posts. Alias of belovedjuan.


Full Name

Eliazur

Race

| HP 9/9 | AC 15 T 10 FF 15 | CMB +1, CMD 11 | F: +3, R: +0 W: +6 | Init: +0 | Perc: +0, SM: +4

Classes/Levels

| Speed 20ft (Base 30ft) | Spells: lvl 1 (0/2) Domain (0/1)|Channels: 3/5|Rebuke Death: 6/7 | Active conditions: Bless

Gender

Male Human (Kelishite) Cleric - 1

Age

23

Alignment

LG

Deity

Serenrae

About Eliazur

Eliazur (Eli)

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Male Human (Kelishite) Cleric 1
LG Medium humanoid
XP: 350
Init +0; Senses Perception +5
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DEFENSE
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AC 15, touch 10, flat-footed 1 (+5 armor, +0 Dex, +0 Sheild, +0 Size )
HP 9 (1d10)+1
Fort +3, Ref +0, Will +6
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OFFENSE***
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Speed: 30 ft.
Melee: Scimitar: +1 (1d6+1/18-20 x2)
Ranged: Sling: +0 (1d4+1/x2)

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STATISTICS
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Str 12, Dex 10, Con 13, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 11
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Feats
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Armor Proficiency: Light, Medium, Shields
Weapon Proficiency: Simple, Martial
Selective Channeling (Core 132): When you channel energy, you
can choose 2 targets in the area who are not affected by
your channeled energy.
Channel Smite (Core 119): You can channel your divine energy
through a melee weapon you wield.
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Traits
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Rescued-

Flame of the Dawnflower -
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Skills
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Acrobatics -4,
Appraise 0,
Artistry 0,
Bluff +2,
Craft (Untrained) 0,
Climb -3,
Diplomacy +2,
Disguise +2,
Escape Artist -4,
Fly -4,
Heal +8,
Intimidate +2,
Knowledge (Geography) +1,
Knowledge (Religion) +4,
Perception +5,
Perform (Untrained) +2,
Ride -4,
Sense Motive +4,
Spellcraft +4,
Stealth -4,
Survival +4,
Swim -3

Languages: Common, Kelish, Celestial
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Gear
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Scimitar
Scale Mail
Holy Symbol (wooden)
Sling
Spell Component Pouch
Waterskin

Backpack:

Old Copy of "The Birth of Light and Truth"
Mess Kit
Iron Pot
Trail Rations (5 days)
Torches x10
Flint and Steel
Rope (50 ft)
Soap
Bedroll
Candles x10
Cleric Vestments
Journal
Charcoal
Alchemist Fire
Acid Flask
Money(23 g 4 s 0 c)

Belt Pouch:

Bullet x10

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Prepared Spells
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Level 0:
[ ]Light
[ ]Detect Magic
[ ]Guidance

Level 1:
[x]Bless
[x]Divine Favor
*[x]Cure Light Wounds

* = Domain Spell

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SPECIAL ABILITIES
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Bonus Feat: Humans select one extra feat at 1st level.

Aura: (Core 39) A cleric of a chaotic, evil, good, or lawful
deity has a particularly powerful aura corresponding
to the deity’s alignment
Favored Weapon: (Core 39) You gain proficiency with the
favored weapon of your deity (Scimitar)
Channel Energy (Su): You can release a wave of positive
energy which either heals 1d6 of damage
to living creatures or damages undead
creatures (Will Save DC 12) You can use
this ability 5 times a day.
Spontaneous Casting (Core 41): You can lose any prepared
spell that is not a orison
or domain spell in order to
cast a cure spell of the
same spell level or lower.

• Domain Powers: You gain the following domain powers:

Rebuke Death (Core 44): You can touch a living creature as a standard action, healing it for 1d4+1 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 7 times a day.
Sun's Blessing (Core 47): Whenever you channel positive energy to harm undead creatures, add +1 to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

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Backstory
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Eliazur's family were part of a Kelish Caravan traveling north.
Attacked on the road. Saved by Kova. Raised in the temple devoting himself to his home faith.