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Eliannador watches on as Wade hangs, her expression cold and rigid though she does squeeze Pharysene's hand as the man lurches about. As the two specters fade, she sighs in relief and hugs Ava. Suddenly realizing what she's done, Eliannador pushes away, offering the Ulfen an astonished look. Killian then draws her attention, "Your... friend? You knew Mord?"
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DM + Doc:
I don't know why that's significant? Did someone have a vision that showed the color of the murderer's eyes? And this post described his eyes as blue? went back and re-read a bunch around Wade's office... I definitely think Wade's the ultimate culprit Eliannador bristles visibly at Wade's denial and her eyes narrow in focused regard. Her voice is sharp and frigid as she presses Wade, "Wait... I'm right, aren't I? You lecherous dog! Those scarves we found in your office, they belonged to Mord's wife didn't they?! And that book of debts with Halgrak's name in it... you bought his verdict! How many other jurors did you bribe or cow into submission? All of them? Stop trying to deflect suspicion and cast it on Trabe, Wade. While he may be a coward and a fool, his face lacks the scar Mord's wife left on the face of her murderer. No, it was you. And you'll hang for it!"
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Overall, regardless of intimidate or diplomacy, I do think that we as a group have been leaning pretty hard on guilt as the motivator to cow Trabe into confessing. Now, it's possible and totally legitimate that such an approach might just make him clam up and shut down, but I haven't gotten that impression from him. That could totally be me reading him wrong, though. What I have absolutely LOVED about this conflict with Trabe though is how I'm finding Eliannador reacting to it. She is, according to her alignment, Neutral Good. Justice doesn't concern her nearly as much as everyone's overall wellbeing. In light of all this grotesque madness though, she's terrified and desperate and wants OUT. Enough so, that in her absolute frustration with Trabe, she is willing to cast her last prepared spell to conjure a dagger of ice and to stab Trabe repeatedly with it if doing so would placate Mord and get the group freed. I find that fascinating. I've never had a PC or NPC go through such dramatic and protracted character development in such a short span of time as Eliannador.
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NPC_Male_NR wrote:
I don't understand this. Diplomacy and Intimidate checks both adjust the target's helpfulness, and both typically have the same DC. Successes make subsequent checks easier by the lowering the overall DC. Successful attempts of either skill should also move Trabe up the helpfullness scale (which in this case, I assume, would be revealing whatever it is he's teasingly not revealed). The only catch is that successful intimidate checks are only effective for a short while while diplomacy checks are more long term. With the situation we're currently in, it seems to me that the duration of the attitude change is pretty moot. Otherwise, the two should be interchangeable when influencing NPC reactions/behavior. And for the most part so far, all our checks (whether successful or not, it's hard to tell which have been which) have seemingly only resulted in terse, one-sentence responses from Trabe. It's kind of felt like we weren't and aren't supposed to influence him at all and that the option to do so is/was just a red herring.
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Eliannador's knuckles whiten in frustration in the face of Trabe's evasiveness. She looks helplessly to the others who have been trapped in this nightmare with her before focusing in on Avalerdis' new approach. "Or would you rather your family be sucked into this nightmare in your wake, Trabe?"
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Rekkart already popped you with a lay on hands, Pharysene =) for 11 hp Eliannador groans as she struggles to her feet, "I'm still a little scratched up, but I don't know. I don't feel very well." Her normally pale skin is nearly bleach white now as she begins to break out in a cold sweat.
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How long are the paralyzed people paralyzed for? RE: Disease + Heal:
Heal Skill wrote: Treat Disease: To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a +4 competence bonus on his saving throw against the disease. (emphasis mine) So, what disease did I get, what are the effects, and how often do I need to make a save? Status: HP: 11/13 yay!
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There are THREE party members paralyzed on the floor for an as-of-yet undisclosed duration. At least one of these party members failed a save vs disease and we're waiting to see if the heal checks do anything about that. If they don't, still waiting to hear what the disease will do. As for most wounded party member, two of us are both at 0 hps, so while none of us got to the point of actually dying, Pharysene and Eliannador are both staggered regardless of any other conditions. If Tran has any channels left, after that fight we'd definitely get more mileage out those than the potions though. All that being said, can we hold off on exploring and investigating until we're all back on our feet at least? |