A friend of mine has the following house rule in place:
"3E core has optomized certain options, e.g. 2-handed power attack at the expense of others, e.g. archer and sword&board. One of the reasons I house ruled Combat Expertise as well - to make it at least as effective as Power Attack (if you use a shield you gain two points of dodge bonus to your amour class for each for each -1 on your attack rolls.)."
I believe the above change breaks a major game rule that a trade in "to hit" must give an equal bonus in "AC", or the other way round. Is there any feat in in SRD that allows this 2 for one swap, either way?
Now, Power attack is different, swapping damage for to hit is often not an even trade. However being up against a 10 level fighter means he is atleast at a +14-18 to hit you. So swapping to hit for AC is often a good idea.
I have told him that I quote, "if you have a problem with Power attack then fix the problem. Change power attack. Don't try reinvent the wheel by creating an entirely new option to a feat. One that breaks with the basic rule that AC = to hit. That complicates things." end quote
Here is the quote from EN world I recieved from him,
"The following is from Hong's web site (he's a regular contributor on EN World and knows what he is talking about):
"First, I believe 3.5E D&D Power Attack went too far in making Power Attack attractive to 2-handed weapon users; it went from being a marginal feat to a must-have. A 1.5x multiplier would be more appropriate than 2x."
So what is the opinion on the games rules experts. Is his tweaking of Combat Expertise flawed or not. Further if you qualify for combat Expertise then rather take Improved Combat Expertise.
Please advise.