Elewan's page

16 posts. Alias of Jeff Bowers 434.




I need some help with a fighter build. I'm definitely going with a reach weapon, and while I do want to be good at tripping, the priority is pulping opponents. Since I expect to get AoO's fairly often, I want to make sure my single hit damage is high.

Here's my current draft of the build (15 point buy)

Race Human
Class Fighter (Two-Handed)
STR 15(17)
DEX 14
CON 12
INT 13
WIS 12
CHA 7
Racial Traits Bonus Feat, Skilled
Traits Reactionary, Eyes and Ears of the City
Weapon Lucerne Hammer

Level Feats
1 Power Attack, Combat Reflexes, Weapon Focus
2 Combat Expertise
3 Improved Trip
4 Weapon Specialization
5 Fury's Fall
6 Felling Smash
7 Greater Trip
8 Furious Focus
9 Iron Will
10 Greater Weapon Focus
11 Toughness
12 Greater Weapon Specialization
13 Penetrating Strike
14 Undermining Exploit
15 Vital Strike
16 Greater Penetrating Strike

I welcome all advice, but especially on the following:

Which fighter archetype would be best for this build? Vanilla, Polearm master, Two-handed?

Is it worth spending the feat on EXP to get a fauchard?

Are there better feats to take for this build, or an order that would be better?


I'm just trying to see how all these work together.

Felling Smash

Quote:
Benefit: If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you hit an opponent, you can spend a swift action to attempt a trip combat maneuver against that opponent.

Piledriver (2hand fighter archetype)

Quote:
At 11th level, as a standard action, a two-handed fighter can make a single melee attack with a two-handed weapon. If the attack hits, he may make a bull rush or trip combat maneuver against the target of his attack as a free action that does not provoke an attack of opportunity.

Tripping Strike

Quote:
Whenever you score a critical hit with a melee attack, you can trip your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds your opponent’s CMD, you may knock your opponent prone as if from the trip combat maneuver. This does not provoke an attack of opportunity. If you are tripped during your own trip attempt, you can drop your weapon to avoid being tripped.

So, this is my understanding of how these work together:

Requirements:
Felling Smash: Single attack using Power Attack
Piledriver: Single attack, 2hand weapon
Tripping Strike: Single or full attack w/critical

Cost:
Felling Smash: Swift action
Piledriver: Free action
Tripping Strike: Included

It seems to me that I can make a single melee attack using power attack, and if it hits, I can use a free action (Piledriver) to make a trip attempt, and if that fails I can use a swift action (Felling Smash) to make another trip attempt. If it is a critical hit, then I'd check the confirm roll against the opponent's CMD before rolling for the other trip attempts.

An attack of opportunity is also a single melee attack, and power attack says:

Quote:
You must choose to use this feat before making an attack roll, and its effects last until your next turn.

Therefore Piledriver and Felling Smash would also apply to an AoO as long as I choose to activate PA for the AoO roll, or if I used it earlier in the round, and of course Tripping Strike applies to a critical.

Is this reasoning correct?


6 people marked this as a favorite.

Thanks to all those who have worked on previous maps and shared the results of their efforts.

Hexes

Perspective:

West

Central

East


2 people marked this as a favorite.

I was disappointed that I couldn't find one, so I wrote one. Please give me feedback so it can be improved.

Barbarian Guide