Khonnir

Eldramin Tarkanan's page

467 posts. Alias of Tenro.


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Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"Hmm, seems like someone might be acting against the ol' Arch-B+#*~..."


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

arcana: 1d20 + 2 ⇒ (12) + 2 = 14 to make sense of the words


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin aims at the nearby orogs, hoping to knock back the foes to take the heat off of his allies and prevent flanking.

ranged spell: 1d20 + 7 + 1d4 ⇒ (5) + 7 + (1) = 13
force dmg: 1d8 + 4 ⇒ (1) + 4 = 5

ranged spell: 1d20 + 7 + 1d4 ⇒ (20) + 7 + (2) = 29
force dmg: 1d8 + 4 ⇒ (8) + 4 = 12
bonus: 1d8 ⇒ 2

10ft back on hit


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin steps back and shoots once more at the weaker looking of the foremost orogs.

ranged spell: 1d20 + 7 + 1d4 ⇒ (9) + 7 + (3) = 19
force dmg: 1d8 + 4 ⇒ (5) + 4 = 9

ranged spell: 1d20 + 7 + 1d4 ⇒ (10) + 7 + (4) = 21
force dmg: 1d8 + 4 ⇒ (8) + 4 = 12

10ft back on hit


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin steps back and shoots once more at the weaker looking of the two foremost orogs.

ranged spell: 1d20 + 7 + 1d4 ⇒ (8) + 7 + (2) = 17
force dmg: 1d8 + 4 ⇒ (3) + 4 = 7

ranged spell: 1d20 + 7 + 1d4 ⇒ (20) + 7 + (2) = 29
force dmg: 1d8 + 4 + 1d8 ⇒ (5) + 4 + (5) = 14

10ft back on hit


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin intones a spell the rest of them have heard dozens of times, before thrusting his hand at the enemy.

ok so i will shoot an Eldritch blast at TWO of them to see if i can knock at least one of them 10ft into the cooking fire.

ranged spell: 1d20 + 7 ⇒ (20) + 7 = 27
force dmg: 1d8 + 4 ⇒ (2) + 4 = 6
crit force added dmg: 1d8 + 4 ⇒ (3) + 4 = 7

ranged spell: 1d20 + 7 ⇒ (9) + 7 = 16
force dmg: 1d8 + 4 ⇒ (1) + 4 = 5

sorry guys, only JUST realized i've been short-changing myself on Eldritch Blast, i get two beams at 5th level and 3 beams at 11th and 4 at 17th.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"Sounding more like a Knight every day, Alistair." Eldramin says, advancing with the bulk of the group.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin will generally shadow whoever has the bag, but will say nothing of it.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"Sounds good to me."


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9
Kierdan wrote:
If I am not mistaken, the original reason for us coming to Orlane was to investigate the interruption in the grain supply from Orlane to Hochoch. Before we leave Orlane, should we confirm that the grain is moving again?

yes, though i think the disruption was the cult itself and general paranoia of the town causing people to not work. though i seem to remember talks of water rising and the ground being too moist?

Eldramin enjoys the feast immensely, staying near a fire so as to dispel any remaining feelings of swampy moisture while he enjoys mulled wine and grilled meats, crusts of bread and anything else he can get.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin remains near Koralyn as she reads deeply into the rod. He later speaks with Alistair in private at least with respect to NPCs, PCs nearby are fine, "There are none better than us to keep this item. We will be our own counsel against its darker uses. The layfolk of this area could not be trusted to fall under the dominion of the naga, they cannot be entrusted with such an item."


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"Very well, close the container. But the time will come that its use will be needed."


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

His face a mask of fury, Eldramin says, "Leave the rod to my care. I sword an oath to oppose Vecna and her machinations, and I shall not die until i cram this rod deep into a freshly-opened cavity in her withered body."


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"Wonderful. We should do what we can to prepare ourselves to leave this place."

Eldramin picks himself off the ground with great difficulty, blood oozing from severe lightning burns.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"Have you sealed her in the gem?"


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

dex dc 16: 1d20 + 2 + 1d4 ⇒ (14) + 2 + (2) = 18
str dc 16: 1d20 + 2 + 1d4 ⇒ (11) + 2 + (1) = 14

Eldramin barely survives the damage from the naga's assault, and he falls to the ground unless the unmovable shield gives him another shot at the STR save. Knowing he is in dire straits, he lashes out at the naga as best he can while prone.

disadvantage
melee: 1d20 + 6 + 1d4 ⇒ (14) + 6 + (2) = 22
melee: 1d20 + 6 + 1d4 ⇒ (19) + 6 + (4) = 29
dmg+1d6 necrotic: 1d8 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11

melee: 1d20 + 6 + 1d4 ⇒ (2) + 6 + (3) = 11
melee: 1d20 + 6 + 1d4 ⇒ (5) + 6 + (4) = 15
dmg+1d6 necrotic: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10

spiritual blade
melee spell: 1d20 + 6 + 1d4 ⇒ (17) + 6 + (3) = 26
force dmg: 1d8 + 4 ⇒ (2) + 4 = 6


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

ah, ok. I'm not complaining, I was just wondering.

veteran's greeting: 1d20 + 6 + 1d4 ⇒ (15) + 6 + (3) = 24
dmg+1d6 nec: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

i will do that

dex dc 16: 1d20 + 2 ⇒ (8) + 2 = 10

i really hope i have done my saves correctly because these values seem EXTREMELY low compared to the DCs we are seeing. i dunno if that is just a 5e thing because this is the only 5e i play

also does the approaching naga activate my veteran greeting?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

ah, so i should be headed towards the body and not defending the wizard? or is he possibly gonna get some retribution?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin, remaining invisible, moves to Alistair's side and holds his shield aloft seeking to defend Alistair against any retribution from the naga.

i will take any manner of action to see that he can seal the deal. my plan is to remain invisible so that if she does something against him she won't be able to plan around my defending him


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

I'd like to ready Eldritch Blast when the naga reveals itself. If Spiritual Weapon is a bonus action, can i use that as well? i assume not but figured id ask.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

perception: 1d20 - 1 ⇒ (2) - 1 = 1 to see naga


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

spiritual blade
melee spell: 1d20 + 6 + 1d4 ⇒ (11) + 6 + (4) = 21
force dmg: 1d8 + 4 ⇒ (7) + 4 = 11


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

ok i'd like to do a spiritual weapon attack without going visible again, is that possible? Since it isnt on my person and im not attacking? I know different DMs go different ways about this. but the gist of what i would like to do for my turn is use the spiritual weapon, move while invisible to another spot where im not close to the others (avoiding area attack ouchies) and ready an action to eldritch blast it if it becomes visible. Did we hear any splash after the invisibility?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

ok so did my spellcraft tell me if it was invisibility or dimension door or something else?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

waiting to see if i am invisible-d or Dragomir is. Can we see her slithering on the column while invisible?

arcana or religion to figure out the spell she cast: 1d20 + 2 ⇒ (18) + 2 = 20


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin continues his assault on the one remaining near him as his spectral blade harries the Mistress.

melee: 1d20 + 6 ⇒ (5) + 6 = 11
dmg+1d6 necrotic: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (4) = 13
melee: 1d20 + 6 ⇒ (15) + 6 = 21
dmg+1d6 necrotic: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5

spiritual blade
melee spell: 1d20 + 6 ⇒ (1) + 6 = 7
force dmg: 1d8 + 4 ⇒ (2) + 4 = 6


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

DC16 dex save: 1d20 + 2 ⇒ (9) + 2 = 11

so he goes from 28hp to -1 to 20?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

thanks!


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin lashes out with the Revenant Blade twice, looking to quickly dispatch the two next to him. He then sends his spiritual blade after the Mistress.

melee: 1d20 + 6 ⇒ (17) + 6 = 23
dmg+1d6 necrotic: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (5) = 9
melee: 1d20 + 6 ⇒ (16) + 6 = 22
dmg+1d6 necrotic: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8

spiritual blade
melee spell: 1d20 + 6 ⇒ (1) + 6 = 7
force dmg: 1d8 + 4 ⇒ (6) + 4 = 10


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9
Kierdan wrote:
Eldramin, your character description shows 9/39 hp. Did you notice the 10 hp you got back from Kierdan's Healing Word four posts above?

i did. fixed


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

vet greeting
melee reaction: 1d20 + 6 ⇒ (19) + 6 = 25
dmg+1d6 necrotic: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10

spiritual blade
melee spell: 1d20 + 6 ⇒ (2) + 6 = 8
force dmg: 1d8 + 4 ⇒ (3) + 4 = 7

con save
con save DC 13: 1d20 + 1 ⇒ (20) + 1 = 21

Eldramin lashes out with his new blade at the oncoming wight, she shattered pieces of the weapon shifting to the end, resulting in a solid blow.

His spiritual blade flies in to assist, though it misses the cultist.

The Warlock, battered and bloody, declares in a violent tone, "ENOUGH, YOUR SILLY GAMES ARE OVER!" Black tentacles reach out and lash at his enemies. Arms of Hadar, though I wouldnt use this if I would catch an ally. if it would catch an ally I will use Vampiric Touch instead.

STR DC 15, i think, or theyre stuck and cant take reactions, and as far as I know it doesnt provoke due in 5e? if it does I will roll the concentration check
necrotic damage: 4d6 ⇒ (3, 5, 1, 1) = 10

Eldramin then steps away, if his enemies are lashed by the black arms.

I would move towards Kierdan to get healed, and preferably also in a way that will allow for using my Veteran's Greeting again. And leaving room for the Roast by Alistair.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9
DM Under a Dark Sun wrote:
"Though I wonder at only five -- one of your number is a coward, I suppose?"

no, the warlock just can't count.

Eldramin summons his spectral weapon companion, letting it fly at the nearest of the enemies and raises his shield.

melee spell: 1d20 + 6 ⇒ (3) + 6 = 9
dmg: 1d8 + 4 ⇒ (7) + 4 = 11


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

i'm fine with whatever, i mean as i read them it could all work together. but i saw that no one had posted in 5+hrs (which is not unusual in pbp, but neither is me logging in and seeing 6 posts in as many hours) so I just posted something knowing it might fail as we hadn't discussed anything prior.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

persuasion: 1d20 + 6 ⇒ (14) + 6 = 20

"We shall not serve alongside such weak refuse. Let your best fight us, five versus five, that we may sort the men from the boys and be your true champions."

essentially im trying to persuade the naga to divide its forces so we can kill 5 enemies without having to fight them while we fight the rest of them and/or the naga itself.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

everything looks good

"I agree" Eldramin adds tersely, the tensions rising.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"I imagine the fingers of land are just as dangerous, if not more, but I'd still rather take them."


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin will enter probably after Kierdan, i imagine probably second-to-last with Alistair behind him. During the rest he will attune to his new items and designate the shattered blade as his pact weapon.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

i dont think many of my buffs last minutes, so i am good


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Sounds good, Shattered Sword and Unmoving Bulwark will be added in my next sheet update. The +1 part of the sword is the same as other games (+1 to atk and dmg) or no?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"Hmm. Very interesting, the equipment we have found. The shattered sword, while nice, can extend your reach and may be better for you, Koralyn, though you may find the darkness of the blade distasteful. If you do not want to use it, I shall use it, though I already have the capacity to strike at a distance." Eldramin turns to Kierdan. "As for the shield, I'd take it if you don't want it. The ability it possesses seems equally useful to anyone."

what are the base stats for the shield, as far as AC goes? Is it +1 or anything?

does reach do anything for you defensively? from what i understand AoOs aren't a thing. I guess it would make my Veteran's Greeting proc more.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

pssssh, skip K's sword, she's already using it and not cursed yet :D

as for the prisoners, Alistair, Eldramin doesn't need healing so the heal you rolled could go towards one of them...


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

am i the only shield-user here?

also... there were prison cells here? if i recall correctly?

"My thanks, when we learn more of the blade, I expect I will benefit from it greatly. The shield, perhaps, as well... if no one else intends to use it. There is also the matter of the stacked bodies."


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"I am fine either way. That is a fantastic blade. The shield and bracers are interesting, as well."


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

To his allies nearby, he says, "Take care, I know that spell. He will keep draining those people."

Melee spell atk: 1d20 + 6 ⇒ (7) + 6 = 13
force: 1d8 + 4 ⇒ (4) + 4 = 8

range spell atk: 1d20 + 6 ⇒ (15) + 6 = 21
force: 1d10 + 4 ⇒ (7) + 4 = 11 and push back 10ft on hit


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

do I know what spell he used?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"And now, priest, your service has come to a close." Eldramin says, redirecting the entirety of his attentions to the priest.

Melee spell atk: 1d20 + 6 ⇒ (6) + 6 = 12
force: 1d8 + 4 ⇒ (6) + 4 = 10

range spell atk: 1d20 + 6 ⇒ (11) + 6 = 17
force: 1d10 + 4 ⇒ (3) + 4 = 7 and push back 10ft on hit


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin's blade keeps slashing at the wight while he uses his eldritch blast against the warrior fighting Koralyn. She appears to have enough on her plate following that green ray.

Any chance of telling if some ritual is going on with those prisoner, with rounds counting down or something, or are they safe for the time being?

Melee spell atk: 1d20 + 6 ⇒ (9) + 6 = 15
force: 1d8 + 4 ⇒ (4) + 4 = 8

range spell atk: 1d20 + 6 ⇒ (6) + 6 = 12
force: 1d10 + 4 ⇒ (3) + 4 = 7 and push back 10ft on hit


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin sends his blade at the sight while blasting it in an attempt to knock it back.

Melee spell atk: 1d20 + 6 ⇒ (6) + 6 = 12
force: 1d8 + 4 ⇒ (1) + 4 = 5

range spell atk: 1d20 + 6 ⇒ (13) + 6 = 19
force: 1d10 + 4 ⇒ (3) + 4 = 7 and push back 10ft on hit


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin readies his shield and summons a spiritual longsword which he flings at the wight.

Melee spell atk: 1d20 + 6 ⇒ (12) + 6 = 18
force: 1d8 + 4 ⇒ (6) + 4 = 10