Elara Heidmarch
Human rogue 6 (Advanced Player's Guide, Lost Omens Pathfinder Society Guide, Lost Omens World Guide)
CG, Medium, Human, Humanoid Heritage versatile human
Background thassilonian delver
Perception +12 (+13 to find traps)
Languages Common, Elven, Gnomish, Sylvan, Thassilonian, Undercommon
Skills Acrobatics +12, Arcana +14, Athletics +8, Crafting +12, Deception +8, Diplomacy +8, Intimidation +8, Medicine +12, Occultism +14, Pathfinder Society Lore +12, Performance +8, Religion +10, Society +14, Stealth +12, Survival +10, Thassilon Lore +14, Thievery +14 (+15 when attempting to Pick a Lock)
Str 10 (+0), Dex 19 (+4), Con 14 (+2), Int 18 (+4), Wis 14 (+2), Cha 10 (+0)
Items +1 leather armor, dagger, morningstar, rapier, striking shortbow, arrows (10), bag of holding i, candle (10), compass, lesser cold iron blanch[LOPFS] (3), lesser healing potion (2), minor elixir of life, scholarly journal, skeleton key, sunrod, tindertwig, wayfinder, purse (34 gp, 4 sp, 9 cp)
--------------------
AC 24; Fort +10; Ref +14; Will +12; +1 circumstance bonus vs. traps
HP 68
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
--------------------
Speed 30 feet
Melee [1] dagger +14 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Melee [1] morningstar +10 (versatile P), Damage 1d6 B
Melee [1] rapier +14 (disarm, deadly d8, finesse), Damage 1d6 P
Ranged [1] dagger +14 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1][i]striking shortbow[/i] +14 (deadly d10, magical, range increment 60 feet, reload 0), Damage 2d6 P
Arcane Minor Magic Spells DC 18; Cantrips (3rd) message, shield
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Clever Improviser, Natural Ambition
Class Feats Analyze Weakness[APG], Battle Assessment, Discerning Strike[LOPFS], Minor Magic, Nimble Dodge, Pathfinder Agent Dedication[LOWG], Remember Your Training[LOPFS], Trap Finder
General Feats Fleet, Incredible Initiative, Untrained Improvisation
Skill Feats Arcane Sense, Assurance, Assurance, Battle Medicine, Kreighton's Cognitive Crossover (arcana, society)[LOPFS], Thorough Reports[LOWG]
Other Abilities mastermind, rogue's racket, sneak attack, weapon tricks
Physical Description:
In her early twenties, Elara possesses a lithe, agile frame that subtly reveals her aptitude for stealth and pilfering. Her black hair is typically pulled back practically, while her blue eyes sparkle with a fusion of intelligence and playful mischief. Her attire is a pragmatic blend of durable leather armor and unassuming clothing, all chosen to facilitate her clandestine endeavors. Dangling from her neck is a small, intricate pendant—a heartfelt gift from her aunt, serving as both a reminder of her familial ties and her duties.
Background:
Background and Heritage:
Elara Heidmarch, born and raised within the prestigious Heidmarch Manor, is a unique blend of her illustrious lineage and innate rogue instincts. As the niece of Sheila Heidmarch, a revered retired adventurer and venture-captain of the Pathfinder Society, she has been privy to a treasure trove of knowledge and ancient artifacts from her earliest days. This privileged access has cultivated her intellect, transforming her into a brilliant scholar with a voracious appetite for learning. Yet, the environment of the manor has also nurtured her more mischievous side, leading her to develop a penchant for using her "special" skills to acquire intriguing items, often through less-than-legal means. Her scholarly pursuits have led her to specialize in the ancient empire of Thassilon, delving deep into its history, magical practices, and the enigmatic runelords who once ruled over it.
Personality:
Elara is undeniably brilliant, with a fervent passion for acquiring knowledge and uncovering the unknown. However, her intelligence has given rise to a certain arrogance, leading her to think often she knows best. This belief, combined with her rogue capabilities, frequently results in her breaking into places and taking fascinating items, justifying her actions with the conviction that she can utilize them more effectively. Despite her propensity for bending the rules, she holds a deep respect for her aunt, Sheila, and the principles of the Pathfinder Society, even if she occasionally finds herself at odds with their methods or constraints.
Role within the Pathfinder Society:
Elara's duality as both a scholar and rogue renders her a valuable, albeit unpredictable, asset to the Pathfinder Society. Her prowess in navigating perilous environments, deciphering ancient scripts, and procuring rare artifacts is unmatched. Her extensive knowledge of Thassilon and the runelords has proven invaluable numerous times, shedding light on long-forgotten practices and hidden treasures. Nevertheless, her inclination to act autonomously and stretch the Society's rules to her advantage has sparked concern among her colleagues and superiors. She perpetually balances on a precarious edge, striving to validate her worth while pushing the boundaries of what the Society deems permissible.
Connection to Heidmarch Manor:
For Elara, Heidmarch Manor is simultaneously a sanctuary and a vast playground. Immersed in relics from past adventures and surrounded by extensive knowledge, she is in her element, freely exploring both her scholarly interests and rogue-like tendencies. Her rapport with her aunt and uncle is multifaceted, characterized by a blend of affection, respect, and a healthy dose of defiance. Her interactions with fellow Pathfinders at the manor are marked by camaraderie and rivalry, as she is keen to demonstrate her capabilities and establish herself as a formidable member of the Society.
Future Prospects:
The path ahead for Elara within the Pathfinder Society is filled with promise and unpredictability. Her unique combination of skills sets her up to make meaningful contributions to the Society. Still, her kleptomaniac habits and tendency to flout the rules pose potential risks to her standing within the community. Striking a balance between her thirst for knowledge, her proclivity for theft, and her obligations to the Society will be crucial for her sustained success and acceptance. If she can harness her rogue skills for the greater good and rein in her more larcenous tendencies, Elara has the potential to ascend to the ranks of the Society's most esteemed and valued members.
Traits, Flaws, and Quirks:
Elara’s insatiable curiosity drives her to seek out new information and artifacts constantly. She is resourceful, can turn any situation to her advantage, and exudes a confidence that sometimes borders on arrogance. However, this self-assuredness can isolate her from others as her belief in her superiority becomes apparent. Her kleptomaniac tendencies manifest in a compulsion to steal objects that pique her interest, regardless of their rightful ownership, and she often acts impulsively, pursuing her desires without fully considering the potential repercussions. Elara is seldom seen without a book, ready to absorb new knowledge at a moment’s notice. She also has a peculiar habit of talking to herself, especially when plotting a heist or working through a challenging problem, vocalizing her thoughts and plans without reservation. Her scholarly work with Thassilon and the runelords has become a defining aspect of her identity, further fueling her drive to uncover the secrets of the ancient empire.