About Elanna ElthielBackground:
Elanna was born from an elven mother from the Seven Eyes tribe and of an half-elven father from the small troglodyte village of High Reach in the Kodar mountains and now in the newly created New Thassilon. She spent her first three years with her mother Liane and her tribe, migrating through the caverns and tunnels deep under the Kodar ranges until her mother showed at her father’s door and dropped her, indicating she had to go on a long and deep reconnaissance down to the Underdark where her daughter could not follow her. Now was the time for him to take care of Elanna. With her dark skin and almost white hair, her large gray eyes and her uncanny sight, Elanna was not easily integrated by the village children. Her father being a lone herbalist, tolerated for his healing gifts but feared for his curses, did not help her acceptance. Despite that, these years were happy ones as her father Rhyshan, took good care of her, trained her in the ways of nature and taught her more esoteric arts. But he was also often out and about. So she spent most of her time alone or under the watch of her father’s familiar, a small bat called Rhys, wandering the woods and the tunnels through where her mother had left. But Liane did not come back in the next years and neither did any of the Seven Eyes tribesmen. The first one to come of of the tunnels was an old weary looking dwarf in fancy but extremely worn clothes. Elanna was the first one to spot him and now about 15 years old, she challenged him. He identified himself a Helmuth Horchsten, precising he was peacefully mapping the caverns and had followed old elven signs to the village. When the Pathfinder had sufficiently rested in the village and taken the road back to what he called civilization, he was not alone. Shadowing him for the first days then joining him was a fully kitted Elanna pressing him to teach her the ways of the Underdark so that she could one day track her mother and her tribe.
Appearance and Personality:
Short and wiry, with dark brown skin and almost white hair, Elanna protects her sensitive piercing gray eyes under a black mesh veil that she only takes out inside or at night. Wearing fatigued brown leathers matted with green, brown and black, she carries herself with as much poise as she can, trying to mask her inexperience while keeping her ears open to any new things she can learn. She is focused about experiencing the world that opened to her since she left her village. Her dedication to her goal is not blunted but the extensive training she went through has made her realize the world is way bigger than she thought. Not used to human contacts, she is cautious with her words but quickly forgets that when she sets herself a task. Then she will try to use any angle she can, knowing the direct one is not often the best one. ★ ---- ★ ---- ★ ---- ★ Bot Me!:
Elanna likes to takes the lead to scout, whenever the party is in natural environment or underground. She will take a back seat in cities and when dealing with people.
Elanna's Saves [dice=Fortitude]1d20+5[/dice]
★ ---- ★ ---- ★ ---- ★ [dice=Acrobatics]1d20 +8[/dice]
◈ [dice=Shortsword]1d20 +8[/dice]
◈ [dice=Light Mace]1d20 +8[/dice]
◈ [dice=Dagger]1d20 +8[/dice]
◈ [dice=Short bow]1d20 +8[/dice]
★ ---- ★ ---- ★ ---- ★
PFS Information:
PFS Number: 16625-2001 Experience: 13 Gold: 33 gp; 1 sp; 2 cp Training: Scrolls (0), Spells (0), Swords (3) Society Item Minor health potion ★ ---- ★ ---- ★ ---- ★ Major Factions
Purchased Boons
★ ---- ★ ---- ★ ---- ★
Nationality: New Thasillon
★ ---- ★ ---- ★ ---- ★ Ancestry Half-elf
SENSES
Perception: 8 (2 +2+ 4) [E]
DEFENSES
HP 26 AC 19 (+1 Leather, +2 Lvl, +2 T, +4 Dex) Nimble dodge Reaction +2 Circumstance bonus vs triggering attack ____________________ OFFENSE
Class DC: 18 [T] Speed: 25 Attacks:
Weapon Proficiencies
SKILLS
Acrobatics +8 T
____________________ ABILITY SCORES
Ability Score Summary:
Str 10 Dex 18 ABCF Con 12 F Int 14 BF Wis 14 CF Cha 10 STR 0, DEX +4, CON +1, INT +2, WIS +2, CHA +0
FEATS:
Ancestry Feats and Abilities Special 1st: low-light vision
Skill Feats Background: Forager FEAT 1. GENERAL SKILL
Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you’re an expert, 16 if you’re a master, or 32 if you’re legendary). You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living. Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat. 1st: Terrain stalker (Rubble) FEAT 1. GENERAL SKILL
Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard. 2nd: Continuous Recovery FEAT 2. GENERAL SKILL
General Feats Class Feats and Abilities Sneak Attack
Surprise Attack
Feat 1st: Nimble Dodge (Reaction)
Feat 2nd: Scout Dedication
____________________ EQUIPMENT
Combat Gear: Short sword, Dagger, Light Mace, Shortbow, 40 arrows, Leather armor Magic Items: - Other Gear:
Bulk: 4# (Encumbered at: 5; Maximum at: 10) Coins: 32 gp, 8 sp, 2 cp.
CHRONICLES PFS 1-10 Tarnbreaker's Trail (PbP Gameday IX, 2701293)
PFS 1-02 The Mosquito Witch (Chadius 2E Games, 2703453)
PFS 1-Q13 Falcon's Descent (DM Deevor PF2 Games, 2700510)
PFS 1-03 Escaping the Grave (DM Watery Soup Outpost IV, 2703279)
Chronicle Boons:
PFS 1-10 Tarnbreaker Champions PFS 1-02 Cryptid Scholar |