| Full Name |
Elain Utaid |
| Race |
Human |
| Classes/Levels |
Druid 1 |
| Gender |
Female |
| Size |
Medium |
| Age |
20 |
| Alignment |
Neutral Evil |
| Deity |
God of Secrets and Lies |
| Location |
Ula Grove |
| Languages |
Common, Sylvan, Druidic |
| Occupation |
Neophyte Guardian of Uta Grove |
| Strength |
12 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
9 |
| Wisdom |
16 |
| Charisma |
12 |
About Elain Utaid
Height: 5'11
Weight: 150 lb
Hair: Dark Brown
Eyes: Brown
***
Cash on Hand: 37 GP
Pack Weight: 56 lbs. (medium load @ 12 STR)
***
Speed: 30 ft/rd
***
HP: 11 (d8, Toughness)
AC: 16 (DEX, Dodge, Leather)
Touch AC: 14 (DEX, Dodge)
Flat-Footed AC: 12 (Leather)
Initiative: +3 (WIS)
***
Fortitude Save: +4 (Base, Resilient, Northern Ancestry)
Reflex Save: +3 (DEX)
Will Save: +5 (Base, WIS)
***
Attack Bonus (melee): +1 (Base (0), STR)
Attack Bonus (ranged): +3 (Base (0), DEX)
Spell Resistance: 0
Combat Maneuver Bonus: +1 (BAB (0), STR)
Combat Maneuver Defense: 14 (Base, BAB (0), DEX, STR)
***
Combat Equipment
Melee Weapon: Spear (1d8, x3 crit, simple two-handed)
Ranged Weapon: Shortspear x3 (1d6, x2 crit, simple one-handed)
Armor: Leather (+2 AC)
***
Other Equipment
Backpack
Fishhook x20
Bedroll
Tent
Flint+Steel
Winter Clothing
Trail Rations x5
***
Skills
Acrobatics 3 (DEX)
Appraise -1 (INT)
Bluff 1 (CHA)
Climb 1 (STR)
Diplomacy 1 (CHA)
Disable Device 3 (DEX)
Disguise 1 (CHA)
Escape Artist 3 (DEX)
Fly 3 (DEX)
Handle Animal 1 (CHA)
Heal 3 (WIS)
Intimidate 1 (STR)
Knowledge (general) -1 (INT)
Knowledge (nature) 5 (trained (1), Nature Sense, class, INT (-1))
Linguistics 0 (trained (1), INT (-1))
Perception 7 (trained (1), class, WIS)
Ride 3 (DEX)
Sense Motive 3 (WIS)
Sleight of Hand 3 (DEX)
Spellcraft -1 (INT)
Stealth 3 (DEX)
Survival 9 (trained (1), Nature Sense, class, WIS)
Swim 1 (STR)
Use Magic Device 1 (CHA)
***
Feats
Armor Proficiency (light)
Armor Proficiency (medium)
Weapon Proficiency (spear)
Weapon Proficiency (shortspear)
Dodge (+1 Dodge AC)
Toughness (+3 HP, +1 HP/Hit Dice >6)
***
Currently Prepared Spells
Detect Magic
Light
Stabilize
Create Water
Produce Flame
Summon Nature's Ally I
Obscuring Mist
***
Traits
Resilient (+1 to Fortitude Saves)
Northern Ancestry (unknown to her) (+1 to Fortitude Saves, Cold Resistance 2)
***
Other Abilities
Nature Bond (Water Domain)
Icecicle (extraordinary ability; 1d6 ray, 6/day)
Nature Sense (+2 to Knowledge (nature) and Survival)
Wild Empathy (may attempt to make a Diplomacy-like check (d20 + druid level + CHA) against a wild animal to improve mood)