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Elaendar's page

No posts. Alias of Mith'aj the Tactful.


About Elaendar

Elaendar
Half-elf bard (dawnflower dervish) 1 (Pathfinder Campaign Setting: Inner Sea Magic)
NG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +2; +2 vs. enchantments, +2 morale bonus vs. charm and fear effects
Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron dagger +2 (1d4+3/19-20) or
cold iron dagger +2 (1d4+3/19-20) or
cold iron scimitar +5 (1d6+6/18-20)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1), battle dance: inspire courage
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +3)
1st (2/day)—chord of shards[UM] (DC 13), vanish[APG] (DC 13)
0 (at will)—dancing lights, detect magic, mage hand, prestidigitation
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Statistics
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Str 10, Dex 16, Con 12, Int 13, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 13
Feats Arcane Strike, Dervish Dance[ISWG], Skill Focus (Perform [dance])
Traits flame of the dawnflower, reactionary
Skills Bluff +6, Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (planes) +5, Perception +6, Perform (dance) +9, Stealth +7; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven
SQ battle dance, elf blood
Other Gear leather armor, cold iron dagger, cold iron dagger, cold iron scimitar, backpack, belt pouch, mirror, trail rations (5), 33 gp, 12 sp, 1 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.