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About EklavdraBackstory:
Eklavdra is, in her own mind anyway, a perfectionist and an artist, and doesn't consider herself to be at all evil.
Her one true desire in life is to reach the pinnacle of haute cuisine and share the experience with as many people as possible. She wants to connect and to belong, she's aware of her own talent and believes it to be the best if not only vehicle with which to achieve that. Her cannibalism stems directly from this, it has driven her down the foodie highway well past the last exit to gourmet avant-gardes.
Her partner a conjuration specialist offers as much flavor, no pun intended, as it does mechanical diversity since it literally gives her access to fresh meat w/o the difficulty of maintaining a stockyard, although she'd still prefer to have the latter as emotionally preparing a meal before killing it is one of her greatest innovations. Still, with access to the many delicacies the planes have to offer, dishes like braised leg of glabrezu and angel heart scampi become possible. Her ultimate goal is to see a world where her accomplishments are honored and where food is not caged by petty, misinformed morality.
Appearance:
Although slight of build Eklavdra presents a powerful look. She is usually dressed in a fine red silk shirt pressed with creases so sharp they can cut skin, her black pants are tucked into highly shined boots. Over her shoulders is a white cloak trimmed in gold with the symbol of Iomedae.
Eklavdra is a leader who believes in being proactive instead of reactive. Although this can be referring to war, Eklavdra applies this belief to every facet of her life. He believes what will determine success will be how proactive he is in anticipating challenges, obstacles and opportunities. Traits:
Clever Wordplay Your cunning and logic are more than a match for another’s confidence and poise. Choose one Charisma-based skill(UMD). You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.
Industrious(Racial) Humans are known in the Inner Sea for their drive and work ethic. Humans with this racial trait gain a +2 racial bonus on concentration checks and checks with their choice of one Craft or Profession skill(Wondrous Items). This racial trait replaces skilled. Magical Lineage(Icy Prison): Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. Metamagic Master(True Strike) Select a spell of 3rd level or below. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would. Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks. Feats:
1.Alertness(bonus from Familiar) 1.Eschew Materials(Bonus), 1.Spell Focus(Evocation), 1.Greater Spell Focus(Evocation) 3.Craft Wondrous Item 5.Additional Traits 7.Persistent Spell, 7. Combat Casting(Bonus) 9.Spell Penetration 11. Greater Spell Penetration 13. Improved Initiative(Bonus), 13. Spontaneous Metafocus(Icy Prison) Bloodline Arcana:
Unlike most sorcerers, whose innate magic is powered by force of personality, you use your intellect to understand and master your mystic powers. You use your Intelligence, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. You gain a +2 bonus on all Knowledge (arcana) and Spellcraft checks. Bloodline Arcana:
Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item.
Metamagic Adept (Ex):(4/4) At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis. New Arcana (Ex): At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level. School Power (Ex): At 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus. Spells CL 17(18 for Evocation ) Con +32(33 Evocation):
6th (5/5):(Fort 25) Disintegrate 270' ranged touch, 34d6 or 5d6
5th (8/8): Baleful Polymorph (Fort 24) 110'
4th (8/8): Dimension Door
3rd (8/8): Apsus Scales: 17 min. +5 Armor bonus
2nd (8/8): Glitterdust(Will 21) 270' 10' space
1st (9/9): Air Bubble: 17 min
0 (at will): mage hand, open/close (DC 22), detect magic, detect poison, light, arcane mark, message, ghost sound (DC 20), prestidigitation (DC 20) Gold:
250 Equipment:
Earplugs, Sorcerors kit, Spring Loaded Wrist Sheaths, Dweomers Essence(+5 for spell pen) Magic Items:
Waist:
Body: Otherworldly Kimono - CRAFTED - 33,500 gp - 1 lb. Chest: NONE Eyes: Eyes of the Eagle-CRAFTED - 1250gp Feet: Hands: Wand CLW(2)(50) Head: Goz Mask - CRAFTED - 4000gp +4 vs wind effects and 1 size lager Headband: +6 Headband of Vast Intelligence (Stealth, Fly, Perception) - CRAFTED - 18,000 gp - 1 lb. Neck: NONE Ring 1: Ring of Invisibility - 20,000 gp Ring 2: Ring 3: Ring 4: Shield: +5 Mithral Buckler Shoulders: Cloak +5 - CRAFTED - 12,500gp Weapons: NONE Wrist: NONE Consumables:
Cold Iron: 5 +1 Caster level and Dispel checks
Urea: +1 CL for Cold Spells Scroll: Mind Blank(2)- 6400gp Pearl of Power(2) 6th Level Air Elemental:
Fly 100(Perfect)
Immunity to bleed, paralysis, poison, sleep effects, and stunning. Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack. Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor. Elementals do not breathe, eat, or sleep. 17th level Stuff:
8th- Mind Blank, Polymorph Any Object
7th- Giant Form I, Limited Wish, Mage's Magnificent Mansion, Planar Adaptation (Mass), Plane Shift, Prismatic Spray, Spell Turning, Teleport (Greater), Waves of Ecstasy 6th- Contingency, Disintegrate, Dispel Magic (Greater), Flesh to Stone, Stone to Flesh, True Seeing, Undeath Ward, Veil 5th- Baleful Polymorph, Break Enchantment, Echolocation, Icy Prison, Life Bubble, Overland Flight, Sending, Stoneskin (Communal), Teleport 4th- Black Tentacles, Boneshatter, Dimension Door, Enervation, False Life (Greater), Invisibility (Greater), Remove Curse, Resilient Sphere, Stoneskin, Wall of Ice 3rd- Displacement, Dispel Magic, Fireball, Haste, Heroism, Magic Circle Against Evil, Resist Energy (Communal), Slow 2nd- False Life, Invisibility, Knock, Mirror Image, See Invisibility 1st- Alarm, Blood Money, Ear-Piercing Scream, Feather Fall, Grease, Heightened Awareness, Liberating Command, Magic Missile, Obscuring Mist, Protection from Evil, Shield, Silent Image Transmutation (Enhancement) School: Armor: NONE
CONSUMABLES:
OTHER:
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