Heiracosphinx

Eisalka, Winged Wizard's page

104 posts. Alias of cartmanbeck (RPG Superstar 2014 Top 16).


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Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

I enjoyed it immensely, and thank you so much for running it. I definitely will need to find a good reason to get Eisalka into another campaign in the future!


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

I will be unavailable essentially the whole weekend, as my wife and I are going to a wedding and then have our own 5th anniversary celebration. I will resume normal posting Monday night or at worst Tuesday morning.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Well done, everyone! We seem to have built a good group for this sort of mummy-killing, without it being overpowered, so that's awesome!

Spellcraft hand: 1d20 + 11 ⇒ (6) + 11 = 17
Spellcraft gem: 1d20 + 11 ⇒ (13) + 11 = 24
Spellcraft figure: 1d20 + 11 ⇒ (15) + 11 = 26

LOL barely missed both those top two. Eisalka probably starts spouting off a bunch of information about what the items look like and what the MIGHT be, perhaps someone can aid her to help her figure out which items they actually are?


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka screeches in glee at the damage she has inflicted on the mummy, and keeps up her assault. She decides that the mummy will be less threatening if blinded, and so Man pulls out a scroll and casts glitterdust at him.
DC 14 Will save or blinded.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

The undead sphinx burns some more. burn: 1d8 ⇒ 3

Eisalka's elemental slams twice more at the undead sphinx.
slam 1: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 2 + 1d8 ⇒ (5) + 2 + (6) = 13
slam 2: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d8 + 2 + 1d8 ⇒ (6) + 2 + (6) = 14

Two more Reflex saves DC 16 or the burn duration resets.

While Man and Eisalka move forward, Eisalka chanting arcane words. From her beak issues even more flames, bathing the sphinx.
burning hands: 4d4 ⇒ (2, 2, 1, 2) = 7


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Kn.history: 1d20 + 11 ⇒ (15) + 11 = 26
Kn.nobility: 1d20 + 1 ⇒ (11) + 1 = 12
Kn.religion: 1d20 + 1 ⇒ (15) + 1 = 16
Kn.religion: 1d20 + 1 ⇒ (15) + 1 = 16

"This is the real thing, I can tell you that. Watch the sphinx, it is faster than you may imagine. Man, use that gem we found."

Man pulls out a gem and smashes it on the floor. A large fire elemental swirls out of the gem. "Kill the sphinx." Eisalka says, and the elemental charges at the sphinx.
charge slam: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
damage: 1d8 + 2 ⇒ (5) + 2 = 7 plus burn: 1d8 ⇒ 1
The fire elemental lasts for 11 rounds. Its stats are in a spoiler in my profile. The sphinx needs to make a DC 16 Reflex save or catch fire.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Puzzle makes sense to me.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

"I am missing a bit of my health, as is Man. A curative spell or two would be appreciated."


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18
Kn.history: 1d20 + 11 ⇒ (8) + 11 = 19
Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Kn. aid Eisalka: 1d20 + 1 ⇒ (18) + 1 = 19

Man leans over to Eisalka and whispers something to her.
"That necklace is magical, but I don't recognize it. However, I can tell you that that mummy was not the Pharaoh of Sphinxes. Which means we still have a likely more powerful mummy to destroy." Eisalka sighs at that prospect.

"Oh also, there are some carvings there that don't fit with everything else. A human man, a human woman, a ram, a jackal, and a falcon."


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka stares once more at the mummy.
fire: 1d6 ⇒ 4 Fort then Reflex save again, DC 18

Seeing that the creature is near to falling apart, Eisalka and Man then cast several magic missiles at it.
magic missile: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Linguistics Man: 1d20 + 11 ⇒ (1) + 11 = 12 <- GAH! Seriously, bad time for a nat 1!

Kn.history Man: 1d20 + 11 ⇒ (8) + 11 = 19
Kn.history Eisalka: 1d20 + 1 ⇒ (12) + 1 = 13

Appraise Man: 1d20 + 14 ⇒ (6) + 14 = 20

"Of course, a mummy guarding a false treasure horde. Why would it be real treasure, right?" Eisalka says, sarcastically. She then stares menacingly at the mummy again.
burning gaze: 1d6 ⇒ 3 Another DC 18 Fort save to keep from taking the damage and then a DC 18 Reflex to not catch fire.

Man will pull out his wand of ray of enfeeblement and cast it at the mummy.
ranged touch: 1d20 + 3 ⇒ (1) + 3 = 4 Str penalty: 1d6 ⇒ 2 but his ray misses horribly.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

On Eisalka's turn unless something majorly changes:

"You will be destroyed, you disgusting corpse!" Eisalka screams at the mummy, and she then chants arcane phrases and her eyes begin glowing in that telltale way. Man casts burning gaze and Eisalka stares at the mummy.
burning gaze: 1d6 ⇒ 4 DC 18 Fort save to negate damage, and if damaged, DC 18 Reflex save or catch fire. Spell lasts 4 rounds.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Man will hold onto any of the scrolls that Sionnach can't use. I wouldn't mind grabbing the bracers of armor +1 for him as well.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18
Kn.Religion on door: 1d20 + 1 ⇒ (12) + 1 = 13
Kn.Religion on statue: 1d20 + 1 ⇒ (17) + 1 = 18

Failed all three.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Excellent.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

"You didn't seem to be needing killing. Let's get all those items into a sack and keep going... I see a healing wand there, if anyone needs some, I'm sure one of the more divine among us can use it. Speaking of, Man and I could each use a bit of that."

Eisalka is down 4 HP and Man is down 9.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka stops flapping wildly in the corner of the room and flies back to Man. "That's it, I'm done with these idiots." she says calmly, trying to ignore her outburst of panic just moments before. She moves her wings and says some arcane words once more, and Man steps forward as two missiles of force shoot from Eisalka's beak and streak toward Jathal. Here's hoping he doesn't ALSO have a shield spell up. LOL

magic missile, CL5: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

I'm still around as well, just not much to do when Eisalka is frightened for several more rounds. :)


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka keeps flying away, still frightened.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Nice shot, Jib! If you continue to roll like that, you will be more useful than Eisalka ever has been! LOL


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Man will cast an aggressive thundercloud spell above the enemies. It starts over the cleric.
electricity: 3d6 ⇒ (4, 1, 5) = 10 Reflex save DC 18 to negate damage.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Will Eisalka: 1d20 + 5 ⇒ (11) + 5 = 16 4 damage
Will Man: 1d20 + 2 ⇒ (6) + 2 = 8 9 damage

Man will cast a magic missile at the badguy that scared Eisalka, as she flies away.
MM: 2d4 + 2 ⇒ (3, 2) + 2 = 7


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Will: 1d20 + 5 ⇒ (4) + 5 = 9 Frightened for 3 rounds.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka and Man step into view, giving the enemies the confusing image of a bird commanding his human "pet" to help her cast a spell. "Let's burn them!"

Eisalka's wings move in complicated gestures and she speaks arcane words, while Man's hands move imperceptively and his lips move ever so slightly.
Casting burning gaze with Eisalka as the target.

Eisalka then stares at the ninja-looking guy. fire: 1d6 ⇒ 1 DC 18 Fort save to avoid the damage, then DC 18 Reflex save to keep from catching on fire. Round 1/4.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka points with her wing for Man to move away from the doorframe, and readies to cast a spell on whoever comes through the door.
Man readies to cast burning gaze on Eisalka, so that she can start staring the Aspis down when they get in the room.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

I'm alright with either, but would definitely like to find a replacement player at some point. Playing with 3 can be tough.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Man Spellcraft: 1d20 + 11 ⇒ (13) + 11 = 24
Kn.religion: 1d20 + 1 ⇒ (5) + 1 = 6
Percep: 1d20 + 6 ⇒ (3) + 6 = 9
Man Percep: 1d20 + 8 ⇒ (7) + 8 = 15

Man whispers to Eisalka on his shoulder for a moment. Her avian head nods up and down, a strange sight to the others. "That slab over there has a spell inscribed on it, would be useful to remove any nasty curses that we might run into. Can't really be moved though. And there's a panel there. Sionnach, can you check it for dangers, please?"


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

"Sigh. Always trying to put us poor winged creatures in danger, aren't you? I suppose."

Eisalka directs Man to cast mage armor on her (which lasts 7 hours thanks to Spell Sponge and Familiar Focus) and flies in a quick arc around the statue.

Reflex save if needed, Improved Evasion and 20% miss chance from constant blur active:

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka takes a few minutes to re-prepare her spells once she and Man awake, and a raven preparing spells is quite the sight to behold for the others.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

"Seems like a reasonable idea. I could definitely use my spells refreshed."


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Man fires off another ray of positive energy.
disrupt undead: 1d20 + 3 - 8 ⇒ (8) + 3 - 8 = 3 -4 from cover, -4 from melee combat
positive: 1d6 ⇒ 6


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka audibly sighs, which is an interesting sound coming from a raven. Man pulls out a scroll and shoots a ray of fire at the stupid skeleton.

caster level vs. 4: 1d20 + 1 ⇒ (1) + 1 = 2 I... really? REALLY??? AGGGRRHHHGGAAHHGGAHRGHGHAARHHG
scorching ray touch: 1d20 + 3 ⇒ (7) + 3 = 10
fire: 4d6 ⇒ (6, 3, 3, 4) = 16

Unfortunately, Man's quiet voice is swallowed up by the sounds of battle and he must have said something incorrectly when activating the scroll, because...
Wisdom: 1d20 - 1 ⇒ (19) - 1 = 18
the spell fizzles. (At least it wasn't a mishap. Sigh.)


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka casts a simple cantrip at the skeleton, hoping that his allies have the rest mostly in the bag.
disrupt undead: 1d20 + 3 ⇒ (5) + 3 = 8
cold: 1d6 ⇒ 1 Boo.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

"Good hit, Man. Now help the others out."

Man drops his current wand and pulls out another one, then casts enlarge person on Khairam.

"Don't be scared, Khairam, you're bigger than him!"


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka lands on Man's shoulder and gives him a scolding peck on the side of his head. "Don't be such a scaredy-human!"

They turn around, Man pulls out a wand and sends a ray of enfeeblement at the cat.
ranged touch: 1d20 + 3 ⇒ (17) + 3 = 20
Str penalty: 1d6 ⇒ 4 Fort 11 for half


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

How long does the frightened condition last? Does Man get another save against it?


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka continues following Man. Does Man get a new save every round, or does he just keep running for a while?


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Man runs, as he's nice and frightened.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka Will: 1d20 + 5 ⇒ (19) + 5 = 24
Man Will: 1d20 + 2 ⇒ (1) + 2 = 3 rounds: 1d4 ⇒ 2

Man looks as if he's about to bolt away from the undead cat, sending Eisalka flying up into the air. "You coward!" Eisalka screeches. Unfortunately, without her familiar, Eisalka can't cast any spells!

Eisalka will follow Man and try to convince him to be less afraid. That's all she can do that the moment.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Yep, I think north.
Eisalka waits for someone with more brute force behind them to open the door that the group had been going toward before being rudely interrupted by skeletons.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Man casts a cantrip and fires a little ray of cold at the skeleton attacking Sionnach.
ranged touch: 1d20 + 3 ⇒ (2) + 3 = 5
cold: 1d3 ⇒ 1

But it misses pathetically.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

I added the treasure to Eisalka's profile under "Temp Gear" though that doesn't mean that she (read: Man) will carry it, I just wanna keep track of everything we get there. If someone else would like to hold onto it, I'll put their name next to it.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Kn.religion: 1d20 + 1 ⇒ (1) + 1 = 2 Bah!

"They're some sort of undead, destroy them!" Eisalka says, and she and Man uncharacteristically run forward, where Man helps her cast a spell.
Burning hands at +1 caster level on the two skeletons to the north, DC 17 Ref save for half, Burning hands: 4d4 ⇒ (2, 1, 3, 4) = 10


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

"Sigh. I suppose. If I get taken out by some hidden trap, I'm blaming you. Man, avenge me."

Eisalka starts flying down the left hall, looking actively for traps the whole time.
Percep: 1d20 + 6 ⇒ (2) + 6 = 8 And if there are any, she flies straight into them. Ugh.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

"Skwak! Leader! Who says the dwarf is the leader?? I am the most capable leader here, by far!"


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

"Let's move on for now, and if need be we can revisit these elemental servants."


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Kn.arcana: 1d20 + 4 ⇒ (19) + 4 = 23

Eisalka's sharp eyes notice the writing and verifies what Sionnach says. "Could be we need to get these elemental creatures to help us with the puzzle we are stuck on?"


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

"Yes, let's continue our search, and hopefully the correct order will present itself."

Eisalka and Man fall in behind the others.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Fair enought... we would probably tinker with them a bit and then decide we need to learn more, and move farther into the tomb. Does everyone agree?


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

sorry I read it wrong, she is looking at the hieroglyphic images of sphinxes to see if she can determine some sort of order.

-Posted with Wayfinder

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