About Eiron WalhhunAppearance: A weather-worn man with a enigmatic smile and sparkling eyes. In his late 20's his bearing is that of a man much older and more confident in his abilities. He is sinuous & whip thin, through many years hard labour. He wears a grey woollen cloak with a sapphire lining, clasped together with his badge of office. His long ochre hair is tied back in a tail. Wearing a tight-fitting hide/leather bodice over a white shirt, with a large efficient looking single bladed great-axe casually balanced over his shoulder. Motivations: He wishes to help his town defend itself from future threats, to do this he plans to recruit guards, find treasure to pay for this and obviously improve his own skills. He also believes the best form of protection is offence, thus he attempts to reduce the amount of evil/ problems in the world. By making the local area safer he hopes that his home will be safe. He also is looking out for a potential mother to his daughter, whilst knowing that she is safe with her Grandma. Personality: Resolute, jovial with a strong sense of justice. When in towns he likes to be social, integrating himself with the common man with the ease. Background:
Unfortunately, the North-men followed the path south. With fire and beasts they attacked Gilsholm, but it held. Until suddenly overnight the weather broke, the snow melted and the lake flooded. This gave the marauders the impetus to breach the palisade. Eiron rose from his bed a grabbing a weapon and rushed to the defence of the town that had showed him such kindness. A long & bloody day drew into a freezing night, by the end of it the raiders had lost. The retreated into the woods, but the decimated town did not pursue. In fact, some raiders even came to town as beggars and the town welcomed them. Eiron found a home, a love the healers' daughter (Nieve) and a purpose amongst the town guard. A chill summer’s eve found him sat before a fire, desperately trying to recall his youth. ‘The sign is upon you’ an old woman had said, her wrinkles deep as her voice was sorrowfully kind. A spirit whistled. The ashes whipped up causing motes to drift on the air, a voice called to him 'protect....heal the land'. The motes coalese into the transluscent form of a raven; 'you will protect the people, i will teach you how. I will watch our you.' The raven flew from the fire and vanished in a burst of ash. Frequently Eiron sits by the fire on a night and asks the raven he sees within questions. He learns the rituals and theories of magic the power to summon his raven to this world from 'where he watches'. Slowly over the years he rose through the ranks as attacks became more frequent. Usually none so direct, mostly travellers or, foresters being assaulted. Eiron and Nieve had a daughter, Clair after their marriage though Nieve succumbed to an illness before Clair reached infancy. Through tireless efforts Eiron reached head-sheriff of the town. He has ensured the town is as fortified as he can make it. Level: 10 Thane-born Barbarian - xp Strength - _____20 - +5 / (9pts +2human +2raises)
AC = 10(base) + 5(lvl) + 1(barb) + 2(expert) + 3 (hide) + 3 (Enhancement) = 24 Reflex = 5(lvl) +1(human) + 1 (Barb) + 0 (dex) + 2 (cloak)= 19
Total Hit Points (Bloodied) = 84 (42)
Initiative = + 5 (+2 if Grafire within 10) Senses:
Speed: 6 squares Background – able to take Arcana as a trained skill Action Points = 1 Weapons:
To Hit = +5(str)+5(lvl)+1(feat)-2(PA)+weapon= +9
Armour: Skills:
Class/Path Features:
Barbarian Agility - +AC & ref Feral Might – Thane-born Rage Strike – Swap a Daily for a powerful attack. Rampage – On a crit, get a free basic attack to any melee target. Call Spirit Companion - Healing Spirit? Spirit Fang OA when move away from spirit Speak with Spirits 1/day Feats:
Human – Ritual Caster 1 – Spirit Talker [Shaman Multi-class] 2 – Power Attack (-2/+2 with +2 per tier) 4 – Durability (+2 surges) 6 – Weapon Expertise (+1 to hit, +1 per tier, Re-roll first 1 on dam dice) 8 – Hide Armour Expertise (+2 AC) 10 – Weapon Focus (+1 damage, +1 per tier) Powers At-Will:
Recuperating Strike Action – Standard Target – One creature Range – Melee Attack (str) Vs. AC Hit; 1(W)+ Str mod damage, gain temp HP= to Con mod. If raging 5+Con mod. Pressing Strike
Howl of Fury
Encounter:
Level 1 - Escalating Violence Action – Standard Target – One creature Range – Melee Attack (str) Vs. AC Hit; 2(W)+ Str mod damage, if you take damage before the start of your next turn you gain a bonus +2 to hit & attack. UEONT an ally within 5 gains a bonus to damage against the target equal to your charisma modifier. Level 3 - Rippling Blades
Level 7 - Curtain of Steel
Daily:
Level 1 - Life Thane Rage Action – Standard Target – One Creature Range – Melee Attack (str) Vs. AC Hit; 2(W)+ Str mod damage. Miss; Half damage. You can spend a healing surge. Until the rage ends, any ally who starts his/her turn with 3 squares gains temp. HP = to your cha modifier. Level 5 - Silver Phoenix Rage
Level 9 - Rage of the Battle Tyrant
Utility:
Level 2 - Shrug It Off Action – Immediate Reaction - Encounter Target – Subject to a save ends effect Range – Personal Make a saving throw against triggering effect, if successful you shift 1 square as a free action. Level 6 - Run Rampant
Level 10 - Heart Strike
Shaman Powers:
Action - Standard - At Will Range - Close Burst 20 Effect - Conjure a spirit in an unoccupied sqaure (which it occupies). Enemies cannot move throught it but allies can. When Eiron takes a move action you can move the spirit squares=your speed. If an attack deals 15pts damage itis dismissed & you take 10 damage. Spirits Prey
Equipment (magical):
Level 11 – +3 Earthenhide Armour (+1 to fort save) Level 10 – + 2 Life Drinker Great Axe (5 temp Hp when KO enemy) Level 9 – Cloak of Survival + 2 (fire/cold resist 5) 4200 gold worth of equipment; Acrobat Boots Minor to stand from prone {520gp} Gloves of Piercing Ignore anything lower than RESIST 10 {680} Belt of Vigor +1 to healing surge value {520} Bracers of Mighty Striking (+2 damage) (Arm Slot) (bear skin wrap with fur interior) {520gp} Bag of Holding (a small ornately carved ebony box inlaid with shell & a ‘tree of life’ & spider web design) {1000gp} Ritual Book {50gp} (containing rituals – Brew Potion {75 gp}, Gentle Repse {50gp}, Portend Weather {50gp}, Raise Dead {680GP}) a small leather book lovingly kept Brewing Components (including pot & dried mountain herbs) {50gp} Equipment (mundane):
Twine, Chalk, Incense, Soap, Rope (50’ silk), rough map, whittling tools, hand axe, short bow (20 arrows), snare wire, cook pot, water-skin, skinning knife, tarpaulin, wolf pelt blanket, small hammer, dozen torches, flint & steel tinderbox, lantern with 10 pints of oil, outdoor/ travelling clothes, tavern clothes, ‘finery’ clothes, smoked meat (rabbit), a restraints or cuffs, hard tack/biscuits, 2 bottles of brandy, a portrait of a young girl, a silver locket containing a picture of his dead wife, a symbol of office – brass cloak clasp engraved in the shape of an eagle – Gilsholm Heraldic device . Gold:
5 gold! IMPORTANT NOTE;
Status- Potential future PC build direction – wild runner/ spirit talker |