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64 posts. Organized Play character for Eirian Avenstar.


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Grand Lodge

Well, she isn't in Exchange though. Thought about it, but she'd have to change faction later on due to her alignment (she isn't greedy enough for exchange) and thus I started her in grand lodge right away.

Thanks anyway for the advice. ^^ Yes mechanically the point at merchant might be redundant for the most part. I'll still keep it. I'd even have loved to have one more point for such a useless thing like Perform (Sing) ... but c'est la vie. :D

Grand Lodge

Given that she's from Absalom I think Knw (local) is more appropriate. Thx :D

Q concerning the always prepared ant haul... how much would that cost? Is it maybe cheaper than a mule?

Concerning Appraise: just looked into it: I do not even have a skillpoint in Appraise. ^^ So no point to move, except maybe disable device or linguistics? With disable device the better candidate?

Grand Lodge

Thx ekibus that is helpful advice. Main reasons for the mule right now is a) a mwk backpack is to expensive and b) as a merchant she needs a way to transport large weights anway. Handy haversack is clearly #1 on the shopping list. ;)

Most of her equipment is assumed to be replaced rather soon, so I didn't go for the best option in most choices, but one that will do a good enough job till I bought something better.

Grand Lodge

*nod* Appraise was added for the merchant roleplay part... But given that I have profession (merchant) this might be redundant. Which knowledge skill would you suggest? Local and Nobility though both don't seem very useful, don't they?

Grand Lodge

You do realize that you are building a strawman? Nobody ever talked about no combat, except for you.

If the only tool you have is a hammer, every problem becomes a nail. Seems for you the ONE solution is combat... which it isn't for me.

So thank you for your advice, I do fully understand that you've got a hammer ... while my char has a pletoria of tools to deal with a pletoria of problems. With a (small) hammer being one of them.

Thank you, and bye.

Grand Lodge

Thank you, seems I missed some class skills. If it wasn't this specific char I could switch Cha and Str. But she is cute/beautyful and her "nerdyness" doesn't explain THAT much loss of charisma. :D

Eirian Avenstar
Female CG Half-Elf Inspired Blade Swashbuckler, Level 1, Init 5, HP 11/11, Speed
AC 16, Touch 13, Flat-footed 13, CMD 13, Fort 1, Ref 5, Will 0, CMB 0, Base Attack Bonus 1
Rapier 5 (1d6+3, 18–20/×2)
Lamellar Cuirass, Buckler (+2 Armor, +1 Shield, +3 Dex)
Abilities Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 10
Skills Acrobatics +6/+7, Appraise +4, Bluff +0/+4, Craft (Alchemy) +8, Diplomacy +4/+8, Disable Device +3/+4, Linguistics +5, Perception +9, Profession (Merchant) +4, Sense Motive +4
Condition None

Changes: added the class skills, made the distinction between skills with or without buckler, and added the keen senses perception bonus

What I need now is a nice fitting fencing merchant outfit costing less than 10 gp and weighing less than 5.5 lbs.

Also I need to redo the pathfinders kit into something more appropriate ideally weighing not more than 25 lbs.

Thus I'd have 5 lbs allowance to move from the mule to my inventory, and could still carry everything I own while staying below 53 lbs.

PS: Is there a list with separate entries for single pieces of clothing?

Grand Lodge

20 gp

Chargen shopping list:
-20 gp rapier 2lbs
-15 gp lamellar cuirass 8 lbs
- 5 gp buckler 5 lbs
-50 gp potion of cure light wounds

-8 gp mule
-12 gp pathfinders kit 22 lbs
-10 gp rope, silk (50ft) 5 lbs
-10 gp case, (ink, inkpen, parchement (2 sheets) , piece of charcoal) 0.5 lbs

Yes, I'm at 51 lbs so 2 lbs below max if I carry everything myself. Once I drop the stuff (which is usually carried by the mule), I'm below 26 lbs, so fine. Don't need a sack, a backpack is part of the pathfinders kit.

Main problem for now is the explorers outfit. I'd like to be a bit more specific on that, so that I have some leeway to frex carry the silk rope aside the clothes, armor , weapons and buckler.

I'll probably also gonna go through the pathfinders kit to integrate the dagger and stuff.

MageHunter, where do you think I forgot the class skill bonuses? For now it's only swashbuckler, I'll get the investigator class skills at lvl 2.

Grand Lodge

Thx Ryzoken. My character as will be used for Bid for Alabastrine (7-22) looks like this:

Eirian Avenstar
Female CG Half-Elf Inspired Blade Swashbuckler,
Level 1, Init 5, HP 11/11, Speed
AC 16, Touch 13, Flat-footed 13, CMD 13, Fort 1, Ref 5, Will 0, CMB 0, Base Attack Bonus 1
Rapier 5 (1d6+3, 18–20/×2)
Lamellar Cuirass, Buckler (+2 Armor, +1 Shield, +3 Dex)
Abilities Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 10
Skills Acrobatics +7, Appraise +4, Bluff +0/+4, Craft (Alchemy) +8, Diplomacy +1/+5, Disable Device +4, Linguistics +5, Perception +7, Profession (Merchant) +1, Sense Motive +4
Condition None

Does that look like it could work as base for the investigator? I'm not completely done with the equipment though... Haven't found a list with separate clothing prices and weight. Any ideas?

Grand Lodge

Concerning CHA: thank you, THAT is an argument that is indeed helpfull. I was having quite some trouble justifying to myself having Cha 10... but given your argument the equation is simple: her looks and charms would put her at significantly above 10, with her lack of insight into the basic drives (like sex, booze or football) bring her back down to 10.

Concerning your statement about 99.9% being between 10 and 11... FLATLY wrong. Take a look at http://www.d20pfsrd.com/basics-ability-scores/ability-scores, Pathfinder obviously uses only as VERY narrow part f the gaussian normal distribution.

Genius level for example has a minimum IQ of 125 (Feynmann) with more usual examples being IQ 145 to 160.

<IQ 125 is roughly 95%, <IQ 145 is roughly 99.9% and <IQ 160 is roughly 1 out of 30,000 people.

Going by Pathfinder "genius level" being 18-19... then your 99.9% are better placed as 17 or lower...

Also: 99.9% is a rather common occurence. That's 300,000 people in the USA alone. Genius level using IQ 160? The 10,000 smartest people of the USA.

So please, before you start throwing around with "normality" ... get a bit info on median, standard distribution and the like. It's easy to understand, if you didn't waste all your points on useless stats.

Grand Lodge

Thank you for explaining RP to me... somehow I seem to have done it wrong for 25+ years... And most of my playpartners seem to have done it ALL wrong as well.

Or maybe you just explained roll-playing to me? Or tried to "win an argument"?

Whatever it is... it seems we have incompatible ideas of what my hobby entails. So apparently the advice you can give me ... will lead towards your hobby, a hobby I do not share. Playing a round of Steve Jacksons Munchkin is fine and well ... but not while roleplaying.

I wish you well, have fun with your hobby, while I have with mine.

PS: KingOfAnything, Helikon and several others, thx for your advice. I'll heed it, and adapted my char with the advice of some other people as well. Mithril is on my list, running fast is there as well.

Telling me how to make my char playable instead of telling me what char I should play is really what I was looking for, and you as well as several others did so.

Grand Lodge

I was thinking about improving on Dex with the stat increase, and yes, Mithril based light armor.

I'm not totally averse to lowering Int... but I'm not gonna go into a completely different char concept as suggested by basically becoming a Dex build (with a bit of Int).

Maybe I should try asking those two questions:

Q: can attributes be raised past 20 with stat increases? if yes... then I'd use my stat increases on Int. If no, then I'd probably lower her Int at start, and raise it with the 4th and maybe even 8th level stat increase back to 20.

Q2: how expensive is changing faction and/or alignment?

Some background for that q: Eirian goes adventuring as she is expected to take over the aquisition part of her mothers business. Which is a "all things magical" shop. So she needs to get out, make contacts all over the world, dealing for the wares sold in said shop. Fencing was part of her education to allow her to stand her ground in case the bodyguards got swarmed.

She starts out in the society to learn her ropes on aquisition of magical items, and to gain contacts within the society. Of course, this might/will probably change over time, but at the start she is in it for opportunistic reasons.

That's also the reason why I had her as CG to TN... actually it would be more precise to consider her TN to CG as that's exactly the alignment switch I assume her to take. From a teenager doing what's opportune and expected from her by her family, towards a strong willed personality following her own path.

Same about faction, if changing faction wouldn't cost something, I'd have her start in the exchange, and switch allegiance to grand lodge later on.

Grand Lodge

Sorry Ekibus if you consider my answer impolite. I'm just getting a tad tired of being thrown off course by suggestions leading to a completely different concept.

My char IS done, and will not change... I'm only trying to work out the mechanics.

I'm open to suggestions that help get the mechanics done. But posts telling me that I MUST play a completely different concept... do not help.

Grand Lodge

Thank you, that info about retroactive skill gain helps. :D

Being competent with a rapier is an optional part of the concept... given the suggestions by Ekibus it would become the central part of the concept.

Eirian goes adventuring as she is expected to take over the aquisition part of her mothers business. Which is a "all things magical" shop. So Eirian needs to get out, make contacts all over the world, dealing for the wares sold in said shop. Fencing was part of her education to allow her to stand her ground in case the bodyguards got swarmed.

She starts out in the society to learn her ropes on that part, and to gain contacts within the society. Of course, this might/will probably change over time, but at the start she is in it for opportunistic reasons. If changing faction wouldn't cost something, I'd even have her start in the exchange, and switch allegiance to grand lodge later on, as that is exactly the path I see her going.

Grand Lodge

Wait guys... remember I'm NOT playing a swashbuckler. I DIP into swashbuckling. I do NOT play a true fighter, EVER. Skirmisher is the max I'm into. What you suggest Ekibus is a WHOLE different character.

All swashbuckling is intended to do, is buff the investigator a bit. If that can't be done... then forget about it.

Also Dex isn't my main attribute, Int is, with Dex the secondary attribute... honestly I'd rather drop the whole swashbuckler thing than crippling my char that much.

An answer like "you gain a lot" isn't helping either. I don't care if I'm not a wizard, my char is a merchant, a scholar, not a fighter.

Thus I need facts that I'm not looking at, not some vague assumptions. Facts that I can base a decision on. Facts that would truly benefit my character, not twist it into some munchkiny caricature of itself.

Grand Lodge

OK, out of curiosity, because I was told SO often that I should reduce Int:

What would I sacrifice, and what do I gain by dropping Int by 1 or 2 points?

Sacrifices:

permanent 4/8 skill ranks (1 each lvl without Int 20)
permanent 1 language worth another skill rank of linguistics
temporary -1 to almost all important skills
temporary -1 to panache

Gains:

permanent up to 5 additional attribute points (lost 2, gained up to 7) ... in attributes I consider less important
permanent up to 2 attribute modifiers ... in attributes I consider less important
permanent up to 2 saving throws (due to lower attributes)
permanent ability to wear medium armor by getting Str to 8
permanent ability to get an eldritch familiar (needing Cha 13)
temporary lower attack and AC (due to lower Dex)

What else? What other sacrifices or gains do I not take into account, and why are they so important that everyone keeps telling me: lower Int. ^^

Grand Lodge

Already registered the char. But thanks anyway. :D

The UMD will be a major part of my artificer though, which of course is not PFS, but for other games.

Grand Lodge

Thanks for the feedback. Looking a bit more into the wizard, I think I'll pass on that (for this char).

I have an idea now for another char, which might be a gnomish buffer bard, as well as a third one, which probably will be a wizard.

But this first char stands as empiricist investigator with one lvl of spirited blade swashbuckler at the side.

Thank you all for your patience.

Grand Lodge

What about multiclassing? Is it so bad as to be not worth it?

Would the following combination make sense:

inspired blade swashbuckler 1
empiricist investigator x
wizard or arcanist or such y

With investigator and the mage class being favored class (dropping the skill focus perception for it).

Grand Lodge

Know it all
Face with brains
Supportive in Combat

kicking some booty while being adorable is a bonus.

Grand Lodge

One thing thats bothering me about bard, is that I'd have to take Cha.

I don't want Charisma. First, it's difficult enough to get by with the points already. Also... my char is not intended to be Charisma based. Yes, she is attractive in a cute way. Yes she is well enough mannered. But she also got a brain that is so powerfull, that her thoughts are very different from most people. She can get by with people that hardly understand her... but she does so with her mind, not her charms.

Music, acting, dancing... all those are a mere hobby to her, not her way to influence the world. Her mind, her arguments is her tool. And even an orator bard is using her charisma to make people do what she wants... not logic.

Grand Lodge

Please... the more you guys insist on "you have to take bard" the more you are basically saying: "this system is so f... broken, that if you take anything else than the Tier 1 or 2 classes, you will not have any fun".

If that's the case, please state it outright, instead of insisting for me to play a class of which I said several times that I do not feel comfortable with playing with THIS character. Which basically tells me that I shouldn't play PFS at ALL.

So is the system as broken, that you can't successfully play a char that is NOT a wiz or something like that, or overly pimped?

Grand Lodge

That could be it. Though downside: I'd have to completely rewrite her background story ... or design a completely new char.

Honestly... the investigator might be much less efficient, but she FEELS better. And for me, in the end RP allways trumps efficiency.

Grand Lodge

I can't pinpoint what it is, but whenever I read through the bard infos, and buffing bard guide ... it screams CHEESY to me ... that's exactly why I moved towards investigator.

Grand Lodge

*nod* It's... let's say I have enough experience with the pros and cons of high intelligence to not overestimate how much you can achieve with it. :D

Grand Lodge

Hmm, so Str 7, drop a skill, Con 12 and HP 11?

The pain with low Charisma is: how to play a social char that is ignored by people?

Grand Lodge

Yes I'm short on HP, but I'll get d8 hit dice on the later levels, right? The main question here is if I want to play to strengths or weaknesses. And honestly, 1 skill point is worth more to me than 1 HP I hope.

Concerning attributes... I considered droping Int, but ... no, I do not feel comfortable doing it. Same about dropping Cha below 0... while I do not need the skill, she is neither ugly nor overly boring. Honestly I'm gonna play her as cute and attractive, but also slightly to intelligent for most people. So while I would have to increase her Cha for her appearance, I'd have to lower it for the eerie vibe most very intelligent people seem to give of to "normal" people.

Stamina is of course a concern ... no points left for that. I could drop Str even further, and either go for Dex 15 (with a higher AC soon) or Con 12 ... I'd rather go for nimbleness, as she truly isn't very massiv. What do you think?

Concerning your combat suggestions... those are for higher levels right? I'm not sure how I'll fare there feat wise, so can't judge it yet.

Grand Lodge

OK, so dropping Pragmatic Activator and the drawback and adding Fencing Grace and I'm done for lvl 1?

Any optimiszing you'd suggest that doesn't make my char a caricature of itself?

Grand Lodge

OK, let's get at the numbers:

I'll start with the inspired blade swashbuckler, to get it done with.

Str 8, Dex 14, Int 20, rest 10

AC 10 + 2 (dex)
HP 10

Fort 0
Ref +2
Will 0

BAB +1
CMD 10 + 2 (dex) - 1 (str)

Ini 2 (dex) + 2 (reactive)

Feats: Weapon Finesse (Rapier, archetype), Weapon Focus (Rapier, archetype), Skill Focus (Perception, racial), ???(bonus)

Traits: Elf Blood (racial), Keen Senses (racial), Low-Light-Vision(racial), Student of Philosophy (social), Pragmatic Activator (magic), Reactionary (combat), Low-Self-Esteem/Vain (drawback)

Class Abilities: Inspired Panache (6), Deeds, Inspired Finesse (2 good feats)

Skills (4 + 5 (int) +1 (FCB)): Acrobatics, Appraise, Craft (Alchemy), Diplomacy, Disable Device, Knowledge (Arcana), Knowledge (Dungeoneering), Perception, Sense Motive, UMD

Lanuages: common, elven, halfling, dwarvish, gnome, azlanti, draconic

Did I forget something? Does it make sense? Oh, and what should I use for a bonus feat? Something not too cheesy.

Grand Lodge

Thank you, that info does help me.

I don't need super buffs. I looked into bards which have them, but I honestly I got a feel of overly min maxing. So great buffs are good enough for me.

I don't need to be the best with the rapier... just enough to skirmish with the mooks, so that the heavy hitters can finish off the mains.

But I need a char with the numbers to support my social play. No sense in speaking in golden tongues, if your numbers turn out Will Wheaton level.

Grand Lodge

Finlander, I can easily do a roleplay char myself. But the rules here are proving to be a real hurdle to that.

As are the continuous: "you can't do that" from some people.

The empiricist investigator (with a dip into inspired swashbuckler) looks like a solid concept... except for the insistance that she can't buff.

Honestly, I get really into questioning, if this whole play system isn't totally out of whack mechanic wise. Reading on "tier 1" chars, that apparently are better at everything than a char specialized at it, makes me question the sense in playing a well thought up specialized char.

To say it again: I'm not gonna play a munchkin char. I'm not gonna play a char I have no connection to. And if that's the only way to play at PFS, I wont play PFS at all.

Grand Lodge

Well, your advice IS helpfull actually. Just need to find an online group that is willing to take on my rapier singer (social char with group buffing and a rapier as fall back).

Grand Lodge

Well given that PF isn't much of a trademark where I live, I'd have to play online most of the time.

Honestly, that whole discussion about "your char MUST contribute to combat" makes me highly hesitant to invest more time into it.

Grand Lodge

So are there any PFS games without a time limit?

Grand Lodge

What about the time limit? Is it truly as much as a problem as Bob places it?

About my investigator: does it make sense to dip into swashbuckler, or do I sacrifice the group buffing for it?

Grand Lodge

The main reason for me seeming to jump around on what I want to do, is that I get told I can't do what i want to do.

I wanted to do a crafter... which i was told is not allowed.

I wanted to do a social char and buffer. Which I was told, will not get into groups nor survive.

I added fencing... and promptly was told that I wouldn't be able to buff...

I'm NOT interested in being a bowoman. I don't want to play a bard, nor a summoner... Neither do I want to be a fighter with some buffing only.

If it's impossible to play a dedicated social char, with buffing as her major contribution to the fight. And decent at the rapier to kill of the mooks once buffing is done... If that's impossible please just say so that I can delete my PFS account.

EDIT: Sorry if I sound angry and frustrated. Because at the moment I am... From all your suggestions I get the impression, that PF has NOTHING to do with roleplay, but is merely a cheap excuse of a tabletop combat simulation. And honestly: I can't and wont play a dumbed down Diablo 3 caricature of a RP character. I'm in it for the RP, not for some cheap computer action MMORPG rip off.

Grand Lodge

Agreed, the dip definitely should be at 1st lvl.

deific obedience... I'm not much of a fan of having religious chars except if playing clerics or such... So looks as fishy to me as elongated cranium. Dang... I really suck at munchkining.

Grand Lodge

Hmm, so I might have to cut back on the buffing part.

As suggested, I'll go with inspired Swashbuckler as first (but not favored) class.

I'm still very hesitant concerning elongated cranium. The boni are real nice, but I don't see it fitting the story very well. Are there alternatives?

Grand Lodge

I have looked into the bard but, meeh... A sword singer or rather a rapier singer would be great... but I think that can be achieved with the investigator as well.

Grand Lodge

Gal, not guy. ^^ Also I do not want to have the form of her head to be the defining element.

In combat I see her first job in buffing, her second job in skirmishing. I'd prefer her to be a ranged combat crowd controller/skirmisher, but given that this seems to be very troublesome feature wise, she'll probably be a rapier skirmisher. Keeping the mooks under controll/dead, while the tank goes for the big baddy.

Grand Lodge

Elongated head

yes I would do it for myself in RL, but not sure how it would be looked by GMs.

On the one hand, I consider it min/maxing which I dislike. On the other hand ... PFS is SO combat centric, that I'm afraid my char wont even make it into any games if she isn't min/maxed in her fields of strength. What do you guys think?

Swashbuckler

Yeah, I was thinking about the swashbuckler as well. When did you go with it? Swashbuckler first, and starting empiricist after that?

My basic idea for the moment is taking that 1 lvl of inspired swashbuckler, then go full for social butterfly/team buffer with rapier as my "combat skill" as concession on the combat aspect. Not sure if that's even possible to pull of, or if it's to broad?

So yeah, she'd probably rather similar to what you describe, though with a stronger (int based) social aspect.

Grand Lodge

Soo, finally found some time to work on my char again.

As it looks now, she will be a half-elf empiricist-investigator. I was suggested to give her student of philosophy and elongated cranium "Ovoid Compression".

Main question is: isn't elongated cranium rather cheesy?

Grand Lodge

Looked on their though honestly its ... not very catchy you know. Hard to find stuff if you are not sure what exactly you are looking for.

Grand Lodge

Thanks Drahliana, I do know that. It was more of a joke. But that said... a flying bathtube WOULD be a great prank.

I had a look into both flame dancer and prankster. But I think I'll go with a standard bard.

Concerning flags: is Flagbearer PFS compatible?

Grand Lodge

Still going through that pdf. :D As said I'm new to it.

And yes, I planned on buying a mount anyway, short legs and such. :D

Attributes:

Str 5
Dex 12
Con 14
Int 16
Wis 10
Cha 18

Does that sound right? (Going by the buffer bard guide ^^).

Grand Lodge

OK, then I'll just use your advice here. :D

Thinking about a gnome ... but you know, no gnome is perfect without a nice bronze bathtube to travel in. Is such a thing possible in PFS? :D

Oh and is it 15 point buy, or what to do for attributes?

Grand Lodge

Hmm race... I was looking into the Prankster, but not sure if a story teller wouldn't be more fitting for my likes....

But now we are definitely getting really off-topic. Is there a place to discuss char generation?

Grand Lodge

Thx Damanta and Hilary.

I dropped the original idea for PFS.

At the moment I'm looking into a Buffer Bard, hopefully with some healing abilities. Hmm, are Aasimar core or standard?

Grand Lodge

Hmm, and multiclassing is probably not cutting it, right? Lacking knowledge if MC can be pulled off well with my limited knowledge.

Grand Lodge

Looking into the bard atm... do you have experience with a "healer bard"?

Grand Lodge

What is the real difference between core and standard? Why would I choose Core, when I've got more options with standard?

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