Intended Build:
+2 Dexterity, +2 Wisdom, –2 Strength: Undines are both perceptive and agile, but tend to adapt rather than match force with force.
Native Outsider: Undines are outsiders with the native subtype.
Medium: Undines are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Undines have a base speed of 30 feet on land. They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.
Darkvision: Undines can see in the dark up to 60 feet.
Amphibious: Some undines are born with a permanent bond to water. Undines with this racial trait gain the aquatic subtype and amphibious special quality.
Energy Resistance: Undines have cold resistance 5.
Hydrated Vitality: An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function
Traits:
1. Reactionary (Combat)
2. Maestro of the Society (Social)
Feat:
1. Flagbearer
3. Skill Focus (Knowledge Religion)
5. Eldritch Heritage (Arcane) [Turtle Familiar]
7. Improved Familiar (Rozen Maiden Doll Soulbound Doll)
9. Deific Obedience (Shelyn)
11. Discordant Voice
Versatile Performance:
2. Sing (Bluff & Sense Motive)
6. Percussion (Handle Animal & Intimidate)
10. Dance (Acrobatics & Fly)
Favored Class Bonus: Bard (+1 Hp per level)