Valeros

Eilif the Stout's page

1 post. Alias of Manijin.


Full Name

Eilif, Son of Eirik, Son of Wrogar, Son of Kriger, Son of Jorun, Daughter of Magda, Daughter of Finsbar

Race

Halfling

Classes/Levels

Cavalier (Standard Bearer)1

Gender

Male

Size

Small

Age

22

Special Abilities

Challenge, Banner, Tactician, Order of the Dragon

Alignment

Chaotic Good

Deity

Druidic, Gorum, Erastil

Location

Land of the Linnorm Kings

Languages

Common, Halfling

Occupation

Sellsword

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 13

About Eilif the Stout

"Size matters not. Look at me. Judge me by my size do you?"

Of all the families whose stories go untold, Eilif's is both the most grandiose and unimpressive. Sure, to the average Ulfen the tale of Finsbar might be heard by an unusually gifted Skald, but anyone who knows of the descendants of Finsbar knows that the tale ends there. Drunks; Idiots; Prostitutes; and, of course, droves of descendants who were unsuccessful adventurers.

However, to Eilif, these ancestors are the greatest heroes of all.

Think about it. In the frozen north of Golarion, a land riddled with barbarians, mammoths, and worse, a family of halflings (halflings, mind you!) carved out a living in this, one of the most brutal regions in the world. Halted not by blizzards, landslides, and beasts, this family carved a niche for itself in the frozen tundra and has refused to budge, a testament to the hardiness and endurance of halflings everywhere.

Eilif does not know fear. When his family's meager herds needed to be watched, Eilif drove off boars, wolves, and all manner of unseemly beasts. When his home town came under attack from a roving band of ogres, he was the first in line to defend it (and one of the only ones to survive it, he is always happy to add). But Eilif never let that get to his head. He knows that, however skilled a warrior he may be, he is nothing without comrades at his back. And when his home was destroyed by a gang of marauding ice trolls, he vowed to find a band of heroes worthy of leading against whatever threat might show its face. With a stout heart, a bowlful of courage, and just a hint of crazed heroism, he leads his allies with a conviction and fortitude in defiance of his shortcomings.

Traits:
Armor Expert
Benefit: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Veteran of Battle
Benefit: You gain a +1 trait bonus on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon (but not a potion or magic item) as a free action during that round.
Birthmark
Benefit: This birthmark can serve you as a divine focus for casting spells, and you gain a +2 trait bonus on all saving throws against charm and compulsion effects.

Feats:
Quick Draw
Power Attack (-1/+2 OR -1/+3)
Lookout (Tactician Bonus Feat)

Class Features:
Challenge
+1 Damage, allies gain +1 to melee attack rolls against Challenge target I threaten
Banner
Allies gain +2 morale bonus to saves against Fear, +1 morale bonus to attacks made as part of a charge
Tactician
As a standard action, allies within 30' who can see and hear me gain the benefit of one teamwork feat I possess for 3 rounds.

Skills:
Diplomacy +5 (1 rank, +1 modifier, +3 class skill)
Perception +7 (1 rank, +1 modifier, +3 class skill, +2 racial)
Stealth +8 (1 rank, +3 modifier, +4 size modifier)
Survival +5 (1 rank, +1 modifier, +3 class skill)

Defenses:

Hit Points: 13
AC 18 (+3 Dex, +3 Studded Leather, +1 Shield, +1 Size)
Combat Maneuver Defense 16

Fortitude +5 (+2 modifier, +1 racial)
Reflex +4 (+3 modifier, +1 racial)
Will +2 (+1 modifier, +1 racial)
Additional Modifiers +2 Will vs. Fear, Charm, and Compulsion

Offenses:
Speed 20'
Base Attack Bonus +1
Combat Maneuver Bonus +3
Melee: Bardiche +5 (1d8+4, 19-20/x2), Longsword +5 (1d6+3, 19-20/x2)
Ranged: Sling +5 (1d3+3/x2)