Red Dragon

Eepers's page

50 posts. Alias of Andrew L Klein.


Race

HP: 27/28 | AC: 18/14/14 | no DR | F +4, R +5, W +5 (none)| Per: +11(+12) (Low-light Vision), Init: +4 |

Classes/Levels

lvl1 5/5 lvl2 3/3 | focus: conjuration 4/4 divination 3/3 transmutation 4/4 | bolts 20/20 | Status:

Gender

Female half-elf (Spireborn) occultist 4

Age

24

Alignment

Lawful Neutral

Deity

Abadar

Languages

Azlanti, Common, Elven, Minatan, Thassilonian, Varisian, Infernal, Skald

Occupation

currently deciding

Homepage URL

Her picture

Strength 8
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 12
Charisma 10

About Cailyn Vanderale

Her picture

notes:

Conjured owl(eagle) is named Cleo.
says Oh a lot.
May or MAY NOT have any sexual experience
indifferent about killing surrendering goblins

Implements:

The If Only Stone: When growing up in Magnimar, there was a woman who delivered onions and potatoes to the family estate every Toilday. The lady would sit with Cailyn over tea and lament about all the things she wished she done with her life, always starting with ‘If Only’. While she did so she rubbed the small gray stone hanging from around her neck. ‘If Only I had married X, If Only I had learned a trade, If only I hadn’t lost those toes’ the last one was the cause of her death by the way. Being a bit unsteady on her feet, she pitched over in the street and a horse stomped her. Cailyn was one of the only people to attend the funeral, so the grave digger gave her the seemingly worthless stone. Now she uses if as the most apt beacon of desired transformation possible.

Hawker’s Grief: Graddy Turtlepeg was a gnarled old hawker that taught the nobleman’s sport to many of the Magnimar elite, the Vanderale’s were often hiring him for the same. Cailyn never learned, being a bastard and all, but she did attend and spend time with the curmudgeon. The old man taught the sport but did not own a single hawk of his own, just a tired old owl. He complained about the bird all the time, but Cailyn liked to think he loved it dearly. The man passed from simple old age, but in his meager will he asked for the glove and the owl to be given to little girl that listened to him often. That was a while ago, so the now adult no longer has the owl, since it was already very old when she received it, but she uses the glove to bring the owl back to life (not really, it is just a summoning spell that looks like an owl, but she likes to pretend it is the same old bird)

The First Step: gold-and-ivory fan depicting a gecko walking amid cherry blossoms, with a crude map drawn into it showing the location of the cave. Without this map, they all would have returned to the Dragon a little richer but nothing else. With it something wonderful has started.

Cailyn Vanderale
Female half-elf (Spireborn) occultist 5 (Pathfinder RPG Occult Adventures 46)
LN Medium humanoid (elf, human)
Init +4; Senses aura sight, low-light vision; Perception +12
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 28 (5d8)
Fort +4, Ref +5, Will +5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4-1/19-20)
Ranged darkwood heavy crossbow +8 (1d10/19-20)
Implement Schools
. . Conjuration (Hawker's Grief, 4 points) Resonant—casting focus; Focus—purge corruption, servitor
. . Divination (The First Step, 3 points) Resonant—third eye; Focus—future gaze, sudden insight
. . Transmutation (The If Only Stone, 4 points) Resonant—physical enhancement (dexterity); Focus—legacy weapon, size alteration
Occultist Spells Known (CL 5th; concentration +9)
. . 2nd (3/day)—cure moderate wounds, perceive cues[APG], residual tracking[APG]
. . 1st (5/day)—cure light wounds, gravity bow[APG], object reading[OA]
. . 0 (at will)—create water, guidance, mage hand
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Statistics
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Str 8, Dex 19, Con 10, Int 18, Wis 12, Cha 10
Base Atk +3.75; CMB +2; CMD 16
Feats Point-Blank Shot, Precise Shot, Rapid Reload
Traits best friend, clever wordplay, traditionalist
Skills Appraise +8, Diplomacy +14, Disable Device +12, Knowledge (arcana) +8, Knowledge (history) +14, Knowledge (local) +15, Knowledge (planes) +11, Knowledge (religion) +8, Linguistics +10, Perception +12, Profession (sailor) +5, Sense Motive +9, Sleight of Hand +8, Spellcraft +12, Stealth +10, Swim +3; Racial Modifiers +2 Knowledge (history), +2 Knowledge (local), +2 Perception
Languages Azlanti, Celestial, Common, Elven, Infernal, Minatan, Skald, Tien, Varisian
SQ crossbow training, elf blood, implements 3, insatiable, magic item skill, mental focus (11/day), object reading, shift focus, sophisticate
Other Gear mithral chain shirt, blunted bolts (20), crossbow bolts (20), dagger, darkwood heavy crossbow, absinthe (per bottle)[UE], backpack, bedroll, belt pouch, chalk, charcoal, chocolate (per bar)[UE] (8), cold weather outfit, gold-and-ivory fan depicting a gecko walking amid cherry blossoms (worth 80 gp), hip flask[UE], mess kit[UE], occultist's implement[OA], occultist's implement[OA], occultist's implement[OA], paper (2), pathfinder chronicle[ISWG], thieves' tools, trail rations (4), waterskin (2), winter blanket, 11 gp, 7 sp, 7 cp
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Special Abilities
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Aura Sight (Su) Read the aura of creatures around you, as aura sight.
Casting Focus (+2 CL) (Su) Use as extra focus component to add to CL for conjuration spell.
Conjuration (Hawker's Grief) Implements used in conjuration allow the occultist to perform magic that transports or calls creatures.

Implements: Bowl, brazier, compass, figurine, lantern, mirror.
Crossbow Training Reload proficient crossbows 1 step faster.
Divination (The First Step) Implements of the divination school grant powers related to foresight and remote viewing.

Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Future Gaze (Sp) 1 focus: Gain insight into the future, as augury.
Implements (Su) Gain a series of items which grant access to schools and powers.
Insatiable Goods & services cost you 10% more & you need 2x as much food & liquid as normal.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Item Skill Add half level as bonus to Use Magical Device.
Mental Focus (11/day) (Su) You have a pool of points that activate your focus powers.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Physical Enhancement +2 (Dexterity) (Su) Implement grants bearer enhancement to one physical attribute.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Purge Corruption (Sp) 1 focus: Touch creature to neutralize poison or remove disease.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
Servitor (Summon Monster II) (Sp) Standard action and 1 focus to summon a single creature, as summon monster
Shift Focus (Conjuration [Hawker's Grief], 8 focus) (Su) Shift focus from one implement to another, but lose 1 point.
Size Alteration (Sp) 1 focus: increase or decrease a creature's size by one step.
Sophisticate +2 racial bonus on Knowledge (history, local) and can use untrained
Sudden Insight +2 (Sp) Swift action & 1 focus: Gain insight bonus to one abil. or skill check, or attack before end of turn.
Third Eye (Su) Gain enhanced senses while implement stores focus.
Transmutation (The If Only Stone) Transmutation implements can alter the properties of both objects and creatures.

Implements: Belt, boots, sandals, vest, weapon.
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Her picture

Brief Summary:
Cailyn is the half elven daughter of the Vanderale noble merchant family of Magnimar. She is an occultist who isn’t too bad with her rather large crossbow, and in a pinch will summon a celestial owl to peck out a bad guy’s eye balls. She likes to read, knows a bunch, likes to talk, and is almost always snacking. She does hope she can figure out how to make a living, since her mother and Da decided it was time for her to get out and make something (anything) of herself. If you have an adventuring party needing an oddball slight spoiled packrat with an eclectic array of skills, who really doesn’t take the place of a more focused rogue, witch/wizard, face, fighter, healer… um… wait, she is trying to sell herself isn’t she…. Well, ignore that, if you are looking for anything really, Cailyn Vanderale might just be the person you are looking for (hopefully).

Description and Quirks:

There is a young woman before you of muddled Chelaxian descent with pale skin dusted with a dash of sun, bluish black hair straight, loose, and framing a roundish face with two pointed ears splitting the dark curtain of hair and light blue eyes that dance with a mix of interest and uncertainty.
Some people associate initial impressions of people with a single word, and if one did decide on this course of action, this young woman could be labeled with the word ‘Sea’. The blue of her eyes bring to mind the waves lapping against the shore, the deep black of her hair the fathomless depths of the deep, she moves with the grace of the wind against the surface, she even smells a little of the sea.
The latter trait is explained when the young woman pulls a small paper sack out of her coat pocket, pinching out a salt encrusted strip of dried fish and popping it in her mouth. The bulge in her pocket only slightly dimished by pulling the snack sack out, so it speaks that maybe she significantly provisioned at all times.
Speaking of coats and pockets, the young woman is dressed somewhere between wealthy and vagabond. Rich well tailored coat of a deep navy blue over a stark white shirt and black breeches, covered in all sorts of buttons and bobs, pouchs, ribbons, even a worn hawker’s gauntlet hanging from multiple belts, no fewer than six necklaces, and a worn backpack clinking and clunking will all sorts of oddities.

History and Now:

Her Da was a Spireborn, a half elf from the Mordant Spire, who nearly died from a shipwreck. Her mother, a Vanderale noblewoman from Magnimar aboard one of their trading vessels, had him fished out of the Steaming Sea, where he was the only survivor. It wasn’t love at first sight, or ever love in truth, but there was plenty of lust, both then and regretfully (in Cailyn’s eyes) every time the two got together again. The phrase ‘Get a Room’ was shouted in her teenage years rather often.
Cailyn was raised in the Vanderale estates, developed a great love for reading and conversation, and was content to live an indulgent wasteful life of the wealthy, but neither her mother or her Da agreed with this desire. Her mother had named her after a hero and felt inclined to push her daughter in that direction. She taught her reluctant offspring how to negotiate prices, how to find the best deals, and even a bit of magic, Then when Cailyn came of age, she travelled with her Da aboard the ship where he was first mate on, another Vanerale trading vessel, learning the sea and how to Properly use a crossbow.
Now, they both expect her to go make something of herself.
And she is going to try, starting in the town that has been pretty much a second home all her life. Sandpoint, with the only person she feels that has truly understood her or at least accepted her for what she was, Ameiko.

Personality and Flaws:

curious, intelligent, a bit snarky over feeling a bit put out by her parents (a tad childish still even in her mid twenties), pampered to the point she can’t comprehend Not spending more for the best food and rooms, she loves Things with history and personality and collects way too much. A little unsure of herself, this being her first time truly on her own.

[spoiler=Implements]
The If Only Stone: When growing up in Magnimar, there was a woman who delivered onions and potatoes to the family estate every Toilday. The lady would sit with Cailyn over tea and lament about all the things she wished she done with her life, always starting with ‘If Only’. While she did so she rubbed the small gray stone hanging from around her neck. ‘If Only I had married X, If Only I had learned a trade, If only I hadn’t lost those toes’ the last one was the cause of her death by the way. Being a bit unsteady on her feet, she pitched over in the street and a horse stomped her. Cailyn was one of the only people to att
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