Kobold Draconic Bloodrager 2
Skrelznit Stinklaw wrote: Old trail leading into the swamp. Whatever it leads to probably didn't kill this entire village. C'mon, what could go wrong? Agreed. I'm sure whoever was in the village probably took the path to go to a really cool party, and just never realized it was time to go home because they were having so much fun. For years. Yup, that's what happened Eepers reluctantly, and cautiously, follows his allies.
Kobold Draconic Bloodrager 2
Oh... well... uhhh... yea, that's totally what we meant. We're playing Kobolds, the most noble and honest creatures in all the lands. We would never ever ever consider doing something like stealing a boat from someone we don't like... In all seriousness though, we forgot to say we were whispering, I didn't think about the fact it was a separate day Sassara was whispering with us. Our bad!
Kobold Draconic Bloodrager 2
I'd like to keep some of the masterwork arrows, maybe half, but yes if we have a bow-wielding character that has more of a focus on range than Eepers, I'll give the rest up. As a Bloodrager, that's all I have for beyond 5ft combat until 4th level. Sarag, go ahead and take the potion of invisibility if it's all you're wanting. For me it wasn't too big of a deal, really all I'm looking towards is the amulet now that I see it stacks. Like I said though, I'm fine passing on that too if someone needs it more and just taking a higher priority at the next big loot drop.
Kobold Draconic Bloodrager 2
I vote 1, but without balancing it in gold value. Just go for general usage and need. Someone gets the amulet now? Next time they just have lower priority if they want something somebody sense does. I think eyeballing it and using the honor system is good enough. Most, if not all, of us are adults. As for this one, I say give everyone an even share if the gold and keep it simple with the items. My only request is the potion or amulet, nothing else has much useable value to me. If I have to pass on either for now ave have a little higher priority next time, that's fine too. Being up close and personal in combat though, that +1 AC would be handy since raging drops my AC.
Kobold Draconic Bloodrager 2
Grauchi wrote: - Half a kill is dying in the attempt. Lol I'm gonna hold onto that one Quote: For the amulet, I would think it would go to Eepers, but he says it is useless to him, I don't know why? I already have +1 natural armor and it doesn't stack. I somehow missed the existence of our individual inventory tabs, I'll get mine updated.
Kobold Draconic Bloodrager 2
Sorry had to unexpectedly leave town, this may be my only post today, but I should be able to post again this evening. The map isn't loading, so I'll attack "that guy next to him". If I need to 5ft step, I do. Claw #1: 1d20 + 7 ⇒ (11) + 7 = 18
Kobold Draconic Bloodrager 2
Reflex: 1d20 + 1 ⇒ (15) + 1 = 16 Holding his balance for a moment at the movement of the ship, Eepers heads towards the officer to make sure she does not leave the ship. Claw #1: 1d20 + 7 ⇒ (6) + 7 = 13
Kobold Draconic Bloodrager 2
Perception: 1d20 + 7 ⇒ (9) + 7 = 16 Heh, easier to take a ship with no captain Eepers does what he should have a long time ago (well, six seconds), and side steps to release another fury of attacks on blue. Claw #1: 1d20 + 7 ⇒ (19) + 7 = 26
The dice roller is on!
Kobold Draconic Bloodrager 2
AoO: 1d20 + 5 ⇒ (14) + 5 = 19
Eepers lets out a deep growl as sparks fly inside his mouth and his back scales split as they have before. Raging Bloodrage: +4 Str/Con, -2 AC, +2 Will He releases a menacing set of strikes against the nearby enemy Red with his claws. Claw #1: 1d20 + 7 ⇒ (1) + 7 = 8
Kobold Draconic Bloodrager 2
Just a couple days ago, at the start of this encounter, we hit 2 by milestone.
Kobold Draconic Bloodrager 2
Eepers would rather take a moment to tie up the rope than fall again, especially with sharks being drawn all around! Profession (sailor): 1d20 + 7 ⇒ (4) + 7 = 11 Ranged Hook: 1d20 + 3 - 6 ⇒ (6) + 3 - 6 = 3 Eepers launches his grappling hook across the water, but it bounces off the side of the ship. He quickly begins reigning it in to try again. Included +1 to Sailor and BAB from Level 2, will update statblock this afternoon
Kobold Draconic Bloodrager 2
Sorry, my page wasn't showing new posts here. DAY 15 Eepers gets a late start and quickly follows Skrelznit up to work the riggings Climb: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Sailor: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 DAY 16 Eepers decided to get a quick start on his work today, and then go see how his friend Sarag is doing (Ok, maybe not friend, more "kobold coincidently on the same ship", but Eepers is hungry and wants some grub, Sarag or not) Sailor: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Kobold Draconic Bloodrager 2
Reflex saves? Oh no... Wait. Yesterday I have to coil rope, today I unravel it across boats? Ugh No wonder we aren't staying... Grapple: 1d20 + 2 - 6 ⇒ (13) + 2 - 6 = 9
GAAAAHH Eepers hits the water with a large splash and begins swimming back to the boat to try again. I assume calm waters DC 10 for the Swim checks Swim: 1d20 + 5 ⇒ (17) + 5 = 22
Swim: 1d20 + 5 ⇒ (12) + 5 = 17
Swim: 1d20 + 5 ⇒ (7) + 5 = 12 Eepers, clearly upset, stands still for a moment. His face twists into a look of anger. It almost looks as if a small wing lifted slightly on his back, and a spark of flame lit in his mouth. Bloodrage, gives +2 Climb/Swim Climb: 1d20 + 7 ⇒ (13) + 7 = 20
Soaking wet, Eepers stops a moment to calm himself. His back scales collapse back into his body, and his mouth darkens as the sparks fade. Once everyone is back on the boat Sassarra, don't worry. I made sure to drop off the rope a few times so you didn't fail alone. Bluff: 1d20 + 2 ⇒ (17) + 2 = 19 Yup, it was totally on purpose...
Kobold Draconic Bloodrager 2
Clearly this crew knows my strengths to give me such and easy task Eepers rubs his claws in eager anticipation, and makes sure to hurry in his work so he can explore his new ship a little. Taking the Shirk daytime action Climb 10ft: 1d20 + 5 + 2 - 2 ⇒ (13) + 5 + 2 - 2 = 18
Off to a quick start, onee of his claws gets stuck halfway up, but he easily gets free and continues his climb. One he gets high enough to make the repairs, Eepers easily breezes through the repairs. I'll take a look at the map and see where I want to peek around. Can I choose a nighttime action after looking around or does it need to be now?
Kobold Draconic Bloodrager 2
Pointing to himself, Eepers lets out a single word before briefly pausing Eepers... Da dragons sent us to save you. Also decided we should stay with you to make sure you get back to your boat safe. Maybe stay longer just in case. Eepers points to Sarag If we leave, you will drown. He quietly begins looking around to make sure no other kobolds "hiding" under the water.
Kobold Draconic Bloodrager 2
Swim: 1d20 + 5 ⇒ (20) + 5 = 25 Eepers hops of the raft and takes a swipe at the totallyalobstereel with his sharp claws Claw: 1d20 + 3 ⇒ (19) + 3 = 22
Unfortunately, while he made contact, he was too busy keeping afloat to put much force into his strike Would someone please move Eepers diagonal one space so he is left of the yellow creature? For some reason my phone isn't opening the map in a mobile friendly format like it usually does so I can't touch/drag till I'm at a computer.
Kobold Draconic Bloodrager 2
Eepers gets a somewhat sneaky smile on his face Hehe, honest kobolds? I seen some dumb creatures, but not that believe in imaginary "honest kobolds". Skrelznit knows right, I save them, and they be thankful to help us! Grauchi, if it not lobstereel, can I eats it? We been here a while, getting hungry!" I'd like to use Prof. (Sailor) to maybe try and speed up paddling the makeshift raft to the not-a-lobstereel Profession (Sailor): 1d20 + 6 ⇒ (20) + 6 = 26 |