Alchemist

EdwardElric's page

1 post. Organized Play character for garmon.


Race

NG male human alchemist 2 | HP 17/17 | AC 18(+4) (T 14, FF 18(+4)) | P +6, I +3 | F +6 (+8 vs poison), R +6, W +1|

Classes/Levels

Active Conditions: ant haul, shield | Bombs remaining: 7/7, Fly remaining:

About EdwardElric

About Edward Elric
Background Summary

Diazepane Ketal was a beekeeper whose colony unknowingly carried poison. When his friends and family started dying, he turned to alchemy to try to save them.

Personality:
Background Narrative:
EDWARD ELRIC
* changes with reduce person or enlarge person

NG male human (medium*) alchemist 2
Initiative +3*, Perception +6
Speed 30' (medium, not encumbered when using ant haul)

DEFENSE
AC 21(+4)** (T 14**, FF 18(+4)*) (+3* DEX, +6 armor, +1 deflection, +1 natural, 0* size, +4 with shield)
HP 59
Fortitude +9 (+11 vs poison), Reflex +11*, Will +5

OFFENSE
Melee : mwk morningstar (+7,+2 / 1d8* / x2)
Ranged: alchemist bomb (+10,+5** / 4d6+8 / +1d6) (20') 12/day (DC 22)
Ranged: alchemist bomb (+8,+8,+5** / 4d6+8 / +1d6) (20') 12/day (DC 22)
Ranged: light crossbow (+10,+5** / 1d8 / 19-20 / x2) (80')
Special: Swift Alchemy (poison weapon as move), Poison Use (cannot accidentally poison self)

STATISTICS

STR 10** DEX 16** CON 12 INT 20 WIS 10 CHA 7
BAB +1, CMB +1**, CMD 14*

Traits: Indominatable Faith, Pragmatic Activator

Feats: Point-Blank Shot, Precise Shot,

Skills: Acrobatics +3*, Appraise +12, Bluff -2, Climb 0*, Craft (Alchemy) +19, Diplomacy +4 (+9 in Andoran), Disable Device +14*, Disguise -2, Escape Artist +3*, Fly +14***, Heal +4, Intimidate -2, Knowledge (arcana) +19, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +16, Knowledge (nature) +19, Knowledge (nobility) +9 (+10 in Absalom), Knowledge (planes) +16, Knowledge (religion) +9, Linguistics +9, Perception +11, Ride +3*, Sense Motive 0, Sleight of Hand +14*, Spellcraft +19, Stealth +3*****, Survival +4, Swim 0*, Use Magic Device +19

Languages: Common, Elven, Dwarven, Goblin, Gnome, Undercommon, Draconic, Tien, Celestial, Infernal

Discoveries: Precise bombs, Frost Bombs, Infusion, Wings, Fast Bombs

Extracts:
Level 1: Adhesive Spittle, Ant Haul, Comprehend Languages, Crafter's Fortune, Cure Light Wounds, Enlarge Person, Expeditious Retreat, Identify, Reduce Person, Shield, True Strike
Level 2: Alchemical Allocation, Barkskin, Cat's Grace, Darkvision, False Life, Fox's Cunning, Invisibility, Lesser Restoration, See Invisibility
Level 3: Channel Vigor, Endure Elements (Communal), Heroism, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Resist Energy (Communal)

Default Extracts Prepared:
Level 1 (6/day): Ant Haul, Heightened Awareness, Reduce Person, Shield (x2), empty
Level 2 (6/day): Alchemical Allocation (x3), See Invisibility, empty (x2)
Level 3 (4/day): Channel Vigor, Haste, empty (x2)

Gear: Alchemist's kit, +2 mithral chain shirt, mwk morningstar, light crossbow, cold iron-tipped crossbow bolts (7), silver-tipped crossbow bolts (10), crossbow bolts (10), mwk backpack, bandolier, holy water (x3), potion of invisibility (CL 3), potion of fox's cunning (CL 3), potion of cat's grace (CL 3), potion of protection from evil (CL 1), discerning wayfinder, wayfinder, wand of cure light wounds (24 charges), cloak of resistance +2, ring of protection +1, belt of incredible dexterity +2, silk rope (50'), medium blanket, headband of vast intellect +4, weapon blanch (ghost salt), amulet of natural armor +1, potion of water breathing, potion of cure serious wounds, potion of remove deafness / blindness, potion of remove curse, potion of remove disease, 540 gp.

Total weight carried: 65 lbs (medium without ant haul, light with ant haul)

Chronicles:
Boons: