Siren

Edouard "Edward" Trebaol's page

66 posts. Alias of Freddy Honeycutt.


Full Name

Edouard "Edward" Trebaol

About Edouard "Edward" Trebaol

Name : Edouard "Edward" Trebaol
Race: Vampire
Clan : Ravnos
Sire: "Uncle"......Secretive, Edward suspects Chimistery use/deception
Nature : (Scholar) Seer
Demeanor : Child
Generation: 8th
Domain: York, the Shambles.

Road of Humanity

Appearance:

Spoiler:
Very much appears a young lad of 11 years old, obviously of Romani (Gypsy) descent, with a swarthy complexion, dark hair and black eyes. He wears simple clothing that is tattered, he blends in with all the other street children and orphans in the area, often trade clothing so as to throw off any witnesses.

Concept:

Spoiler:
Orphaned Romani (Gypsy) boy embraced by a strange Ravnos. The artful dodger from Oliver Twist meets classic horror.

Timeline (rough)

Spoiler:

Born: 1185
Orphaned: 1195
Embraced: 1196
Accepted into the fief of York: 1197

Quotes:

Spoiler:

"Pardon sir, no I never heard such."
"Wow! You don't say."
"Thats good, I thinks, but what's it mean?"
"Not ever heard of as such."
"Reg'lar do, sir; artful dodge."

Sire

Spoiler:

Sire was a man he called "Uncle" a slender tall dark skinned man, with a hook nose who wore a long coat, boots, and a wide brimmed hat. Over his dark eyes were thick and contorted eyebrows...Possibly the wanted female Ravnos Marie Delroy.

Blood Pool 15 / 3-points/turn
1 point heals one health level
1 blood point can raise any physical attribute

Dodge: 6
Dex + Dodge

Soak (stamina + fortitude)
4

Melee hatchet
Combat
Melee: 5 Dex 000 + Melee 00
Damage: Strength 00 + hatchet (4L)
Ranged: Dex 000 + Archery 00 (Shortbow)

Due to his Romani lifestyle and Ravnos clan he almost can not help but engage in some form of petty larcency, whether by hook or by crook; though anyone dealing with him should be more than fully aware of this fact.

Initiative pool = 6 (Wits + alertness)

Attributes: 7/5/3
Mental (7) Perception 3 - Intelligence 4 - Wits 3

Physical (5) Strength 2 - Dexterity 3 - Stamina 3

Social (3) Charisma 2 – Manipulation 2 - Appearance 2
Abilities: 13/9/5
Talents (13): Alertness 3, Athletics 1, Brawl- , Dodge 3,
Empathy 1, expression- , intimidation-, Leadership- , Legerdemain 3 , subterfuge 2
Skills (5): Animal Ken , Archery 1, Commerce- , Crafts- , Melee 2, Performance- , Ride- , Stealth 2, Survival (see secondary skills)*

Knowledge (9): Academics 1, Hearth Wisdom 3, Investigation- , Law- , Medicine- , Occult 3, Politics - , Seneschal-, Theology- ,
lore (romani/gypsy) 2

Secondary Skills (0): Fortune telling 1, Panhandling 1, *tracking 1, *herbalism 1

Disciplines:
Animalism 1
Fortitude 1
Chimistry 2
Obfuscate 1

Background
Retainers 3
Resources 1
Contacts 1

Virtues: (7)(all start at 1)

Conscience 2 , Self Control 5 , Courage 3
Humanity 2- Willpower 8

Freebie Points: (15) spent without considering merits
7 points obfuscate - precocious merit should apply
8 points secondary skills - fast learner should apply
0 pts remaining

Flaws: Child (3), Short (1), Incomplete understanding (1), New kid (1), Infamous sire (1) , Absent- minded (3)*

Merits: Blush of health (2)*, Eat food (1) Harmless (1), Precocious-disciplines(3)*, Fast learner (3)

*Note on merits/flaws, I am attributing the marked merits/flaws to the mind-expanding influence of the Deltumnimos the magical potion given this lad in preparation for him to become a Romani mage.

Child, Short, Infamous Sire, Blush of Health, Eat Food and Harmless are all in the Dark Ages Main Book.

Absent Minded and Fast Learner are in the Vampire Players Guide (I believe the 2nd edition version).

Precocious 20th Edition Vampire the Masquerade.

New Kid and Incomplete Understanding Guide to the Camarilla.

2/27/14 3 xp: 2 for posting regularly and 1 for roleplaying

Retainers:

Spoiler:
Attributes 6/4/3; Abilities 11/7/4
All have features similar to Edward.

Vadoma
12 year old female child whose mother was a madam.
Knife weapon of choice
She does seamstressing and fine embroidery (expression 3, craft 1)
Attributes: 6/4/3
Mental (4) Perception 2 - Intelligence 2 - Wits 2
Physical (3) Strength 1 - Dexterity 3 - Stamina 2
Social (6) Charisma 3 – Manipulation 3 - Appearance 3

Abilities: 11/7/4
Talents (11): Alertness 3, Dodge 3, Empathy 2 , expression 3 Skills (4):Commerce 2, Crafts 1, Stealth 1
Knowledge (7): Academics 1, Investigation 1, Law 1, Medicine 1, Seneschal 3, Bribery 1

Petrio
10 year old male child whose father was a locksmith
Knife weapon of choice
Attributes: 6/4/3
Mental (6) Perception 3 - Intelligence 3 - Wits 3
Physical (4) Strength 1 - Dexterity 3 - Stamina 3
Social (3) Charisma 2– Manipulation 2 - Appearance 2

Abilities: 11/7/4
Talents (11): Alertness 3,Dodge 3, Empathy 1 , expression, intimidation-, Leadership- , Legerdemain 2 , subterfuge 2
Skills (7): Archery 1, Commerce 2, Crafts 1, Melee 1, Stealth 1, Survival 1
Knowledge (4): Academics 1, locksmithing 3

Romo
14 year old male child whose father was a blacksmith
Hammer is his weapon of choice.
Attributes: 6/4/3
Mental (4) Perception 2 - Intelligence 2 - Wits 3
Physical (6) Strength 4 - Dexterity 2 - Stamina 3
Social (3) Charisma 2 – Manipulation 2 - Appearance 2

Abilities: 11/7/4
Talents (11): Alertness 1, Athletics 2, Brawl 2, Dodge 2, Empathy , expression , intimidation 3, Leadership 1, Legerdemain , subterfuge
Skills (7): Animal Ken 2, Commerce 2, Crafts 1, Melee 1, Ride 1, Knowledge (4): Academics 1, blacksmithing 3

In York there are more or less about 20 street urchins exist all of whom know of and look to "the four" in the event of trouble or during hard times. The street urchins pay tribute to the four which provides some measure of resources(0).

Equipment:
Tunic, Sandals, Hat, Coat, Belt, Hatchet, whetstone, Sling, Pouch
Rocks, a signet with an owl with one closed eye engraved, a message (per prelude)

History:

Spoiler:

Edouard "Edward" was a young Romani (gypsy) boy traveling the country with his family the Trebaol. His mother Magdala was an expert at cold readings/fortune telling, his father Comos, was Phuri Dae (a mage) and full of wonderous tales well told. He learned from them the apparent magic occuring in front of the ones seeing it and the true magic occuring beyond the awareness of the individual as they were shown one thing while it was actually another.

Unbeknownst to Edward his family had made some terrible enemy, and that was the reason they were so far from their traditional routes of travel. Edouard was in line to become either a Drabarne or Dukkerin (gypsy mage); and as such had been through several secret rites and rituals as well as being given the Deltumnimos (a magic potion which expands the mind).

The same night he had drank the potion...his family was attacked in the middle of the night, while encamped in a remote location, (near Blyth/Newcastle) to the North of York. Edward remembers very little about that night, the terrible monsters and the blood and violence and screams all jumble together in no form of order. He remembers running away. Most of the night and next day were spent in a twisting mental stupor as the magic coursed through his veins and altered his mind.

****Alternatively DM could rule that the family was not killed, instead "Uncle" kidnapped Edward through the Chimistry using horrid reality, that protective magic prevented the family from being attacked/killed and made actual abduction impossible...regardless Edward is soon to have the realization himself that it is a possibility*****

Edward managed to survive for first weeks, that turned slowly into months and then nearly a year. Edward survived the wilds alone using his wits and all the training he had learned.

A year after the carnage that had claimed his family, on the open road he was approached one night by a man claiming to be a distant cousin, though he began calling him "Uncle". Uncle spent the evenings with him but was never to be found in the day, this cycle of spending his days alone and the evenings with "Uncle" continued for about a month. After that month "Uncle" embraced Edward and began teaching him what his new life would be. "Uncle" was a suspcious sort and revealed next to nothing about himself to Edward, even after embracing him.

"Uncle" the Ravnos sire of Edward told him most general information about the kindred (structure, clans, traditions, roads), but never going into any details about the places in which clans disagree, he did however share traditions and stories from the book of nod. "Uncle" taught him the road of bones to quell the hungery beast within. Uncle took a great liking to his Childe and for whatever reason (perhaps it was the great knowledge of hearth wisdom) Edward was amazingly keen and quick to learn disciplines. "Uncle" had actually not intended to teach him Chimistry at all, but Edward pieced enough of the rare insights together to start down that path (Perhaps it was the exposure to the magical potion that opened Edward to Chimistry). Once Edward had shown "Uncle" his ability to create a simple illusion, Uncle never returned.

So in coming to York, Edward knew enough of the traditions to present himself to the ruler, and knowing very little he was able to gain admittance to York though those assembled in the court scoffed over and over about the "Gypsy" child. Great debate raged over how one was to feel about or regard such a lowly creature. With lots of mocking laughter the little "beggar boy" was admitted. Baron John pointedly forbade Edward to sire any childe within York. At first an agent of the Baron watched over his begging, petty larceny, and other activities, eventually though he was forgotten being of no special interest or consequence.

***Presented to Baron John *** Has not occured in game

Spoiler:

*******

Edward found York and took to begging and getting by as best he could. He settled into York proper, and the alley known as the shambles specifically, taking upon himself the leadership of a band of rascals and street urchins, though he does not lead them directly he tells them stories, has them listen to gossip all over the town and collects the information on all that occurs. The band of children are his retainers/herd, though he does not turn them nor power any as ghouls, as that might obtain unwanted attention.

This "gang" has domains in abandoned buildings throughout the city, and a few of those are connected to the sewers and mines below the city, his one and only contact in the city is a nosferatu that lives a lonely existence in the world below. Edouard helps the nosferatu to find easy prey and avoid the vampires above, in exchange the nosferatu taught him a discipline unknown to his master. He had wondered about the truth of the teaching he received, and it was truth the nosferatu could hide at will. This one, Nostros claims to have been a mortal, a warrior in the roman army, when York was founded by the Romans under the name of Eboracum in 71 AD. (possibly a lying gangrel or crazy malkavian with knowledge of obfuscation)........(PC or NPC, DM fiat)

Edward keeps up with travelers entering and exiting the city, as he hopes one day to spot one of the gypsy clans of his relatives. He is also watching for potential competition and easy marks. The other thing he is on watch for is other nosferatu, or one who Nostros might take as his childe. The pact between these two clans (individuals) is important.

Edward and his retainers follow try to remain unnoticed within the city. Edward is training his retainer as a potential childe of his own, or at least a group of adults who will remain loyal retainers.

Edward along with his retainers are the core group of the other homeless, vagrant, and miscreant children living in York proper. Thus far he has selected his core group of three for those of Romani desent who have features close to his own and of a range of ages, that seemed to be either talented or skilled in some manner, he has taught them all to read and he instructs them in stealing books that he might like to read.

Romani Lexicon taken from "World Of Darkness: Gypsies"

Amria - A curse of violent oath
Angustri - A ring, often magical in nature
Baba - Old Woman. Term of respect
Bater - A term meaning "so be it" used to conclude deals or other arrangements
Baxt - Good luck
Bujo - An elaborate swindle to gain something, usually money, from a gaje
Deltumnimos - Literally, "God's Embrace", a magical potion that expands the abilities of the imbiber's mind
Dhartime - A Gypsy touched by, or "Claimed" by the elelment of earth
Diklo - A heavy scarf often weighted and used as a weapon
Dilo - A fool or imbecile
Dook - The Sight, or magic in general
Draba - Amulets and other items of magical power
Drabarne - Gypsy mages skilled in creating Draba
Dukkerin - The art of fortune telling or the use of The Sight
Gaje - Any non-gypsy
Giorgio - Another term for a non-Gypsy
Jastima - A Gypsy touched, or "Claimed" by the element of water
Jhanaki - A Gypsy touched, or "Claimed" by the element of air
Kumpania - A group of Gypsies who live and travel together, often, but not always, and extended family
Kumpaniyi - Plural of Kumpania
Kuyan - A Gypsy touched, or "Claimed" by the element of fire
Marhime - Unclean or impure. Any who have defiled their blood
Mule - A ghost or spirit of the dead
Mule-vi - A medium or an item capable of reaching the world of the dead
Paramitsha - Gypsy fairy-tales
Patteran - A special blood affinity of the Phuri Dae, or an important symbol or other piece of information
Pena - Sister
Phral - A full-blooded Gypsy, or true Rom
Phuri Dae - One of the Gypsy families of power. Also any wise woman or woman with magical powers
Posta - A sacrifice, usually ritual in nature
Prala - Brother
Prikaza - Bad luck
Rom - The Gypsy race or an individual of Gypsy Blood
Romany - The Gypsy language, in all its dialects
Satarma - Star. Also a Gypsy touched, or "Claimed" by the element of spirit
Shilmulo - A Vampire. One of the "Cold Dead"
Talith - A Romani weapon consisting of a Diklo weighted and barbed along each end, or the art of using one of these weapons
Tsurara - The Knife Tribe of Gypsies. One of the newest, and most radical, families of power
Tumnimos - The Vampiric Embrace
Vardo - A Romani wagon, camper, RV, etc..
Wuzho - Pure, untainted
Zapaderin - A unique, hypnotising Romani dance form and Blood Affinity